namespace = ndi
	
	character_event = {
		id = ndi.1
		desc = "Nothing"
		is_triggered_only = yes
		hide_window = yes
		
		trigger = {
			ai = no
			current_heir = { NOT = { dynasty = ROOT } }
		}
		
		immediate = {
			current_heir = { save_event_target_as = ndi_target }
			set_player_character = event_target:ndi_target
			transfer_scaled_wealth = { to = event_target:ndi_target value = all }
			any_artifact = {					
				transfer_artifact = {				
					from = PREV			
					to = event_target:ndi_target
				}
			}
		}
		
		option = {
			name = "Nothing"
			event_target:ndi_target = { narrative_event = { id = ndi.2 } }
		}
	}
	
	narrative_event = {
		id = ndi.2
		title = "Death & Succession"
		desc = ndidesc.2
		border = GFX_event_narrative_frame_diplomacy
		picture = GFX_evt_magnificent_castle
		is_triggered_only = yes
		
		option = {
			name = "Only time will tell if this is good..."
		}
	}