# -*- ck2.decisions -*-

decisions = {
	
	initiate_new_family_start = {
		is_high_prio = yes
		potential = {
			ai = no
			is_playable = yes
			trait = a_new_family
		}
		allow = {
		}
		effect = {
			set_character_flag = creating_family_decision
			custom_tooltip = {
				text = creating_family
				hidden_tooltip = {
					character_event = { id = ANF.001 }
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}
