#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = SOV

# vinlandic(NATIVE TO NORSE)
character_event = {
	id = SOV.009
	desc = "EVTDESCSOV.009"
	picture = GFX_evt_tradeSOV
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = cree_algonquian
			culture_group = wabanaki_algonquian
			culture_group = iroquoian
			culture = vinlandic
		}
		any_demesne_province = {
			OR = {
				culture = norse
				culture = norwegian
				culture = swedish
				culture = danish
			}
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTASOV.009
		random_demesne_province = {
			limit = {
				OR = {
					culture = norse
					culture = norwegian
					culture = swedish
					culture = danish
				}
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = vinlandic
		}
	}
}
# vinlandic(NORSE TO NATIVE)
character_event = {
	id = SOV.013
	desc = "EVTDESCSOV.013"
	picture = GFX_evt_tradeSOV
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture = norse
			culture = norwegian
			culture = swedish
			culture = danish
			
		}
		any_demesne_province = {
			OR = {
				culture_group = cree_algonquian
				culture_group = wabanaki_algonquian
				culture_group = iroquoian
			}
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTASOV.013
		random_demesne_province = {
			limit = {
				OR = {
					culture_group = cree_algonquian
					culture_group = wabanaki_algonquian
					culture_group = iroquoian
				}
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = vinlandic
		}
	}
}