decisions = {
    hide_renaming = {
		ai= no
		potential = {
			has_game_rule = {
				name = rename_family
				value = enabled
			}
			NOT = {
				has_character_flag = hidden_renaming
			}
		}
		allow = {
			ai = no
		}
		effect = {
			set_character_flag = hidden_renaming
		}
	}
	show_renaming = {
		ai= no
		potential = {
			has_game_rule = {
				name = rename_family
				value = enabled
			}
			has_character_flag = hidden_renaming
		}
		allow = {
			ai = no
		}
		effect = {
			clr_character_flag = hidden_renaming
		}
	}
}