-- Text File1
-- Author: Cold
-- DateCreated: 6/12/2015 2:25:13 PM
--------------------------------------------------------------
gameplay -> xml -> text -> en_us -> textinfos2_expansion

<Building_ResourceYieldChanges>
		<Row>
			<BuildingType>BUILDING_PIT_HOUSE</BuildingType>
			<ResourceType>RESOURCE_BISON</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_PIT_HOUSE</BuildingType>
			<ResourceType>RESOURCE_BISON</ResourceType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>1</Yield>
		</Row>
	</Building_ResourceYieldChanges>

Many changes in this mod I compiled from the maker of Minimalist Mod jake.conde and maker of BNW Tweakpack mod, Sage Acrin
Numerous tweaks to underused policy trees and religious beliefs, adopted from BNW Tweakpack.
 
 Jaguar now gains 50% faith from kills
 Celt UA now makes all units grant 50% faith from kills
 Byz ua changed from free prophet to capital gains +1 faith from worked luxuires
 piety policy changed
 carthage harbor now increases distance by 100% instead of 50%
 Aestetehics policy gives +2 gold instead of +1 culture on culture buildings
 two piety policies are +1 food instead of culture
 REqliuary and liturgal changed
 Tons ofpantheon changes and 18 new ones
 Inquisitors only cost 135

Hussar 4 ms but has altitude training
Ua now 250 gold and 1 turn instead of 500/1


Non-Civilization Changes:

Prophets no longer use RNG to spawn.

Archaeologists cost 100 instead of 200

Customs House improvement from Great Merchants now yields 4 food and 10 gold instead of just 4 gold. It may sound insane but I think Merchants need a huge buff like this to make them compete with Scientists and possibly Engineers. Since Merchants increase the cost for those other Great People, getting great tiles comes at the cost of rushing wonders or popping techs/academies, so it should be fair.

From Fruitstrike's No Quitters mod: mounted ranged units are now actually considered mounted. This means they take extra damage from things like Spearmen and Lancers and they are also affected by the Stable/Temple of Artemis bonuses. Keshik and Chariot Archer are fixed so Keshik is still 5 moves and Chariot Archer for Mongols is now 5 moves instead of 4 like it normally is.

Buildings:

Caravansary costs 80 instead of 120.
Constabulary costs 100 instead of 160 and costs 0 maintenance instead of 1.
Police station costs 150 instead of 300 and costs 0 maintenance instead of 1.
Recycling Center costs 350 instead of 500.
Broadcast Tower costs 300 instead of 500 and costs 1 maintenance instead of 3.
Medical Lab costs 250 instead of 500 and costs 1 maintenance instead of 3.
Bomb Shelter now unlocks at Electronics

Archer Units:
Crossbowmen now have 17 ranged combat strength instead of 18 and 12 combat strength instead of 13.
Gatling Guns now have a combat strength of 20, ranged combat of 25, and 2 range instead of 1.
Machine Guns now have a combat strength of 35, ranged combat of 45, and 2 range instead of 1.
Bazookas now have a combat strength of 55, ranged combat of 65, and 2 range instead of 1.

Frigates now have 20 combat strength and 24 ranged combat.
Battleships now have 35 combat strength instead of 55, 50 ranged combat instead of 65.
Missle Cruisers now have 60 combat strength instead of 80 and 80 ranged combat instead of 100.

Anti-Tank Guns have 5 more combat strength, 4 moves instead of 2, and cost 50 less.

Helicopter Gunship now costs 350 instead of 425, has 80 strength instead of 60, and doesn't cost Aluminum.

Marines now cost 450 instead of 400, get 3 moves, and start with March and Ignore Terrain Costs.

Siege:
Catapults/Trebuchets/Cannons and their unique units all start with Cover I.

Lancers:
Lancers and Lancer uniques cost 140 instead of 185 
They also all unlock at Gunpowder instead of Metallurgy.
Lancers now upgrade to Cavalry instead of Anti-Tank Guns.

Pikemen now upgrade to Musketmen instead of Lancers and obsolete at Rifling.

Ships:
Work Boats now cost 25 instead of 50

ALL MELEE ships can now attack and then move like mounted units or tanks can.

Frigates nerfed to 20 strength instead of 25 and 24 ranged combat instead of 28.

Armor Units:
All armor units now ignore terrain costs, including the Panzer.

Landship now has 65 strength instead of 60 and don't cost Oil.

Tank now has 75 strength instead of 70.

Panzer now has 85 strength and 6 moves.

Modern Armor now has 105 strength instead of 100

---------------------------------------------------------------------------------

Sweden: Sweden has a solid UA but the Hakkepelitta is an awful replacement for an awful unit. It must be buffed alongside the general lancer buffs in this mod.
 
Hakkapeliittas now have the Spawn Great Generals II promotion for obvious UA synergy and have 28 strength instead of 25.

Caroleons now get 3 movement instead of 2 to parallel with their March ability, though this movement is lost on upgrade.
 
Unique Ability buffed to (90 -> 100) influence on GP gifts and (10->15%) friendship GP rate.
 
 
---------------------------------------------------------------------------------
Arabia: Arabia is absurdly powerful so their UU and UB must be toned down along with the other God Tiers

Bazaar now costs 125 instead of 100.

Camel Archers now cost 135 instead of 120 and have a ranged combat of 18 instead of 21.

---------------------------------------------------------------------------------
Babylon: The second strongest civilization after Poland. Their UA is being cut heavily but their other uniques are pretty lackluster and deserve changes.

UA free scientist comes at Mathematics instead of Writing.

UA scientist bonus halved to 25% bonus instead of 50%.

Bowmen now get a promotion that make them 15% stronger in friendly lands.

Walls of Babylon now provide +2 culture in addition to being stronger than normal Walls.

---------------------------------------------------------------------------------

China: A super strong civilization, they get a little nerf along with other Crossbow units.

Chu Ko Nu now has 12 ranged combat instead of 14.

---------------------------------------------------------------------------------

The Huns: They are such an absurdly strong domination civilization, aimed to tone down some of their excess power and the cheese potential.

UA no longer grants free Animal Husbandry.

Battering Ram now replaces the Catapult and costs 80 instead of 75

Horse Archers now lose all movement when entering rough terrain like other Chariot Archers and cost 60 instead of 56.

---------------------------------------------------------------------------------

Aztecs: A small flavor change/buff

UA now also grants faith equal to half defeated units' strength.

---------------------------------------------------------------------------------
 
Polynesia: I love Polynesia but they are terrible outside of Archipelago oftentimes. One of the worst UU's in the game also drags them down. Their UI is great but could use a reason to be built before the late game.
 
Maori Warrior now gains experience quicker and is harder to kill while embarked in addition to its normal bonus of the Haka. Also has 9 instead of 8 strength.
 
UA addition allows Polynesia to start the game with the normal Warrior AND a Scout. 

Moai statues now also yield 2 faith and generate a base of 2 culture instead of 1 when worked and unlock at Masonry instead of Construction.
 
 
---------------------------------------------------------------------------------
 
Songhai: Pretty solid civilization, though their UU could use a stronger identity.
 
Mandekalu Cavalry now start with the promotion Raider, giving them an additional 20% bonus against Cities and allowing them to plunder gold equal to 100% of their damage dealt.
 
 
---------------------------------------------------------------------------------
 
Greece: Greece is pretty good so they just get a small boost to make Hoplites more similar to other Spearman units.
 
Hoplites now have the promotion Phalanx, which provides them with a 10% resistance to ranged fire. 

UA Text fixed to mention that Greek units can enter neutral city state territory without angering them. This was already in the game but there was no mention of it.
 
 
---------------------------------------------------------------------------------
 
Mongols: Mongols are pretty solid but their UA ends up being rather pointless a lot of the time. Ranged Knights are broken so Keshiks were nerfed to accomodate a UA buff.
 
Unique Ability now also additionally grants you 2 influence per turn with city-states you could demand tribute from and +1 culture from pastures

Keshiks now cost 130 instead of 120 and their ranged combat is 15 instead of 16.
 
---------------------------------------------------------------------------------
 
Brazil: Brazil has a jungle bias and absolutely no bonuses until the mid-late game and their UU was bad even when it came super late.
 
Adopted from Minimalist Mod - Plantations grant +1 production. 

Brazilwood Camps can be built at Construction instead of Machinery now.

Pracinhas now cost 300 instead of 375 to build and start with Woodsman. Woodsman just makes sense with a jungle bias and Pracinhas ought to be a bit stronger for how late they come.
 
 
---------------------------------------------------------------------------------
 
Russia: Russia is pretty balanced but Kreposts are a little underwhelming.
 
Coal and Aluminum are both doubled now as well.

Krepost now has no maintenance cost and generates 2 science.
 
 
---------------------------------------------------------------------------------
 
Assyria: Assyria's unique ability is a little weak due to the way it was designed and their UB is pretty bad.
 
Adopted from Minimalist Mod - Now has River start bias and units can cross rivers with no additional cost. 
 
Royal Library now always grants bonus 15 experience to land units, does not need a great work for this effect. Also costs no maintenance.
 
---------------------------------------------------------------------------------
 
Carthage: Carthage is definitely one of the worst civilizations in the game due to two poor UU's and a underwhelming UA.
 
Harbors providing 1 extra gold from water tiles added to the UA. (City must be coastal to get a harbor, this does not affect land cities that have water tiles in range) 
 
Quinquereme now has 15 strength instead of 13 and 6 movement instead of 4 and can move after an attack is made like all melee ships.
 
African Forest Elephants now only costs 90 instead of 100 and have 17 strength instead of 14. 
 
 
---------------------------------------------------------------------------------
 
Rome: Rome is a bit underpowered. Legions are pretty nice but Ballistas are rather weak and their UA feels slightly undertuned.
 
Ballista do not need to set up to fire and like all pre-Artillery siege units, get Cover I
 
Legion have 18 strength instead of 17
 
UA production is now a 33% bonus instead of 25%. 
 
 
---------------------------------------------------------------------------------
 
Germany: Germany is pretty good although the RNG in the UA can be frustrating and the Panzer needs to be a bit more impressive for coming so late.
 
Barbarian conversion rate increased to 100%. 
 
Panzers get 95 strength instead of the normal 80 for Tanks and get 2 extra movement points. Like all armor units, ignores terrain costs now.
 
---------------------------------------------------------------------------------
 
India: India is decent, but they are just not interesting in the base game and have possibly the worst UB in the game.
 
Unique Ability now also makes workers build improvements about 25% faster.
 
Mughal Fort is now a Shrine replacement. It grants 2 food to the city and 2 faith as well.
 
War Elephant now costs 60 instead of 70 and gets the Feared Elephant Promotion
 
---------------------------------------------------------------------------------
 
Indonesia: Indonesia ia a cool civilization that has a great UB but also a horrendously niche UA and a mediocre and RNG unit.
 
Unique Ability now creates 2 copies of their unique luxuries in the first 3 cities regardless of where they are placed. Each luxury only grants 2 happiness instead of the usual 4 happiness from luxuries.
 
Kris Swordsmen have 15 strength instead of 14, cost no iron, and cost 56 instead of 75.
 
---------------------------------------------------------------------------------
 
France: France is in a terrible spot right now with all three uniques being very irrelevant.
 
France now gets a nerfed version of their vanilla UA back in addition to the theming bonus. Each city now produces 1 culture per turn also.
The Chateau now unlocks at Construction instead of Chivalry and gives 1 food now.
Musketeers now have 30 strength instead of 28 and start with Shock I (20% bonus to combat when fighting in open terrain).
 
---------------------------------------------------------------------------------
 
Iroquois: Iroquois have cool uniques but they are all too situational and inconsistent.
 
Adopted from BNW Tweakpack - Unimproved forests now provide +1 food. Camps now generate +1 food.

Adopted from Iroquois Patch mod - Mohawks are now 12 strength, get the Woodsman promotion, and are unlocked at Trapping.

Adopted from Iroquois Patch mod - Longhouse now provides +10% production like a normal Workshop.
 

---------------------------------------------------------------------------------
 
Japan: Japan is one of the worst civilizations since all their bonuses are suited for war but not even that good at it and the Zero is boring AND awful.
 
UA buffed so that Fishing boats now also yield +1 production.

The Samurai now has a combat strength of 23 instead of 21.
 
Adopted from laroque's Japan Enhanced mod - Zero replaced with the unique building Dojo, a Barracks replacement that provides 30 xp to land units instead of the usual 15 and provides 1 culture and costs no maintenance.
 
---------------------------------------------------------------------------------
 
Denmark: Denmark is really fun but could use a few tweaks to their usability.
 
All melee units can now pillage at no movement cost, not just pre-gunpowder.
 
Berserkers no longer cost iron.

Borrowed from another mod, the Danish now have a Stave Church Temple replacement instead of Ski Infantry. This building gives 3 faith instead of 2 and 1 production.
 
---------------------------------------------------------------------------------
 
Byzantines: The Byzantines have two UU's which are a bit underpowered together and an inconsistent UA that could use tweaking.
 
Unique Ability now also grants a free Great Prophet upon researching Theology. This feels more elegant than +1 faith or free shrines since those are kind of Ethiopia/Celt's bonuses, but Byzantines do deserve some sort of shot at a religion to be more viable.
 
Cataphracts now cost 95 instead of 75 but get 4 moves like a normal Horseman and start with Cover I.
 
---------------------------------------------------------------------------------
 
Morocco: Morocco's UA is okay but obsoletes quickly, making them a bit weak.
 
UA culture buff increased to 3 per route instead of 1.

UA also get a free Caravansary in all cities.
 
UI comes at Engineering instead of Chivalry
 
---------------------------------------------------------------------------------
 
Ottomans: The Ottomans are victim of two UUs which are a bit mediocre and a mediocre UA. The Sipahi will be better by virtue of the general Lancer buffs in this mod but the other two need help.
 
In addition to old UA, ALL ships now start with Supply.
 
The Sipahi now also has 28 strength instead of 25 in addition to its other benefits.
 
Jannisaries now cost 120 instead of 150 in addition to their normal benefits.

---------------------------------------------------------------------------------
 
Portugal: Portugal has cute uniques but they're all a little underpowered and could use a power increase across the board.
 
Unique ability is now three times as much gold from resource diversity from two times as much. 

Nau now costs 100 instead of 120 and unlocks at Compass in addition to its normal benefits.
 
Feitora unlocks at Optics instead of Navigation. 

---------------------------------------------------------------------------------
 
Austria: Austria is pretty balanced so they just get a small boost.
 
Adopted from BNW Tweakpack - Coffee House is now 10% production instead of 5%.
 
---------------------------------------------------------------------------------

Poland: The strongest civilization in the game has to be brought down to Earth. The overall Lancer buff will redistribute their power however.

UA no longer grants free Policies and instead just reduces the culture Policy cost by 20% throughout the game.

Winged Hussar no longer starts with Shock I.

---------------------------------------------------------------------------------

Korea: Korea is another one of the God Tiers and gets their UA smashed a bit but nice buffs to their wonky UU's.

UA specialist science bonus is now only 1 instead of 2 per specialist.

Hwach'a has 24 ranged combat instead of 26 but gets Indirect Fire and Cover I like the normal Trebuchet.

The Turtle Ship is reduced to 26 strength from 40, but can enter deep ocean now and starts with Cover I.

---------------------------------------------------------------------------------

England: England is definitely one of the strongest civilizations and gets slight knocks against its power. Longbowmen get nerfed slightly beyond crossbows since ranged units past Crossbows are actually good now.

Longbowman: Ranged combat reduced to 16 from 18 (Crossbowmen are 17 instead of 18 now too)

Ship of the Line combat reduced to 25 from 28 and ranged combat to 28 from 35 (Normal Frigates are 20/24)

---------------------------------------------------------------------------------

Egypt: Egypt is a really good so they get a mild nerf to bring them in line with everyone else.

Burial Tomb now costs maintenance like a normal Temple.

---------------------------------------------------------------------------------

Mayans: Mayans get a little nerf along with the other super civs but their UU gets buffed.

Atlatlist now can move after attacking.

Pyramids now cost 45 instead of 40.

---------------------------------------------------------------------------------

Siam: A well-balanced civilization. They get a very small flavor buff.

Elephant now gets the Feared Elephant promotion.

---------------------------------------------------------------------------------

Inca: A really strong civilization, loses a bit of power in exchange for a minimal Slinger boost.

Slinger now has 5 strength instead of 4, equal to an Archer now.

Terrace Farm moved back to Engineering from Construction.

---------------------------------------------------------------------------------
 
Netherlands: Netherlands have interesting albeit inconsistent uniques, so they get improved across the board.
 
Adopted from BNW Tweakpack - UA is now 75% of happiness retained.

Polders now unlock at Construction instead of Guilds, but still don't upgrade until Economics.

Sea Beggars cost 120 instead of 150 in addition to the normal bonuses.

---------------------------------------------------------------------------------
 
America: America is pretty balanced so they just get a couple small boosts.
 
Unique ability is now a 66% discount instead of 50%. 
 
B17 start with Air Range, making them able to attack from 12 tiles instead of 10.
 
America now has a river bias like in vanilla.
 
---------------------------------------------------------------------------------
 
Spain: Spain is a terribly balanced civilization with a totally broken UA. The UA rng got removed and the swing potential cut hard but both UU's get nice buffs to shift the power around.
 
UA gold bonus is now 175 gold when a wonder is found instead of 500 or 100.
 
Conquistadors cost 120 instead of 135.

Tercios cost 150 instead of 160 and get a 66% bonus against mounted which carries on upgrade and the Greed of Cortez promotion, granting them gold equal to 300% of their damage dealt to Cities.
 
---------------------------------------------------------------------------------
 
Venice: Venice is really unique but really awful if anyone casually decides to put them out of their misery.
 
UA now makes Palace provide 5 more combat strength as well as +2 culture, science, and production over the standard Palace.

Great Galleas now costs 100 like a normal Galleas instead of 110 and can enter deep ocean.
 
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
 
Policies:
---------
Legalism now makes National Epic grant +10% production.
 
 
 
Liberty opener now also grants +1 gold in each city.
 
 
Collective Rule now speeds production of settlers in any city not just capital.
 
Meritocracy now grants 1 happiness from connections and -10% unhappiness overall instead of 5.
 
Representation now reduces the culture cost of a new city by 40% instead of 33%.
 
Liberty finisher now grants +1 gold/food/science in all cities instead of a free great person.
 
 
 
Honor opener now also makes Barracks build 50% faster.
 
Honor finisher now makes Barracks grant +2 production, and the Heroic Epic grants +1 local happiness and +2 production, in addition to Honor's normal boost.
 
Discipline now also lowers unit maintenance cost by 20%
 
Military Caste now also makes Walls/Castles/Arsenals build 50% faster.
 
Professional Army now instead grants +1 happiness from defensive buildings instead of making them build faster.
 
 
 
 
Piety opener makes Shrines grant +1 production.
 
Piety finisher now makes holy sites grant +3 faith and production, reduces unhappiness in unoccupied cities by 10%, and grants a Great Prophet.
 
Organized Religion now also grants 1 gold from Shrines/Temples.
 
Mandate of Heaven now also makes the Grand Temple increase the city's food, gold, and production by 10%.
 
Religious Tolerance now also makes Temples and world wonders produce +1 culture.
 
Theocracy now also makes Shrines generate 1 food.
 
 
 
Merchant Confederacy is now 8 bonus gold to city-state routes.

Patronage finisher now grants a great person of choice.
 
 
 
Cultural Centers now also makes cultural buildings produce 1 more culture.
 
Fine Arts now also makes Ampitheaters produce +1 local happiness.
 
Artistic Genius now spawns both a great artist and a great musician

Cultural Exchange is now +25% to tourism modifiers instead of +15%.

 
 
 
 
Commerce finisher now also produces 1 extra gold from fishing boats, quarries, and plantations.
 
Wagon Trains is +4 gold on land trade routes now.
 
Mercenary Army now grants 3 free Landsknechts and makes 3 units maintenance free.
 
Entrepreneurship now also grants a free Great Merchant
 
 
 
Exploration finisher grants +10% food from lighthouses, +10% production from harbors, +10% gold from seaports, and +2 production/culture from East India Company
 
Merchant Navy replaced with Excavations, which reveals hidden antiquity sites, generates a free archaeologist at the capital, and makes artifact landmarks generate an extra 2 gold and 2 science.
 
Naval Tradition gives 1 local happiness and 1 gold from each lighthouse, harbor, and seaport.
 
 
 
Secularism:
 
Nerfed from 2 science per specialist to 1.
 
 
IDEOLOGIES:

Urbanization now also grants 1 local happiness from granaries.

Cultural Revolution now boosts tourism to civilizations less happy than you by 33% as well.

Creative Expression now grants +3 culture per great work and +2 tourism
 
Their Finest Hour now also starts a golden age.
 
Treaty Organization now also makes city state influence degrade slower.
 
Party Leadership yields doubled.
 
Academy Sciences is now 1 local happiness from each university, observatory, public school, and research lab.
 
Resettlement is now +9 population.
 
Iron Curtain now makes constabulatorys and police stations generate 1 production and 1 science.
 
Elite Forces is now 35% more damage
 
Lightning Warfare now also makes armor units build 20% faster.
 
Third Alternative now  gives 5 food, 5 science and +25% science in the capital.
 
Gunboat Diplomacy increases influence resting point with city states by 10.
 
 
--------------------------------------------------------
 
Beliefs:
---------
 
 Almost all pantheons rebalanced and changed.

 5 new pantheons added.
 

Ceremonial burial buffed to 1.5 per 2 cities instead of 1 per 2.
 
Church Property is now 3 gold.
 
Initiation Rites is now 225 gold.
 
Peace Loving now only needs 5 followers per yield.
 
World Church now only needs 3 followers per yield.
 
 
Choral Music now  gets extra 1 faith from temples.
 
Liturgical Drama generates 1 happiness from ampitheaters.
 
Reliquary now grants 300 faith when using great people instead of 50.