# settlement_decisions = { 
	# upgrade_cow_wonder = {
		# filter = realm_owned
		# ai = no
		# is_high_prio = no
		# only_independent = yes
		# # ai_check_interval = 3000
		
		# from_potential = {
			# is_playable = yes
			# ai = no
		# }
		
		# potential = {
			# ROOT = {
				# location = {
					# AND = { 
						# has_wonder = yes
						# NOT = { has_city_of_wonders_trigger = yes }
					# }
				# }
			# }
		# }

		# allow = {
			# FROM = {
				# wealth = 2000
				# prestige = 10000
				# independent = yes
				# OR = {
					# realm_size = 200
					# real_tier = emperor
					# government = merchant_republic_government 
				# }
				# NOR = {
					# is_tribal = yes
					# is_nomadic = yes
				# }
				# custom_tooltip = { # Custom tooltip to better explain the in-game tooltip
					# text = CANNOT_HAVE_MORE_THAN_ONE_COW
					# hidden_tooltip = {
						# NOT = { has_custom_city_of_wonders_trigger = yes }
					# }
				# }
			# }
			# ROOT = {
				# location = {
					# owner = { same_realm = FROM }
				# }
			# }
		# }

		# effect = {
			# custom_tooltip = { # Custom tooltip to explain what actually happens
				# text = GREAT_WORK_REPLACED_WITH_COW
				# hidden_tooltip = {
					# ROOT = {
						# location = {
							# cow_wonder_upgrade_decision_effect = yes
							# # cow_wonder_stage_decision_effect = yes
							# destroy_wonder = yes
							# if = {
								# limit = { 
									# AND = {
										# has_wonder = no
										# FROM = { is_feudal = yes }
									# }
								# }
								# add_wonder = wonder_city_of_wonders
								# wonder = {
									# # cow_post_wonder_stage_decision_effect = yes
									# cow_post_wonder_upgrade_decision_effect = yes
								# }
							# }
							# else_if = {
								# limit = { 
									# AND = {
										# has_wonder = no
										# FROM = { government = merchant_republic_government }
									# }
								# }
								# add_wonder = wonder_city_of_wonders_rep
								# wonder = {
									# # cow_post_wonder_stage_decision_effect = yes
									# cow_post_wonder_upgrade_decision_effect = yes
								# }
							# }
						# }
					# }
				# }
			# }
			# FROM = { 
				# wealth = -2000 
				# # event = COW.WIP
			# }
		# }

		# ai_will_do = {
			# factor = 0
		# }
	# }
	
	# upgrade_historical_cow_wonder = {
		# filter = realm_owned
		# ai = no
		# is_high_prio = no
		# only_independent = yes
		# # ai_check_interval = 3000
		
		# from_potential = {
			# is_playable = yes
			# ai = no
		# }
		
		# potential = {
			# ROOT = {
				# location = {
					# AND = { 
						# has_wonder = yes
						# NOT = { has_city_of_wonders_trigger = yes }
						# is_historical_cow_province_id_trigger = yes
					# }
				# }
			# }
		# }

		# allow = {
			# FROM = {
				# wealth = 2000
				# prestige = 10000
				# independent = yes
				# OR = {
					# realm_size = 200
					# real_tier = emperor
					# government = merchant_republic_government 
				# }
				# NOR = {
					# is_tribal = yes
					# is_nomadic = yes
				# }
			# }
			# ROOT = {
				# location = {
					# owner = { same_realm = FROM }
				# }
			# }
		# }

		# effect = {
			# custom_tooltip = { # Custom tooltip to explain what actually happens
				# text = GREAT_WORK_REPLACED_WITH_HIST_COW
				# hidden_tooltip = {
					# ROOT = {
						# location = {
							# cow_wonder_upgrade_decision_effect = yes
							# # cow_wonder_stage_decision_effect = yes
							# destroy_wonder = yes
							# cow_historical_wonder_upgrade_decision_effect = yes
						# }
					# }
				# }
			# }
			# FROM = { 
				# wealth = -2000 
				# # event = COW.WIP
			# }
		# }

		# ai_will_do = {
			# factor = 0
		# }
	# }
# }