# Siege Events: 62000 - 62299
# Galle (Gregory Hayes)
# Added that damn hornblower

character_event = {

	id = 62000
	desc = EVTDESC62000
	title = EVTNAME62000
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes

	trigger = { 
		siege = {
			is_attacker = yes
			troops = {
				who = troops
				value = 0.1
				enemy = yes
			}
		}
		has_game_rule = {
			name = siege_events
			value = on
		}
	}

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 0.75
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			siege = {
				enemy = {
					leader = {
						martial = 7
					}
				}
			}
		}
		modifier = {
			factor = 1.25
			siege = {
				enemy = {
					leader = {
						martial = 10
					}
				}
			}
		}
		modifier = {
			factor = 10
			siege = {
				location = {
					OR = { 
						has_wonder_upgrade = upgrade_hidden_gates
						has_wonder_upgrade = upgrade_cow_hidden_gates
					}
				}
			}
		}
	}
	
	immediate = {
		siege = {
			troops = -0.05
		}
			
		siege = {
			enemy = {
				morale = 0.1
				troops = -0.025
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62030 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62030 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62000
		
		tooltip = {
			siege = {
				troops = -0.05
			}
				
			siege = {
				enemy = {
					morale = 0.1
					troops = -0.025
				}
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62030
	desc = EVTDESC62000
	title = EVTNAME62000
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62000
		custom_tooltip = { text = successful_sally }
	}
}

character_event = {
	id = 62001
	desc = EVTDESC62000
	title = EVTNAME62001
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes

	trigger = {
		siege = {
			is_attacker = no
			troops = {
				who = troops
				value = 1.5
				enemy = yes
			}
		}
		has_game_rule = {
			name = siege_events
			value = on
		}
	}

	weight_multiplier = {
		months = 1
		
		modifier = {
			factor = 2.5
			trait = wroth
		}
		
		modifier = {
			factor = 0.75
			martial = 7
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 1.25
			siege = {
				enemy = {
					leader = {
						NOT = { martial = 2 }
					}
				}
			}
		}
		modifier = {
			factor = 1.25
			siege = {
				enemy = {
					leader = {
						NOT = { martial = 4 }
					}
				}
			}
		}
		modifier = {
			factor = 10
			siege = {
				location = {
					OR = { 
						has_wonder_upgrade = upgrade_hidden_gates
						has_wonder_upgrade = upgrade_cow_hidden_gates
					}
				}
			}
		}
	}
	
	immediate = {
		siege = {
			morale = 0.1
			troops = -0.025
		}
			
		siege = {
			enemy = {
				troops = -0.05
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62031 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62031 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62000
		tooltip = {
			siege = {
				morale = 0.1
				troops = -0.025
			}
				
			siege = {
				enemy = {
					troops = -0.05
				}
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62031
	desc = EVTDESC62000
	title = EVTNAME62001
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62000
		custom_tooltip = { text = successful_sally_attacker }
	}
}

character_event = {
	id = 62003
	desc = EVTDESC62002
	title = EVTNAME62003
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes

	trigger = {
		siege = {
			is_attacker = yes
			troops = {
				who = troops
				value = 0.1
				enemy = yes
			}
		}
		has_game_rule = {
			name = siege_events
			value = on
		}
	}

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 2.5
			trait = patient
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 10 }
		}
		modifier = {
			factor = 1.25
			siege = {
				enemy = {
					leader = {
						martial = 2
					}
				}
			}
		}
		modifier = {
			factor = 1.25
			siege = {
				enemy = {
					leader = {
						martial = 4
					}
				}
			}
		}
	}
	
	immediate = {
		siege = {
			troops = -0.025
		}
			
		siege = {
			enemy = {
				morale = -0.1
				troops = -0.05
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62033 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62033 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62002
		tooltip = {
			siege = {
				troops = -0.025
			}
				
			siege = {
				enemy = {
					morale = -0.1
					troops = -0.05
				}
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62033
	desc = EVTDESC62002
	title = EVTNAME62003
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62002
		custom_tooltip = { text = failed_sally }
	}
}

character_event = {
	id = 62004
	desc = EVTDESC62004
	title = EVTNAME62004
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes

	trigger = {
		siege = {
			is_attacker = no
			troops = {
				who = troops
				value = 1.5
				enemy = yes
			}
		}
		NOT = {
			has_game_rule = {
				name = siege_events
				value = off
			}
		}
	}

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 0.75
			trait  = cruel
		}
		modifier = {
			factor = 0.75
			intrigue = 8
		}
		modifier = {
			factor = 1.25
			trait = kind
		}
		modifier = {
			factor = 1.25
			NOT = { intrigue = 4 }
		}
	}
	
	immediate = {
		siege = {
			morale = 0.1
		}
		siege = {
			enemy = {
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62034 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62034 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62004
		tooltip = {
			siege = {
				morale = 0.1
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62034
	desc = EVTDESC62004
	title = EVTNAME62004
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62034
		custom_tooltip = { text = siege_execute }
	}
}

character_event = {
	id = 62005
	desc = EVTDESC62005
	title = EVTNAME62005
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		siege = {
			is_attacker = yes
		}
		has_game_rule = {
			name = siege_events
			value = on
		}
	}

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 0.75
			trait  = elusive_shadow 
		}
		modifier = {
			factor = 0.75
			intrigue = 8
		}
		modifier = {
			factor = 1.25
			trait = amateurish_plotter
		}
		modifier = {
			factor = 1.25
			NOT = { intrigue = 4 }
		}
	}
	
	immediate = {
		siege = {
			enemy = {
				morale = -0.1
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62035 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62035 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62005
		tooltip = {
			siege = {
				enemy = {
					morale = -0.1
				}
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62035
	desc = EVTDESC62005
	title = EVTNAME62005
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62005
		custom_tooltip = { text = siege_treachery }
	}
}

character_event = {
	id = 62006
	desc = EVTDESC62006
	title = EVTNAME62006
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes

	trigger = {
		siege = {
			is_attacker = yes
		}
		has_game_rule = {
			name = siege_events
			value = on
		}
	}

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 0.75
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			martial = 6
		}
		modifier = {
			factor = 1.25
			martial = 8
		}
	}
	
	immediate = {
		siege = {
			troops = -0.05
		}
		siege = {
			enemy = {
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62036 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62036 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62006
		tooltip = {
			siege = {
				troops = -0.05
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62036
	desc = EVTDESC62006
	title = EVTNAME62006
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62006
		custom_tooltip = { text = siege_disease }
	}
}

character_event = {
	id = 62007
	desc = EVTDESC62007
	title = EVTNAME62007
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes

	trigger = {
		siege = {
			is_attacker = no
		}
		NOT = {
			has_game_rule = {
				name = siege_events
				value = off
			}
		}
	}

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 0.75
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			martial = 6
		}
		modifier = {
			factor = 1.25
			martial = 8
		}
	}
	
	immediate = {
		siege = {
			troops = -0.05
		}
		siege = {
			enemy = {
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62037 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62037 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62007
		tooltip = {
			siege = {
				troops = -0.05
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62037
	desc = EVTDESC62007
	title = EVTNAME62007
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62007
		custom_tooltip = { text = siege_hunger }
	}
}

#happens more often to 304 - storm's end
character_event = {
	id = 62008
	desc = EVTDESC62008
	title = EVTNAME62008
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	trigger = {
		siege = {
			is_attacker = no
		}
		NOT = {
			has_game_rule = {
				name = siege_events
				value = off
			}
		}
	}
	
	notification = yes

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 0.75
			diplomacy = 6
		}
		modifier = {
			factor = 0.75
			trait = grey_eminence
		}
		modifier = {
			factor = 1.25
			NOT = { diplomacy = 2 }
		}
		modifier = {
			factor = 1.25
			trait = naive_appeaser
		}
		modifier = {
			factor = 0.9
			province_id = 304
		}
	}
	
	immediate = {
		siege = {
			morale = 0.1
		}
		siege = {
			enemy = {
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62038 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62038 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62008
		tooltip = {
			siege = {
				morale = 0.1
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62038
	desc = EVTDESC62008
	title = EVTNAME62008
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62008
		custom_tooltip = { text = siege_trader }
	}
}

character_event = {
	id = 62009
	desc = EVTDESC62009
	title = EVTNAME62009
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes

	trigger = {
		siege = {
			is_attacker = yes
		}
		# NOT = {
			# OR = {
				# province_id = 323
				# province_id = 328
				# province_id = 330
			# }
		# }
		has_game_rule = {
			name = siege_events
			value = on
		}
	}

	weight_multiplier = {
		months = 1
		modifier = {
			factor = 0.75
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			martial = 6
		}
		modifier = {
			factor = 1.25
			martial = 8
		}
	}
	
	immediate = {
		siege = {
			troops = -0.01
		}
		siege = {
			enemy = {
				leader = {
					any_liege = {
						limit = {
							war_with = ROOT
							NOT = {
								ROOT = {
									liege = { has_landed_title = e_rebels }
								}
							}
						}
						character_event = { id = 62039 }
					}
					if = {
						limit = {
							war_with = ROOT
						}
						character_event = { id = 62039 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA62009
		tooltip = {
			siege = {
				troops = -0.01
			}
		}
	}
}

character_event = { # Other side gets event
	id = 62039
	desc = EVTDESC62009
	title = EVTNAME62009
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	notification = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA62039
		custom_tooltip = { text = siege_raiders }
	}
}

# character_event = {

	# id = 62010
	# desc = EVTDESC62010
	# title = EVTNAME62010

	# is_triggered_only = yes
	# picture = GFX_evt_siege
	# border = GFX_event_normal_frame_war

	# trigger = {
		# siege = {
			# is_attacker = yes
		# }
		# OR = {
			# province_id = 323
			# province_id = 328
			# province_id = 330
		# }
	#}

	# weight_multiplier = {
		# months = 1
		# modifier = {
			# factor = 0.75
			# NOT = { martial = 2 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { martial = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# martial = 6
		# }
		# modifier = {
			# factor = 1.25
			# martial = 8
		# }
	# }
	
	# immediate = {
		# siege = {
			# troops = -0.01
		# }
	# }

	# option = {
		# name = EVTOPTA62010
		# tooltip = {
			# siege = {
				# troops = -0.01
			# }
		# }
	# }
# }

# character_event = {

	# id = 62011
	# desc = EVTDESC62011
	# title = EVTNAME62011

	# is_triggered_only = yes
	# picture = GFX_evt_siege
	# border = GFX_event_normal_frame_war

	# trigger = {
		# siege = {
			# is_attacker = no
		# }
		# religion_group = christian
		# enemy = {
			# religion_group = pagan_group
		# }
	# }

	# weight_multiplier = {
		# months = 1
		# modifier = {
			# factor = 0.75
			# trait = zealous
		# }
		# modifier = {
			# factor = 0.75
			# piety = 500
		# }
		# modifier = {
			# factor = 1.25
			# trait = cynical
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { piety = 0 }
		# }
	# }
	
	# immediate = {
		# siege = {
			# morale = 1
		# }
		# siege = {
			# enemy = {
				# morale = -0.9			
				# troops = -0.9
			# }
		# }
	# }

	# option = {
		# name = EVTOPTA62011
		# tooltip = {
			# siege = {
				# morale = 1
			# }
			# siege = {
				# enemy = {
					# morale = -0.9			
					# troops = -0.9
				# }
			# }
		# }
	# }
# }

# character_event = {

	# id = 62012
	# desc = EVTDESC62012
	# title = EVTNAME62012

	# is_triggered_only = yes
	# picture = GFX_evt_siege
	# border = GFX_event_normal_frame_war

	# trigger = {
		# siege = {
			# is_attacker = no
		# }
		# religion_group = christian
		# enemy = {
			# religion_group = muslim
		# }
	# }

	# weight_multiplier = {
		# months = 1
		# modifier = {
			# factor = 0.75
			# trait = zealous
		# }
		# modifier = {
			# factor = 0.75
			# piety = 500
		# }
		# modifier = {
			# factor = 1.25
			# trait = cynical
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { piety = 0 }
		# }
	# }
	
	# immediate = {
		# siege = {
			# morale = 1
		# }
		# siege = {
			# enemy = {
				# morale = -0.9			
				# troops = -0.9
			# }
		# }
	# }

	# option = {
		# name = EVTOPTA62012
		# tooltip = {
			# siege = {
				# morale = 1
			# }
			# siege = {
				# enemy = {
					# morale = -0.9			
					# troops = -0.9
				# }
			# }
		# }
	# }
# }

# character_event = {

	# id = 62013
	# desc = EVTDESC62013
	# title = EVTNAME62013
	# picture = GFX_evt_siege
	# border = GFX_event_normal_frame_war

	# is_triggered_only = yes

	# trigger = {
		# siege = {
			# is_attacker = no
		# }
		# religion_group = muslim
		# enemy = {
			# NOT = { religion_group = muslim }
		# }
	# }

	# weight_multiplier = {
		# months = 1
		# modifier = {
			# factor = 0.75
			# trait = zealous
		# }
		# modifier = {
			# factor = 0.75
			# piety = 500
		# }
		# modifier = {
			# factor = 1.25
			# trait = cynical
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { piety = 0 }
		# }
	# }
	
	# immediate = {
		# siege = {
			# morale = 1
		# }
		# siege = {
			# enemy = {
				# morale = -0.9			
				# troops = -0.9
			# }
		# }
	# }

	# option = {
		# name = EVTOPTA62013
		# tooltip = {
			# siege = {
				# morale = 1
			# }
			# siege = {
				# enemy = {
					# morale = -0.9			
					# troops = -0.9
				# }
			# }
		# }
	# }
# }



# character_event = {

	# id = 62014
	# desc = EVTDESC62014
	# title = EVTNAME62014
	
	# picture = GFX_evt_crusaders
	# border = GFX_event_narrative_frame_religion

	# is_triggered_only = yes

	# trigger = {
		# siege = {
			# is_attacker = yes
		# }
		# NOT = {	trait = craven }
		# NOT = {	trait = cynical	}
		# NOT = {	trait = maimed	}
		# NOT = {	trait = wounded	}
		# religion_group = christian 
		
		# enemy = {
			# NOT = { religion_group = christian }
		# }		
	# }

	# weight_multiplier = {
		# months = 1
		# modifier = {
			# factor = 2.0
			# trait = zealous
		# }
		# modifier = {
			# factor = 2.0
			# trait = brave
		# }
	# }
	
	# immediate = {
		# siege = {
			# enemy = {
				# morale = -0.1			
			# }
		# }
		# random_list = {
			# 80 = {add_trait = crusader }
			# 10 = { add_maimed_trait_effect = yes }
			# 10 = { add_trait_silently_wounded_effect = yes hidden_tooltip = { character_event = { id = 38280 } } }
		# }
	# }

	# option = {
		# name = EVTOPTA62014
		
		# tooltip = {
			# siege = {
				# enemy = {
					# morale = -0.1			
				# }
			# }
			# random_list = {
				# 80 = {add_trait = crusader }
				# 10 = { add_maimed_trait_effect = yes }
				# 10 = { add_trait_silently_wounded_effect = yes hidden_tooltip = { character_event = { id = 38280 } } }
			# }
		# }
	# }
# }	

#Ill, pneumonic, leper or syphilitic
character_event = {
	id = 62015
	desc = EVTDESC62015
	title = EVTNAME62015
	picture = GFX_evt_crusaders
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			is_ill = yes
			trait = pneumonic
			trait = has_greyscale
			trait = syphilitic
		}
		NOT = {
			trait = craven
		}
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTA62015
		any_defender = {
			troops = -0.2
			morale = -0.2
		}
		troops = -0.1
		random_list = {
			60 = {
				add_maimed_trait_effect = yes
				prestige = 50
			}
			40 = {
				death = {
					death_reason = death_trait
				}
			}
		}
	}
	option = {
		name = EVTOPTB62015
		trigger = { NOT = { trait = berserker } }
		any_defender = {
			troops = -0.05
			morale = -0.05
		}
		troops = -0.15
		if = {
			limit = {
				NOT = {
					trait = craven
				}
				NOT = { trait = brave }
				NOT = { personality_traits = 6 }
			}		
			random = {
				chance = 50

				add_trait = craven
				hidden_tooltip = {
					character_event = {
						id = 38257 #Notify
					}
				}
			}
		}
		prestige = -50
	}
}
# Imprisoned by the winner. Fired from 'on_siege_over_loc_chars'.
# # Siege winner unit owner in the 'new_character' scope, lost holding title in FROM, local character in ROOT.
# character_event = {
	# id = 62100
	# picture = GFX_evt_siege
	
	# desc = EVTDESC62100
	
	# is_triggered_only = yes
	
	# trigger = {
		# new_character = {
			# NOT = { has_landed_title = e_rebels }
			# NOT = { # Handled by SSI.61
				# OR = {
					# has_landed_title = e_mexikha
					# any_liege = {
						# has_landed_title = e_mexikha
					# }
				# }
			# }
		# }
		
		# OR = {
			# is_ruler = yes
			
			# host = {
				# OR = {
					# is_close_relative = ROOT
					# any_spouse = {
						# character = ROOT
					# }
					# any_consort = {
						# character = ROOT
					# }
				# }
			# }
			# new_character = {
				# ROOT = {
					# prisoner = yes
					# employer = {
						# character = PREVPREV
					# }
				# }
			# }
			
			# AND = {
				# new_character = {
					# ROOT = {
						# host = {
							# top_liege = {
								# war_with = PREVPREVPREV
							# }
						# }
					# }
				# }
				
				# host = {
					# top_liege = {
						# is_close_relative = ROOT
					# }
				# }
			# }
		# }
	# }
	
	# weight_multiplier = {
		# days = 1
		# modifier = {
			# factor = 2
			# is_female = yes
			# new_character = {
				# OR = {
					# religion_group = pagan_group
					# religion_group = zoroastrian_group
				# }
			# }
		# }
		# modifier = {
			# factor = 4 # Free prisoner
			# new_character = {
				# ROOT = {
					# prisoner = yes
					# employer = {
						# character = PREVPREV
					# }
				# }
			# }
		# }
	# }
	
	# option = {
		# name = EVTOPTA62100
		# new_character = {
			# ROOT = {
				# imprison = PREV
			# }
		# }
		# hidden_tooltip = {
			# new_character = {
				# character_event = { id = 62101 }
			# }
		# }
	# }
# }

# # Jailor informed
# character_event = {
	# id = 62101
	# picture = GFX_evt_siege
	# desc = EVTDESC62101
	
	# is_triggered_only = yes
	
	# option = {
		# name = EVTOPTA62101
		# tooltip = {
			# FROM = {
				# imprison = yes
			# }
		# }
	# }
# }

character_event = {
	id = 62016
	desc = EVTDESC62016
	
	picture = GFX_evt_siege
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = stressed }
		NOT = { trait = depressed }
		NOT = { trait = lunatic }
		NOT = { trait = possessed }
		siege = { is_attacker = no }
		OR = {
			NOT = { trait = skilled_warrior }
			NOT = { trait = master_warrior }
			NOT = { trait = skilled_tactician }
			NOT = { trait = brilliant_strategist }
		}
		NOT = {
			has_game_rule = {
				name = siege_events
				value = off
			}
		}
	}
	
	option = {
		name = EVTOPTA62016
		add_trait = stressed
	}
}

# #Twenty Good Men, somehow decimate enemy siege
# character_event = {
	# id = 62500
	# desc = EVTDESC62500
	# title = EVTNAME62500
	# picture = GFX_evt_siege
	# border = GFX_event_normal_frame_war

	# is_triggered_only = yes
	
	# trigger = {
		# siege = {
			# is_attacker = no
			# troops = {
				# who = troops
				# value = 1.25
				# enemy = yes
			# }
			# # enemy = {
				# # leader = {
					# # at_location = ROOT
				# # }
			# # }
		# }
		# any_courtier = {
			# #martial = 22
			# age = 14
			# at_location = FROM
			# liege = { character = ROOT }
			# prisoner = no
			# is_ill = no
			# NOT = { trait = maimed }
			# NOT = { trait = blinded }
			# NOT = { trait = blinded_age }
			# NOT = { trait = crippled }
			# NOT = { trait = incapable }
			
			# NOT = { trait = dragon }
		# }
	# }

	# weight_multiplier = {
		# days = 1
		
		# modifier = {
			# factor = 2.5
			# trait = wroth
		# }
		
		# modifier = {
			# factor = 1.25
			# siege = {
				# enemy = {
					# leader = {
						# NOT = { martial = 2 }
					# }
				# }
			# }
		# }
		# modifier = {
			# factor = 1.25
			# siege = {
				# enemy = {
					# leader = {
						# NOT = { martial = 4 }
					# }
				# }
			# }
		# }
	# }
	
	# immediate = {
		# #Find commander
		# # siege = {
			# # enemy = {
				# # leader = { 
					# # ROOT = {
						
					# # }
				# # }
			# # }
		# # }
		# random_courtier = {
			# limit = { 
				# #martial = 22
				# age = 14
				# at_location = FROM
				# liege = { character = ROOT }
				# prisoner = no
				# is_ill = no
				# NOT = { trait = maimed }
				# NOT = { trait = blinded }
				# NOT = { trait = blinded_age }
				# NOT = { trait = crippled }
				# NOT = { trait = incapable }
				
				# NOT = { trait = dragon }
			# }
			# save_event_target_as = twenty_goodmen
			# character_event = { id = 62501 }
		# }
		# siege = {
			# morale = 0.25
		# }
			
		# siege = {
			# enemy = {
				# troops = -0.2
				# morale = -0.5
				# leader = {
					# any_liege = {
						# limit = {
							# war_with = ROOT
							# NOT = {
								# ROOT = {
									# liege = { has_landed_title = e_rebels }
								# }
							# }
						# }
						# character_event = { id = 62031 }
					# }
					# if = {
						# limit = {
							# war_with = ROOT
						# }
						# character_event = { id = 62031 }
					# }
				# }
			# }
		# }		
	# }

	# option = {
		# name = EVTOPTA62500
		# tooltip = {
			# siege = {
				# morale = 0.25
			# }
				
			# siege = {
				# enemy = {
					# troops = -0.2
					# morale = -0.5
				# }
			# }
		# }
		# event_target:twenty_goodmen = { tooltip = { show_portrait = yes } }
	# }
# }
# character_event = {
	# id = 62501
	# desc = EVTDESC62501
	# title = EVTNAME62500
	# picture = GFX_evt_siege
	# border = GFX_event_normal_frame_war

	# is_triggered_only = yes
	
	# option = {
		# name = EVTOPTA62501
		# prestige = 30
		# tooltip = {
			# FROM = {
				# siege = {
					# morale = 0.1
					# troops = -0.025
				# }
					
				# siege = {
					# enemy = {
						# troops = -0.05
					# }
				# }
			# }	
		# }
	# }
# }

# character_event = { # Other side gets event
	# id = 62502
	# desc = EVTDESC62502
	# title = EVTNAME62500
	
	# picture = GFX_evt_siege
	# border = GFX_event_normal_frame_war

	# is_triggered_only = yes
	
	# trigger = {
		# ai = no
	# }
	
	# option = {
		# name = EVTOPTA62502
		# custom_tooltip = { text = successful_sally_attacker }
		# event_target:twenty_goodmen = { tooltip = { show_portrait = yes } }
	# }
# }