# The limiting slots for equipped artifacts. Dynamic system (you can add new types of slots freely)
slots = {
	weapon = 1
	ceremonial_weapon = 1
	scepter = 1
	crown = 1
	wrist = 1
	neck = 1
	torso = 1
	ceremonial_torso = 1
	boots = 1
}


#RWBY#
crescent_rose = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 5
	combat_rating = 20
	quality = 4
	flags = { crescent_rose }
	command_modifier = {
		morale_offence = 0.2
		morale_defence = 0.15
	}
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_crescent_rose"
	slot = weapon
}

Midnight = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 5
	combat_rating = 20
	quality = 4
	flags = { Midnight }
	command_modifier = {
		morale_offence = 0.2
		morale_defence = 0.15
	}
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_Midnight"
	slot = weapon
}

ember_celica = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 2
	combat_rating = 2
	quality = 3
	flags = { ember_celica }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_ember_celica"
	slot = weapon
}

myrtenaster = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 2
	combat_rating = 2
	quality = 3
	command_modifier = {
		morale_offence = 0.15
		morale_defence = 0.15
	}
	flags = { myrtenaster }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_myrtenaster"
	slot = weapon
}

atlesian_gun = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 3
	combat_rating = 3
	quality = 3
	command_modifier = {
		morale_offence = 0.15
		morale_defence = 0.15
	}
	flags = { atlesian_gun }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_atlesian_gun"
	slot = weapon
}

revolver = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 5
	combat_rating = 4
	quality = 4
	command_modifier = {
		morale_offence = 0.2
		morale_defence = 0.15
	}
	flags = { revolver }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_revolver"
	slot = weapon
}

cane = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 2
	combat_rating = 2
	quality = 1
	flags = { cane }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_cane"
	slot = weapon
}

crocea_mors = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 2
	combat_rating = 2
	quality = 2
	flags = { crocea_mors }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_crocea_mors"
	slot = weapon
}

harbinger = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 3
	combat_rating = 4
	quality = 4
	flags = { harbinger }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_harbinger"
	slot = weapon
}

battle_boots = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 2
	combat_rating = 3
	quality = 2
	flags = { battle_boots }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_battle_boots"
	slot = boots
}

gambol_shroud = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 2
	combat_rating = 2
	quality = 2
	flags = { gambol_shroud }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_gambol_shroud"
	slot = weapon
}

odachi = {
	active = {
		NOT = { religion = grimmish }
	}
	martial = 4
	combat_rating = 4
	quality = 4
	flags = { odachi }
	allowed_gift = {
		NOT = { religion = grimmish }
	}
	stacking = no
	picture = "GFX_odachi"
	slot = weapon
}