
raided_by_grimm = {
	icon = 31
	local_tax_modifier = -0.5
	local_build_cost_modifier = 0.2
	local_build_time_modifier = 0.2
	local_revolt_risk = 0.02
	levy_size = -0.2
	garrison_size = -0.2
}

recently_hunted_grimm = {
	icon = 31
	local_tax_modifier = -0.1
	local_build_cost_modifier = 0.1
	local_build_time_modifier = 0.1
	levy_size = -0.2
}

rebellious_grimm = {
	icon = 19
	local_tax_modifier = -0.9
	local_revolt_risk = 0.9
	levy_size = -0.1
	garrison_size = -0.2
	levy_reinforce_rate = -0.2
	local_build_cost_modifier = 0.2
	local_build_time_modifier = 0.2
}

changed_dynasty = {
	icon = 25
	monthly_character_prestige = -0.2
}

rebellious_humans = {
	icon = 19
	local_tax_modifier = -0.6
	local_revolt_risk = 0.5
	levy_size = -0.6
	garrison_size = -0.5
}

studying_in_an_academy = {
	icon = 2
	monthly_character_prestige = 0.2
}

held_rock_giant_festival = {
	icon = 7
}

holding_rock_giant_festival = {
	icon = 7
	monthly_character_prestige = 0.05
}

courtier_died_in_academy = {
	icon = 35
}

victor = {
	icon = 2
	monthly_character_prestige = 0.2
}

recently_visited_shop = {
	icon = 6
}

moon_shard = {
	icon = 80
	local_tax_modifier = -0.2
	local_revolt_risk = 0.01
	levy_size = -0.2
	garrison_size = -0.1
	levy_reinforce_rate = -0.3
}

no_dust_deposit = {
	icon = 80
}

small_dust_deposit = {
	icon = 79
}

medium_dust_deposit = {
	icon = 79
}

large_dust_deposit = {
	icon = 79
}

flourishing_dust_deposit = {
	icon = 79
}

chaos = {
	icon = 29
	local_tax_modifier = -0.25
	local_revolt_risk = 0.1
	levy_size = -0.25
	levy_reinforce_rate = -0.4
	garrison_size = -0.1
}

harsh_climate = {
	icon = 31
	local_tax_modifier = -0.25
	local_build_cost_modifier = 0.2
	local_build_time_modifier = 0.2
	local_movement_speed = -0.4
	supply_limit = -0.8
	levy_size = -0.1
	levy_reinforce_rate = -0.2
	garrison_size = -0.1
}

small_settlements = {
	icon = 9
}
sparse_villages = {
	icon = 9
}
strong_communities = {
	icon = 9
}

ga_0 = {
	icon = 29
}

ga_1 = {
	icon = 29
	local_build_cost_modifier = 0.05
	local_build_time_modifier = 0.05
	local_movement_speed = -0.05
	supply_limit = -0.05
	levy_size = -0.05
	levy_reinforce_rate = -0.05
}

ga_2 = {
	icon = 29
	local_build_cost_modifier = 0.1
	local_build_time_modifier = 0.1
	local_movement_speed = -0.1
	supply_limit = -0.1
	levy_size = -0.1
	levy_reinforce_rate = -0.1
}

ga_3 = {
	icon = 29
	local_build_cost_modifier = 0.3
	local_build_time_modifier = 0.3
	local_movement_speed = -0.3
	supply_limit = -0.3
	levy_size = -0.3
	levy_reinforce_rate = -0.3
}

ga_4 = {
	icon = 29
	local_build_cost_modifier = 1.0
	local_build_time_modifier = 1.0
	local_movement_speed = -0.5
	supply_limit = -0.5
	levy_size = -0.5
	levy_reinforce_rate = -0.5
}