remnant = {
	has_coa_on_barony_only = yes
	graphical_culture = westerngfx
	crusade_cb = crusade
	playable = yes
	ai_peaceful = yes # Will make Hordes lose their super aggressiveness
	
	ai_convert_same_group = 1 # zeal
	ai_convert_other_group = 2 # always
	
	color = { 0.4 0.12 0.87 }
	
	male_names = {
	}
	female_names = {
	}
	remnantan = {
		graphical_culture = westerngfx

		icon = 1
		
		color = { 0.5 0.5 0.95 }
		
		crusade_name = CRUSADE
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_GODS
		}
		
		evil_god_names = {
			SALEM
		}
		
		female_temple_holders = yes
		feminist = yes      # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		priests_can_marry = yes
		aggression = 0.8 # AI aggression factor
		attacking_same_religion_piety_loss = yes
		cousin_marriage = no
		pacifist = yes
		
		religious_clothing_head = 0
		religious_clothing_priest = 1
		
		dynamic_cult = no
		secret_religion = no
	}
	hermissian = {
		graphical_culture = westerngfx

		icon = 48
		heresy_icon = 50
		
		color = { 0.4 0.7 0.8 }
		
		crusade_name = CRUSADE
		scripture_name = THE_CARVINGS
		priest_title = PRIEST
		
		high_god_name = GOD_TAYLAVA
		
		god_names = {
			GOD_TAYLAVA GOD_CRUEL_ONE GOD_JUST_ONE GOD_ROCK_GIANT
		}
		
		evil_god_names = {
			GOD_CRUEL_ONE REGROH DARK_EMPRESS
		}
		
		character_modifier = {
			learning = 4
		}
		
		has_heir_designation = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion
		can_call_crusade = yes
		priests_can_inherit = no
		
		can_retire_to_monastery = yes
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}
	
	tarmissic = {
		graphical_culture = westerngfx

		icon = 48
		heresy_icon = 50
		
		color = { 0.2 0.9 0.8 }
		
		crusade_name = CRUSADE
		scripture_name = THE_CARVINGS
		priest_title = PRIEST
		
		high_god_name = GOD_JUST_ONE
		
		god_names = {
			GOD_JUST_ONE
		}
		
		evil_god_names = {
			GOD_TAYLAVA
		}
		
		character_modifier = {
			learning = 2
			stewardship = 2
		}
		
		has_heir_designation = yes
		feminist = yes
		can_call_crusade = no
		priests_can_inherit = no
		
		can_retire_to_monastery = yes
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
		parent = hermissian
		dynamic_cult = no
		secret_religion = no
	}
}
native = {
	graphical_culture = jewishgfx
	crusade_cb = crusade
	playable = yes
	hostile_within_group = yes
	
	ai_convert_same_group = 2 # always try to convert
	ai_convert_other_group = 1	# try to convert if ai_zeal is high
	
	color = { 0.1 0.7 1.0 }
	
	alkhalidic = {
		graphical_culture = muslimgfx

		icon = 4
		
		color = { 0 0.8 0 }
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_TARBON
		priest_title = MARBA
		
		high_god_name = GOD_ALYSHEYLA
		
		god_names = {
			GOD_ALYSHEYLA GOD_THE_HIGHNESS CARATAY
		}
		evil_god_names = {
			REGROH BANZWARUR GRATTAH
		}
		
		can_call_crusade = yes
		priests_can_marry = yes
		psc_marriage = yes
		max_wives = 4
		matrilineal_marriages = no
		
		aggression = 0.3 # AI aggression factor
		landed_kin_prestige_bonus = yes
		uses_decadence = yes
		dislike_tribal_organization = yes
		dynamic_cult = no
		secret_religion = no
	}
	sakitiman = {
		graphical_culture = africangfx
		
		secondary_event_pictures = west_african_pagan
		icon = 49
		heresy_icon = 50
		
		color = { 0.0 1.0 1.0 }
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = DACLA
		
		high_god_name = ALAQ
		
		god_names = {
			DEVE GOD_THE_ANCESTORS GOD_WARM_LAKE_FISH
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		
		join_crusade_if_bordering_hostile = yes
		
		unit_modifier = {		
			garrison_size = 0.4
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		defensive_attrition = yes
		allow_looting = yes
		
		has_heir_designation = yes
		feminist = yes
		can_call_crusade = no
		priests_can_inherit = yes
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		dislike_tribal_organization = yes
		dynamic_cult = no
		secret_religion = no
	}
}

grimm_group = {
	has_coa_on_barony_only = yes
	graphical_culture = westerngfx
	playable = no
	hostile_within_group = yes
	
	ai_convert_same_group = 2 # always try to convert
	ai_convert_other_group = 0	# never try to convert
	ai_fabricate_claims = no
	
	color = { 0.0 0.0 0.0 }

	grimmish = {
		graphical_culture = norsegfx
		secondary_event_pictures = norse_pagan

		icon = 5
		
		color = { 0.1 0.1 0.1 }
		
		crusade_name = CRUSADE
		
		high_god_name = SALEM
		
		god_names = {
			SALEM
		}
		
		evil_god_names = {
			SALEM
		}
		
		unit_modifier = {		
			garrison_size = 0.4
			
			key = "DEF_RELIGION"
		}
		
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		female_temple_holders = yes
		feminist = yes      # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		priests_can_marry = yes
		allow_looting = yes
		defensive_attrition = yes
		peace_prestige_loss = yes # Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30
		pc_marriage = yes # Parent/child marriage allowed
		bs_marriage = yes # Brother/sister marriage allowed
		
		aggression = 0.2 # AI aggression factor
		
		religious_clothing_head = 0
		religious_clothing_priest = 1
		
		dynamic_cult = no
		secret_religion = no
		dislike_tribal_organization = yes
	}
}