decisions = {

	buy_weapon = {
		is_high_prio = yes 
		potential = {
			has_character_flag = buying_weapon_during_education
			
		}
		
		allow = {
			prisoner = no
			has_character_flag = buying_weapon_during_education
		}
		
		effect = {
			hidden_effect = {
				character_event = { id = RWBY.58 }
				add_character_flag = { name = recently_visited_shop months = 9 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.5
				trait = greedy
			}
			modifier = {
				factor = 2
				trait = ambitious
			}
			modifier = {
				factor = 20
				has_character_flag = studying_in_an_academy
			}
			modifier = {
				factor = 0.0
				NOT = { wealth = 20 }
			}
			modifier = {
				factor = 0.5
				NOT = { wealth = 30 }
			}
			modifier = {
				factor = 2.0
				wealth = 40
			}
			modifier = {
				factor = 0.1
				trait = content
			}
			modifier = {
				factor = 0
				OR = {
					has_artifact = atlesian_gun
					has_artifact = battle_boots
					has_artifact = revolver
					has_artifact = odachi
					has_artifact = ember_celica
					has_artifact = harbinger
				}
			}
			modifier = {
				factor = 0.1
				NOR = {
					higher_real_tier_than = baron
					has_character_flag = studying_in_an_academy
				}
			}
		}
	}
}