targetted_decisions = {
	take_fragments = {
		ai_check_interval = 12 # Determines how seldom the AI checks whether they can and should do the decision, in months. By default 1 (every month).
		filter = home_court
		ai_target_filter = home_court
		from_potential = {
			OR = {
				trait = Divinity_fragment_1
				trait = Divinity_fragment_2
				trait = Divinity_fragment_3
				trait = Divinity_fragment_4
				trait = Divinity_fragment_5
			}
		}
		potential = {
			OR = {
				trait = Divinity_fragment_1
				trait = Divinity_fragment_2
				trait = Divinity_fragment_3
				trait = Divinity_fragment_4
				trait = Divinity_fragment_5
			}
		}
		allow = {
			ROOT = {
				OR = {
				trait = Divinity_fragment_1
				trait = Divinity_fragment_2
				trait = Divinity_fragment_3
				trait = Divinity_fragment_4
				trait = Divinity_fragment_5
				}
				is_adult = yes
			}
			FROM = {
				OR = {
				trait = Divinity_fragment_1
				trait = Divinity_fragment_2
				trait = Divinity_fragment_3
				trait = Divinity_fragment_4
				trait = Divinity_fragment_5
				}
				is_adult = yes
			}
		}
		effect = {
			ROOT = {
				save_event_target_as = root_divinity_duel
				add_character_modifier = {
					name = divinity_duel_recently
					months = 6
				}
			}
			FROM = {
				add_character_modifier = {
					name = divinity_duel_recently
					years = 1
				}
				save_event_target_as = from_divinity_duel
			}
			character_event = { id = RWBY.620}
		}
		ai_will_do = {
			factor = 0.1
		}
	}
	
}