title_decisions = {
	search_for_dust_deposit = {
		only_playable = yes
		
		filter = realm_owned
		ai_target_filter = realm_owned
		
		from_potential = {
			NOT = {
				culture = grimmic
			}
			OR = {
				government = merchant_republic_government
				government = feudal_government
				government = theocratic_government
				government = republic_government
				government = theocratic_feudal_government
				government = parliamentary_government
			}
		}
		
		potential = {
			tier = count
			NOT = { tier = duke }
			owner = {
				OR = {
					any_liege = {
						character = FROM
					}
					character = FROM
				}
			}
			location = {
				NOR = {
					has_province_modifier = no_dust_deposit
					has_province_modifier = small_dust_deposit
					has_province_modifier = medium_dust_deposit
					has_province_modifier = large_dust_deposit
					has_province_modifier = flourishing_dust_deposit
					has_province_flag = searching_dust
				}
			}
			NOT = {
				location = {
					any_province_holding = {
						OR = {
							has_siege = yes
							is_occupied = yes
						}
					}
				}
			}
		}
		allow = {
			FROM = {
				wealth = 150
			}
		}
		effect = {
			FROM = {
				wealth = -150
			}
			ROOT = {
				location = {
					set_province_flag = searching_dust
					random_list = {
						30 = {
							custom_tooltip = { text = no_dust_deposit_1 }
							province_event = { id = RWBY.63 months = 2 }
							modifier = {
								factor = 10.0
								ROOT = {
									location = {
										OR = {
											terrain = plains
											terrain = forest
										}
									}
								}
							}
							modifier = {
								factor = 0.5
								ROOT = {
									region = world_mantle
								}
							}
							modifier = {
								factor = 2.5
								terrain = desert
							}
							modifier = {
								factor = 0.2
								terrain = hills
							}
							modifier = {
								factor = 0.1
								terrain = mountain
							}
						}
						30 = {
							custom_tooltip = { text = small_dust_deposit_1 }
							province_event = { id = RWBY.64 months = 2 }
						}
						30 = {
							custom_tooltip = { text = medium_dust_deposit_1 }
							province_event = { id = RWBY.65 months = 2 }
							modifier = {
								factor = 2.5
								terrain = hills
							}
							modifier = {
								factor = 2.0
								terrain = mountain
							}
						}
						15 = {
							custom_tooltip = { text = large_dust_deposit_1 }
							province_event = { id = RWBY.66 months = 2 }
						}
						2 = {
							custom_tooltip = { text = flourishing_dust_deposit_1 }
							province_event = { id = RWBY.67 months = 2 }
						}
					}
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.7
			modifier = {
				factor = 0
				wealth = 200
			}
			modifier = {
				factor = 0.5
				wealth = 500
			}
			modifier = {
				factor = 0.2
				wealth = 1000
			}
			modifier = {
				factor = 0.8
				wealth = 200
			}
			modifier = {
				factor = 0
				war = yes
			}
			modifier = {
				factor = 0
				NOT = {
					realm_size = 2
				}
				independent = yes
			}
		}
	}
}