namespace = RWBY

#Speed semblance
character_event = {
	id = RWBY.39
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.39"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 240
		
		modifier = {
			NOT = { combat_rating = 2 }
			factor = 5
		}
		modifier = {
			NOT = { combat_rating = 3 }
			factor = 2.5
		}
		modifier = {
			NOT = { combat_rating = 4 }
			factor = 2.0
		}
		modifier = {
			NOT = { combat_rating = 5 }
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}
			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.9
			trait = quick
		}
		modifier = {
			factor = 0.9
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.9
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.25
			trait = craven
		}
		modifier = {
			factor = 0.25
			trait = humble
		}
		modifier = {
			factor = 0.25
			trait = shy
		}
		modifier = {
			factor = 2.0
			trait = brave
		}
		modifier = {
			factor = 2.0
			trait = wroth
		}
		modifier = {
			factor = 2.0
			trait = cruel
		}
		modifier = {
			factor = 2.0
			trait = impaler
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"
		add_trait = speed
		prestige = 20
	}
}

#grim_pack_master Mutation
character_event = {
	id = RWBY.666
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.199"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
			trait = next_Salem
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 500
		
		modifier = {
			NOT = { combat_rating = 2 }
			factor = 5
		}
		modifier = {
			NOT = { combat_rating = 3 }
			factor = 2.5
		}
		modifier = {
			NOT = { combat_rating = 4 }
			factor = 2.0
		}
		modifier = {
			NOT = { combat_rating = 5 }
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}
			factor = 1.75
		}
		modifier = {
			trait = halfling_grim_human
			factor = 0.75
		}
		modifier = {
			trait = halfling_human_grim
			factor = 0.75
		}
		modifier = {
			trait = halfling_grim_faunus
			factor = 0.75
		}
		modifier = {
			trait = halfling_faunus_grim
			factor = 0.75
		}
		modifier = {
			trait = grim
			factor = 0.5
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.9
			trait = quick
		}
		modifier = {
			factor = 0.9
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.9
			trait = genius
		}
		modifier = {
			factor = 0.5
			trait = depressed
		}
		modifier = {
			factor = 1.0
			trait = stressed
		}
		modifier = {
			factor = 0.25
			trait = craven
		}
		modifier = {
			factor = 0.25
			trait = humble
		}
		modifier = {
			factor = 0.25
			trait = shy
		}
		modifier = {
			factor = 0.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = wroth
		}
		modifier = {
			factor = 0.5
			trait = cruel
		}
		modifier = {
			factor = 2.0
			trait = impaler
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 2
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYOHNO"
		add_trait = grim_pack_master
		remove_trait = weak_aura
		remove_trait = medium_aura
		remove_trait = strong_aura
		remove_trait = master_aura
		prestige = -100
	}
}
#next_Salem Evolution
character_event = {
	id = RWBY.667
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.200"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
			trait = next_Salem
		}
		OR = {
		trait = grim_pack_master
		}
		NOT = {
			trait = incapable
			has_global_flag = flag_next_Salem
		}
	}
	
	mean_time_to_happen = {
		months = 500
		
		modifier = {
			NOT = { combat_rating = 2 }
			factor = 5
		}
		modifier = {
			NOT = { combat_rating = 3 }
			factor = 2.5
		}
		modifier = {
			NOT = { combat_rating = 4 }
			factor = 2.0
		}
		modifier = {
			NOT = { combat_rating = 5 }
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.9
			trait = quick
		}
		modifier = {
			factor = 0.9
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.9
			trait = genius
		}
		modifier = {
			factor = 0.5
			trait = depressed
		}
		modifier = {
			factor = 1.0
			trait = stressed
		}
		modifier = {
			factor = 0.25
			trait = craven
		}
		modifier = {
			factor = 0.25
			trait = humble
		}
		modifier = {
			factor = 0.25
			trait = shy
		}
		modifier = {
			factor = 0.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = wroth
		}
		modifier = {
			factor = 0.5
			trait = cruel
		}
		modifier = {
			factor = 2.0
			trait = impaler
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 4
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYOHGODNO"
		set_global_flag = flag_next_Salem
		add_trait = next_Salem
		remove_trait = grim_pack_master
		remove_trait = weak_aura
		remove_trait = medium_aura
		remove_trait = strong_aura
		remove_trait = master_aura
		prestige = -500
	}
}

#Defensive semblance
character_event = {
	id = RWBY.40
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.40"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}
			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.97
			trait = quick
		}
		modifier = {
			factor = 0.8
			trait = strong
		}
		modifier = {
			factor = 0.85
			trait = robust
		}
		modifier = {
			factor = 0.95
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 0.65
			trait = patient
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = defensive
		prestige = 20
	}
}

#Telekinesis semblance
character_event = {
	id = RWBY.41
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.41"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 680
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = medium_aura
			factor = 0.85
		}
		modifier = {
			trait = strong_aura
			factor = 0.7
		}
		modifier = {
			trait = master_aura
			factor = 0.6
		}
		modifier = {
			factor = 0.65
			trait = diligent
		}
		modifier = {
			factor = 0.95
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.95
			trait = strong
		}
		modifier = {
			factor = 0.95
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_stewardship
		}
		modifier = {
			factor = 0.85
			has_focus = focus_rulership
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.78
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = telekinesis
		prestige = 20
	}
}

#Multiplying semblance
character_event = {
	id = RWBY.42
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_spymaster
	desc = "EVTDESCRWBY.42"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			intrigue = 2
			factor = 5
		}
		modifier = {
			intrigue = 3
			factor = 2.5
		}
		modifier = {
			intrigue = 4
			factor = 2.0
		}
		modifier = {
			intrigue = 5
			factor = 1.1
		}
		modifier = {
			intrigue = 7
			factor = 0.9
		}
		modifier = {
			intrigue = 9
			factor = 0.85
		}
		modifier = {
			intrigue = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.95
			trait = diligent
		}
		modifier = {
			factor = 0.95
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.95
			trait = strong
		}
		modifier = {
			factor = 0.95
			trait = robust
		}
		modifier = {
			factor = 0.95
			trait = genius
		}
		modifier = {
			factor = 0.65
			trait = stutter
		}
		modifier = {
			factor = 0.65
			trait = mystic
		}
		modifier = {
			factor = 0.85
			trait = greedy
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_intrigue
		}
		modifier = {
			factor = 0.85
			has_focus = focus_intrigue
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = multiplying_illusion
		prestige = 20
	}
}

#Individual illusion semblance
character_event = {
	id = RWBY.43
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_spymaster
	desc = "EVTDESCRWBY.43"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 240
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			intrigue = 2
			factor = 5
		}
		modifier = {
			intrigue = 3
			factor = 2.5
		}
		modifier = {
			intrigue = 4
			factor = 2.0
		}
		modifier = {
			intrigue = 5
			factor = 1.1
		}
		modifier = {
			intrigue = 7
			factor = 0.9
		}
		modifier = {
			intrigue = 9
			factor = 0.85
		}
		modifier = {
			intrigue = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.95
			trait = diligent
		}
		modifier = {
			factor = 0.95
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.95
			trait = strong
		}
		modifier = {
			factor = 0.95
			trait = robust
		}
		modifier = {
			factor = 0.95
			trait = genius
		}
		modifier = {
			factor = 0.65
			trait = stutter
		}
		modifier = {
			factor = 0.75
			trait = mystic
		}
		modifier = {
			factor = 0.65
			trait = greedy
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_intrigue
		}
		modifier = {
			factor = 0.85
			has_focus = focus_intrigue
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = local_illusion
		prestige = 20
	}
}

#Illusion semblance
character_event = {
	id = RWBY.44
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_spymaster
	desc = "EVTDESCRWBY.44"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 360
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			intrigue = 2
			factor = 5
		}
		modifier = {
			intrigue = 3
			factor = 2.5
		}
		modifier = {
			intrigue = 4
			factor = 2.0
		}
		modifier = {
			intrigue = 5
			factor = 1.1
		}
		modifier = {
			intrigue = 7
			factor = 0.9
		}
		modifier = {
			intrigue = 9
			factor = 0.85
		}
		modifier = {
			intrigue = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = medium_aura
			factor = 0.8
		}
		modifier = {
			trait = strong_aura
			factor = 0.6
		}
		modifier = {
			trait = master_aura
			factor = 0.3
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 0.7
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.95
			trait = strong
		}
		modifier = {
			factor = 0.95
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 0.4
			trait = stutter
		}
		modifier = {
			factor = 0.4
			trait = mystic
		}
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.95
			trait = depressed
		}
		modifier = {
			factor = 0.7
			trait = stressed
		}
		modifier = {
			factor = 0.65
			has_ambition = obj_improve_intrigue
		}
		modifier = {
			factor = 0.5
			has_focus = focus_intrigue
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = illusion
		prestige = 20
	}
}

#Mimic semblance
character_event = {
	id = RWBY.45
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.45"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 200
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			intrigue = 2
			factor = 5
		}
		modifier = {
			intrigue = 3
			factor = 2.5
		}
		modifier = {
			intrigue = 4
			factor = 2.0
		}
		modifier = {
			intrigue = 5
			factor = 1.1
		}
		modifier = {
			intrigue = 7
			factor = 0.9
		}
		modifier = {
			intrigue = 9
			factor = 0.7
		}
		modifier = {
			intrigue = 12
			factor = 0.65
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			trait = twin
			factor = 0.65
		}
		modifier = {
			factor = 0.95
			trait = diligent
		}
		modifier = {
			factor = 0.95
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.95
			trait = strong
		}
		modifier = {
			factor = 0.95
			trait = robust
		}
		modifier = {
			factor = 0.95
			trait = genius
		}
		modifier = {
			factor = 0.65
			trait = stutter
		}
		modifier = {
			factor = 0.65
			trait = mystic
		}
		modifier = {
			factor = 0.85
			trait = greedy
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_intrigue
		}
		modifier = {
			factor = 0.85
			has_focus = focus_intrigue
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = mimic
		prestige = 20
	}
}

#Hider semblance
character_event = {
	id = RWBY.46
	border = GFX_event_normal_frame_religion
	picture = "GFX_evt_child_reading"
	desc = "EVTDESCRWBY.46"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			combat_rating = 2
			factor = 0.75
		}
		modifier = {
			combat_rating = 3
			factor = 0.8
		}
		modifier = {
			combat_rating = 4
			factor = 0.9
		}
		modifier = {
			combat_rating = 5
			factor = 0.95
		}
		modifier = {
			combat_rating = 7
			factor = 1.1
		}
		modifier = {
			combat_rating = 9
			factor = 1.25
		}
		modifier = {
			combat_rating = 12
			factor = 1.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {# "Noob" semblance
			trait = weak_aura
			factor = 0.4
		}
		modifier = {# "Noob" semblance
			trait = medium_aura
			factor = 0.7
		}
		modifier = {# "Noob" semblance
			trait = strong_aura
			factor = 1.05
		}
		modifier = {# "Noob" semblance
			trait = master_aura
			factor = 1.15
		}
		modifier = {
			factor = 1.4
			trait = diligent
		}
		modifier = {
			factor = 1.3
			trait = ambitious
		}
		modifier = {
			factor = 0.95
			trait = quick
		}
		modifier = {
			factor = 1.5
			trait = strong
		}
		modifier = {
			factor = 1.25
			trait = robust
		}
		modifier = {
			factor = 0.9
			trait = genius
		}
		modifier = {
			factor = 0.6
			trait = paranoid
		}
		modifier = {
			factor = 0.75
			trait = depressed
		}
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.95
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			prisoner = yes
		}
		modifier = {
			factor = 0.85
			trait = bastard
		}
		modifier = {
			factor = 0.85
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = hider
		prestige = 20
	}
}

#Power semblance
character_event = {
	id = RWBY.47
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_melee
	desc = "EVTDESCRWBY.47"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.85
		}
		modifier = {
			combat_rating = 9
			factor = 0.75
		}
		modifier = {
			combat_rating = 12
			factor = 0.65
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.95
			trait = quick
		}
		modifier = {
			factor = 0.6
			trait = strong
		}
		modifier = {
			factor = 0.7
			trait = robust
		}
		modifier = {
			factor = 0.95
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.7
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.7
			has_focus = focus_war
		}
		modifier = {
			factor = 0.6
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			trait = wroth
		}
		modifier = {
			factor = 0.5
			trait = brave
		}
		modifier = {
			factor = 0.6
			trait = cruel
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = power
		prestige = 20
	}
}

#Healer semblance
character_event = {
	id = RWBY.48
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.48"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			combat_rating = 2
			factor = 0.75
		}
		modifier = {
			combat_rating = 3
			factor = 0.8
		}
		modifier = {
			combat_rating = 4
			factor = 0.9
		}
		modifier = {
			combat_rating = 5
			factor = 0.95
		}
		modifier = {
			combat_rating = 7
			factor = 1.1
		}
		modifier = {
			combat_rating = 9
			factor = 1.25
		}
		modifier = {
			combat_rating = 12
			factor = 1.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {# "Noob" semblance
			trait = weak_aura
			factor = 0.4
		}
		modifier = {# "Noob" semblance
			trait = medium_aura
			factor = 0.7
		}
		modifier = {# "Noob" semblance
			trait = strong_aura
			factor = 1.05
		}
		modifier = {# "Noob" semblance
			trait = master_aura
			factor = 1.15
		}
		modifier = {
			factor = 1.4
			trait = diligent
		}
		modifier = {
			factor = 1.3
			trait = ambitious
		}
		modifier = {
			factor = 0.95
			trait = quick
		}
		modifier = {
			factor = 1.5
			trait = strong
		}
		modifier = {
			factor = 1.25
			trait = robust
		}
		modifier = {
			factor = 0.9
			trait = genius
		}
		modifier = {
			factor = 0.6
			trait = paranoid
		}
		modifier = {
			factor = 0.75
			trait = depressed
		}
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.95
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			prisoner = yes
		}
		modifier = {
			factor = 0.85
			trait = bastard
		}
		modifier = {
			factor = 0.85
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = healer
		prestige = 20
	}
}

#Glyphs semblance
character_event = {
	id = RWBY.49
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.49"
	
	trigger = {
		dynasty = 10
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
		prisoner = no
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.9
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = glyphs
		prestige = 50
	}
}

#Unfortune semblance
character_event = {
	id = RWBY.50
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_bad_news
	desc = "EVTDESCRWBY.50"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
		prisoner = no
	}
	
	mean_time_to_happen = {
		months = 400
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.8
		}
		modifier = {
			trait = medium_aura
			factor = 0.6
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.15
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.3
			trait = drunkard
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.9
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYOHNO"
		add_trait = bad_luck
		prestige = -20
	}
}

#Aura unlock
character_event = {
	id = RWBY.51
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.51"
	
	trigger = {
		NOR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
		prisoner = no
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.8
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"
		add_trait = weak_aura
	}
}

#Aura increase 1
character_event = {
	id = RWBY.52
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.52"
	
	trigger = {
		trait = weak_aura
		NOT = {
			trait = incapable
		}
		prisoner = no
	}
	
	mean_time_to_happen = {
		months = 650
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.8
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"
		remove_trait = weak_aura
		add_trait = medium_aura
	}
}

#Teleportation semblance

character_event = {
	id = RWBY.53
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.53"
	
	trigger = {
		NOR = {
			trait = speed
			trait = telekinesis
			trait = defensive
			trait = multiplying_illusion
			trait = local_illusion
			trait = illusion
			trait = mimic
			trait = hider
			trait = healer
			trait = power
			trait = glyphs
			trait = bad_luck
			trait = teleportation
		}
		OR = {
			trait = weak_aura
			trait = medium_aura
			trait = strong_aura
			trait = master_aura
		}
		NOT = {
			trait = incapable
		}
	}
	
	mean_time_to_happen = {
		months = 400
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			NOR = {
				trait = weak_aura
				trait = medium_aura
				trait = strong_aura
				trait = master_aura
			}			factor = 1.75
		}
		modifier = {
			trait = weak_aura
			factor = 0.95
		}
		modifier = {
			trait = medium_aura
			factor = 0.65
		}
		modifier = {
			trait = strong_aura
			factor = 0.35
		}
		modifier = {
			trait = master_aura
			factor = 0.05
		}
		modifier = {
			factor = 0.5
			trait = diligent
		}
		modifier = {
			factor = 0.5
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.7
			trait = strong
		}
		modifier = {
			factor = 0.8
			trait = robust
		}
		modifier = {
			factor = 0.6
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 0.9
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.6
			in_battle = yes
		}
		modifier = {
			factor = 0.75
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"		add_trait = teleportation
		prestige = 20
	}
}

#Aura increase 2
character_event = {
	id = RWBY.54
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.52"
	
	trigger = {
		trait = medium_aura
		NOT = {
			trait = incapable
		}
		prisoner = no
	}
	
	mean_time_to_happen = {
		months = 600
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.8
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"
		remove_trait = medium_aura
		add_trait = strong_aura
	}
}

#Aura increase 3
character_event = {
	id = RWBY.55
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	desc = "EVTDESCRWBY.52"
	
	trigger = {
		trait = strong_aura
		NOT = {
			trait = incapable
		}
		prisoner = no
	}
	
	mean_time_to_happen = {
		months = 600
		
		modifier = {
			combat_rating = 2
			factor = 5
		}
		modifier = {
			combat_rating = 3
			factor = 2.5
		}
		modifier = {
			combat_rating = 4
			factor = 2.0
		}
		modifier = {
			combat_rating = 5
			factor = 1.1
		}
		modifier = {
			combat_rating = 7
			factor = 0.9
		}
		modifier = {
			combat_rating = 9
			factor = 0.85
		}
		modifier = {
			combat_rating = 12
			factor = 0.75
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = quick
		}
		modifier = {
			factor = 0.8
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.7
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		modifier = {
			factor = 0.85
			has_focus = focus_war
		}
		modifier = {
			factor = 0.85
			in_battle = yes
		}
		modifier = {
			factor = 0.45
			has_character_modifier = studying_in_an_academy
		}
	}
	option = {
		name = "RWBYEXCELLENT"
		remove_trait = strong_aura
		add_trait = master_aura
	}
}

#Acadamy
character_event = {
	id = RWBY.90
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_bloodlines
	desc = "EVTDESCRWBY.90"
	
	trigger = {
		AND = {
		age >= 16
		age <= 18
		}
		NOT = { has_character_flag = flag_tried_for_Acadamy_2 }
		NOT = { has_character_flag = flag_tried_for_Acadamy_1 }
	}
	
	mean_time_to_happen = {
		days = 240
		
		
		
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		modifier = {
			factor = 0.9
			trait = quick
		}
		modifier = {
			factor = 0.9
			trait = strong
		}
		modifier = {
			factor = 0.9
			trait = robust
		}
		modifier = {
			factor = 0.9
			trait = genius
		}
		modifier = {
			factor = 3.5
			trait = depressed
		}
		modifier = {
			factor = 2.0
			trait = stressed
		}
		modifier = {
			factor = 0.25
			trait = craven
		}
		modifier = {
			factor = 0.25
			trait = humble
		}
		modifier = {
			factor = 0.25
			trait = shy
		}
		modifier = {
			factor = 2.0
			trait = brave
		}
		modifier = {
			factor = 2.0
			trait = wroth
		}
		modifier = {
			factor = 2.0
			trait = cruel
		}
		modifier = {
			factor = 2.0
			trait = impaler
		}
		modifier = {
			factor = 0.85
			has_ambition = obj_improve_martial
		}
		}
	option = {
	name = "EVTDESCRWBY.888"
		random_list = {
						75 = {
							name = "EVTDESCRWBY.888"
							add_trait = studying_huntsman_beacon
							prestige = 20
							set_character_flag = flag_tried_for_Acadamy_1
							set_character_flag = in_beacon
							set_character_flag = buying_weapon_during_education
						}
				
						25 = {
							name = "EVTDESCRWBY.888"
							prestige = -20
							set_character_flag = flag_tried_for_Acadamy_2
						}
						
		}
		
	}
}
character_event = {
	id = RWBY.91
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_bloodlines
	desc = "EVTDESCRWBY.91"
	
	trigger = {
		 has_character_flag = flag_tried_for_Acadamy_1 
		 NOT = {has_character_flag = graduated}
	}
	
	mean_time_to_happen = {
		days = 1460
		}
	option = {
	name = "EVTDESCRWBY.91"
		random_list = {
						100 = {
							name = "EVTDESCRWBY.888"
							remove_trait = studying_huntsman_beacon
							set_character_flag = graduated
							set_character_flag = flag_graduation_quests
							add_trait = huntsman
							prestige = 200
						}
						
		}
		
	}
}