namespace = RWBY

character_event = {
	id = "RWBY.336"
	desc = EVTDESCRWBY.239
	picture = GFX_Bloody_man
	trigger = {
		AND = {
		NOT = { trait = weak_aura}
		NOT = { trait = medium_aura}
		NOT = { trait = strong_aura}
		NOT = { trait = master_aura}
		NOT = { has_character_flag = forceful_aura_unlocking}
		OR = {
		trait = studying_huntsman_beacon
		has_character_flag = flag_tried_for_Acadamy_2
		}
		}
	}
	mean_time_to_happen = {
		days = 100
	}
	option = {
	name = EVTDESCRWBY.240
		random_list = {
						60 = {
							character_event = { id = RWBY.341}
						}
				
						40 = {
							character_event = { id = RWBY.337}
						}
						
					}
		}
		
	option = { 
	name = EVTDESCRWBY.241
	prestige = 100
		}
}

character_event = {
	id = "RWBY.337"
	desc = EVTDESCRWBY.242
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.243
		random_list = {
						60 = {
							character_event = { id = RWBY.342}
						}
				
						40 = {
							character_event = { id = RWBY.338}
						}
						
					}
		}
		
	option = { 
	name = EVTDESCRWBY.244
	add_trait = weak_aura
	set_character_flag = forceful_aura_unlocking
	prestige = 100
		}
}

character_event = {
	id = "RWBY.338"
	desc = EVTDESCRWBY.245
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.243
		random_list = {
						60 = {
							character_event = { id = RWBY.343}
						}
				
						40 = {
							character_event = { id = RWBY.339}
						}
						
					}
		}
		
	option = { 
	name = EVTDESCRWBY.244
	add_trait = medium_aura
	set_character_flag = forceful_aura_unlocking
	prestige = 100
		}
}

character_event = {
	id = "RWBY.339"
	desc = EVTDESCRWBY.246
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.243
		random_list = {
						60 = {
							character_event = { id = RWBY.344}
						}
				
						39 = {
							character_event = { id = RWBY.340}
						}
						
						1 = {
							character_event = { id = RWBY.347}
						}
						
					}
		}
		
	option = { 
	name = EVTDESCRWBY.244
	add_trait = strong_aura
	set_character_flag = forceful_aura_unlocking
	prestige = 100
		}
}

character_event = {
	id = "RWBY.340"
	desc = EVTDESCRWBY.247
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.248
		random_list = {
						50 = {
							character_event = { id = RWBY.345}
						}
				
						50 = {
							character_event = { id = RWBY.346}
						}
						
					}
		}
		
	option = { 
	name = EVTDESCRWBY.249
	prestige = 10
	piety = -10
		}
}

character_event = {
	id = "RWBY.341"
	desc = EVTDESCRWBY.250
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.251
		random_list = {
						100 = {
							add_trait = weak_aura
							set_character_flag = forceful_aura_unlocking
						}
						
					}
		}
		
}
character_event = {
	id = "RWBY.342"
	desc = EVTDESCRWBY.252
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.253
		random_list = {
						100 = {
							add_trait = medium_aura
							set_character_flag = forceful_aura_unlocking
						}
						
					}
		}
		
}
character_event = {
	id = "RWBY.343"
	desc = EVTDESCRWBY.254
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.253
		random_list = {
						100 = {
							add_trait = strong_aura
							set_character_flag = forceful_aura_unlocking
						}
						
					}
		}
		
}
character_event = {
	id = "RWBY.344"
	desc = EVTDESCRWBY.255
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.253
		random_list = {
						100 = {
							add_trait = master_aura
							set_character_flag = forceful_aura_unlocking
						}
						
					}
		}
		
}
character_event = {
	id = "RWBY.345"
	desc = EVTDESCRWBY.256
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.257
		random_list = {
						100 = {
							add_trait = weak_aura
							set_character_flag = forceful_aura_unlocking
						}
						
					}
		}
		
}
character_event = {
	id = "RWBY.346"
	desc = EVTDESCRWBY.258
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.259
		random_list = {
						100 = {
							add_trait = incapable
							set_character_flag = forceful_aura_unlocking
						}
						
					}
		}
		
}
character_event = {
	id = "RWBY.347"
	desc = EVTDESCRWBY.260
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
		option = {
		name = EVTDESCRWBY.261
		character_event = { id = RWBY.348}
				}
		option = {
		name = EVTDESCRWBY.262
		character_event = { id = RWBY.349}
						
				}
	
		
}
character_event = {
	id = "RWBY.348"
	desc = EVTDESCRWBY.263
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.264
	character_event = { id = RWBY.350}
		}
		
}
character_event = {
	id = "RWBY.349"
	desc = EVTDESCRWBY.265
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.266
	character_event = { id = RWBY.352}
		}
		
}
character_event = {
	id = "RWBY.350"
	desc = EVTDESCRWBY.267
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.268
	character_event = { id = RWBY.351}
			}
		
}
character_event = {
	id = "RWBY.351"
	desc = EVTDESCRWBY.269
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.270
	random_list = {
						20 = {
							add_trait = Divinity_fragment_1
						}
						20 = {
							add_trait = Divinity_fragment_2
						}
						20 = {
							add_trait = Divinity_fragment_3
						}
						20 = {
							add_trait = Divinity_fragment_4
						}
						20 = {
							add_trait = Divinity_fragment_5
						}
						
					}
		}
		
}
character_event = {
	id = "RWBY.352"
	desc = EVTDESCRWBY.271
	picture = GFX_Bloody_man
	
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.270
	random_list = {
						50 = {
							add_trait = true_demi_god
						}
						50 = {
							add_trait = incapable
						}
						
					}
		}
		
}
