namespace = RWBY

character_event = {
	id = "RWBY.378"
	desc = EVTDESCRWBY.306
	picture = GFX_Bloody_man
	
	trigger = {
		OR = {
			trait = studying_huntsman_beacon
			has_character_flag = flag_tried_for_Acadamy_2
		}
		NOT = { has_character_flag = completed_beginner_quest}
	}
	mean_time_to_happen = {
		months = 5
	}
	option = {
	name = EVTDESCRWBY.307
	character_event = { id = RWBY.367}
		}
		
		
}

character_event = {
	id = "RWBY.367"
	desc = EVTDESCRWBY.308
	is_triggered_only = yes
	
	
	option = {
	name = EVTDESCRWBY.309
	character_event = { id = RWBY.369}
	wealth = -10
		}
		
	option = {
	name = EVTDESCRWBY.310
	character_event = { id = RWBY.368}
	prestige = -100
		}
		
}

character_event = {
	id = "RWBY.368"
	desc = EVTDESCRWBY.311
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.312
	wealth = -20
	prestige = 100
		}
		
}

character_event = {
	id = "RWBY.369"
	desc = EVTDESCRWBY.313
	is_triggered_only = yes
	
	
	option = {
	name = EVTDESCRWBY.314
	random_list = {
						100 = {
							character_event = { id = RWBY.370}
						}
						
					}
		}
		
}

character_event = {
	id = "RWBY.370"
	desc = EVTDESCRWBY.315
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.316
	character_event = { id = RWBY.371}
	set_character_flag = first_quest
		}
		
}

character_event = {
	id = "RWBY.371"
	desc = EVTDESCRWBY.317
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.318
	character_event = { id = RWBY.372}
	prestige = -200
		}
	option = {
	name = EVTDESCRWBY.319
	character_event = { id = RWBY.374}
	
		}
	option = {
	name = EVTDESCRWBY.320
	character_event = { id = RWBY.375}
	prestige = 100
		}
		
}

character_event = {
	id = "RWBY.372"
	desc = EVTDESCRWBY.321
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.322
	wealth = 200
	character_event = { id = RWBY.373}
		}
		
}


character_event = {
	id = "RWBY.373"
	desc = EVTDESCRWBY.323
	is_triggered_only = yes
	
	option = {
		name = EVTDESCRWBY.324
		wealth = 200
		set_character_flag = bad_student
			random_list = {
							20 = {
								character_event = { id = RWBY.376}
							}
							80 = {
								character_event = { id = RWBY.377}
							}
						
						}
	}
		
}

character_event = {
	id = "RWBY.374"
	desc = EVTDESCRWBY.325
	is_triggered_only = yes
	
	option = {
		name = EVTDESCRWBY.326
		prestige = 50
		set_character_flag = lazy_student
			random_list = {
							60 = {
								character_event = { id = RWBY.376}
							}
							40 = {
								character_event = { id = RWBY.377}
							}
						
						}
	}
		
}

character_event = {
	id = "RWBY.375"
	desc = EVTDESCRWBY.327
	is_triggered_only = yes
	
	option = {
		name = EVTDESCRWBY.328
		set_character_flag = good_student
			random_list = {
							70 = {
								modifier = {
								factor = 1.1
								trait = weak_aura
								}
								modifier = {
								factor = 1.3
								trait = medium_aura
								}
								modifier = {
								factor = 1.6
								trait = strong_aura
								}
								modifier = {
								factor = 2
								trait = master_aura
								}
								modifier = {
								factor = 0.1
								trait = broken_aura
								}
								modifier = {
								factor = 0.5
								trait = wounded
								}
								modifier = {
								factor = 0.1
								trait = severely_injured
								}
								character_event = { id = RWBY.376}
							}
							20 = {
							modifier = {
								factor = 0.9
								trait = weak_aura
								}
								modifier = {
								factor = 0.7
								trait = medium_aura
								}
								modifier = {
								factor = 0.4
								trait = strong_aura
								}
								modifier = {
								factor = 0.1
								trait = master_aura
								}
								modifier = {
								factor = 2
								trait = broken_aura
								}
								modifier = {
								factor = 1.5
								trait = wounded
								}
								modifier = {
								factor = 2
								trait = severely_injured
								}
								character_event = { id = RWBY.376}
								add_trait = wounded
							}
							10 = {
							modifier = {
								factor = 0.9
								trait = weak_aura
								}
								modifier = {
								factor = 0.7
								trait = medium_aura
								}
								modifier = {
								factor = 0.4
								trait = strong_aura
								}
								modifier = {
								factor = 0.1
								trait = master_aura
								}
								modifier = {
								factor = 2
								trait = broken_aura
								}
								modifier = {
								factor = 1.5
								trait = wounded
								}
								modifier = {
								factor = 2
								trait = severely_injured
								}
								character_event = { id = RWBY.377}
								add_trait = severely_injured
							}
						
						}
	}
		
}

character_event = {
	id = "RWBY.376"
	desc = EVTDESCRWBY.329
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.330
	set_character_flag = completed_beginner_quest
	prestige = 200
	}
		
}

character_event = {
	id = "RWBY.377"
	desc = EVTDESCRWBY.331
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.332
	set_character_flag = failed__beginner_quest
	random_list = {
							40 = {
								modifier = {
								factor = 0.9
								trait = weak_aura
								}
								modifier = {
								factor = 0.7
								trait = medium_aura
								}
								modifier = {
								factor = 0.4
								trait = strong_aura
								}
								modifier = {
								factor = 0.1
								trait = master_aura
								}
								modifier = {
								factor = 2
								trait = broken_aura
								}
								modifier = {
								factor = 1.5
								trait = wounded
								}
								modifier = {
								factor = 2
								trait = severely_injured
								}
								add_trait = wounded
							}
							10 = {
								modifier = {
								factor = 0.9
								trait = weak_aura
								}
								modifier = {
								factor = 0.7
								trait = medium_aura
								}
								modifier = {
								factor = 0.4
								trait = strong_aura
								}
								modifier = {
								factor = 0.1
								trait = master_aura
								}
								modifier = {
								factor = 2
								trait = broken_aura
								}
								modifier = {
								factor = 1.5
								trait = wounded
								}
								modifier = {
								factor = 2
								trait = severely_injured
								}
								add_trait = severely_injured
							}
							25 = {
								modifier = {
								factor = 0.9
								trait = weak_aura
								}
								modifier = {
								factor = 0.7
								trait = medium_aura
								}
								modifier = {
								factor = 0.4
								trait = strong_aura
								}
								modifier = {
								factor = 0.1
								trait = master_aura
								}
								add_trait = broken_aura
							}
							25 = {
								modifier = {
								factor = 1.5
								trait = weak_aura
								}
								modifier = {
								factor = 2
								trait = medium_aura
								}
								modifier = {
								factor = 2.5
								trait = strong_aura
								}
								modifier = {
								factor = 3
								trait = master_aura
								}
							}
						
						}
	prestige = -100
	}
		
}