#Weapon shop 1
character_event = {
	id = RWBY.58
	desc = EVTDESCRWBY.58
	picture = GFX_evt_weaponsmith
    border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTARWBY.588
		trigger = {
			NOT = {
				has_artifact = revolver
			}
			wealth = 35
		}
		wealth = -35
		add_artifact = revolver
		remove_character_flag = buying_weapon_during_education
	}
	option = {
		name = EVTOPTBRWBY.589
		trigger = {
			NOT = {
				has_artifact = atlesian_gun
			}
			wealth = 25
		}
		wealth = -25
		add_artifact = atlesian_gun
		remove_character_flag = buying_weapon_during_education
	}
	option = {
		name = EVTOPTCRWBY.590
		trigger = {
			NOT = {
				has_artifact = battle_boots
			}
			wealth = 30
		}
		wealth = -30
		add_artifact = battle_boots
		remove_character_flag = buying_weapon_during_education
	}
	option = {
		name = EVTOPTDRWBY.591
		character_event = {
			id = RWBY.59
		}
	}
}

#Weapon shop 2
character_event = {
	id = RWBY.59
	desc = EVTDESCRWBY.59
	picture = GFX_evt_weaponsmith
    border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTARWBY.592
		trigger = {
			NOT = {
				has_artifact = odachi
			}
			wealth = 35
		}
		wealth = -35
		add_artifact = odachi
		remove_character_flag = buying_weapon_during_education
	}
	option = {
		name = EVTOPTBRWBY.593
		trigger = {
			NOT = {
				has_artifact = harbinger
			}
			wealth = 45
		}
		wealth = -45
		add_artifact = harbinger
		remove_character_flag = buying_weapon_during_education
	}
	option = {
		name = EVTOPTCRWBY.594
		trigger = {
			NOT = {
				has_artifact = ember_celica
			}
			wealth = 30
		}
		wealth = -30
		add_artifact = ember_celica
		remove_character_flag = buying_weapon_during_education
	}
	option = {
		name = EVTOPTDRWBY.595
		ai_will_do = {
			factor = 0
		}
		remove_character_flag = recently_visited_shop
	}
}
