

character_event = {
  #Basic event information
  id = RWBY.619
  desc = EVTDESCRWBY.215

  is_triggered_only = yes
  picture = GFX_cornered_duel
  option = {
    name = EVTDESCRWBY.216
    ai_chance = {
      factor = 1
    }
	character_event = { id = RWBY.620}
	scaled_prestige = 2
  }
 
  option = {
    name = EVTDESCRWBY.217
    ai_chance = {
		 factor = 0
	}
	add_trait = craven
	random = {
		chance = 20
		add_trait = gluttonous
	}
	scaled_prestige = {value = -2 min = -100}
	clear_event_target = from_divinity_duel
	clear_event_target  = root_divinity_duel
  }
}

character_event = {
  #Basic event information
  id = RWBY.620
  desc = EVTDESCRWBY.218
  picture = GFX_cornered_duel
  is_triggered_only = yes

  option = {
    name = EVTDESCRWBY.219
    ai_chance = {
      factor = 1
    }
    random_list = {
		50 = {
			modifier = {
				factor = 1.05
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 5
					}
				}
			}
			modifier = {
				factor = 1.2
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 10
					}
				}
			}
			modifier = {
				factor = 1.5
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 20
					}
				}
			}
			modifier = {
				factor = 1.8
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 30
					}
				}
			}
			modifier = {
				factor = 1.9
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 40
					}
				}
			}
			modifier = {
				factor = 2.2
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 50
					}
				}
			}
			modifier = {
				factor = 3
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 60
					}
				}
			}
			modifier = {
				factor = 5
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 80
					}
				}
			}
			modifier = {
				factor = 8
				event_target:from_divinity_duel = {
					combat_rating_diff = {
						character = event_target:root_divinity_duel
						value = 100
					}
				}
			}
			modifier = {
				factor = 0.9
				event_target:from_divinity_duel = {
					trait = dull
				}
			}
			modifier = {
				factor = 2.5
				event_target:from_divinity_duel = {
					trait = genius
				}
			}
			modifier = {
				factor = 0.5
				event_target:from_divinity_duel = {
					trait = imbecile
				}
			}
			modifier = {
				factor = 0.8
				event_target:from_divinity_duel = {
					trait = slow
				}
			}
			modifier = {
				factor = 1.5
				event_target:from_divinity_duel = {
					trait = quick
				}
			}
			modifier = {
				factor = 1.5
				event_target:from_divinity_duel = {
					trait = robust
				}
			}
			modifier = {
				factor = 1.5
				event_target:from_divinity_duel = {
					trait = sturdy
				}
			}
			modifier = {
				factor = 1.5
				event_target:from_divinity_duel = {
					trait = shrewd
				}
			}
			modifier = {
				factor = 2.3
				event_target:from_divinity_duel = {
					trait = duelist
				}
			}
			event_target:from_divinity_duel = {
				character_event = {id = RWBY.621}
			}
		}
		50 = {
			modifier = {
				factor = 1.05
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 5
					}
				}
			}
			modifier = {
				factor = 1.2
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 10
					}
				}
			}
			modifier = {
				factor = 1.5
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 20
					}
				}
			}
			modifier = {
				factor = 1.8
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 30
					}
				}
			}
			modifier = {
				factor = 1.9
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 40
					}
				}
			}
			modifier = {
				factor = 2.2
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 50
					}
				}
			}
			modifier = {
				factor = 3
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 60
					}
				}
			}
			modifier = {
				factor = 5
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 80
					}
				}
			}
			modifier = {
				factor = 8
				event_target:root_divinity_duel = {
					combat_rating_diff = {
						character = event_target:from_divinity_duel
						value = 100
					}
				}
			}
			modifier = {
				factor = 0.9
				event_target:root_divinity_duel = {
					trait = dull
				}
			}
			modifier = {
				factor = 2.5
				event_target:root_divinity_duel = {
					trait = genius
				}
			}
			modifier = {
				factor = 0.5
				event_target:root_divinity_duel = {
					trait = imbecile
				}
			}
			modifier = {
				factor = 0.8
				event_target:root_divinity_duel = {
					trait = slow
				}
			}
			modifier = {
				factor = 1.5
				event_target:root_divinity_duel = {
					trait = quick
				}
			}
			modifier = {
				factor = 1.5
				event_target:root_divinity_duel = {
					trait = robust
				}
			}
			modifier = {
				factor = 1.5
				event_target:root_divinity_duel = {
					trait = sturdy
				}
			}
			modifier = {
				factor = 1.5
				event_target:root_divinity_duel = {
					trait = shrewd
				}
			}
			modifier = {
				factor = 2.3
				event_target:root_divinity_duel = {
					trait = duelist
				}
			}
			event_target:root_divinity_duel = {
				character_event = {id = RWBY.622}
			}
		}
	}
  }
}

character_event = {
  #Basic event information
  id = RWBY.621
  desc = EVTDESCRWBY.220

  is_triggered_only = yes
  picture = GFX_Knights_melee_battle
  option = {
    name = EVTDESCRWBY.221
	trigger = {
		OR = {
				trait = Divinity_fragment_2
				trait = Divinity_fragment_3
				trait = Divinity_fragment_4
				trait = Divinity_fragment_5
			}
	}
    ai_chance = {
      factor = 10
    }
	event_target:from_divinity_duel = {
		if = {
			limit =
			{
			event_target:root_divinity_duel = { trait = Divinity_fragment_1}
			}
				random = {
				chance = 100
				add_trait = Divinity_fragment_1
			}
		}
		if = {
			limit =
			{
			event_target:root_divinity_duel = { trait = Divinity_fragment_2}
			}
				random = {
				chance = 100
				add_trait = Divinity_fragment_2
			}
		}
		if = {
			limit =
			{
			event_target:root_divinity_duel = { trait = Divinity_fragment_3}
			}
				random = {
				chance = 100
				add_trait = Divinity_fragment_3
			}
		}
		if = {
			limit =
			{
			event_target:root_divinity_duel = { trait = Divinity_fragment_4}
			}
				random = {
				chance = 100
				add_trait = Divinity_fragment_4
			}
		}
		if = {
			limit =
			{
			event_target:root_divinity_duel = { trait = Divinity_fragment_5}
			}
				random = {
				chance = 100
				add_trait = Divinity_fragment_5
			}
		}
		prestige = 100
	}
	event_target:root_divinity_duel = {
		if = {
			limit = {trait = Divinity_fragment_1}
			remove_trait = Divinity_fragment_1
			add_trait = incapable
		}
		if = {
			limit = {trait = Divinity_fragment_2}
			remove_trait = Divinity_fragment_2
			add_trait = incapable
		}
		if = {
			limit = {trait = Divinity_fragment_3}
			remove_trait = Divinity_fragment_3
			add_trait = incapable
		}
		if = {
			limit = {trait = Divinity_fragment_4}
			remove_trait = Divinity_fragment_4
			add_trait = incapable
		}
		if = {
			limit = {trait = Divinity_fragment_5}
			remove_trait = Divinity_fragment_5
			add_trait = incapable
		}
		character_event = {id = RWBY.622}
	}
  }
  option = {
    name = EVTDESCRWBY.222
    ai_chance = {
      factor = 0.1
    }
	prestige = 100
	random = {
		chance = 20
		add_trait = kind
	}
	event_target:root_divinity_duel = {
		character_event = {id = RWBY.623}
	}
  }
}
character_event = {
	#Basic event information
	id = RWBY.622
	desc = EVTDESCRWBY.223
	picture = GFX_great_scism_cm

	is_triggered_only = yes

	option = {
		name = EVTDESCRWBY.224
		prestige = -200
		clear_event_target = from_divinity_duel
		clear_event_target  = root_divinity_duel
	}
}

character_event = {
	#Basic event information
	id = RWBY.623
	desc = EVTDESCRWBY.225
	picture = GFX_drunk
	is_triggered_only = yes

	option = {
		name = EVTDESCRWBY.226
		prestige = -200
		clear_event_target = from_divinity_duel
		clear_event_target  = root_divinity_duel
	}
}