namespace = RWBY
character_event = {
	hide_window = no
	id = "RWBY.601"
	trigger = {
		age <= 16
		NOT = { has_global_flag = divinity_given_1 }
		}
	mean_time_to_happen = {
		days = 100
	}
	option = {
		random_list = {
						100 = {
							add_trait = Divinity_fragment_1
							set_global_flag = divinity_given_1
						}
						
					}
				}
}

character_event = {
	hide_window = no
	id = "RWBY.602"
	trigger = {
		age <= 16
		NOT = { has_global_flag = divinity_given_2 }
		}
	mean_time_to_happen = {
		days = 100
	}
	option = {
		random_list = {
						100 = {
							add_trait = Divinity_fragment_2
							set_global_flag = divinity_given_2
						}
						
					}
				}
}
character_event = {
	hide_window = no
	id = "RWBY.603"
	trigger = {
		age <= 16
		NOT = { has_global_flag = divinity_given_3 }
		}
	mean_time_to_happen = {
		days = 100
	}
	option = {
		random_list = {
						100 = {
							add_trait = Divinity_fragment_3
							set_global_flag = divinity_given_3
						}
						
					}
				}
}
character_event = {
	hide_window = no
	id = "RWBY.604"
	trigger = {
		age <= 16
		NOT = { has_global_flag = divinity_given_4 }
		}
	mean_time_to_happen = {
		days = 100
	}
	option = {
		random_list = {
						100 = {
							add_trait = Divinity_fragment_4
							set_global_flag = divinity_given_4
						}
						
					}
				}
}
character_event = {
	hide_window = no
	id = "RWBY.605"
	trigger = {
		age <= 16
		NOT = { has_global_flag = divinity_given_5 }
		}
	mean_time_to_happen = {
		days = 100
	}
	option = {
		random_list = {
						100 = {
							add_trait = Divinity_fragment_5
							set_global_flag = divinity_given_5
						}
						
					}
				}
}
character_event = {
	hide_window = yes
	id = "RWBY.606"
	trigger = {
		on_death
		trait = Divinity_fragment_1
		}
	option = {
		random_list = {
						100 = {
							remove_global_flag = divinity_given_1
						}
						
					}
				}
}
character_event = {
	hide_window = yes
	id = "RWBY.607"
	trigger = {
		on_death
		trait = Divinity_fragment_2
		}
	option = {
		random_list = {
						100 = {
							remove_global_flag = divinity_given_2
						}
						
					}
				}
}
character_event = {
	hide_window = yes
	id = "RWBY.608"
	trigger = {
		on_death
		trait = Divinity_fragment_3
		}
	option = {
		random_list = {
						100 = {
							remove_global_flag = divinity_given_3
						}
						
					}
				}
}
character_event = {
	hide_window = yes
	id = "RWBY.609"
	trigger = {
		on_death
		trait = Divinity_fragment_4
		}
	option = {
		random_list = {
						100 = {
							remove_global_flag = divinity_given_4
						}
						
					}
				}
}
character_event = {
	hide_window = yes
	id = "RWBY.610"
	trigger = {
		on_death
		trait = Divinity_fragment_5
		}
	option = {
		random_list = {
						100 = {
							remove_global_flag = divinity_given_5
						}
						
					}
				}
}