
# No dust deposit
province_event = {
	id = RWBY.63
	desc = EVTDESCRWBY.63
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	immediate = {
		add_province_modifier = {
			name = no_dust_deposit
			years = 1000
		}
		clr_province_flag = searching_dust
	}
	
	option = {
		name = EVTOPTARWBY.63
	}
}

# Small dust deposit
province_event = {
	id = RWBY.64
	desc = EVTDESCRWBY.64
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	immediate = {
		add_province_modifier = {
			name = small_dust_deposit
			years = 1000
		}
		clr_province_flag = searching_dust
	}
	
	option = {
		name = EVTOPTARWBY.64
	}
}

# Medium dust deposit
province_event = {
	id = RWBY.65
	desc = EVTDESCRWBY.65
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	immediate = {
		add_province_modifier = {
			name = medium_dust_deposit
			years = 1000
		}
		clr_province_flag = searching_dust
	}
	
	option = {
		name = EVTOPTARWBY.65
	}
}

# Large dust deposit
province_event = {
	id = RWBY.66
	desc = EVTDESCRWBY.66
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	immediate = {
		add_province_modifier = {
			name = large_dust_deposit
			years = 1000
		}
		clr_province_flag = searching_dust
	}
	
	option = {
		name = EVTOPTARWBY.66
	}
}

# Flourishing dust deposit
province_event = {
	id = RWBY.67
	desc = EVTDESCRWBY.67
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	immediate = {
		add_province_modifier = {
			name = flourishing_dust_deposit
			years = 1000
		}
		clr_province_flag = searching_dust
	}
	
	option = {
		name = EVTOPTARWBY.67
	}
}
