character_event = {
	#Basic event information
	hide_window = yes
	id = RWBY.628
	
	trigger = {
		trait = human
		NOT = {has_character_flag = not_faunus_symp}
		NOT = {has_character_flag = faunus_symp}
		}

	option = {
		random_list = {
						90 = {
							add_character_flag = not_faunus_symp
						}
						
						90 = {
							add_character_flag = faunus_symp
							add_trait faunus_symp
						}
						
					}
	}
}