namespace = RWBY


character_event = {
	id = "RWBY.405"
	hide_window = yes
	trigger = {
		age >= 0
	}
	
	mean_time_to_happen = {
		days = 5
	}
	
	immediate = { character_event = {id = RWBY.406} }
	
	
}

character_event = {
	id = "RWBY.4055"
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		random_list = {
		100 = {
			set_character_flag = fire_affinity
			set_character_flag = nature_affinity
			set_character_flag = water_affinity
			set_character_flag = earth_affinity
			set_character_flag = born_with_all_natural_affinities
			set_character_flag = selected_initial_affinities
			}
		}
	}
}
character_event = {
	id = "RWBY.406"
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = {
				NOT = {
					has_character_flag = selected_initial_affinities
					}
			}
			random_list = {
		1 = {
			set_character_flag = fire_affinity
			set_character_flag = nature_affinity
			set_character_flag = water_affinity
			set_character_flag = earth_affinity
			set_character_flag = born_with_all_natural_affinities
			set_character_flag = selected_initial_affinities
			}
		10 = {
			random_list = {
			25 = {
			set_character_flag = fire_affinity
			set_character_flag = nature_affinity
			}
			25 = {
			set_character_flag = nature_affinity
			set_character_flag = water_affinity
			}
			25 = {
			set_character_flag = water_affinity
			set_character_flag = earth_affinity
			}
			25 = {
			set_character_flag = fire_affinity
			set_character_flag = earth_affinity
			}
			}
		set_character_flag = selected_initial_affinities
			}
		39 = {
			random_list = {
			25 = {
			set_character_flag = fire_affinity
			}
			25 = {
			set_character_flag = nature_affinity
			}
			25 = {
			set_character_flag = water_affinity
			}
			25 = {
			set_character_flag = earth_affinity
			}
			}
			set_character_flag = selected_initial_affinities
			}
		50 = {
			set_character_flag = selected_initial_affinities
			}
		}
		}
		
		
	}
}

character_event = {
	id = "RWBY.407"
	hide_window = yes
	
	trigger = {
	OR = {
	has_character_flag = fire_affinity
	has_character_flag = nature_affinity
	has_character_flag = water_affinity
	has_character_flag = earth_affinity
	}
	NOT = {
	has_character_flag = selected_affinity_strength
	}
	}
	
	immediate = {
		if = {
			limit = {
				has_character_flag = fire_affinity
			}
			random_list = {
		5 = {
			set_character_flag = Strong_fire_affinity
			}
		45 = {
			set_character_flag = Medium_fire_affinity
			}
		45 = {
			set_character_flag = weak_fire_affinity
		}
		5 = {
			set_character_flag = worthless_fire_affinity
			}
		}
		
		}
		
		if = {
			limit = {
				has_character_flag = nature_affinity
			}
			random_list = {
		5 = {
			set_character_flag = Strong_nature_affinity
			}
		45 = {
			set_character_flag = Medium_nature_affinity
			}
		45 = {
			set_character_flag = weak_nature_affinity
		}
		5 = {
			set_character_flag = worthless_nature_affinity
			}
		}
		
		}
		
		if = {
			limit = {
				has_character_flag = water_affinity
			}
			random_list = {
		5 = {
			set_character_flag = Strong_water_affinity
			}
		45 = {
			set_character_flag = Medium_water_affinity
			}
		45 = {
			set_character_flag = weak_water_affinity
		}
		5 = {
			set_character_flag = worthless_water_affinity
			}
		}
		
		}
		
		if = {
			limit = {
				has_character_flag = earth_affinity
			}
			random_list = {
		5 = {
			set_character_flag = Strong_earth_affinity
			}
		45 = {
			set_character_flag = Medium_earth_affinity
			}
		45 = {
			set_character_flag = weak_earth_affinity
		}
		5 = {
			set_character_flag = worthless_earth_affinity
			}
		}
		
		}
		
		set_character_flag = selected_affinity_strength
		
	}
}
