namespace = RWBY

character_event = {
	id = "RWBY.353"
	desc = EVTDESCRWBY.272
	picture = GFX_Bloody_man
	ai = no
	
	trigger = {
	has_character_flag = Selected_species
	NOT = {
	has_character_flag = old_geezer_quest
	}
	}
	mean_time_to_happen = {
		days = 100
	}
	option = {
	name = EVTDESCRWBY.273
	character_event = { id = RWBY.354}
		}
		
	option = {
	name = EVTDESCRWBY.274
	character_event = { id = RWBY.355}
		}
		
}

character_event = {
	id = "RWBY.354"
	desc = EVTDESCRWBY.275
	is_triggered_only = yes
	
	
	option = {
	name = EVTDESCRWBY.276
	character_event = { id = RWBY.356}
	wealth = -100
		}
		
	option = {
	name = EVTDESCRWBY.277
	character_event = { id = RWBY.355}
		}
		
}

character_event = {
	id = "RWBY.355"
	desc = EVTDESCRWBY.278
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.279
	prestige = 100
		}
		
}

character_event = {
	id = "RWBY.356"
	desc = EVTDESCRWBY.280
	is_triggered_only = yes
	
	
	option = {
	name = EVTDESCRWBY.281
	random_list = {
						50 = {
							character_event = { id = RWBY.357}
						}
						50 = {
							character_event = { id = RWBY.358}
						}
						
					}
		}
		
}

character_event = {
	id = "RWBY.357"
	desc = EVTDESCRWBY.282
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.283
	prestige = -100
	set_character_flag = old_geezer_quest
		}
		
}

character_event = {
	id = "RWBY.358"
	desc = EVTDESCRWBY.284
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.285
	character_event = { id = RWBY.359}
	set_character_flag = old_geezer_quest
		}
		
}

character_event = {
	id = "RWBY.359"
	desc = EVTDESCRWBY.286
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.287
	character_event = { id = RWBY.360}
		}
	option = {
	name = EVTDESCRWBY.288
	character_event = { id = RWBY.361}
		}
	option = {
	name = EVTDESCRWBY.289
	character_event = { id = RWBY.362}
		}
		
}

character_event = {
	id = "RWBY.360"
	desc = EVTDESCRWBY.290
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.291
	add_artifact = crescent_rose
		}
		
}

character_event = {
	id = "RWBY.361"
	desc = EVTDESCRWBY.292
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.291
	add_artifact = Midnight
		}
}

character_event = {
	id = "RWBY.362"
	desc = EVTDESCRWBY.293
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.294
	character_event = { id = RWBY.363}
		}
		
}

character_event = {
	id = "RWBY.363"
	desc = EVTDESCRWBY.293
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.294
	random_list = {
			90 = {
			character_event = { id = RWBY.364}
			}
			
			10 = {
			character_event = { id = RWBY.365}
			add_character_flag = cursed_eyes
			}
	}
	}
		
}
character_event = {
	id = "RWBY.364"
	desc = EVTDESCRWBY.295
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.296
	add_trait = silver_eyes
	}
		
}

character_event = {
	id = "RWBY.365"
	desc = EVTDESCRWBY.297
	is_triggered_only = yes
	
	option = {
	name = EVTDESCRWBY.298
	add_trait = silver_eyes
	}
		
}


character_event = {
	#Basic event information
	id = "RWBY.379"
	desc = EVTDESCRWBY.385
	picture = GFX_bloodlines
	only_playable = yes
	only_capable = yes
	trigger = {
		trait = silver_eyes
	}
	mean_time_to_happen = {
		years = 50
		modifier = {
			factor = 1.3
			trait = genius
		}
		modifier = {
			factor = 2
			trait = born_in_the_purple
		}
		modifier = {
			factor = 1.3
			trait = ambitious
		}
		modifier = {
			factor = 3
			trait = huntsman
		}
	}
	
	option = {
		name = EVTDESCRWBY.386
		trigger = {
			NOT = {has_global_flag = silver_blood_created}
		}
		create_bloodline = {
			type = Silver_eyes_bloodline
		}
		set_global_flag = silver_blood_created
		scaled_prestige = 1
		ai_chance = {
			factor = 0.7
		}
	}
	option = {
		name = EVTDESCRWBY.387
		trigger = {
		has_global_flag = silver_blood_created
		}
		prestige = 1000
	}
}
