<?xml version="1.0" encoding="utf-8"?>
<GameScenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Alliences>
    <GameScenarioAlliance>
      <Id>NATO</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>NATO</Id>
          <CountryId>uk</CountryId>
          <GameDescription>SCE_C02S10_P1_DESC</GameDescription>
          <GameObjectives>SCE_C02S10_P1_OBJ</GameObjectives>
          <IsPlayableAsHuman>false</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
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                  <UnitName>RAF Lakenheath</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>nh90nhf</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>ASW</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>kc767</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35a</UnitClassId>
                      <UnitCount>4</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>1800</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>p8poseidon</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeToIncreasedLevel</SkillLevel>
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                      <WeaponLoadType>NavalStrike</WeaponLoadType>
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                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeToIncreasedLevel</SkillLevel>
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                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
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                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>p8poseidon</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoadType>NavalStrike</WeaponLoadType>
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                  </CarriedUnits>
                  <CarriedWeaponStore />
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                  <Tag>lakenheath</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>amraam</WeaponLoad>
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                  <InitialOrders />
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              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>52.408333</Latitude>
                <Longitude>0.556667</Longitude>
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                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>350</BearingDeg>
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                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
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              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList />
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            </GameScenarioGroup>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>ukairportlarge</UnitClassId>
                  <UnitName>RAF Lossiemouth</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>nh90nhf</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>ASW</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f22</UnitClassId>
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                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35a</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>NavalStrike</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35a</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoadType>NavalStrike</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>kc767</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35a</UnitClassId>
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                      <SkillLevel>IncludeToIncreasedLevel</SkillLevel>
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                      <WeaponLoadType>NavalStrike</WeaponLoadType>
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                    <GameScenarioCarriedUnit>
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                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>lossiemouth</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
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                  <WeaponLoad>amraam</WeaponLoad>
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                  <InitialOrders />
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                <IsDetection>false</IsDetection>
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                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
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            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>f35a</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Air superiority</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>65.540002</Latitude>
                <Longitude>-14.689844</Longitude>
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                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>55</BearingDeg>
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                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
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              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>62</Latitude>
                    <Longitude>-3.097656</Longitude>
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                    <LongitudeOrthoProjected>-161.80880737304688</LongitudeOrthoProjected>
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                    <HeightDepth>Surface</HeightDepth>
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                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
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                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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              </InitialWaypointList>
              <PatrolPatternLengthM>10000</PatrolPatternLengthM>
              <ReturnToUnitTag>lossiemouth</ReturnToUnitTag>
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            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>f35a</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Air superiority</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
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              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>62.244976</Latitude>
                <Longitude>-8.325391</Longitude>
                <LatitudeOrthoProjected>2938.947265625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-430.07623291015625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>55</BearingDeg>
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                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <SpeedType>UnchangedDefault</SpeedType>
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>62</Latitude>
                    <Longitude>-3.097656</Longitude>
                    <LatitudeOrthoProjected>2989.9794921875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-161.80880737304688</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>7500</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
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                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
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                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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              </InitialWaypointList>
              <PatrolPatternLengthM>30000</PatrolPatternLengthM>
              <ReturnToUnitTag>lossiemouth</ReturnToUnitTag>
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            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>p8poseidon</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>NavalStrike</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>p8poseidon</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>NavalStrike</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>p8poseidon</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeToIncreasedLevel</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>NavalStrike</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>p8poseidon</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeToIncreasedLevel</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>NavalStrike</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>62.144976</Latitude>
                <Longitude>-8.525391</Longitude>
                <LatitudeOrthoProjected>2947.166015625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-441.79220581054688</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>55</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
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              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>62</Latitude>
                    <Longitude>-3.097656</Longitude>
                    <LatitudeOrthoProjected>2989.9794921875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-161.80880737304688</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
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                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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              </InitialWaypointList>
              <PatrolPatternLengthM>50000</PatrolPatternLengthM>
              <ReturnToUnitTag>lossiemouth</ReturnToUnitTag>
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            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>e3sentry</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders>
                    <UnitOrder>
                      <UnitOrderType>SensorActivationOrder</UnitOrderType>
                      <ParameterList />
                      <UnitOrders />
                      <RemoveAllExistingWaypoints>false</RemoveAllExistingWaypoints>
                      <ValueParameter>0</ValueParameter>
                      <IsParameter>true</IsParameter>
                      <RadiusM>0</RadiusM>
                      <SpecialOrder>None</SpecialOrder>
                      <UnitSpeedType>UnchangedDefault</UnitSpeedType>
                      <HeightDepthPoints>Surface</HeightDepthPoints>
                      <FriendOrFoeDesignation>Undetermined</FriendOrFoeDesignation>
                      <SensorType>Radar</SensorType>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </UnitOrder>
                  </InitialOrders>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>64.301822</Latitude>
                <Longitude>-14.897461</Longitude>
                <LatitudeOrthoProjected>2672.791015625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-711.0478515625</LongitudeOrthoProjected>
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                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>55</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>62</Latitude>
                    <Longitude>-3.097656</Longitude>
                    <LatitudeOrthoProjected>2989.9794921875</LatitudeOrthoProjected>
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                    <HeightDepth>Surface</HeightDepth>
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                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
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                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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              </InitialWaypointList>
              <PatrolPatternLengthM>10000</PatrolPatternLengthM>
              <ReturnToUnitTag>lossiemouth</ReturnToUnitTag>
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            <GameScenarioGroup>
              <Name>SAG1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>nimitz</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>nimitz</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>ticonderoga</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>ticonderoga</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>61.317562103271484</Latitude>
                <Longitude>-4.4291634559631348</Longitude>
                <LatitudeOrthoProjected>3052.07470703125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-236.40708923339844</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>65.330178</Latitude>
                    <Longitude>-5.097656</Longitude>
                    <LatitudeOrthoProjected>2651.631591796875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-236.54244995117188</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Fast attack boats</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>skjold</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>skjold</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>66.964476</Latitude>
                <Longitude>-16.875</Longitude>
                <LatitudeOrthoProjected>2388.30908203125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-724.48553466796875</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Military</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>66.861082</Latitude>
                    <Longitude>-11.337891</Longitude>
                    <LatitudeOrthoProjected>2457.4521484375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-492.73764038085938</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Subs</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>virginia</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>virginia</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>66.618122</Latitude>
                <Longitude>-5.888672</Longitude>
                <LatitudeOrthoProjected>2517.855712890625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-259.69195556640625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Slow</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>66.583217</Latitude>
                    <Longitude>-9.404297</Longitude>
                    <LatitudeOrthoProjected>2500.71142578125</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-414.1827392578125</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 79</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>ohio</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Tactical Tomahawk</WeaponLoad>
                  <ActualSpeedKph>30</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>61.369365692138672</Latitude>
                <Longitude>-13.441378593444824</Longitude>
                <LatitudeOrthoProjected>2972.44287109375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-710.4046630859375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>MediumDepth</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 81</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>63.364852905273438</Latitude>
                <Longitude>-7.340611457824707</Longitude>
                <LatitudeOrthoProjected>2835.93212890625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-365.33453369140625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls>
            <GameUiControl>
              <Tag>arlanda</Tag>
              <GameUiControlType>SetCameraFocus</GameUiControlType>
              <RadiusM>0</RadiusM>
            </GameUiControl>
          </InitialGameUiControls>
          <HighLevelOrders>
            <HighLevelOrder>
              <Tag>aew1</Tag>
              <TriggerEverySec>1800</TriggerEverySec>
              <FirstTriggerInSec>1</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>9999</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>SetAewPatrol</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>65.549367</Latitude>
                <Longitude>-6.240234</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>2</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList>
                <Role>InterceptAircraft</Role>
              </RolesList>
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
            <HighLevelOrder>
              <Tag>aew2</Tag>
              <TriggerEverySec>1800</TriggerEverySec>
              <FirstTriggerInSec>1</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>9999</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>SetAewPatrol</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>58.859224</Latitude>
                <Longitude>-5.361328</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>1</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList>
                <Role>InterceptAircraft</Role>
              </RolesList>
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
            <HighLevelOrder>
              <Tag>strike</Tag>
              <TriggerEverySec>3600</TriggerEverySec>
              <FirstTriggerInSec>10</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>9999</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>LaunchAircraft</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>59.355596</Latitude>
                <Longitude>-6.855469</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>4</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList>
                <Role>AttackSurfaceStandoff</Role>
              </RolesList>
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
          </HighLevelOrders>
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>SCE_C02S10_P1_VICCON_PLAYER</DescriptionPlayer>
              <DescriptionEnemy>SCE_C02S10_P1_VICCON_ENEMY</DescriptionEnemy>
              <EventTriggerType>EnemyUnitTagIsDestroyed</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag>kuznetsov</Tag>
              <AreaRadiusM>0</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>0</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>NoOrAnyRole</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
    <GameScenarioAlliance>
      <Id>Russia</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>Russia</Id>
          <CountryId>ru</CountryId>
          <GameDescription>SCE_C02S10_P2_DESC</GameDescription>
          <GameObjectives>SCE_C02S10_P2_OBJ</GameObjectives>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>true</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>russianairportlarge</UnitClassId>
                  <UnitName>Bergen Air Base</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>sukhoipakfaa</UnitClassId>
                      <UnitCount>8</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>sukhoipakfaa</UnitClassId>
                      <UnitCount>4</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>NavalStrike</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>tu22m3</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>NavalStrike</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>su35</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>1800</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>LongRange</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>su35</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeToReducedLevel</SkillLevel>
                      <ReadyInSec>1800</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>LongRange</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>sukhoipakfaa</UnitClassId>
                      <UnitCount>4</UnitCount>
                      <SkillLevel>IncludeToReducedLevel</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>tu95</UnitClassId>
                      <UnitCount>4</UnitCount>
                      <SkillLevel>IncludeToReducedLevel</SkillLevel>
                      <ReadyInSec>900</ReadyInSec>
                      <WeaponLoadType>NavalStrike</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>il78</UnitClassId>
                      <UnitCount>3</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>berieva50u</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>siversky</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>60.292222222222222</Latitude>
                <Longitude>5.2219444444444445</Longitude>
                <LatitudeOrthoProjected>3147.7373046875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>287.68212890625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>350</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>SAG 1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>kirov</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>kirov</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>kuznetsov</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>kuznetsov</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>gorshkov</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswfollow</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>udaloy2</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>slava</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeToReducedLevel</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswfollow</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>66.548263</Latitude>
                <Longitude>-12.65625</Longitude>
                <LatitudeOrthoProjected>2476.67236328125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-556.15533447265625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>69.748551</Latitude>
                    <Longitude>6.679688</Longitude>
                    <LatitudeOrthoProjected>2192.7470703125</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>256.800537109375</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>AWACS</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>berieva50u</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>64.28276</Latitude>
                <Longitude>0.087891</Longitude>
                <LatitudeOrthoProjected>2767.6630859375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>4.24556303024292</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>20000</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Slow</SpeedType>
              <InitialWaypointList />
              <PatrolPatternLengthM>80000</PatrolPatternLengthM>
              <ReturnToUnitTag>siversky</ReturnToUnitTag>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>sukhoipakfaa</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>AirSuperiority</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>sukhoipakfaa</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>64.28276</Latitude>
                <Longitude>1.087891</Longitude>
                <LatitudeOrthoProjected>2767.16748046875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>52.547294616699219</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Slow</SpeedType>
              <InitialWaypointList />
              <PatrolPatternLengthM>30000</PatrolPatternLengthM>
              <ReturnToUnitTag>siversky</ReturnToUnitTag>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>sukhoipakfaa</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>AirSuperiority</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>sukhoipakfaa</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeToIncreasedLevel</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Air superiority</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>61.773123</Latitude>
                <Longitude>2.900391</Longitude>
                <LatitudeOrthoProjected>3012.765869140625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>152.64073181152344</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <InitialWaypointList />
              <PatrolPatternLengthM>50000</PatrolPatternLengthM>
              <ReturnToUnitTag>siversky</ReturnToUnitTag>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Sub</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>lada</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>66.089364</Latitude>
                <Longitude>-8.9</Longitude>
                <LatitudeOrthoProjected>2554.00634765625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-399.9466552734375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Slow</SpeedType>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>65.219894</Latitude>
                    <Longitude>-8.789062</Longitude>
                    <LatitudeOrthoProjected>2641.921875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-408.47463989257813</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls>
            <GameUiControl>
              <Id>kirov</Id>
              <Tag>kirov</Tag>
              <GameUiControlType>SetCameraFocus</GameUiControlType>
              <RadiusM>0</RadiusM>
            </GameUiControl>
          </InitialGameUiControls>
          <HighLevelOrders>
            <HighLevelOrder>
              <Tag>aew1</Tag>
              <TriggerEverySec>3600</TriggerEverySec>
              <FirstTriggerInSec>1</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>9999</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>SetAewPatrol</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>55.197683</Latitude>
                <Longitude>15.512695</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>2</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList>
                <Role>InterceptAircraft</Role>
              </RolesList>
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
            <HighLevelOrder>
              <Tag>aew1</Tag>
              <TriggerEverySec>3600</TriggerEverySec>
              <FirstTriggerInSec>1</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>9999</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>SetAewPatrol</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>55.665193</Latitude>
                <Longitude>17.446289</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>2</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList>
                <Role>InterceptAircraft</Role>
              </RolesList>
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
            <HighLevelOrder>
              <Tag>strike</Tag>
              <TriggerEverySec>3600</TriggerEverySec>
              <FirstTriggerInSec>600</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>9999</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>LaunchAircraft</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>58.685248</Latitude>
                <Longitude>2.295898</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>4</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList>
                <Role>AttackSurfaceStandoff</Role>
              </RolesList>
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
          </HighLevelOrders>
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>SCE_C02S10_P2_VICCON_PLAYER</DescriptionPlayer>
              <DescriptionEnemy>SCE_C02S10_P2_VICCON_ENEMY</DescriptionEnemy>
              <EventTriggerType>TimeHasElapsed</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <AreaRadiusM>0</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>0</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>NoOrAnyRole</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>10800</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
  </Alliences>
  <Id>c02s10</Id>
  <GameName>SCE_C02S10_GAME_NAME</GameName>
  <GameDescription>SCE_C02S10_GAME_DESC</GameDescription>
  <EconomicModel>NoEconomy</EconomicModel>
  <CreditsPerMinute>0</CreditsPerMinute>
  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>2</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
  <IsMultiplayer>false</IsMultiplayer>
  <InitialRealTimeCompressionFactor>1</InitialRealTimeCompressionFactor>
  <UpperLeftCorner>
    <IsDetection>false</IsDetection>
    <Latitude>80</Latitude>
    <Longitude>-40</Longitude>
    <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
    <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
    <HeightDepth>Surface</HeightDepth>
    <BearingDeg>0</BearingDeg>
    <IsAtFormationPosition>false</IsAtFormationPosition>
    <BingoFuelPercent>0</BingoFuelPercent>
    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
    <ActualSpeedKph>0</ActualSpeedKph>
    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
  </UpperLeftCorner>
  <LowerRightCorner>
    <IsDetection>false</IsDetection>
    <Latitude>40</Latitude>
    <Longitude>45</Longitude>
    <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
    <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
    <HeightDepth>Surface</HeightDepth>
    <BearingDeg>0</BearingDeg>
    <IsAtFormationPosition>false</IsAtFormationPosition>
    <BingoFuelPercent>0</BingoFuelPercent>
    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
    <ActualSpeedKph>0</ActualSpeedKph>
    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
  </LowerRightCorner>
  <Season>Winter</Season>
  <WeatherType>Fair</WeatherType>
  <StartDateTime>
    <Year>2030</Year>
    <Month>11</Month>
    <Day>28</Day>
    <Hour>6</Hour>
    <Minute>30</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>ScenarioPreview/C02S10_rear</PreviewImage>
</GameScenario>