decisions = {

establish_walloon_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_communist_belgium }
			is_playable = yes
			NOT = { culture = walloon }
			NOT = { culture = flamish }
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = walloon
			any_child = {
				limit = {
					NOT = { culture = walloon }
					is_liege_or_above = FROM
				}
				culture = walloon
			}
			capital_scope = {
				limit = {
					NOT = { culture = walloon }
				}
				culture = walloon
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				culture = frankish
			}
		}
	}
	
establish_flamish_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_communist_belgium }
			is_playable = yes
			NOT = { culture = flamish }
			NOT = { culture = walloon }
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = flamish
			any_child = {
				limit = {
					NOT = { culture = flamish }
					is_liege_or_above = FROM
				}
				culture = flamish
			}
			capital_scope = {
				limit = {
					NOT = { culture = flamish }
				}
				culture = flamish
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				culture = dutch
			}
		}
	}
	
establish_czech_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_czechoslovakia }
			NOT = { culture = czech }
			NOT = { culture = slovakian }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = czech
			any_child = {
				limit = {
					NOT = { culture = czech }
					is_liege_or_above = FROM
				}
				culture = czech
			}
			capital_scope = {
				limit = {
					NOT = { culture = czech }
				}
				culture = czech
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				culture = bohemian
			}
		}
	}

establish_slovak_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_czechoslovakia }
			NOT = { culture = czech }
			NOT = { culture = slovak }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = slovak
			any_child = {
				limit = {
					NOT = { culture = slovak }
					is_liege_or_above = FROM
				}
				culture = slovakian
			}
			capital_scope = {
				limit = {
					NOT = { culture = slovak }
				}
				culture = slovak
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				culture = german
			}
		}
	}

establish_bosnian_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_yugoslavia }
			NOT = { culture = croatian }
			NOT = { culture = serbian }
			NOT = { culture = arberian }
			NOT = { culture = macedonian }
			NOT = { culture = montenegrin }
			NOT = { culture = bosnian }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = bosnian
			any_child = {
				limit = {
					NOT = { culture = bosnian }
					is_liege_or_above = FROM
				}
				culture = bosnian
			}
			capital_scope = {
				limit = {
					NOT = { culture = bosnian }
				}
				culture = bosnian
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				has_landed_title = d_bosnia
			}
		}
	}
	
establish_albanian_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_yugoslavia }
			NOT = { culture = croatian }
			NOT = { culture = serbian }
			NOT = { culture = bosnian }
			NOT = { culture = macedonian }
			NOT = { culture = montenegrin }
			NOT = { culture = arberian }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = arberian
			any_child = {
				limit = {
					NOT = { culture = arberian }
					is_liege_or_above = FROM
				}
				culture = arberian
			}
			capital_scope = {
				limit = {
					NOT = { culture = arberian }
				}
				culture = arberian
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				has_landed_title = d_carinthia
			}
		}
	}

establish_macedonian_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_yugoslavia }
			NOT = { culture = croatian }
			NOT = { culture = serbian }
			NOT = { culture = bosnian }
			NOT = { culture = arberian }
			NOT = { culture = montenegrin }
			NOT = { culture = macedonian }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = macedonian
			any_child = {
				limit = {
					NOT = { culture = macedonian }
					is_liege_or_above = FROM
				}
				culture = macedonian
			}
			capital_scope = {
				limit = {
					NOT = { culture = macedonian }
				}
				culture = macedonian
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				culture_group = byzantine
			}
		}
	}
	
establish_montenegrin_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_yugoslavia }
			NOT = { culture = croatian }
			NOT = { culture = serbian }
			NOT = { culture = bosnian }
			NOT = { culture = arberian }
			NOT = { culture = macedonian }
			NOT = { culture = montenegrin }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = montenegrin
			any_child = {
				limit = {
					NOT = { culture = montenegrin }
					is_liege_or_above = FROM
				}
				culture = montenegrin
			}
			capital_scope = {
				limit = {
					NOT = { culture = montenegrin }
				}
				culture = montenegrin
			}
		}
		
		ai_will_do = {
			factor = 0.5
		}
	}

establish_moldovan_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_communist_moldova }
			NOT = { culture = moldovan }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = moldovan
			any_child = {
				limit = {
					NOT = { culture = moldovan }
					is_liege_or_above = FROM
				}
				culture = moldovan
			}
			capital_scope = {
				limit = {
					NOT = { culture = moldovan }
				}
				culture = moldovan
			}
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				culture = romanian
			}
		}
	}
}

establish_ukrainian_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_communist_ukraine }
			NOT = { culture = ukrainian }
			is_playable = yes
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = ukrainian
			any_child = {
				limit = {
					NOT = { culture = ukrainian }
					is_liege_or_above = FROM
				}
				culture = ukrainian
			}
			capital_scope = {
				limit = {
					NOT = { culture = ukrainian }
				}
				culture = ukrainian
			}
		}
		
		ai_will_do = {
			factor = 0.5
		}
	}
	
establish_indian_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_communist_india }
			is_playable = yes
			NOT = { culture = indian }
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = indian
			any_child = {
				limit = {
					NOT = { culture = indian }
					is_liege_or_above = FROM
				}
				culture = indian
			}
			capital_scope = {
				limit = {
					NOT = { culture = indian }
				}
				culture = indian
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				culture_group = indo_aryan_group
			}
		}
	}
	
establish_iranian_culture = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			religion_group = communism
			primary_title = { title = k_communist_iran }
			is_playable = yes
			NOT = { culture = iranian }
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 100
			piety = 100
		}
		
		effect = {
			prestige = -100
			piety = -100
			culture = iranian
			any_child = {
				limit = {
					NOT = { culture = iranian }
					is_liege_or_above = FROM
				}
				culture = iranian
			}
			capital_scope = {
				limit = {
					NOT = { culture = iranian }
				}
				culture = iranian
			}
		}
		
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 1
				culture = persian
			}
		}
	}