decisions = {
	
	unify_under_ecosocialism = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = {
				religion = ecosocialism
				religion = marxist
			}
			is_playable = yes
			any_demesne_province = { 
				religion = ecoanarchism
			}
		}
		
		allow = {
			is_ruler = yes
			prisoner = no
			is_incapable = no
			is_adult = yes
			war = no
			prestige = 250
			piety = 500
		}
		
		effect = {
			custom_tooltip = {
				text = unify_under_ecosocialism_text
			}
			prestige = -250
			piety = -500
			if = {
				limit = {
					religion = marxist
				}
				religion = ecosocialism
			}
			any_demesne_province = {
				limit = { 
					religion = ecoanarchism 
				}
				religion = ecosocialism
			}
			any_demesne_province = {
				limit = { 
					NOT = { religion = ecoanarchism }
				}
				add_province_modifier = {
					name = religious_tension
					duration = 3650	
				}
			}
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				trait = zealous
			}
			modifier = { #AI won't to do it if there's tension in another province
				factor = 0.1
				any_demesne_province = {
					AND = {
						NOT = { religion = ecoanarchism }
						revolt_risk >= 0.1
					}
				}
			}
			modifier = { #AI won't to do it if there's general trouble in the country
				factor = 0.01
				global_revolt_risk >= 0.1
			}			
		}
	}
}

