plot_decisions = {

	faction_elective_monarchy_ideologies_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_elective_monarchy_ideologies
			
			OR = {
				NOT = { has_character_flag = faction_elective_monarchy_ideologies_ultimatum_taken }
				had_character_flag = { flag = faction_elective_monarchy_ideologies_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 88300 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_elective_monarchy_ideologies_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_elective_monarchy_ideologies
						power = 1.0
					}
				}
			}	
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_elective_monarchy_ideologies
						power = 1.5
					}
				}
			}				
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_elective_monarchy_ideologies
						power = 0.75
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_succ_democracy_universal_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_succ_democracy_universal
			
			OR = {
				NOT = { has_character_flag = faction_succ_democracy_universal_ultimatum_taken }
				had_character_flag = { flag = faction_succ_democracy_universal_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 88302 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_succ_democracy_universal_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_universal
						power = 1.0
					}
				}
			}	
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_universal
						power = 1.5
					}
				}
			}				
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_universal
						power = 0.75
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_succ_democracy_capa_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_succ_democracy_capa
			
			OR = {
				NOT = { has_character_flag = faction_succ_democracy_capa_ultimatum_taken }
				had_character_flag = { flag = faction_succ_democracy_capa_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 88304 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_succ_democracy_capa_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_capa
						power = 1.0
					}
				}
			}	
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_capa
						power = 1.5
					}
				}
			}				
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_capa
						power = 0.75
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_succ_democracy_censal_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_succ_democracy_censal
			
			OR = {
				NOT = { has_character_flag = faction_succ_democracy_censal_ultimatum_taken }
				had_character_flag = { flag = faction_succ_democracy_censal_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 88306 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_succ_democracy_censal_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_censal
						power = 1.0
					}
				}
			}	
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_censal
						power = 1.5
					}
				}
			}				
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_democracy_censal
						power = 0.75
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
}