namespace = ANARCHY

character_event = {
    id = ANARCHY.0001
    desc = EVTDESCANARCHY.1
	picture = GFX_ensure_anarchy
	title = EVTTITLEANARCHY.1
	
	trigger = {
		OR = {
			religion = anarchist
			religion = anarcho-syndicalism
			religion = anarcho-mutualism
			religion = anarcho-feminism
			religion = ecoanarchism
		}
		NOT = { has_character_flag = refused_ensure_anarchy }
		NOT = { trait = incapable }
		is_adult = yes
		is_ruler = yes
		prisoner = no
		war = no
		independent = yes
		primary_title = {
			OR = {
				tier = KING
				tier = EMPEROR
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = EVTOPTANARCHY.1
		ai_chance = {
			factor = 65
			modifier = {
				factor = 85
				trait = zealous
				OR = {
					religion = anarchist
					religion = anarcho-mutualism
				}
			}
			modifier = {
				factor = 20
				trait = zealous
				religion = ecoanarchism
			}
			modifier = {
				factor = 5
				religion = ecoanarchism
			}
			modifier = {
				factor = 5
				trait = zealous
				OR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
				}
			}
			modifier = {
				factor = 0.001
				OR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
				}
			}
			modifier = {
				factor = 0
				OR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
					religion = ecoanarchism
				}
				has_landed_title = k_def_council_aragon
			}
		}
		if = {
			limit = {
				primary_title = {
					tier = KING
				}
			}
			piety = 3000
			primary_title = {
				destroy_landed_title = THIS
			}
		}
		if = {
			limit = {
				primary_title = {
					tier = EMPEROR
				}
			}
			piety = 5000
			primary_title = {
				destroy_landed_title = THIS
			}
		}
	}
	
	option = {
		name = EVTOPTANARCHY.2
		ai_chance = {
			factor = 35
			modifier = {
				factor = 100
				OR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
					religion = ecoanarchism
				}
				has_landed_title = k_def_council_aragon
			}
			modifier = {
				factor = 95
				OR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
					religion = ecoanarchism
				}
			}
			modifier = {
				factor = 65
				religion = ecoanarchism
			}				
			modifier = {
				factor = 70
				trait = greedy
			}	
		}
		set_character_flag = refused_ensure_anarchy
	}
}

character_event = {
    id = ANARCHY.0002
    desc = EVTDESCANARCHY.2
	picture = GFX_refused_anarchy
	title = EVTTITLEANARCHY.2
	
	trigger = {
		OR = {
			religion = anarchist
			religion = anarcho-mutualism
			religion = ecoanarchism
		}
		has_character_flag = refused_ensure_anarchy
		NOT = { has_character_flag = choose_path_anarchy }
	}
	
	mean_time_to_happen = {
		years = 10
	}

	option = {
		name = EVTOPTANARCHY.3
		ai_chance = {
			factor = 25
			modifier = {
				factor = 40
				OR = { 
					culture_group = tibetan_group 
					culture_group = chinese_group
				}
			}
			modifier = {
				factor = 1
				religion = ecoanarchism
			}			
		}
		set_character_flag = choose_path_anarchy
		clr_character_flag = refused_ensure_anarchy
		if = {
			limit = {
				NOR = { 
					culture_group = tibetan_group 
					culture_group = chinese_group
				}
			}
			religion = marxist
		}
		if = {
			limit = {
				OR = { 
					culture_group = tibetan_group 
					culture_group = chinese_group
				}
			}
			religion = maoist
		}
	
	}
	
	option = {
		name = EVTOPTANARCHY.4
		ai_chance = {
			factor = 25
			modifier = {
				factor = 40
				culture_group = east_slavic
			}
			modifier = {
				factor = 1
				religion = ecoanarchism
			}
		}
		set_character_flag = choose_path_anarchy
		clr_character_flag = refused_ensure_anarchy
		religion = bolchevik
	}
	
	option = {
		name = EVTOPTANARCHY.5
		ai_chance = {
			factor = 25
			modifier = {
				factor = 0
				OR = { 
					culture_group = tibetan_group 
					culture_group = chinese_group
				}
			}
			modifier = {
				factor = 30
				culture_group = east_slavic
			}
			modifier = {
				factor = 45
				religion = ecoanarchism
			}		
		}
		set_character_flag = choose_path_anarchy
		clr_character_flag = refused_ensure_anarchy
		if = {
			limit = {
				NOT = { religion = ecoanarchism }
			}
			religion = trotskist
		}
		if = {
			limit = {
				religion = ecoanarchism
			}
			religion = ecosocialism
		}
	}
	
	option = {
		name = EVTOPTANARCHY.6
		ai_chance = {
			factor = 25
			modifier = {
				factor = 100
				OR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
					religion = ecoanarchism
				}
				has_landed_title = k_def_council_aragon
			}
			modifier = {
				factor = 98
				OR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
				}
			}	
			modifier = {
				factor = 55
				religion = ecoanarchism
			}	
			modifier = {
				factor = 50
				trait = zealous
				NOR = {
					religion = anarcho-feminism
					religion = anarcho-syndicalism
				}
			}
			set_character_flag = choose_path_anarchy			
		}
	}
}

character_event = {
    id = ANARCHY.0003
    desc = EVTDESCANARCHY.3
	picture = GFX_ensure_ancap
	title = EVTTITLEANARCHY.3
	
	trigger = {
		OR = {
			religion = anarcho-capitalism
			religion = minarchist
			religion = paleolibertarianism
			religion = geolibertarianism
		}
		NOT = { has_character_flag = refused_ensure_anarchy }
		NOT = { trait = incapable }
		is_adult = yes
		is_ruler = yes
		prisoner = no
		war = no
		independent = yes
		primary_title = {
			OR = {
				tier = KING
				tier = EMPEROR
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = EVTOPTALANARCHY.3
		ai_chance = {
			factor = 0.1
			modifier = {
				factor = 1
				trait = zealous
				OR = {
					religion = minarchist
					religion = paleolibertarianism
					religion = geolibertarianism
				}
			}
			modifier = {
				factor = 5
				trait = zealous
				religion = anarcho-capitalism
			}
		}
		if = {
			limit = {
				primary_title = {
					tier = KING
				}
			}
			piety = 3000
			primary_title = {
				destroy_landed_title = THIS
			}
		}
		if = {
			limit = {
				primary_title = {
					tier = EMPEROR
				}
			}
			piety = 5000
			primary_title = {
				destroy_landed_title = THIS
			}
		}
	}
	
	option = {
		name = EVTOPTBLANARCHY.3
		ai_chance = {
			factor = 99.9
			modifier = {
				factor = 99
				trait = zealous
				OR = {
					religion = minarchist
					religion = paleolibertarianism
					religion = geolibertarianism
				}
			}
			modifier = {
				factor = 95
				trait = zealous
				religion = anarcho-capitalism
			}	
		}
		set_character_flag = refused_ensure_anarchy
	}
}

character_event = {
    id = ANARCHY.0004
    desc = EVTDESCANARCHY.4
	picture = GFX_choose_neolib
	title = EVTTITLEANARCHY.4
	
	trigger = {
		OR = {
			religion = anarcho-capitalism
			religion = minarchist
			religion = paleolibertarianism
			religion = geolibertarianism
		}
		has_character_flag = refused_ensure_anarchy
		NOT = { has_character_flag = choose_path_anarchy }
	}
	
	mean_time_to_happen = {
		years = 10
	}

	option = {
		name = EVTOPTALANARCHY.4
		ai_chance = {
			factor = 25
			modifier = {
				factor = 60
				OR = { 
					religion = minarchist
					religion = geolibertarianism
				}
			}			
		}
		set_character_flag = choose_path_anarchy
		clr_character_flag = refused_ensure_anarchy
		religion = neo_classical
	
	}
	
	option = {
		name = EVTOPTBLANARCHY.4
		ai_chance = {
			factor = 90
			modifier = {
				factor = 40
				OR = {
					religion = minarchist
					religion = geolibertarianism
				}
			}	
			set_character_flag = choose_path_anarchy			
		}
	}
}