 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.
 
 # forts do not have any buildings - for modding purposes only

fort = {	
	dsf_battle_camp = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_battle_camp_desc
		gold_cost = 40
		build_time = 60
		fort_level = 1
		garrison_size = 1
		local_tax_modifier = -0.05 # Visual modifier
		siege_speed = -0.10 # Visual modifier
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_fortress_camp = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_fortress_camp_desc
		prerequisites = {
			dsf_battle_camp
			dsf_main_well
		}
		upgrades_from = dsf_battle_camp
		gold_cost = 60
		build_time = 180
		fort_level = 0.5
		garrison_size = 1.5
		local_tax_modifier = -0.05 # Visual modifier
		local_revolt_risk = -0.005 # Visual modifier
		siege_speed = -0.10 # Visual modifier
		ai_creation_factor = 299
		add_number_to_name = no
	}
	dsf_military_outpost = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_military_outpost_desc
		prerequisites = { dsf_fortress_camp }
		upgrades_from = dsf_fortress_camp
		gold_cost = 80
		build_time = 365
		fort_level = 0.5
		garrison_size = 1.5
		local_tax_modifier = -0.05 # Visual modifier
		local_revolt_risk = -0.005 # Visual modifier
		local_movement_speed = 0.02 # Visual modifier
		siege_speed = -0.10 # Visual modifier
		ai_creation_factor = 298
		add_number_to_name = no
	}
	dsf_wooden_bastion = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_wooden_bastion_desc
		prerequisites = { dsf_military_outpost }
		upgrades_from = dsf_military_outpost
		gold_cost = 100
		build_time = 730
		fort_level = 0.5
		garrison_size = 2
		local_tax_modifier = -0.05 # Visual modifier
		local_revolt_risk = -0.005 # Visual modifier
		local_movement_speed = 0.01 # Visual modifier
		siege_speed = -0.10 # Visual modifier
		siege_defence = 0.10 # Visual modifier
		ai_creation_factor = 297
		add_number_to_name = no
	}
	dsf_stone_bastion = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_stone_bastion_desc
		prerequisites = { dsf_wooden_bastion }
		upgrades_from = dsf_wooden_bastion
		gold_cost = 150
		build_time = 1095
		fort_level = 0.5
		garrison_size = 2
		local_tax_modifier = -0.05 # Visual modifier
		local_revolt_risk = -0.005 # Visual modifier
		local_movement_speed = 0.02 # Visual modifier
		siege_speed = -0.10 # Visual modifier
		siege_defence = 0.10 # Visual modifier
		ai_creation_factor = 296
		add_number_to_name = no
	}
	dsf_siege_camp = {
		potential = {
			fort_owner = {
				NOT = { owns = PREV }
			}
		}
		desc = dsf_siege_camp_desc
		gold_cost = 15
		build_time = 30
		fort_level = 1
		garrison_size = 1
		local_tax_modifier = -0.50 # Visual modifier
		siege_defence = -0.10 # Visual modifier
		siege_speed = 0.10 # Visual modifier
		ai_creation_factor = 295
		add_number_to_name = no
	}
	dsf_palisade_wall = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_palisade_wall_desc
		prerequisites = { dsf_battle_camp }
		gold_cost = 30
		build_time = 60
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_palisade_wall_siege = {
		potential = {
			fort_owner = {
				NOT = { owns = PREV }
			}
		}
		desc = dsf_palisade_wall_siege_desc
		prerequisites = { dsf_siege_camp }
		gold_cost = 15
		build_time = 30
		fort_level = 0.5
		ai_creation_factor = 290
		add_number_to_name = no
	}
	dsf_coastal_defence = {
		potential = { port = yes }
		desc = dsf_coastal_defence_desc
		prerequisites = { dsf_battle_camp }
		gold_cost = 25
		build_time = 60
		fort_level = 0.5
		ai_creation_factor = 290
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_coastal_tower = {
		potential = { port = yes }
		desc = dsf_coastal_tower_desc
		prerequisites = { dsf_stone_bastion }
		upgrades_from = dsf_coastal_defence
		gold_cost = 80
		build_time = 180
		fort_level = 0.5
		ai_creation_factor = 280
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_wolf_holes = {
		potential = {
			fort_owner = {
				NOT = { owns = PREV }
			}
		}
		desc = dsf_wolf_holes_desc
		prerequisites = { dsf_siege_camp }
		gold_cost = 10
		build_time = 15
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}	
	dsf_wooden_wall = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_wooden_wall_desc
		prerequisites = {
			dsf_military_outpost
			dsf_palisade_wall
		}
		upgrades_from = dsf_palisade_wall
		gold_cost = 50
		build_time = 90
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_stone_wall = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_stone_wall_desc
		prerequisites = {
			dsf_stone_bastion
			dsf_wooden_wall
		}
		upgrades_from = dsf_wooden_wall
		gold_cost = 75
		build_time = 365
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_castle_wall = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_castle_wall_desc
		prerequisites = {
			dsf_stone_bastion
			dsf_stone_wall
		}
		upgrades_from = dsf_stone_wall
		gold_cost = 130
		build_time = 1095
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_main_well = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_main_well_desc
		prerequisites = { dsf_battle_camp }
		gold_cost = 30
		build_time = 365
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_sewerage = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_sewerage_desc
		prerequisites = {
			dsf_stone_bastion
			dsf_main_well
		}
		upgrades_from = dsf_main_well
		gold_cost = 50
		build_time = 730
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_wooden_scout_tower = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_wooden_scout_tower_desc
		prerequisites = { dsf_fortress_camp }
		gold_cost = 30
		build_time = 60
		fort_level = 0.5
		garrison_size = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_wooden_scout_tower_siege = {
		potential = {
			fort_owner = {
				NOT = { owns = PREV }
			}
		}
		desc = dsf_wooden_scout_tower_siege_desc
		prerequisites = { dsf_siege_camp }
		gold_cost = 15
		build_time = 30
		fort_level = 0.5
		garrison_size = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_wooden_tower = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_wooden_tower_desc
		prerequisites = {
			dsf_wooden_bastion
			dsf_wooden_scout_tower
		}
		upgrades_from = dsf_wooden_scout_tower
		gold_cost = 60
		build_time = 180
		fort_level = 0.5
		garrison_size = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_stone_tower = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_stone_tower_desc
		prerequisites = {
			dsf_stone_bastion
			dsf_wooden_tower
		}
		upgrades_from = dsf_wooden_tower
		gold_cost = 100
		build_time = 365
		fort_level = 0.5
		garrison_size = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_wooden_gates = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_wooden_gates_desc
		prerequisites = {
			dsf_fortress_camp
			dsf_main_well
		}
		gold_cost = 50
		build_time = 90
		garrison_size = 0.50
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_stone_gatehouse = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_stone_gatehouse_desc
		prerequisites = {
			dsf_military_outpost
			dsf_wooden_gates
		}
		upgrades_from = dsf_wooden_gates
		gold_cost = 100
		build_time = 365
		garrison_size = 0.50
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_castle_gatehouse = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_castle_gatehouse_desc
		prerequisites = {
			dsf_stone_bastion
			dsf_stone_gatehouse
			dsf_stone_tower
			dsf_sewerage
		}
		upgrades_from = dsf_stone_gatehouse
		gold_cost = 150
		build_time = 730
		garrison_size = 0.50
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
	}
	dsf_battering_ram = {
		potential = {
			fort_owner = {
				NOT = { owns = PREV }
			}
		}
		desc = dsf_battering_ram_desc
		prerequisites = { dsf_siege_camp }
		gold_cost = 5
		build_time = 15
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_siege_tower = {
		potential = {
			fort_owner = {
				NOT = { owns = PREV }
			}
		}
		desc = dsf_siege_tower_desc
		prerequisites = { dsf_siege_camp }
		gold_cost = 10
		build_time = 15
		fort_level = 0.5
		garrison_size = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_catapult = {
		potential = {
			fort_owner = {
				NOT = { owns = PREV }
			}
		}
		desc = dsf_catapult_desc
		prerequisites = { dsf_siege_camp }
		gold_cost = 10
		build_time = 15
		fort_level = 0.5
		ai_creation_factor = 300
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_training_field = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_training_field_desc
		prerequisites = {
			dsf_fortress_camp
			dsf_main_well
		}
		gold_cost = 60
		build_time = 90
		garrison_size = 2
		ai_creation_factor = 290
		add_number_to_name = no
		
		liege_prestige = 0.05
		monthly_character_prestige = 0.05
		military_techpoints = 0.05
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_garrison_barracks = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_garrison_barracks_desc
		prerequisites = {
			dsf_stone_bastion
			dsf_training_field
		}
		upgrades_from = dsf_training_field
		gold_cost = 100
		build_time = 150
		garrison_size = 3
		ai_creation_factor = 280
		add_number_to_name = no
		
		liege_prestige = 0.05
		monthly_character_prestige = 0.05
		military_techpoints = 0.05
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_blacksmiths_shop = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_blacksmiths_shop_desc
		prerequisites = {
			dsf_military_outpost
			dsf_main_well
		}
		gold_cost = 80
		build_time = 180
		ai_creation_factor = 290
		add_number_to_name = no
		
		liege_prestige = 0.05
		monthly_character_prestige = 0.05
		economy_techpoints = 0.05
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_chapel = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_chapel_desc
		prerequisites = {
			dsf_wooden_bastion
			dsf_main_well
		}
		gold_cost = 80
		build_time = 270
		ai_creation_factor = 290
		add_number_to_name = no
		
		liege_piety = 0.05
		monthly_character_piety = 0.05
		culture_techpoints = 0.05
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	dsf_armory = {
		potential = {
			fort_owner = {
			owns = PREV
			}
		}
		desc = dsf_armory_desc
		prerequisites = {
			dsf_stone_bastion
			dsf_stone_gatehouse
			dsf_stone_tower
			dsf_sewerage
		}
		gold_cost = 100
		build_time = 345
		ai_creation_factor = 290
		add_number_to_name = no
		
		liege_prestige = 0.10
		monthly_character_prestige = 0.10
		military_techpoints = 0.10
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}
