obj_become_caliph = {
	type = character
	ai_ambition = 30
	allow = {
		is_ruler = yes
		religion_group = muslim
		NOR = {
			has_claim = d_sunni
			has_claim = d_yazidi
			has_claim = d_ibadi
			has_claim = d_kharijite
			has_claim = d_shiite
			has_claim = d_hurufi
			controls_religion = yes
		}
	}
	chance = {
		factor = 100
			modifier = {
				factor = 2
				religion_head = { always = no }
			}
			modifier = {
				factor = 1.5
				trait = brave
			}
			modifier = {
				factor = 3
				trait = ambitious
			}
			modifier = {
				factor = 2
				trait = possessed
			}
			modifier = {
				factor = 0.5
				trait = craven
			}
			modifier = {
				factor = 0.05
				trait = content
			}
			modifier = {
				factor = 2
				OR = {
						AND = {
							religion = sunni
							has_dynasty_flag = sunni_caliph
							NOR = { any_dynasty_member = { has_claim = d_sunni } any_dynasty_member = { AND = { religion = ROOT controls_religion = yes } } }
						}
						AND = {
							religion = yazidi
							has_dynasty_flag = yazidi_caliph
							NOR = { any_dynasty_member = { has_claim = d_yazidi } any_dynasty_member = { AND = { religion = ROOT controls_religion = yes } } }
						}
						AND = {
							religion = ibadi
							has_dynasty_flag = ibadi_caliph
							NOR = { any_dynasty_member = { has_claim = d_ibadi } any_dynasty_member = { AND = { religion = ROOT controls_religion = yes } } }
						}
						AND = {
							religion = kharijite
							has_dynasty_flag = kharijite_caliph
							NOR = { any_dynasty_member = { has_claim = d_kharijite } any_dynasty_member = { AND = { religion = ROOT controls_religion = yes } } }
						}
						AND = {
							religion = shiite
							has_dynasty_flag = shiite_caliph
							NOR = { any_dynasty_member = { has_claim = d_shiite } any_dynasty_member = { AND = { religion = ROOT controls_religion = yes } } }
						}
						AND = {
							religion = hurufi
							has_dynasty_flag = hurufi_caliph
							NOR = { any_dynasty_member = { has_claim = d_hurufi } any_dynasty_member = { AND = { religion = ROOT controls_religion = yes } } }
						}
				}
			}
			modifier = {
				factor = 0.01
				AND = {
					lower_tier_than = DUKE
					religion_head = { always = yes }
				}
			}
			modifier = {
				factor = 0.01
				lower_tier_than = COUNT
			}
			modifier = {
				factor = 1.5
				higher_tier_than = DUKE
			}
			modifier = {
				factor = 2.5
				higher_tier_than = KING
			}
	}
	abort = {
		NAND = {
			religion_group = muslim
			is_ruler = yes
		}
	}
	success = {
		OR = {
			has_claim = d_sunni
			has_claim = d_yazidi
			has_claim = d_ibadi
			has_claim = d_kharijite
			has_claim = d_shiite
			has_claim = d_hurufi
			controls_religion = yes
		}
	}
	abort_effect = {}
	effect = {
		if = {
			limit = { controls_religion = yes }
			prestige = 500
			piety = 250
			break = yes
		}
		prestige = 250
		piety = 125
	}	
}
obj_become_true_caliph = {
	type = character
	ai_ambition = 30
	allow = {
		is_ruler = yes
		religion_group = muslim
		OR = {
			has_claim = d_sunni
			has_claim = d_yazidi
			has_claim = d_ibadi
			has_claim = d_kharijite
			has_claim = d_shiite
			has_claim = d_hurufi
		}
	}
	chance = {
		factor = 200
			modifier = {
				factor = 3
				trait = brave
			}
			modifier = {
				factor = 2.5
				trait = ambitious
			}
			modifier = {
				factor = 1.5
				trait = possessed
			}
			modifier = {
				factor = 0.05
				trait = craven
			}
			modifier = {
				factor = 0.02
				trait = content
			}
			modifier = {
				factor = 1.5
				higher_tier_than = DUKE
			}
			modifier = {
				factor = 2.5
				higher_tier_than = KING
			}
	}
	success = {
		controls_religion = yes
	}
	abort = {
		NOR = {
			has_claim = d_sunni
			has_claim = d_yazidi
			has_claim = d_ibadi
			has_claim = d_kharijite
			has_claim = d_shiite
			has_claim = d_hurufi
		}
	}
	abort_effect = {
		prestige = -100
	}
	effect = {
		prestige = 250
		piety = 125
	}
}