namespace = second_rebbelion

narrative_event = {
	id = second_rebbelion.1
	title = EVTNAMEsecond_rebbelion.1
	desc = EVTDESCsecond_rebbelion.1
	picture = GFX_evt_rome_restored_byzantine
	
    trigger = {
	  OR = {
        year = 1274
        year = 1276
	  }
      has_landed_title = k_nostria
      war = {
           any_enemy = {
              has_landed_title = k_england
              has_character_flag = second_rebbelion_pacify
           }
       }
    }
	
	option = {
		name = EVTAsecond_rebbelion.1
		spawn_unit = {
			province = PREV
			home = PREV
			owner = ROOT
			troops = {
				infantry = { 1000 1000 }
			}
			attrition = 0.5
			earmark = dummy #needs or else it will CTD for some reason
		}
		spawn_unit = {
			province = PREV
			home = PREV
			owner = ROOT
			troops = {
				infantry = { 1000 1000 }
			}
			attrition = 0.5
			earmark = dummy #needs or else it will CTD for some reason
		}
		spawn_unit = {
			province = PREV
			home = PREV
			owner = ROOT
			troops = {
				infantry = { 1000 1000 }
			}
			attrition = 0.5
			earmark = dummy #needs or else it will CTD for some reason
		}
		spawn_unit = {
			province = PREV
			home = PREV
			owner = ROOT
			troops = {
				infantry = { 1000 1000 }
			}
			attrition = 0.5
			earmark = dummy #needs or else it will CTD for some reason
		}
		spawn_unit = {
			province = PREV
			home = PREV
			owner = ROOT
			troops = {
				infantry = { 1000 1000 }
			}
			attrition = 0.5
			earmark = dummy #needs or else it will CTD for some reason
		}
	}
}