//==============================================================================
// Scenario G Athenaena_anim.txt
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Eyeglow
{
   set hotspot
   {
      version
      {
       Visualparticle scenario g athena eye glow
      }
   }
}

//=============================================================================
anim Birth
{
   SetSelector
   {
		CinematicLogic
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Athena_idleA
					connect HOTSPOT sunlight hotspot
					connect HOTSPOT groundglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Ath_idleA
					Connect LEFTLEG Eyeglow hotspot
					Connect RIGHTLEG Eyeglow hotspot
					connect HOTSPOT sunlight hotspot
					connect HOTSPOT groundglow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Athena_idleA
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Athena_carryidleA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Ath_idleA
					Connect LEFTLEG Eyeglow hotspot
					Connect RIGHTLEG Eyeglow hotspot
				}
			}
		}
   }
}

//==============================================================================
/*
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Athena_attackA

         }
      }
   }
}
*/

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Athena_flailA
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Athena_deathA

         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Athena_WalkA
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Athena_carryA
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Ath_WalkA
					Connect LEFTLEG Eyeglow hotspot
					Connect RIGHTLEG Eyeglow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Athena_boredA
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Athena_carryboredA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Ath_idleA
					Connect LEFTLEG Eyeglow hotspot
					Connect RIGHTLEG Eyeglow hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Heal
{
   SetSelector
   {
		set hotspot
      {
         name Ath_cine352awake
         version
         {
            VisualGranny Ath_cine352awake
				Connect LEFTLEG Eyeglow hotspot
				Connect RIGHTLEG Eyeglow hotspot
				length 3.0
         }
      }
   }
}




