//==============================================================================
// Amanra_anim.txt
//==============================================================================

//==============================================================================
define WeaponDepth
{
	SetSelector
   {
	  TechLogic none/Weapons of the Depth
	   set hotspot
	   {
		  version
		  {
			 VisualNone Jimmy
		  }
	   }
	   set hotspot
	   {
		  version
		  {
			 Visualparticle sfx a staff glow amanra
		  }
	   }
	}
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_idleA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_idleA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_idleA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_idleA
						 }
					  }
				   }
			}
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_CarryidleA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryidleA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryidleA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryidleA
						 }
					  }
				   }
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Aman_idleA
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_boredA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_boredA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_boredA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_boredA
						 }
					  }
				   }
			}
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_boredA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryBoredA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryBoredA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryBoredA
						 }
					  }
				   }
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Aman_idleA
				}
			}
		}
	}
}

//==============================================================================
anim flail
{
   SetSelector
   {
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_flailA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_flailA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_flailA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_flailA
						 }
					  }
				   }
   }
}

//==============================================================================
anim carry
{
   SetSelector
   {
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_carryA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_carryA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_carryA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_carryA
						 }
					  }
				   }
   }
}
//==============================================================================
anim attack
{
   SetSelector
   {
	   SetSelector
	   {
		  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		  set hotspot
		  {
			 version
			 {
					Visual Scenario B Amanra_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.59 true   
					tag GenericSound 0.40 true   
					//-- end auto generated section
					connect LeftHand WeaponDepth hotspot
			 }
		  }
		  set hotspot
		  {
			 version
			 {
					Visual Scenario X Amanra_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.59 true   
					tag GenericSound 0.40 true   
					//-- end auto generated section
					ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
					//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
					connect LeftHand WeaponDepth hotspot
			 }
		  }
		  set hotspot
		  {
			 version
			 {
					Visual Scenario X Amanra_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.59 true   
					tag GenericSound 0.40 true   
					//-- end auto generated section
					ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
					//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
					connect LeftHand WeaponDepth hotspot
			 }
		  }
		  set hotspot
		  {
			 version
			 {
					Visual Scenario X Amanra_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.59 true   
					tag GenericSound 0.40 true   
					//-- end auto generated section
					connect LeftHand WeaponDepth hotspot
			 }
		  }
	   }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
	SetSelector
	   {
		  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		  set hotspot
		  {
			name Amanra_DeathA
			 version
			 {
					Visual Scenario B Amanra_deathA
			 }
		  }
		  set hotspot
		  {
			name Amanra_DeathA
			 version
			 {
					Visual Scenario X Amanra_deathA
					ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
					//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
			 }
		  }
		  set hotspot
		  {
			name Amanra_DeathA
			 version
			 {
					Visual Scenario X Amanra_deathA
					ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
					//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
			 }
		  }
		  set hotspot
		  {
			name Amanra_DeathA
			 version
			 {
					Visual Scenario X Amanra_deathA
			 }
		  }
	   }
   }
}

//==============================================================================

anim JumpFly
{
   SetSelector
   {
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_jumpA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_jumpA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_jumpA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_jumpA
						 }
					  }
				   }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_walkA
								tag FootstepLeft 0.30 true   
								tag FootstepRight 0.80 true
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_walkA
								tag FootstepLeft 0.30 true   
								tag FootstepRight 0.80 true
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_walkA
								tag FootstepLeft 0.30 true   
								tag FootstepRight 0.80 true
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_walkA
								tag FootstepLeft 0.30 true   
								tag FootstepRight 0.80 true
						 }
					  }
				   }
			}
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
					  set hotspot
					  {
						 version
						 {
								Visual Scenario B Amanra_CarryA
								tag FootstepLeft 0.30 true   
								tag FootstepRight 0.80 true
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryA
								tag FootstepLeft 0.30 true   
								tag FootstepRight 0.80 true
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Medium
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryA
								ReplaceTexture Scenario X Amanra Map/Scenario X Amanra Map Heavy
								//ReplaceTexture Scenario X Amanra Swordshield Map/Scenario X Amanra Swordshield Map Heavy
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario X Amanra_CarryA
						 }
					  }
				   }
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Aman_walkA
				}
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Aman_talk2sec
         version
         {
            VisualGranny Aman_talk2sec
         }
      }
		set hotspot
      {
         name Aman_talk3sec
         version
         {
            VisualGranny Aman_talk3sec
         }
      }
		set hotspot
      {
         name Aman_talk4sec
         version
         {
            VisualGranny Aman_talk4sec
         }
      }
		set hotspot
      {
         name Aman_aomsp16apiece
         version
         {
            VisualGranny Aman_aomsp16apiece
         }
      }
		set hotspot
      {
         name Aman_aomsp161tokillagod
         version
         {
            VisualGranny Aman_aomsp161tokillagod
         }
      }
		set hotspot
      {
         name Aman_aomsp231waitingfor
         version
         {
				VisualGranny Aman_aomsp231waitingfor
         }
      }
		set hotspot
      {
         name Aman_14ThisOasis
         version
         {
            VisualGranny Aman_14ThisOasis
         }
      }
		set hotspot
      {
         name Aman_14LookAround
         version
         {
            VisualGranny Aman_14LookAround
         }
      }
		set hotspot
      {
         name Aman_14UnluckyToo
         version
         {
            VisualGranny Aman_14UnluckyToo
         }
      }
		set hotspot
      {
         name Aman_14AtlantiansWhat
         version
         {
            VisualGranny Aman_14AtlantiansWhat
         }
      }
		set hotspot
      {
         name Aman_15ThatSoundsLike
         version
         {
            VisualGranny Aman_15ThatSoundsLike
         }
      }
		set hotspot
      {
         name Aman_15TheresAGuardian
         version
         {
            VisualGranny Aman_15TheresAGuardian
         }
      }
		set hotspot
      {
         name Aman_17ItIsTheCenter
         version
         {
            VisualGranny Amanr_17ItIsTheCenter
         }
      }
		set hotspot
      {
         name Aman_aomsp232ittakestime
         version
         {
				VisualGranny Aman_aomsp232ittakestime
         }
      }
		set hotspot
      {
         name Aman_17praytoherself
         version
         {
            VisualGranny Aman_17praytoherself
         }
      }
		set hotspot
      {
         name Aman_17PeekAroundCorner
         version
         {
            VisualGranny Aman_17PeekAroundCorner
         }
      }
		set hotspot
      {
         name Aman_19WeAreSafe
         version
         {
            VisualGranny Aman_19WeAreSafe
         }
      }
		set hotspot
      {
         name Aman_aomsp18wemust
         version
         {
            VisualGranny Aman_aomsp18wemust
         }
      }
		set hotspot
      {
         name Aman_aomsp18friendshere
         version
         {
            VisualGranny Aman_aomsp18friendshere
         }
      }
		set hotspot
      {
         name Aman_aomsp25ihope
         version
         {
            VisualGranny Aman_aomsp25ihope
         }
      }
		set hotspot
      {
         name Aman_aomsp25atleast
         version
         {
            VisualGranny Aman_aomsp25atleast
         }
      }
		set hotspot
      {
         name Aman_aomsp252beingwatched
         version
         {
            VisualGranny Aman_aomsp252beingwatched
         }
      }
		set hotspot
      {
         name Aman_cine192come
         version
         {
				VisualGranny Aman_cine192come
         }
      }
		set hotspot
      {
         name Aman_cine192wehaveone
         version
         {
				VisualGranny Aman_cine192wehaveone
         }
      }
		set hotspot
      {
         name Aman_aomsp20noonetouches
         version
         {
				VisualGranny Aman_aomsp20noonetouches
         }
      }
		set hotspot
      {
         name Aman_cine202havesomething
         version
         {
				VisualGranny Aman_cine202havesomething
         }
      }
		set hotspot
      {
         name Aman_cine202duck
         version
         {
				VisualGranny Aman_cine202duck
         }
      }
		set hotspot
      {
         name Aman_aomsp261whatareyou
         version
         {
				VisualGranny Aman_aomsp261whatareyou
         }
      }
		set hotspot
      {
         name Aman_aomsp261thencome
         version
         {
				VisualGranny Aman_aomsp261thencome
         }
      }
		set hotspot
      {
         name Aman_aomsp301thenthatis
         version
         {
				VisualGranny Aman_aomsp301thenthatis
         }
      }
		set hotspot
      {
         name Aman_aomsp302aggh
         version
         {
				VisualGranny Aman_aomsp302aggh
         }
      }
		set hotspot
      {
         name Aman_aomsp33arkantosawaken
         version
         {
				VisualGranny Aman_aomsp33arkantosawaken
         }
      }
		set hotspot
      {
         name Aman_aomsp33midgardour
         version
         {
				VisualGranny Aman_aomsp33midgardour
         }
      }
		set hotspot
      {
         name Aman_aomsp33thegateis
         version
         {
				VisualGranny Aman_aomsp33thegateis
         }
      }
		set hotspot
      {
         name Aman_aomsp161bequiet
         version
         {
				VisualGranny Aman_aomsp161bequiet
         }
      }
		set hotspot
      {
         name Aman_aomx07nohe
         version
         {
				VisualGranny Aman_aomx07nohe
         }
      }
		set hotspot
      {
         name Aman_aomx07shock
         version
         {
				VisualGranny Aman_aomx07shock
         }
      }
   }
}


