//==============================================================================
// Reginleif_anim.txt
//==============================================================================


//==============================================================================
define FavorTheCunningGlow
{
	SetSelector
   {
	  TechLogic none/Favor the Cunning
	   set hotspot
	   {
		  version
		  {
			 VisualNone Jimmy
		  }
	   }
	   set hotspot
	   {
		  version
		  {
			 Visualparticle SFX a bp spear reginleif glow throw
		  }
	   }
	}
}

//==============================================================================
define BurningPitchFire
{
	SetSelector
   {
	  TechLogic none/Burning Pitch
	   set hotspot
	   {
		  version
		  {
			 VisualNone Jimmy
		  }
	   }
	   set hotspot
	   {
		  version
		  {
			 Visualparticle SFX a bp spear reginleif throw
		  }
	   }
	}
}


//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define HealGlow
{
   set hotspot
   {
      version
      {
         Visualparticle scenario N Reginleif HealGlow
      }
   }
}

//==============================================================================
define HealRing
{
   set hotspot
   {
      version
      {
         Visualparticle scenario N Reginleif HealRing
      }
   }
}


//==============================================================================

anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_idleA
								ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_idleA
								ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_idleA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_idleA
								ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
						 }
					  }
				   }
			}
			SetSelector
			{
				SetSelector
				   {
					  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_CarryIdleA
								ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_CarryIdleA
								ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_CarryIdleA
						 }
					  }
					  set hotspot
					  {
						 version
						 {
								Visual Scenario N Reginleif_CarryIdleA
								ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
						 }
					  }
				   }
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Regin_idle
				}
			}
		}
	}
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				SetSelector
			   {
				  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredA
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredA
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredA
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredA
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
					 }
				  }
			   }
			   SetSelector
			   {
				  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredB
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredB
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredB
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_boredB
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
					 }
				  }
			  }
			}
			SetSelector
			{
				 SetSelector
			   {
				  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryBoredA
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryBoredA
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryBoredA
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryBoredA
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
					 }
				  }
			  }
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Regin_idle
				}
			}
		}
	}
}


//==============================================================================

// GTS: This hero uses a ranged attack //

anim Rangedattack
{
   SetSelector
   {
	  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_rangedattackA
				length 1.4
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag Attack 0.40 true   
				tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
	//-- end auto generated section
				//connect Leftforearm Sheild hotspot
				//connect Righthandtag Spear hotspot
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
				connect RightHand BurningPitchFire hotspot
				connect RightHand FavorTheCunningGlow hotspot
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_rangedattackA
				length 1.4
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag Attack 0.40 true   
				tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
	//-- end auto generated section
				//connect Leftforearm Sheild hotspot
				//connect Righthandtag Spear hotspot
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
				connect RightHand BurningPitchFire hotspot
				connect RightHand FavorTheCunningGlow hotspot
				
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_rangedattackA
				length 1.4
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag Attack 0.40 true   
				tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
	//-- end auto generated section
				//connect Leftforearm Sheild hotspot
				//connect Righthandtag Spear hotspot
				connect RightHand BurningPitchFire hotspot
				connect RightHand FavorTheCunningGlow hotspot
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_rangedattackA
				length 1.4
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag Attack 0.40 true   
				tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
	//-- end auto generated section
				//connect Leftforearm Sheild hotspot
				//connect Righthandtag Spear hotspot
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
				connect RightHand BurningPitchFire hotspot
				connect RightHand FavorTheCunningGlow hotspot
		 }
	  }
  }
}

//==============================================================================
anim death
{
	SetSelector
	{
	  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_deathA
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_deathA
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_deathA
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_deathA
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
		 }
	  }
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
	  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_FlailA
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_FlailA
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_FlailA
		 }
	  }
	  set hotspot
	  {
		 version
		 {
				Visual Scenario N Reginleif_FlailA
				ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
		 }
	  }
	}
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				SetSelector
				{
				  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_walkA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_walkA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_walkA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_walkA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
					 }
				  }
				}
			}
			SetSelector
			{
				SetSelector
				{
				  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Noupgrade
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Medium
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
					 }
				  }
				  set hotspot
				  {
					 version
					 {
							Visual Scenario N Reginleif_CarryA
							tag FootstepLeft 0.30 true   
							tag FootstepRight 0.80 true
							ReplaceTexture Scenario N Reginleif Map/Reginleif Map Champion
					 }
				  }
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Regin_walk
				}
			}
   	}
	}
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Regi_aomsp32Loki
         version
         {
            VisualGranny Regin_aomsp32Loki
         }
      }
		set hotspot
      {
         name Regin_cine291afewmoreclans
         version
         {
            VisualGranny Regin_cine291afewmoreclans
         }
      }
		set hotspot
      {
         name Regin_cine291thatsright
         version
         {
            VisualGranny Regin_cine291thatsright
         }
      }
		set hotspot
      {
         name Regin_cine291weshouldgo
         version
         {
            VisualGranny Regin_cine291weshouldgo
         }
      }
		set hotspot
      {
         name Regin_cine291youcarrythebanner
         version
         {
            VisualGranny Regin_cine291youcarrythebanner
         }
      }
		set hotspot
      {
         name Regin_aomsp30wemust
         version
         {
            VisualGranny Regin_aomsp30wemust
         }
      }
		set hotspot
      {
         name Regin_aomsp30howlong
         version
         {
            VisualGranny Regin_aomsp30howlong
         }
      }
		set hotspot
      {
         name Regin_cine30dontletthe
         version
         {
            VisualGranny Regin_cine30dontletthe
         }
      }
	}
}