# Le personnage complote pour voler le souverain.
plot_embezzle_from_liege = {
	type = realm_characters # Tous les personnages du même royaume, ainsi que les rivaux et les parents du personnage, ses parents, ses enfants et son conjoint.
	intrigue_plot = yes

	# Plotter scope
	potential = {
		prisoner = no
		independent = no
		is_adult = yes
		is_incapable = no
		emf_is_voter = yes
		emf_isolated_character = no
	}

	# Target scope
	target_potential = {
		is_liege_of = FROM
		emf_isolated_character = no
	}

	# La cible permet de déclencher un trigger lorsque les joueurs ciblent un personnage spécifique dans l'interface graphique.
	player_allow = {
		wealth = 100
	}

	# Target scope
	allow = {
		wealth = 100
	}

	chance = {
		factor = 1
		modifier = {
			factor = 0.5
			always = yes
		}
		modifier = {
			factor = 0
			war = yes
			NOT = { wealth = 500 }
		}
		modifier = {
			factor = 0
			FROM = {
				OR = {
					NOT = { ai_ambition = -39 }
					trait = honest
					trait = kind
					trait = just
					trait = charitable
				}
			}
		}
		modifier = {
			factor = 0.25
			FROM = { is_ruler = yes }
		}
		modifier = {
			factor = 0.25
			FROM = {
				NOT = { trait = greedy }
			}
		}
		modifier = {
			factor = 0
			FROM = { opinion = { who = ROOT value = 50 } }
		}
		modifier = {
			factor = 0
			FROM = {
				opinion = { who = ROOT value = 25 }
				NOT = {
					OR = {
						trait = greedy
						trait = envious
					}
				}
			}
		}
		modifier = {
			factor = 0.25
			FROM = {
				opinion = { who = ROOT value = 0 }
				NOT = {
					OR = {
						trait = greedy
						trait = envious
					}
				}
			}
		}
		modifier = {
			factor = 1.5
			FROM = { NOT = { opinion = { who = ROOT value = -25 } } }
		}
		modifier = {
			factor = 1.5
			FROM = { NOT = { opinion = { who = ROOT value = -50 } } }
		}
		modifier = {
			factor = 2.0
			FROM = { NOT = { opinion = { who = ROOT value = -75 } } }
		}
		modifier = {
			factor = 10.0
			FROM = { has_ambition = obj_amass_wealth }
		}
		modifier = {
			factor = 2.0
			FROM = { has_job_title = job_treasurer }
		}
		modifier = {
			factor = 0
			FROM = { NOT = { intrigue = 5 } }
		}
		modifier = {
			factor = 0.5
			FROM = { NOT = { intrigue = 10 } }
		}
		modifier = {
			factor = 2
			FROM = { intrigue = 15 }
		}
		modifier = {
			factor = 2
			FROM = { intrigue = 20 }
		}
		modifier = {
			factor = 2.0
			FROM = { trait = envious }
		}
		modifier = {
			factor = 4.0
			FROM = { trait = greedy }
		}
		modifier = {
			factor = 4.0
			FROM = { trait = decadent }
		}
		modifier = {
			factor = 2
			trait = trusting
		}
		modifier = {
			factor = 1.5
			trait = charitable
		}
		modifier = {
			factor = 1.5
			wealth = 100
		}
		modifier = {
			factor = 1.5
			wealth = 200
		}
		modifier = {
			factor = 1.5
			wealth = 300
		}
		modifier = {
			factor = 1.5
			wealth = 400
		}
		modifier = {
			factor = 1.5
			wealth = 500
		}
		modifier = {
			factor = 0.5
			NOT = { wealth = 50 }
		}
	}

	success = {
		hidden_tooltip = { FROM = { has_flag = plot_success } }
		custom_tooltip = { text = EMBEZZLES_FROM_LIEGE }
	}

	abort = {
		OR = {
			NOT = { treasury = 100 }
			FROM = { has_flag = abort_plot }
			FROM = { prisoner = yes }
			FROM = { is_incapable = yes }
			FROM = { emf_is_voter = no }
			NOT = { is_liege_of = FROM }
			is_ruler = no
			is_alive = no
		}
	}

	abort_effect = {
		FROM = {
			# Clear flags
			hidden_tooltip = {
				clr_flag = event7040
				clr_flag = allow_plotting
				clr_flag = plot_in_action
				clr_flag = abort_plot
			}
			emf_remove_plot_assisted_spying = yes
		}
	}

	effect = {
		FROM = {
			any_plot_backer = {
				reverse_opinion = {
					modifier = opinion_grateful
					who = FROM
					years = 5
				}
			}
			emf_remove_plot_assisted_spying = yes
			# Clear flags
			hidden_tooltip = {
				clr_flag = plot_success
				clr_flag = event7040
				clr_flag = allow_plotting
				clr_flag = plot_in_action
				clr_flag = abort_plot
			}
		}
	}
}

