commander_requirements_trigger = {
	AND = {
		OR = {
			martial = 10
			trait = brave
			trait = shrewd
			trait = quick
			trait = genius
		}
		OR = {
			trait = misguided_warrior
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	
	ai = yes
}

decent_guardian_trigger = {
	NOT = {
		trait = slothful
	}
	NOR = {
		trait = gluttonous
		trait = arbitrary
		trait = cruel
		trait = wroth
		trait = craven
	}
	OR = {
		trait = diligent
		trait = kind
		trait = temperate
		trait = just
	}
	
	religion = liege
	culture = liege
	ai = yes
}

# Chancellor won't improve relations with:
avoid_improve_relations_trigger = {
	OR = {
		liege = { is_foe = PREV }
		liege = { is_rival = PREV }
		liege = { is_friend = PREV }
		is_dying = yes
	}
}

# Steward will collect taxes when:
should_collect_taxes_trigger = {
	OR = {
		NOT = { wealth = 0 }
		war = yes
		has_ambition = obj_amass_wealth
		has_ambition = obj_build_a_war_chest
	}
}

ca_proselytize_convert_independent_trigger = {
	OR = { 
		ROOT = { NOT = { religion_group = pagan_group } } 
		ROOT = { has_religion_feature = religion_proselytizing }
	}
	independent = yes
	NOT = { religion = ROOT }
	religion_group = pagan_group
	OR = {
		NOT = { religion = aztec }
		year = 1350
	}
	is_reformed_religion = no
	controls_religion = no
	ROOT = {
		higher_tier_than = COUNT
		OR = {
			independent = yes
			higher_tier_than = DUKE
		}
	}
	NOT = {
		has_opinion_modifier = { who = ROOT modifier = opinion_sent_preacher }
	}
	is_within_diplo_range = ROOT
}
