fort_decisions = {	
	abandon_fort = {
		only_playable = yes
		filter = sub_realm_owned
		ai_target_filter = sub_realm_owned
		ai = no
		
		potential = {
			fort_owner = {
				character = FROM
			}
		}
		
		allow = {
			fort_owner = {
				war = no
			}
		}
		
		effect = {
			destroy_fort = THIS
		}
		
		ai_will_do = {
			factor = 0
		}
	}		
}