namespace = RIPMOD
namespace = cellvisit
namespace = battle
namespace = adventurer
namespace = governance
namespace = USRP
namespace = vassalize
namespace = imprison
namespace = slave
namespace = artefact
namespace = cathimprov
namespace = empsty
namespace = favor
namespace = roman_empire
namespace = ABD
namespace = ADI
namespace = court
namespace = SPG
namespace = union_autonomous
namespace = send
namespace = xpc
namespace = horse
namespace = EC

#Dispo
#adventurer.14

#Visite Cellule
#Battle
#Aventurier
#Mérovingien
#Autonomie
#Unir les Pays-Bas
#Former la Prusse
#Former l'Union de Kalmar
#Former la Hesse
#Former l'Ukraine
#Former l'Autriche Hongrie
#Revendiquer les armoiries françaises
#Usurper le pouvoir du conseil
#Jurer fidélité
#Emprisonner
#Esclave
#Artéfact Décisions
#Artéfact Events
#Dynastie Cadet
#Couronnement
#Repentance
#Croisade
#Indulgence
#Cardinal
#Investiture
#Bénéficiaire papal
#Participation à la croisade
#Empire Dynastique
#Offrir une Faveur
#Vendre une Faveur
#Offrir de se joindre à la guerre
#Inviter à rejoindre ma guerre
#Empire Romain Occidental
#Entrevue Diplomatique
#Accord Commercial
#Vrai Pére
#Banquet
#Assassiné
#Pacte Non-Agression
#Invité a la chasse
#Discussion Religieuse
#Envoyer une province
#Sécurité
#Send Courtier
#Envoyé Or
#Former un État Autonome
#Devenir un État Autonome
#Intégrer l'État Autonome
#Devenir un État Tributaire
#Former un État Tributaire
#Demander un prisonnier
#Envoyer un prisonnier
#XP Conseiller
#Culture
#Chute d'Empires
#Dynastie
#Migration
#Lois

#Events Cachés

##############################
####### Visite Cellule #######
##############################

#FROM = lui - ROOT = moi

character_event = {
	id = cellvisit.1
	#desc = EVTDESCcellvisit_1
	
	desc = {
		trigger = {
			FROM = { prisoner = yes }
		}
		text = EVTDESCAcellvisit_1
	}
		
	desc = {
		trigger = {
			FROM = { trait = slave_trait }
		}
		text = EVTDESCBcellvisit_1
	}
	
	picture = GFX_evt_torture
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_cellvisit_1
		
		FROM = {
		    hidden_tooltip = { add_character_modifier = { name = cell_visit duration = 30 hidden = yes } }
		    hidden_tooltip = { opinion = { modifier = opinion_cell_visit_me who = ROOT } }
		    
			custom_tooltip = { text = EVTCUSTOMAcellvisit_1 }
			hidden_tooltip = {
		        random_list = {
		    	    25 = { }
		    	    75 = {
		    		    random = { chance = 25 add_trait = stressed }
					    random = { chance = 15 add_trait = depressed }
					    random = { chance = 3 add_trait = lunatic }
		    		    random = { chance = 3 add_trait = lustful }
		    		    if = {
		    		        limit = {
							    ROOT = {
								    trait = wroth
									NOT = { trait = temperate }
								}
								NOT = { trait = wounded }
							}
		    		    	random = { chance = 50 add_trait = wounded }
		    		    }
						if = {
		    		        limit = {
							    ROOT = {
								    trait = wroth
									trait = temperate
								}
								NOT = { trait = wounded }
							}
		    		    	random = { chance = 40 add_trait = wounded }
		    		    }
						
						if = {
		    		        limit = {
							    ROOT = {
								    NOT = {
									    trait = patient
									    trait = wroth
									}
									NOT = { trait = temperate }
								}
								NOT = { trait = wounded }
							}
		    		    	random = { chance = 20 add_trait = wounded }
		    		    }
						if = {
		    		        limit = {
							    ROOT = {
								    NOT = {
									    trait = patient
									    trait = wroth
									}
									trait = temperate
								}
								NOT = { trait = wounded }
							}
		    		    	random = { chance = 30 add_trait = wounded }
		    		    }
						
						if = {
		    		        limit = {
							    ROOT = {
								    trait = patient
									NOT = { trait = temperate }
								}
								NOT = { trait = wounded }
							}
		    		    	random = { chance = 30 add_trait = wounded }
		    		    }
						if = {
		    		        limit = {
							    ROOT = {
								    trait = patient
									trait = temperate
								}
								NOT = { trait = wounded }
							}
		    		    	random = { chance = 5 add_trait = wounded }
		    		    }
						###
						else_if = {
		    		        limit = {
							    ROOT = {
								    trait = wroth
									NOT = { trait = temperate }
								}
								trait = wounded
							}
		    		    	random = { chance = 25 add_trait = severely_injured }
		    		    }
						else_if = {
		    		        limit = {
							    ROOT = {
								    trait = wroth
									trait = temperate
								}
								trait = wounded
							}
		    		    	random = { chance = 20 add_trait = severely_injured }
		    		    }
						
						else_if = {
		    		        limit = {
							    ROOT = {
								    NOT = {
									    trait = patient
									    trait = wroth
									}
									NOT = { trait = temperate }
								}
								trait = wounded
							}
		    		    	random = { chance = 15 add_trait = severely_injured }
		    		    }
						else_if = {
		    		        limit = {
							    ROOT = {
								    NOT = {
									    trait = patient
									    trait = wroth
									}
									trait = temperate
								}
								trait = wounded
							}
		    		    	random = { chance = 10 add_trait = severely_injured }
		    		    }
						
						else_if = {
		    		        limit = {
							    ROOT = {
								    trait = patient
									NOT = { trait = temperate }
								}
								trait = wounded
							}
		    		    	random = { chance = 10 add_trait = severely_injured }
		    		    }
						else_if = {
		    		        limit = {
							    ROOT = {
								    trait = patient
									trait = temperate
								}
								trait = wounded
							}
		    		    	random = { chance = 5 add_trait = severely_injured }
		    		    }
		    		}
		    	}
		    }
			ROOT = {
				if = {
					limit = { NOT = { trait = cruel } }
					custom_tooltip = {
						text = cruel_imprisoner_trait_chance_TT
						random = {
							chance = 25
							add_trait = cruel
							hidden_tooltip = {
								character_event = { id = 38259 }
							}
						}
					}
				}
				hidden_tooltip = {
				    random = {
				    	chance = 1
				    	add_trait = wounded
				    }
				    random = {
				    	chance = 15
				    	remove_trait = stressed
				    }
					random = {
				    	chance = 15
				        remove_trait = depressed
				    }
				}
				piety = -50
				prestige = -50
			}
		    hidden_tooltip = {
		        mother = {
		        	opinion = {
		        		modifier = opinion_cell_visit_child
		        		who = ROOT
		        	}
		        }
		        father = {
		        	opinion = {
		        		modifier = opinion_cell_visit_child
		        		who = ROOT
		        	}
		        }
		        spouse = {
		        	opinion = {
		        		modifier = opinion_cell_visit_spouse
		        		who = ROOT
		        	}
		        }
		        any_child = {
		        	opinion = {
		        		modifier = opinion_cell_visit_kin
		        		who = ROOT
		        	}
		        }
		        
		        ROOT = {
		        	remove_opinion = { who = FROM modifier = opinion_traitor }
		        	remove_opinion = { who = FROM modifier = opinion_rebel_traitor }
		        	remove_opinion = { who = FROM modifier = opinion_dishonorable }
		        }
			}
			
			clr_character_flag = cell_visit_flag
			character_event = { id = cellvisit.2 days = 1 }
		}
		
		ai_chance = {
			factor = 1
		}
	}
	option = {
		name = EVTOPTB_cellvisit_1
		
		FROM = { clr_character_flag = cell_visit_flag }
		
		ai_chance = {
			factor = 0
		}
	}
}

#FROM = Moi - ROOT = lui

character_event = {
	id = cellvisit.2
	desc = EVTDESCcellvisit_2
	picture = GFX_evt_lovers
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_cellvisit_2

		if = { #Homme/Femme
			limit = {
				fertility = 0.1
				FROM = { fertility = 0.1 }
				OR = {
					AND = {
						is_female = yes
						FROM = { is_female = no }
						NOT = { age = 45 }
					}
					AND = {
						is_female = no
						FROM = {
							is_female = yes
							NOT = { age = 45 }
						}
					}
				}
			}
			
			if = {
				limit = {
					fertility = 0.2
					FROM = { fertility = 0.2 }
				}
				random_list = {
					20 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					80 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 0.3
					FROM = { fertility = 0.3 }
				}
				random_list = {
					30 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					70 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 0.4
					FROM = { fertility = 0.4 }
				}
				random_list = {
					40 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					60 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 0.5
					FROM = { fertility = 0.5 }
				}
				random_list = {
					50 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					50 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 0.6
					FROM = { fertility = 0.6 }
				}
				random_list = {
					60 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					40 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 0.7
					FROM = { fertility = 0.7 }
				}
				random_list = {
					70 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					30 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 0.8
					FROM = { fertility = 0.8 }
				}
				random_list = {
					80 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					20 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 0.9
					FROM = { fertility = 0.9 }
				}
				random_list = {
					90 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					10 = { }
				}
				break = yes
			}
			if = {
				limit = {
					fertility = 1
					FROM = { fertility = 1 }
				}
				random_list = {
					100 = {
						if = { 
							limit = {
								OR = {
									AND = {
										is_female = yes 
										is_married = no
										is_consort = no
									}
									FROM = {
										is_female = yes
										is_married = no
										is_consort = no
									}
								}
							}
							impregnate = FROM
							break = yes
						}
						impregnate_cuckoo = FROM
					}
					0 = { }
				}
				break = yes
			}
			
			random_list = {
				10 = {
					if = { 
						limit = {
							OR = {
								AND = {
									is_female = yes 
									is_married = no
									is_consort = no
								}
								FROM = {
									is_female = yes
									is_married = no
									is_consort = no
								}
							}
						}
						impregnate = FROM
						break = yes
					}
					impregnate_cuckoo = FROM
				}
				90 = { }
			}
		}
		
		if = { #Femme/Femme - Homme/Homme
			limit = {
				OR = {
					AND = {
						is_female = yes
						FROM = { is_female = yes }
					}
					AND = {
						is_female = no
						FROM = {
							is_female = no
						}
					}
				}
			}
			
			random_list = {
				1 = {
					add_trait = homosexual
				}
				99 = { }
			}
		}
	}
}

######################
####### Battle #######
######################

character_event = {
	id = battle.1
    
	hide_window = yes
	is_triggered_only = yes
    
	trigger = {
	    in_command = yes
		is_alive = yes
	}
	
	immediate = {

		if = {
			limit = {
				has_character_flag = battles_won_24
			}
			set_character_flag = battles_won_25
			clr_character_flag = battles_won_24
			add_trait = battle_25
			remove_trait = battle_20
		}
		
		if = {
			limit = {
				has_character_flag = battles_won_23
			}
			set_character_flag = battles_won_24
			clr_character_flag = battles_won_23

		}
		
		if = {
			limit = {
				has_character_flag = battles_won_22
			}
			set_character_flag = battles_won_23
			clr_character_flag = battles_won_22

		}
		
		if = {
			limit = {
				has_character_flag = battles_won_21
			}
			set_character_flag = battles_won_22
			clr_character_flag = battles_won_21

		}
		
		if = {
			limit = {
				has_character_flag = battles_won_20
			}
			set_character_flag = battles_won_21
			clr_character_flag = battles_won_20
			
		}
		
		if = {
			limit = {
				has_character_flag = battles_won_19
			}
			set_character_flag = battles_won_20
			clr_character_flag = battles_won_19
			add_trait = battle_20
			remove_trait = battle_15
		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_18
			}
			set_character_flag = battles_won_19
			clr_character_flag = battles_won_18

		}
		
		if = {
			limit = {
				has_character_flag = battles_won_17
			}
			set_character_flag = battles_won_18
			clr_character_flag = battles_won_17

		}
		
		if = {
			limit = {
				has_character_flag = battles_won_16
			}
			set_character_flag = battles_won_17
			clr_character_flag = battles_won_16

		}
		
		if = {
			limit = {
				has_character_flag = battles_won_15
			}
			set_character_flag = battles_won_16
			clr_character_flag = battles_won_15

		}
		
		if = {
			limit = {
				has_character_flag = battles_won_14
			}
			set_character_flag = battles_won_15
			clr_character_flag = battles_won_14
			add_trait = battle_15
			remove_trait = battle_10
		}	
		
		
		if = {
			limit = {
				has_character_flag = battles_won_13
			}
			set_character_flag = battles_won_14
			clr_character_flag = battles_won_13

		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_12
			}
			set_character_flag = battles_won_13
			clr_character_flag = battles_won_12

		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_11
			}
			set_character_flag = battles_won_12
			clr_character_flag = battles_won_11

		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_10
			}
			set_character_flag = battles_won_11
			clr_character_flag = battles_won_10

		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_9
			}
			set_character_flag = battles_won_10
			clr_character_flag = battles_won_9
			add_trait = battle_10
			remove_trait = battle_5
		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_8
			}
			set_character_flag = battles_won_9
			clr_character_flag = battles_won_8

		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_7
			}
			set_character_flag = battles_won_8
			clr_character_flag = battles_won_7

		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_6
			}
			set_character_flag = battles_won_7
			clr_character_flag = battles_won_6

		}	
		
		if = {
			limit = {
				has_character_flag = battles_won_5
			}
			set_character_flag = battles_won_6 
			clr_character_flag = battles_won_5

		}	

		if = {
			limit = {
				has_character_flag = battles_won_4
			}
			set_character_flag = battles_won_5
			clr_character_flag = battles_won_4
			add_trait = battle_5
		}		
		
		if = {
			limit = {
				has_character_flag = battles_won_3
			}
			set_character_flag = battles_won_4 
			clr_character_flag = battles_won_3
			
		}
		
		if = {
			limit = {
				has_character_flag = battles_won_2
			}
			set_character_flag = battles_won_3 
			clr_character_flag = battles_won_2
		}
		
		if = {
			limit = {
				has_character_flag = battles_won_1
			} 
			
			set_character_flag = battles_won_2 
			clr_character_flag = battles_won_1
			
		}
		
		if = {
			limit = {
				NOR = {
					has_character_flag = battles_won_1
					has_character_flag = battles_won_2
					has_character_flag = battles_won_3
					has_character_flag = battles_won_4
					has_character_flag = battles_won_5
					has_character_flag = battles_won_6
					has_character_flag = battles_won_7
					has_character_flag = battles_won_8
					has_character_flag = battles_won_9
					has_character_flag = battles_won_10
					has_character_flag = battles_won_11
					has_character_flag = battles_won_12
					has_character_flag = battles_won_13
					has_character_flag = battles_won_14
					has_character_flag = battles_won_15
					has_character_flag = battles_won_16
					has_character_flag = battles_won_17
					has_character_flag = battles_won_18
					has_character_flag = battles_won_19
					has_character_flag = battles_won_20
					has_character_flag = battles_won_21
					has_character_flag = battles_won_22
					has_character_flag = battles_won_23
					has_character_flag = battles_won_24
					has_character_flag = battles_won_25

				}
			}
			set_character_flag = battles_won_1
		}
	}
}

##########################
####### Aventurier #######
##########################

character_event = {
	id = adventurer.1
	desc = EVTDESC_adventurer_1
	picture = "GFX_evt_council"

	is_triggered_only = yes

	immediate = {
		FROM = {
			save_event_target_as = target_me
		    current_heir = { save_event_target_as = target_heir }
			capital_scope = { save_event_target_as = target_capital }
		}
	}

	option = {
		name = EVTOPTA_adventurer_1
		
		hidden_tooltip = { set_player_character = current_heir }
		
		abdicate = event_target:target_heir

		create_title = {
			tier = DUKE
			landless = yes
			name = "adventurer_group"
			holder = ROOT
			culture = ROOT
			custom_created = yes
		}
		new_title = {
		    set_title_flag = adventurer_title
			add_law_w_cooldown = succ_eldership
		}
		hidden_tooltip = {
			any_spouse = {
				if = {
					limit = {
						prisoner = no
						is_landed = no
						has_job_title = no
					}
					move_character = FROM
				}
			}
			any_child = {
				if = {
					limit = {
						prisoner = no
						is_landed = no
						has_job_title = no
						OR = {
							is_married = no
							any_spouse = { is_landed = no }
						}
					}
					move_character = FROM
				}
				any_spouse = {
					if = {
						limit = {
							prisoner = no
							is_landed = no
							has_job_title = no
							spouse = { is_landed = no }
						}
						move_character = FROM
					}
				}
			}
		}
		
		event_target:target_heir = {
			character_event = { id = adventurer.2 }
		}
	}
	
	option = {
		name = EVTOPTB_adventurer_1
		clear_event_target = target_me
		clear_event_target = target_heir
		clear_event_target = target_capital
	}
}

character_event = {
	id = adventurer.2
	hide_window = yes
	is_triggered_only = yes

	immediate = {
		set_player_character = FROM
	}

	after = {
	    spawn_unit = {
			owner = FROM
			province = event_target:target_capital
			match_character = PREV
			match_mult = 0.125
			match_min = 500
			match_max = 10000
			earmark = adventurer_troops
			attrition = 0.0
			maintenance_multiplier = 0.5
			reinforces = yes
			can_toggle_looting = yes
		}
		event_target:target_me = {
			set_government_type = adventurer_government
			primary_title = {
				revoke_law = war_voting_power_1
				revoke_law = law_voting_power_1
				disable_council_voting_on_issue = enforce_peace
				revoke_law = revoke_title_voting_power_1
				disable_council_voting_on_issue = revoke_title_interaction
				revoke_law = imprison_voting_power_1
				disable_council_voting_on_issue = imprison_character_interaction
				revoke_law = grant_title_voting_power_1
				disable_council_voting_on_issue = grant_landed_title_interaction
				revoke_law = banish_voting_power_1
				disable_council_voting_on_issue = exile_imprisoned_interaction
				revoke_law = execution_voting_power_1
				disable_council_voting_on_issue = execute_imprisoned_interaction
				revoke_law = succession_voting_power_1
				disable_council_voting_on_issue = laws
				add_law_w_cooldown = law_voting_power_0
				add_law_w_cooldown = war_voting_power_0
				add_law_w_cooldown = revoke_title_voting_power_0
				add_law_w_cooldown = imprison_voting_power_0
				add_law_w_cooldown = grant_title_voting_power_0
				add_law_w_cooldown = banish_voting_power_0
				add_law_w_cooldown = execution_voting_power_0 
				add_law_w_cooldown = succession_voting_power_0
				add_law_w_cooldown = cognatic_succession
			}
		}
	}
}

character_event = {
	id = adventurer.3
	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		ai = no
		is_landed = yes
		primary_title = { NOT = { has_title_flag = adventurer_title } }
		OR = {	
			has_earmarked_regiments = adventurer_troops
			has_earmarked_regiments = new_adventurer_troops
			has_earmarked_regiments = adventurer_fleet
		}
	}

	immediate = {
		disband_event_forces = adventurer_troops
		disband_event_forces = new_adventurer_troops
		disband_event_forces = adventurer_fleet
	}
}

character_event = {
	id = adventurer.4
	desc = EVTDESC_adventurer_4
	picture = "GFX_evt_council"

	trigger = {
		ai = no
		war = no
		is_landed = no
		is_republic = no
		location = {
			holder_scope = {
				NOT = { is_foe = ROOT }
				NOT = { war_with = ROOT }
				opinion = { who = ROOT value = 5 }
				OR = {
					NOT = { has_character_flag = gifted_landless }
					had_character_flag = { flag = gifted_landless days = 365 }
				}
			}
		}
	}

	mean_time_to_happen = {
		days = 30
	}

	option = {
		name = EXCELLENT
		location = {
			holder_scope = {
				if = {
					limit = { had_character_flag = { flag = gifted_landless days = 365 } }
					clr_character_flag = gifted_landless
				}
				set_character_flag = gifted_landless
			}
		}
		wealth = 25
	}
}

character_event = {
	id = adventurer.5
	hide_window = yes

	trigger = {
		any_demesne_title = {
			has_title_flag = adventurer_title
		}
		any_demesne_title = {
			higher_tier_than = BARON
			is_landless_type_title = no
		}
	}

	mean_time_to_happen = {
		days = 1
	}

	immediate = {
		any_demesne_title = {
			if = {
				limit = { has_title_flag = adventurer_title }
				activate_title = { title = THIS status = no }
				destroy_landed_title = THIS
			}
		}
	}
}

character_event = {
	id = adventurer.6
	hide_window = yes

    mean_time_to_happen = {
		years = 3
	}

	trigger = {
		ai = no
		is_republic = no
		in_command = yes
		OR = {
			is_landed = no
			primary_title = { has_title_flag = adventurer_title }
		}
	}

	immediate = {
	    add_trait = adventurer
	}
}

character_event = {
	id = adventurer.7
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		FROMFROM = {
			ai = no
			prisoner = no
			NOT = {
				 demesne_size = 1
			}
		}
		FROM = {
			is_landless_type_title = no
		}
	}

	immediate = {
	    capital_scope = { save_event_target_as = target_capital }
		create_title = { 
			tier = DUKE
			landless = yes
			name = "adventurer_group"
			holder = FROMFROM
			culture = FROMFROM
			custom_created = yes
		}
		new_title = {
			set_title_flag = adventurer_title
			add_law_w_cooldown = succ_eldership
		}
		FROMFROM = {
			character_event = { id = adventurer.8 }
		}
	}
}

character_event = {
	id = adventurer.8
	desc = EVTDESC_adventurer_8
	picture = GFX_evt_council
	is_triggered_only = yes

	immediate = {
		set_defacto_liege = ROOT
		spawn_unit = {
			owner = ROOT
			province = event_target:target_capital
			troops = {
				light_cavalry = { 50 50 }
			}
			earmark = adventurer_troops
			attrition = 0.0
			maintenance_multiplier = 0.0
			reinforces = yes
		}
		set_government_type = adventurer_government
		
		primary_title = {
			revoke_law = war_voting_power_1
			revoke_law = law_voting_power_1
			disable_council_voting_on_issue = enforce_peace
			revoke_law = revoke_title_voting_power_1
			disable_council_voting_on_issue = revoke_title_interaction
			revoke_law = imprison_voting_power_1
			disable_council_voting_on_issue = imprison_character_interaction
			revoke_law = grant_title_voting_power_1
			disable_council_voting_on_issue = grant_landed_title_interaction
			revoke_law = banish_voting_power_1
			disable_council_voting_on_issue = exile_imprisoned_interaction
			revoke_law = execution_voting_power_1
			disable_council_voting_on_issue = execute_imprisoned_interaction
			revoke_law = succession_voting_power_1
			disable_council_voting_on_issue = laws
			add_law_w_cooldown = law_voting_power_0
			add_law_w_cooldown = war_voting_power_0
			add_law_w_cooldown = revoke_title_voting_power_0
			add_law_w_cooldown = imprison_voting_power_0
			add_law_w_cooldown = grant_title_voting_power_0
			add_law_w_cooldown = banish_voting_power_0
			add_law_w_cooldown = execution_voting_power_0 
			add_law_w_cooldown = succession_voting_power_0
			add_law_w_cooldown = cognatic_succession
		}
		
		any_spouse = {
			if = {
				limit = {
					prisoner = no
					is_landed = no
					has_job_title = no
				}
				move_character = ROOT
			}
		}
		any_child = {
			if = {
				limit = {
					prisoner = no
					is_landed = no
					has_job_title = no
					OR = {
						is_married = no
						any_spouse = { is_landed = no }
					}
				}
				move_character = ROOT
			}
		    any_spouse = {
		    	if = {
		    		limit = {
		    			prisoner = no
		    			is_landed = no
		    			has_job_title = no
		    			spouse = { is_landed = no }
		    		}
		    		move_character = ROOT
		    	}
		    }
		}
	}

	option = {
		name = CURSES
	}
}

letter_event = {
	id = adventurer.9
	desc = EVTDESC_adventurer_9
	is_triggered_only = yes

	option = {
		name = OK
		
		capital_scope = { save_event_target_as = target_capital }
		wealth = 100
		hidden_tooltip = {
			#spawn_unit = {
			#	province = event_target:target_capital
			#	home = event_target:target_capital
			#	owner = FROMFROM
			#	earmark = new_adventurer_troops
			#	troops = {
			#		light_infantry = { 100 100 }
			#		archers = { 25 25 }
			#	}
			#	attrition = 0.25
			#	maintenance_multiplier = 1.0
			#	reinforces = yes
			#}
			spawn_unit = {
				owner = FROMFROM
				province = event_target:target_capital
				home = event_target:target_capital
				match_character = ROOT
				match_mult = 0.1
				match_min = 50
				match_max = 500
				earmark = new_adventurer_troops
				attrition = 0.0
				maintenance_multiplier = 1
				reinforces = yes
			}
			FROMFROM = {
				wealth = -100
				clr_character_flag = raise_adventurer_troops_flag
				letter_event = { id = adventurer.10 days = 1 }
			}
		}
		
		ai_chance = {
			factor = 0.5
			modifier = {
				factor = 3
				ROOT = { trait = greedy }
			}
			modifier = {
				factor = 2
				ROOT = {
					opinion = {
						who = FROMFROM
						value >= 25
					}
				}
			}
		}
	}
	
	option = {
		name = EVTOPTB_adventurer_12
		
		FROMFROM = {
			clr_character_flag = raise_adventurer_troops_flag
			letter_event = { id = adventurer.11 days = 1 }
		}
		
		ai_chance = {
			factor = 0.5
		}
	}
}

letter_event = {
	id = adventurer.10
	desc = EVTDESC_adventurer_10
	is_triggered_only = yes

	option = {
		name = EXCELLENT
		
		opinion = {
			who = FROM
			modifier = opinion_timer_1
			years = 5
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = adventurer.11
	desc = EVTDESC_adventurer_11
	is_triggered_only = yes

	option = {
		name = CURSES
		
		opinion = {
			who = FROM
			modifier = opinion_timer_2
			years = 5
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = adventurer.12
	desc = EVTDESC_adventurer_12
	is_triggered_only = yes

	option = {
		name = OK
		
		capital_scope = { save_event_target_as = target_capital }
		wealth = 100
		hidden_tooltip = {
			spawn_fleet = {
			    province = closest
				owner = FROMFROM
				earmark = adventurer_fleet
				troops = { galleys = { 10 10 } }
				maintenance_multiplier = 1.0
			}
			FROMFROM = {
				wealth = -100
				clr_character_flag = raise_adventurer_fleet_flag
				letter_event = { id = adventurer.10 days = 1 }
			}
		}
		
		ai_chance = {
			factor = 0.5
		}
	}
	
	option = {
		name = EVTOPTB_adventurer_12
		
		FROMFROM = {
			clr_character_flag = raise_adventurer_fleet_flag
			letter_event = { id = adventurer.11 days = 1 }
		}
		
		ai_chance = {
			factor = 0.5
		}
	}
}

character_event = {
	id = adventurer.15
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { character_event = { id = adventurer.16 } }
	}
}

character_event = {
	id = adventurer.16
	picture = "GFX_evt_council"
	desc = EVTDESC_adventurer_16

	is_triggered_only = yes

	option = {
		name = EVTOPTA_adventurer_16
		
		wealth = -100
		FROM = { wealth = 100 }
		
		FROM = { character_event = { id = adventurer.17 days = 1 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 5
				FROM = { prestige = 100 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 200 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 300 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 400 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 500 }
			}
			modifier = {
				factor = 10
				FROM = { prestige = 1000 }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.2 } }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.4 } }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.6 } }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.8 } }
			}
			modifier = {
				factor = 10
				ROOT = { relative_power = { who = FROM power = 1 } }
			}
			modifier = {
				factor = 5
				ROOT = {
					any_war = {
						war_score <= -10
					}
				}
			}
			modifier = {
				factor = 15
				ROOT = {
					any_war = {
						war_score <= -40
					}
				}
			}
			modifier = {
				factor = 30
				ROOT = {
					any_war = {
						war_score <= -80
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB_adventurer_16
		
		FROM = { character_event = { id = adventurer.18 days = 1 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 20
				FROM = { trait = craven }
			}
			modifier = {
				factor = 20
				FROM = { trait = shy }
			}
			modifier = {
				factor = 50
				FROM = { NOT = { prestige = 100 } }
			}
			modifier = {
				factor = 50
				NOT = { relative_power = { who = FROM power = 0.2 } }
			}
			modifier = {
				factor = 50
				has_opinion_modifier = { who = FROM modifier = opinion_furious  }
			}
			modifier = {
				factor = 50
				ROOT = {
					any_war = {
						war_score >= 10
					}
				}
			}
		}
	}
}

character_event = {
	id = adventurer.17
	picture = "GFX_evt_council"
	desc = EVTDESC_adventurer_17

	is_triggered_only = yes

	option = {
		name = OK
		
		prestige = 100
		join_defender_wars = FROM
		
		ai_chance = {
			factor = 1
		}
	}
}

character_event = {
	id = adventurer.18
	picture = "GFX_evt_council"
	desc = EVTDESC_adventurer_18

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

character_event = {
	id = adventurer.19
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { character_event = { id = adventurer.20 } }
	}
}

character_event = {
	id = adventurer.20
	picture = "GFX_evt_council"
	desc = EVTDESC_adventurer_20

	is_triggered_only = yes

	option = {
		name = EVTOPTA_adventurer_20
		
		wealth = -100
		FROM = { wealth = 100 }
		
		FROM = { character_event = { id = adventurer.21 days = 1 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 5
				FROM = { prestige = 100 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 200 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 300 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 400 }
			}
			modifier = {
				factor = 5
				FROM = { prestige = 500 }
			}
			modifier = {
				factor = 10
				FROM = { prestige = 1000 }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.2 } }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.4 } }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.6 } }
			}
			modifier = {
				factor = 5
				ROOT = { relative_power = { who = FROM power = 0.8 } }
			}
			modifier = {
				factor = 10
				ROOT = { relative_power = { who = FROM power = 1 } }
			}
			modifier = {
				factor = 5
				ROOT = {
					any_war = {
						war_score <= -10
					}
				}
			}
			modifier = {
				factor = 15
				ROOT = {
					any_war = {
						war_score <= -40
					}
				}
			}
			modifier = {
				factor = 30
				ROOT = {
					any_war = {
						war_score <= -80
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB_adventurer_20
		
		FROM = { character_event = { id = adventurer.22 days = 1 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 20
				FROM = { trait = craven }
			}
			modifier = {
				factor = 20
				FROM = { trait = shy }
			}
			modifier = {
				factor = 50
				FROM = { NOT = { prestige = 100 } }
			}
			modifier = {
				factor = 50
				NOT = { relative_power = { who = FROM power = 0.2 } }
			}
			modifier = {
				factor = 50
				has_opinion_modifier = { who = FROM modifier = opinion_furious  }
			}
			modifier = {
				factor = 50
				ROOT = {
					any_war = {
						war_score >= 10
					}
				}
			}
		}
	}
}

character_event = {
	id = adventurer.21
	picture = "GFX_evt_council"
	desc = EVTDESC_adventurer_21

	is_triggered_only = yes

	option = {
		name = OK
		
		prestige = 100
		join_attacker_wars = FROM
		
		ai_chance = {
			factor = 1
		}
	}
}

character_event = {
	id = adventurer.22
	picture = "GFX_evt_council"
	desc = EVTDESC_adventurer_22

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = adventurer.23
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		disband_event_forces = adventurer_troops
		disband_event_forces = new_adventurer_troops
		disband_event_forces = adventurer_fleet
	}
}

letter_event = {
	id = adventurer.13
	desc = EVTDESC_adventurer_9
	is_triggered_only = yes

	option = {
		name = OK
		
		capital_scope = { save_event_target_as = target_capital }
		wealth = 300
		hidden_tooltip = {
			if = {
				limit = {
					OR = {
						culture = frankish
						culture = occitan
						culture = norman
						culture = german
						culture = breton
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_FRANK_NOR_GER }
			}
			else_if = {
				limit = {
					OR = {
						culture = english
						culture = welsh
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ENG }
			}
			else_if = {
				limit = {
					OR = {
						culture = scottish
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_SCOT }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = baltic
						culture_group = finno_ugric
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_BALT }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = altaic
						culture_group = iranian
					}
					NOT = {
						culture = jurchen
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ALTAIC }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = iberian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_IBER }
			}
			else_if = {
				limit = {
					OR = {
						culture = italian
						culture = dalmatian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ITA }
			}
			else_if = {
				limit = {
					OR = {
						culture = roman
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ROMAN }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = east_slavic
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_RUS }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = north_germanic
						culture = saxon
						culture = old_saxon
						culture = frisian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_NORTHGER }
			}
			else_if = {
				limit = {
					OR = {
						culture = hungarian
						culture_group = west_slavic
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_HUNG }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic }
						NOT = { culture = maghreb_arabic }
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ARAB }
			}
			else_if = {
				limit = {
					OR = {
						culture = andalusian_arabic
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ANDALUSIAN }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = culture = maghreb_arabic
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_BERBER }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = byzantine
						NOT = { culture = coptic }
						NOT = { culture = alan }
						NOT = { culture = assyrian }
						NOT = { culture = arberian }
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_BYZ }
			}
			else_if = {
				limit = {
					OR = {
						culture = irish
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_IRISH }
			}
			else_if = {
				limit = {
					OR = {
						culture = ethiopian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ETHIO }
			}
			else_if = {
				limit = {
					OR = {
						culture = somali
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_SOMALI }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = west_african
						culture_group = central_african
						culture = daju
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_W_AFR }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = south_slavic
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_SOUTH_SLA }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = culture = dutch
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_DUTCH }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = culture = nahuatl
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_NAHUA }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = israelite
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_JEWISH }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = indo_aryan_group
						culture_group = dravidian_group
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_INDIAN }
			}
			else_if = {
				limit = {
					OR = {
						culture = nubian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_NUBIAN }
			}
			else_if = {
				limit = {
					OR = {
						culture = old_frankish
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_FRA }
			}
			else_if = {
				limit = {
					OR = {
						culture = lombard
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_LOM }
			}
			else_if = {
				limit = {
					OR = {
						culture = suebi
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_SUEBI }
			}
			else_if = {
				limit = {
					OR = {
						culture = pictish
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_PICTISH }
			}
			else_if = {
				limit = {
					OR = {
						culture = han
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_HAN }
			}
			else_if = {
				limit = {
					OR = {
						culture_group = tibetan_group
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_TIBET }
			}
			else_if = {
				limit = {
					OR = {
						culture = jurchen
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_JURCHEN }
			}
			else_if = {
				limit = {
					OR = {
						culture = assyrian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ASSYRIAN }
			}
			else_if = {
				limit = {
					OR = {
						culture = coptic
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_COPTIC }
			}
			else_if = {
				limit = {
					OR = {
						culture = outremer
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_OUTREMER }
			}
			else_if = {
				limit = {
					OR = {
						culture = arberian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_ARBERIAN }
			}
			else_if = {
				limit = {
					OR = {
						culture = sardinian
					}
				}
				FROMFROM = { create_retinue = RETTYPE_CUL_SAR }
			}
			else = { FROMFROM = { create_retinue = RETTYPE_SKIR2 } }
			FROMFROM = {
				wealth = -300
				clr_character_flag = raise_adventurer_special_troops_flag
				letter_event = { id = adventurer.10 days = 1 }
			}
		}
		
		ai_chance = {
			factor = 0.3
			modifier = {
				factor = 2
				ROOT = { trait = greedy }
			}
			modifier = {
				factor = 2
				ROOT = {
					opinion = {
						who = FROMFROM
						value >= 25
					}
				}
			}
			modifier = {
				factor = 2
				ROOT = { culture = FROMFROM }
			}
			modifier = {
				factor = 2
				ROOT = { religion = FROMFROM }
			}
		}
	}
	
	option = {
		name = EVTOPTB_adventurer_12
		
		FROMFROM = {
			clr_character_flag = raise_adventurer_special_troops_flag
			letter_event = { id = adventurer.11 days = 1 }
		}
		
		ai_chance = {
			factor = 0.7
		}
	}
}

character_event = {
	id = adventurer.26
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		event_target:target_ruler = {
			letter_event = { id = adventurer.27 }
		}
	}
}

letter_event = {
	id = adventurer.27
	is_triggered_only = yes
	desc = EVTDESC_HL_121
	
	option = {
		name = EVTOPTA_HL_121
		
		event_target:target_title = {
			grant_title = FROM
		}
		hidden_tooltip = {
			FROM = {
				wealth = -300
				if = {
					limit = {
						ROOT = {
							primary_title = {
								higher_tier_than = COUNT
							}
						}
					}
					set_defacto_liege = ROOT
				}
			}
		}
		wealth = 300
		
		ai_chance = { factor = 0 }
	}
	
	option = {
		name = ANSWER_NO
		
		add_character_modifier = { name = raider_buy_land_timer duration = 3650 hidden = yes }
		
		ai_chance = { factor = 1 }
	}
}

###########################
####### Mérovingien #######
###########################

character_event = {
	id = adventurer.24
	desc = EVTDESC_adventurer_24
	picture = "GFX_evt_council"

	is_triggered_only = yes

	immediate = {
		FROM = {
			save_event_target_as = target_merov
			capital_scope = { save_event_target_as = target_capital }
		}
		ROOT = { save_event_target_as = target_player }
	}

	option = {
		name = EVTOPTA_adventurer_1
		
			create_title = {
				tier = DUKE
				landless = yes
				name = "adventurer_group"
				holder = event_target:target_merov
				culture = event_target:target_merov
				custom_created = yes
			}
			new_title = {
				set_title_flag = adventurer_title
				add_law_w_cooldown = succ_eldership
			}
		
		event_target:target_player = {
			character_event = { id = adventurer.25 }
		}
	}
	
	option = {
		name = EVTOPTB_adventurer_1
		FROM = {
			clear_event_target = target_merov
			clear_event_target = target_capital
		}
		ROOT = { clear_event_target = target_player }
	}
}

character_event = {
	id = adventurer.25
	hide_window = yes
	is_triggered_only = yes

	immediate = {
		set_player_character = event_target:target_merov
		event_target:target_merov = { set_defacto_liege = event_target:target_player }
	}

	after = {
	    spawn_unit = {
			owner = event_target:target_merov
			province = event_target:target_capital
			troops = {
				archers = { 250 250 }
				light_infantry = { 250 250 }
				heavy_infantry = { 400 400 }
				light_cavalry = { 100 100 }
			}
			earmark = adventurer_troops
			attrition = 0.0
			maintenance_multiplier = 0.5
			reinforces = yes
			can_toggle_looting = yes
		}
		event_target:target_merov = {
			set_government_type = adventurer_government
			primary_title = {
				revoke_law = war_voting_power_1
				revoke_law = law_voting_power_1
				disable_council_voting_on_issue = enforce_peace
				revoke_law = revoke_title_voting_power_1
				disable_council_voting_on_issue = revoke_title_interaction
				revoke_law = imprison_voting_power_1
				disable_council_voting_on_issue = imprison_character_interaction
				revoke_law = grant_title_voting_power_1
				disable_council_voting_on_issue = grant_landed_title_interaction
				revoke_law = banish_voting_power_1
				disable_council_voting_on_issue = exile_imprisoned_interaction
				revoke_law = execution_voting_power_1
				disable_council_voting_on_issue = execute_imprisoned_interaction
				revoke_law = succession_voting_power_1
				disable_council_voting_on_issue = laws
				add_law_w_cooldown = law_voting_power_0
				add_law_w_cooldown = war_voting_power_0
				add_law_w_cooldown = revoke_title_voting_power_0
				add_law_w_cooldown = imprison_voting_power_0
				add_law_w_cooldown = grant_title_voting_power_0
				add_law_w_cooldown = banish_voting_power_0
				add_law_w_cooldown = execution_voting_power_0 
				add_law_w_cooldown = succession_voting_power_0
				add_law_w_cooldown = cognatic_succession
			}
		}
	}
}

#########################
####### Autonomie #######
#########################

#character_event = {
#	id = governance.1
#	hide_window = yes
#	is_triggered_only = yes
#	
#	trigger = {
#		is_save_game = no
#		higher_real_tier_than = COUNT
#		is_nomadic = no
#	}
#	
#	immediate = {
#		character_event = { id = governance.2 days = 3 }
#	}
#}
#
#character_event = {
#	id = governance.2
#	hide_window = yes
#	is_triggered_only = yes
#
#	trigger = {
#		higher_real_tier_than = COUNT
#	}
#	
#	immediate = {
#		set_character_flag = governance_maintenance
#		character_event = {
#			id = governance.3
#		}
#		character_event = {
#			id = governance.2
#			days = 91
#		}	
#	}
#}
#
#character_event = {
#	id = governance.3
#	hide_window = yes
#	is_triggered_only = yes
#
#	trigger = {
#		higher_real_tier_than = COUNT
#		independent = yes
#		is_nomadic = no
#	}
#	immediate = {
#		set_variable = { which = autonomy value = 0}
#		
#		any_vassal = {
#			character_event = {
#				id = governance.4
#				days = 1
#			}
#		}
#	}
#	
#}
#
#character_event = {
#	id = governance.4
#	hide_window = yes
#	is_triggered_only = yes
#
#	trigger = {
#		higher_real_tier_than = COUNT
#		is_nomadic = no
#	}
#
#	immediate = {
#		set_variable = { which = autonomy value = 2 }
#		
#		set_variable = { which = income_liege value = 0 }
#		set_variable = { which = levies_liege value = 0 }
#		
#		set_variable = { which = levies_realm value = 0 }
#		set_variable = { which = income_realm value = 0 }
#		
#		export_to_variable = { which = income_liege value = yearly_income who = FROM }
#		export_to_variable = { which = levies_liege value = realm_levies who = FROM }
#		
#		export_to_variable = { which = levies_realm value = realm_levies }
#		export_to_variable = { which = income_realm value = yearly_income }
#		
#		divide_variable = { which = income_realm which = income_liege }
#		divide_variable = { which = levies_realm which = levies_liege }
#		
#		multiply_variable = { which = income_realm value = 1.2 }
#		multiply_variable = { which = levies_realm value = 1.33 }
#		
#		change_variable = { which = autonomy which = income_temp }
#		change_variable = { which = autonomy which = levies_temp }
#		
#		## Distance
#		FROM = {
#			capital_scope = {
#				ROOT = {
#					capital_scope = {
#						if = {
#							limit = {
#								distance = { who = PREVPREV value = 650 }
#							}
#							ROOT = { 
#								set_variable = { which = distance_variable value = 2.5}
#							}
#						}
#						else_if = {
#							limit = {
#								distance = { who = PREVPREV value = 575 }
#							}
#							ROOT = { 
#								set_variable = { which = distance_variable value = 2.2 }
#							}
#						}
#						else_if = {
#							limit = {
#								distance = { who = PREVPREV value = 500 }
#							}
#							ROOT = { 
#								set_variable = { which = distance_variable value = 1.82 }
#							}
#						}
#						else_if = {
#							limit = {
#								distance = { who = PREVPREV value = 425 }
#							}
#							ROOT = { 
#								set_variable = { which = distance_variable value = 1.67 }
#							}
#						}
#						else_if = {
#							limit = {
#								distance = { who = PREVPREV value = 350 }
#							}
#							ROOT = { 
#								set_variable = { which = distance_variable value = 1.51 }
#							}
#						}
#						else_if = {
#							limit = {
#								distance = { who = PREVPREV value = 275 }
#							}
#							ROOT = { 
#								set_variable = { which = distance_variable value = 1.37 }
#							}
#						}
#						else_if = {
#							limit = {
#								distance = { who = PREVPREV value = 200 }
#							}
#							ROOT = { 
#								set_variable = { which = distance_variable value = 1.25 }
#							}
#						}
#						else = {
#							ROOT = {
#								set_variable = { which = distance_variable value = 1 }
#							}
#						}
#					}
#				}
#			}
#		}
#		
#		multiply_variable = { which = autonomy which = distance_variable }
#		
#		# Centralisation
#	
#		if = {
#			limit = {
#				FROM = { has_law = centralization_0 }
#			}
#			multiply_variable = { which = autonomy value = 1.6 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = centralization_1 }
#			}
#			multiply_variable = { which = autonomy value = 1.4 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = centralization_2 }
#			}
#			multiply_variable = { which = autonomy value = 1.2 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = centralization_3 }
#			}
#			multiply_variable = { which = autonomy value = 1 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = centralization_4 }
#			}
#			multiply_variable = { which = autonomy value = 0.8 }
#		}
#		else = {
#		}
#		
#		# Administration
#		if = {
#			limit = {
#				FROM = { has_law = ze_administration_laws_0 }
#			}
#			multiply_variable = { which = autonomy value = 1.2 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = ze_administration_laws_1 }
#			}
#			multiply_variable = { which = autonomy value = 0.8 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = ze_administration_laws_2 }
#			}
#			multiply_variable = { which = autonomy value = 0.8 }
#		}
#		else = {
#		}
#		
#		# Pouvoir du Conseil
#		if = {
#			limit = {
#				FROM = { has_law = law_voting_power_1 }
#			}
#			multiply_variable = { which = autonomy value = 0.8 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = law_voting_power_0 }
#			}
#			multiply_variable = { which = autonomy value = 1.2 }
#		}
#		else = {
#		}
#		
#		# Autorité du Conseil
#		if = {
#			limit = {
#				FROM = { has_law = succession_voting_power_1 }
#			}
#			multiply_variable = { which = autonomy value = 0.8 }
#		}
#		else_if = {
#			limit = {
#				FROM = { has_law = succession_voting_power_0 }
#			}
#			multiply_variable = { which = autonomy value = 1.2 }
#		}
#		else = {
#		}
#		
#		# Tribal
#		if = {
#			limit = {
#				FROM = { is_tribal = yes }
#			}
#			set_variable = { which = tribal_variable value = 1.50 }
#			multiply_variable = { which = autonomy which = tribal_variable }
#		}
#		
#		add_autonomy_effects = yes
#
#	}
#}
#
#character_event = {
#	id = governance.5
#	hide_window = yes
#	is_triggered_only = yes
#
#	trigger = {
#		higher_real_tier_than = COUNT
#		is_nomadic = no
#	}
#
#	immediate = {
#		if = {
#			limit = {
#				NOT = { has_character_flag = governance_maintenance }
#			}
#			character_event = { id = governance.2 days = 1 }
#		}
#	}
#}

#################################
####### Unir les Pays-Bas #######
#################################

narrative_event = {
	id = RIPMOD.2
	title = EVTTITLE_RIPMOD_2
	desc = EVTDESC_RIPMOD_2
	picture = GFX_evt_council
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_2
		
		hidden_tooltip = {
			k_netherlands = {	
				if = {
					limit = {
						e_hre = {
							has_holder = yes
						}
						e_hre = {
							holder_scope = {
								OR = {
									culture = german
									culture = dutch
								}
							}
						}
					}
					k_netherlands = {
						de_jure_liege = e_hre
					}
				}
				if = {
					limit = {
						NOT = {
							AND = {
								e_hre = {
									has_holder = yes
								}
								e_hre = {
									holder_scope = {
										OR = {
											culture = german
											culture = dutch
										}
									}
								}
							}
						}
					}
					k_netherlands = {
						de_jure_liege = e_germany
					}
				}
			}
			d_holland = {
				de_jure_liege = k_netherlands
			}
			d_gelre = {
				de_jure_liege = k_netherlands
			}
		}
		prestige = 500
		set_global_flag = k_netherlands_formed
		k_netherlands = {
			show_scope_change = no
			grant_title = ROOT
			hidden_tooltip = { make_primary_title = yes }
			copy_title_laws = event_target:primary_title_target_b
			copy_title_history = event_target:primary_title_target_b
		}
		if = {
			limit = { tier = KING }
			event_target:primary_title_target_b = {
				show_scope_change = no
				destroy_landed_title = THIS
			}
		}
		hidden_tooltip = {
			activate_title = { title = event_target:primary_title_target_b status = no }
		}
	}
	
	option = {
		name = EVTOPTB_RIPMOD_2

		hidden_tooltip = {
			k_republic_netherlands = {
				if = {
					limit = {
						e_hre = {
							has_holder = yes
						}
						e_hre = {
							holder_scope = {
								OR = {
									culture = german
									culture = dutch
								}
							}
						}
					}
					k_republic_netherlands = {
						de_jure_liege = e_hre
					}
				}
				if = {
					limit = {
						NOT = {
							AND = {
								e_hre = {
									has_holder = yes
								}
								e_hre = {
									holder_scope = {
										OR = {
											culture = german
											culture = dutch
										}
									}
								}
							}
						}
					}
					k_republic_netherlands = {
						de_jure_liege = e_germany
					}
				}
			}
			d_holland = {
				de_jure_liege = k_republic_netherlands
			}
			d_gelre = {
				de_jure_liege = k_republic_netherlands
			}
			create_family_palace = yes
			any_unique_dynasty_vassal = {
				count = 4
				limit = {
					is_female = no
					is_republic = yes
					prisoner = no
					NOT = { trait = incapable }
					is_adult = yes
					NOT = { 
						dynasty = none 
					}
				}
				create_family_palace = yes
			}
		}
		hidden_tooltip = {
			capital_scope = {
				convert_to_city = yes
				refill_holding_levy = yes
			}
		}
		prestige = 500
		set_global_flag = k_republic_netherlands_formed
		k_republic_netherlands = {
			show_scope_change = no
			grant_title = ROOT
			hidden_tooltip = { make_primary_title = yes }
			copy_title_laws = event_target:primary_title_target_b
			copy_title_history = event_target:primary_title_target_b
		}
		if = {
			limit = { tier = KING }
			event_target:primary_title_target_b = {
				show_scope_change = no
				destroy_landed_title = THIS
			}
		}
		hidden_tooltip = {
			activate_title = { title = event_target:primary_title_target_b status = no }
		}
	}
}

################################
####### Former la Prusse #######
################################

narrative_event = {
	id = RIPMOD.3
	title = EVTTITLE_RIPMOD_3
	desc = EVTDESC_RIPMOD_3
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIPMOD_3
	}
}

########################################
####### Former l'Union de Kalmar #######
########################################

narrative_event = {
	id = RIPMOD.4
	title = EVTTITLE_RIPMOD_4
	desc = EVTDESC_RIPMOD_4
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_4
	}
}

narrative_event = {
	id = RIPMOD.10
	title = EVTTITLE_RIPMOD_10
	desc = EVTDESC_RIPMOD_10
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	
	trigger = {
		has_landed_title = e_kalmar_union
		e_kalmar_union = {
			holder_scope = {
				NOT = {
					OR = {
						has_landed_title = k_denmark
						completely_controls = k_denmark
					}
				}
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = EVTOPTA_RIPMOD_10
		e_kalmar_union = {
			destroy_landed_title = THIS
		}
	}
}

###############################
####### Former la Hesse #######
###############################

narrative_event = {
	id = RIPMOD.6
	title = EVTTITLE_RIPMOD_6
	desc = EVTDESC_RIPMOD_6
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIPMOD_6
	}
}

################################
####### Former l'Ukraine #######
################################

narrative_event = {
	id = RIPMOD.7
	title = EVTTITLE_RIPMOD_7
	desc = EVTDESC_RIPMOD_7
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_7
	}
}

#########################################
####### Former l'Autriche Hongrie #######
#########################################

narrative_event = {
	id = RIPMOD.5
	title = EVTTITLE_RIPMOD_5
	desc = EVTDESC_RIPMOD_5
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_5
	}
}

####################################################
####### Revendiquer les armoiries françaises #######
####################################################

narrative_event = {
	id = RIPMOD.8
	title = EVTTITLE_RIPMOD_8
	desc = EVTDESC_RIPMOD_8
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_8
		hidden_tooltip = {
			clr_character_flag = event_pause
		}		
		k_england = {
			set_coa = k_england_france
		}
		set_global_flag = england_france_coa
		ROOT = {
			set_character_flag = changed_england_coa
		}
	}
}

narrative_event = {
	id = RIPMOD.9
	title = EVTTITLE_RIPMOD_9
	desc = EVTDESC_RIPMOD_9
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_9
		k_england = {
			any_de_jure_vassal = {
				opinion = { modifier = restore_coa who = ROOT years = 20 }
			}
		}
		k_england = {		
			reset_coa = THIS
		}
		hidden_tooltip = {
			clr_character_flag = event_pause
			clr_global_flag = england_france_coa
			ROOT = {
				set_character_flag = restore_england_coa
			}
		}
	}
}

#############################################
####### Usurper le pouvoir du conseil #######
#############################################

character_event = {
	id = USRP.01
	desc = EVTDESC_USRP_01
	picture = GFX_evt_war_planning
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_USRP_01
		primary_title = {
			hidden_tooltip = {
				revoke_law = war_voting_power_1
				revoke_law = law_voting_power_1
				disable_council_voting_on_issue = enforce_peace
				revoke_law = revoke_title_voting_power_1
				disable_council_voting_on_issue = revoke_title_interaction
				revoke_law = imprison_voting_power_1
				disable_council_voting_on_issue = imprison_character_interaction
				revoke_law = grant_title_voting_power_1
				disable_council_voting_on_issue = grant_landed_title_interaction
				revoke_law = banish_voting_power_1
				disable_council_voting_on_issue = exile_imprisoned_interaction
				revoke_law = execution_voting_power_1
				disable_council_voting_on_issue = execute_imprisoned_interaction
				revoke_law = succession_voting_power_1
				disable_council_voting_on_issue = laws
			}
			add_law_w_cooldown = law_voting_power_0
			add_law_w_cooldown = war_voting_power_0
			add_law_w_cooldown = revoke_title_voting_power_0
			add_law_w_cooldown = imprison_voting_power_0
			add_law_w_cooldown = grant_title_voting_power_0
			add_law_w_cooldown = banish_voting_power_0
			add_law_w_cooldown = execution_voting_power_0 
			add_law_w_cooldown = succession_voting_power_0
			add_law_w_cooldown = tribal_organization_4
		}
		any_vassal = {
			opinion = {
				modifier = opinion_usurp_a
				years = 10
				who = ROOT
			}
		}
	}
	option = {
		name = EVTOPTB_USRP_01
		tooltip_info = intrigue	
		trigger = { intrigue = 20 }
		primary_title = {
			hidden_tooltip = {
				revoke_law = war_voting_power_1
				revoke_law = law_voting_power_1
				disable_council_voting_on_issue = enforce_peace
				revoke_law = revoke_title_voting_power_1
				disable_council_voting_on_issue = revoke_title_interaction
				revoke_law = imprison_voting_power_1
				disable_council_voting_on_issue = imprison_character_interaction
				revoke_law = grant_title_voting_power_1
				disable_council_voting_on_issue = grant_landed_title_interaction
				revoke_law = banish_voting_power_1
				disable_council_voting_on_issue = exile_imprisoned_interaction
				revoke_law = execution_voting_power_1
				disable_council_voting_on_issue = execute_imprisoned_interaction
				revoke_law = succession_voting_power_1
				disable_council_voting_on_issue = laws
			}
			add_law_w_cooldown = law_voting_power_0
			add_law_w_cooldown = war_voting_power_0
			add_law_w_cooldown = revoke_title_voting_power_0
			add_law_w_cooldown = imprison_voting_power_0
			add_law_w_cooldown = grant_title_voting_power_0
			add_law_w_cooldown = banish_voting_power_0
			add_law_w_cooldown = execution_voting_power_0 
			add_law_w_cooldown = succession_voting_power_0
			add_law_w_cooldown = tribal_organization_4
		}
		any_vassal = {
			opinion = {
				modifier = opinion_usurp_b
				years = 10
				who = ROOT
			}
		}
	}
	option = {
		name = EVTOPTC_USRP_01
		tooltip_info = martial
		trigger = { martial = 20 }
		primary_title = {
			hidden_tooltip = {
				revoke_law = war_voting_power_1
				revoke_law = law_voting_power_1
				disable_council_voting_on_issue = enforce_peace
				revoke_law = revoke_title_voting_power_1
				disable_council_voting_on_issue = revoke_title_interaction
				revoke_law = imprison_voting_power_1
				disable_council_voting_on_issue = imprison_character_interaction
				revoke_law = grant_title_voting_power_1
				disable_council_voting_on_issue = grant_landed_title_interaction
				revoke_law = banish_voting_power_1
				disable_council_voting_on_issue = exile_imprisoned_interaction
				revoke_law = execution_voting_power_1
				disable_council_voting_on_issue = execute_imprisoned_interaction
				revoke_law = succession_voting_power_1
				disable_council_voting_on_issue = laws
			}
			add_law_w_cooldown = law_voting_power_0
			add_law_w_cooldown = war_voting_power_0
			add_law_w_cooldown = revoke_title_voting_power_0
			add_law_w_cooldown = imprison_voting_power_0
			add_law_w_cooldown = grant_title_voting_power_0
			add_law_w_cooldown = banish_voting_power_0
			add_law_w_cooldown = execution_voting_power_0 
			add_law_w_cooldown = succession_voting_power_0
			add_law_w_cooldown = tribal_organization_4
		}
		any_vassal = {
			opinion = {
				modifier = opinion_usurp_b
				years = 10
				who = ROOT
			}
		}
	}
	option = {
		name = EVTOPTD_USRP_01
		tooltip_info = diplomacy
		trigger = { diplomacy = 20 }
		primary_title = {
			hidden_tooltip = {
				revoke_law = war_voting_power_1
				revoke_law = law_voting_power_1
				disable_council_voting_on_issue = enforce_peace
				revoke_law = revoke_title_voting_power_1
				disable_council_voting_on_issue = revoke_title_interaction
				revoke_law = imprison_voting_power_1
				disable_council_voting_on_issue = imprison_character_interaction
				revoke_law = grant_title_voting_power_1
				disable_council_voting_on_issue = grant_landed_title_interaction
				revoke_law = banish_voting_power_1
				disable_council_voting_on_issue = exile_imprisoned_interaction
				revoke_law = execution_voting_power_1
				disable_council_voting_on_issue = execute_imprisoned_interaction
				revoke_law = succession_voting_power_1
				disable_council_voting_on_issue = laws
			}
			add_law_w_cooldown = law_voting_power_0
			add_law_w_cooldown = war_voting_power_0
			add_law_w_cooldown = revoke_title_voting_power_0
			add_law_w_cooldown = imprison_voting_power_0
			add_law_w_cooldown = grant_title_voting_power_0
			add_law_w_cooldown = banish_voting_power_0
			add_law_w_cooldown = execution_voting_power_0 
			add_law_w_cooldown = succession_voting_power_0
			add_law_w_cooldown = tribal_organization_4
		}
		any_vassal = {
			opinion = {
				modifier = opinion_usurp_b
				years = 10
				who = ROOT
			}
		}
	}
}

##############################
####### Jurer fidélité #######
##############################

letter_event = {
	id = vassalize.1
	desc = EVTDESC_vassalize_1
	is_triggered_only = yes

	option = {
		name = ACCEPT
		
		FROMFROM = { set_defacto_liege = ROOT }
		
		ai_chance = {
			factor = 1
		}
	}
	
	option = {
		name = DECLINE
		
		FROMFROM = { letter_event = { id = vassalize.2 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
}

letter_event = {
	id = vassalize.2
	desc = EVTDESC_vassalize_2
	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

###########################
####### Emprisonner #######
###########################

character_event = {
	id = imprison.1
	desc = EVTDESC_150
	is_triggered_only = yes

	option = {
		name = ACCEPT
		
		imprison = FROMFROM
		hidden_tooltip = {
			FROMFROM = {
				clear_prison_reasons = ROOT
				clear_revoke_reasons = ROOT
				clear_execute_reasons = ROOT
				clear_banish_reasons = ROOT
			}
		}
		FROMFROM = { character_event = { id = 40001 } }
		
		ai_chance = {
			factor = 1
		}
	}
	
	option = {
		name = "EVTOPTA150"
		
		FROMFROM = {
			reverse_war = {
				target = ROOT
				casus_belli = overthrow_ruler
			}
		}
		
		chronicle = {
			entry = CHRONICLE_AVOID_IMPRISON_WAR
			portrait = [From.GetID]
		}
		FROMFROM = { character_event = { id = 40000 } }
		
		ai_chance = {
			factor = 1
		}
	}
}

#######################
####### Esclave #######
#######################

character_event = {
	id = slave.1
	desc = EVTDESC_SLAVE_1
	picture = "GFX_evt_market"
	
	hide_from = yes
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_SLAVE_1
		
		add_character_modifier = { name = slaver_modifier duration = 5475 }
	}
}

character_event = {
	id = slave.2
	desc = EVTDESC_SLAVE_2
	picture = "GFX_evt_market"
	
	hide_from = yes
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_SLAVE_2
		
		add_character_modifier = { name = slaver_modifier_2 duration = 5475 }
		
		hidden_tooltip = {
			remove_character_modifier = slaver_modifier
		}
	}
}

character_event = {
	id = slave.3
	hide_window = yes

    is_triggered_only = yes

	trigger = {
		is_ruler = yes
		trait = slave_trait
	}

	immediate = {
		remove_trait = slave_trait
		add_trait = formerly_slave_trait
		clr_character_flag = slave
		clr_character_flag = no_court_invites
	}
}

character_event = {
	id = slave.4
	desc = EVTDESC_SLAVE_4	
	picture = GFX_evt_into_the_dungeon
	
	is_triggered_only = yes
	notification = yes
	
	option = { 
		name = OK 
	}
}

character_event = { # Ping
	id = slave.5
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { character_event = { id = slave.6 } }
	}
}

character_event = {
	id = slave.6
	desc = EVTDESC_SLAVE_6
	picture = GFX_evt_into_the_dungeon
	
	is_triggered_only = yes

	option = { # Accept
		name = EVTOPTA_SLAVE_6
		
		FROM = {
			any_host_courtier = {
			    limit = {
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		custom_tooltip = { text = EVTOPTA_SLAVE_CT }
		hidden_tooltip = {
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_slave_tag
			        }
					move_character = ROOT
				    remove_character_modifier = mark_slave_tag
			    }
				letter_event = { id = slave.7 days = 3 }
		    }
		}
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = { # Liberation
		name = EVTOPTB_SLAVE_6
		
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		ROOT = {
			save_event_target_as = liberator
		}
		FROM = {
		    any_courtier = {
		        limit = { 
		            has_character_modifier = mark_slave_tag
		        }
				free_slave_count = yes
				free_slave_effect = yes
				move_character = ROOT
			    hidden_tooltip = { remove_character_modifier = mark_slave_tag }
		    }
			letter_event = { id = slave.7 days = 3 }
		}
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = { # Refuse
		name = EVTOPTC_SLAVE_6
		
		FROM = { letter_event = { id = slave.8 days = 3 } }
		hidden_tooltip = {
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_slave_tag
			        }
				    remove_character_modifier = mark_slave_tag
			    }
		    }
		}
		
		ai_chance = {
			factor = 0
		}
	}
}

letter_event = { #Confirmation
	id = slave.7
	desc = EVTDESC_SLAVE_7
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

letter_event = {
	id = slave.8
	desc = EVTDESC_SLAVE_8
	
	is_triggered_only = yes
	
	option = {
		name = CURSES
	}
}

character_event = { # Ping
	id = slave.9
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { character_event = { id = slave.10 } }
	}
}

character_event = { #Demande
	id = slave.10
	desc = EVTDESC_SLAVE_10
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = { # Echance d'une faveur
		name = EVTOPTA_SLAVE_10
		
		ROOT = {
			any_courtier = {
			    limit = {
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		FROM = { letter_event = { id = slave.11 days = 3 } }
		
		ai_chance = {
			factor = 0
		}

	}
	option = { # Echange d'argent
		name = EVTOPTB_SLAVE_10
		
		ROOT = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		hidden_tooltip = {
			if = {
				limit = {
					NOT = { check_variable = { which = local_third_party_score value = 25 } }
				}
				set_variable = { which = local_third_party_score value = 25 }
			}
			change_variable = {
				which = local_third_party_score_clone
				which = local_third_party_score
				who = FROM
			}
			subtract_variable = {
				which = local_third_party_score_negatif
				which = local_third_party_score_clone
			}
		}
		FROM = { letter_event = { id = slave.12 days = 3 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 10
				ROOT = { wealth <= 500 }
			}
			
			modifier = {
				factor = 10
				ROOT = { trait = greedy }
			}
			modifier = {
				factor = 0.5
				ROOT = { is_rival = FROM }
			}
			modifier = {
				factor = 0.5
				FROMFROMFROMFROM = { is_councillor = yes }
			}
			modifier = {
				factor = 0.5
				FROMFROMFROMFROM = { has_minor_title = title_commander }
			}
		}
    }
	option = { # Offert
		name = EVTOPTC_SLAVE_10
		
		ROOT = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		FROM = { letter_event = { id = slave.13 days = 3 } }
		
		ai_chance = {
			factor = 0
		}
	}
	option = { # Refuse
		name = EVTOPTD_SLAVE_10
		
		FROM = { letter_event = { id = slave.14 days = 3 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 10
				ROOT = { is_rival = FROM }
			}
			modifier = {
				factor = 10
				FROMFROMFROMFROM = { is_councillor = yes }
			}
			modifier = {
				factor = 10
				FROMFROMFROMFROM = { has_minor_title = title_commander }
			}
		}
    }
}

letter_event = { #Echance d'une faveur
	id = slave.11
	desc = EVTDESC_SLAVE_11
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_SLAVE_11
		
		ROOT = { clr_character_flag = request_slave_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		if = {
            limit = {
            	FROM = {
			        owes_favor_to = ROOT
			    }
            }
            remove_favor = FROM
			custom_tooltip = { text = EVTOPTA_SLAVE_CT }
			hidden_tooltip = {
				FROM = {
                    any_courtier = {
			            limit = { 
			                has_character_modifier = mark_slave_tag
			            }
				        move_character = ROOT
				        remove_character_modifier = mark_slave_tag
			        }
		        }
		    }
        }
			
		else = {
           	reverse_add_favor = FROM
			custom_tooltip = { text = EVTOPTA_SLAVE_CT }
			hidden_tooltip = {
			    FROM = {
		            any_courtier = {
		                limit = { 
		                    has_character_modifier = mark_slave_tag
		                }
			        	move_character = ROOT
			            remove_character_modifier = mark_slave_tag
		            }
		        }
			}
        }
	}
	
	option = {
		name = EVTOPTB_SLAVE_11
		
		ROOT = { clr_character_flag = request_slave_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		ROOT = {
			save_event_target_as = liberator
		}
		if = {
            limit = {
                FROM = {
			        owes_favor_to = ROOT
			    }
            }
            remove_favor = FROM
			FROM = {
			    any_courtier = {
			        limit = { 
			        has_character_modifier = mark_slave_tag
			    }
				move_character = ROOT
				free_slave_count = yes
				free_slave_effect = yes
			    opinion = { modifier = release_ who = ROOT years = 15 }
			    hidden_tooltip = { remove_character_modifier = mark_slave_tag }
			    }
		    }
        }
		else = {
            reverse_add_favor = FROM
			ROOT = {
				save_event_target_as = liberator
			}
			FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_slave_tag
			        }
				    move_character = ROOT
					free_slave_count = yes
					free_slave_effect = yes
					opinion = { modifier = release_ who = ROOT years = 15 }
				    hidden_tooltip = { remove_character_modifier = mark_slave_tag }
			    }
		    }
        }
	}
	
	option = {
		name = CURSES
		
		ROOT = { clr_character_flag = request_slave_flag }
		hidden_tooltip = {
		    FROM = {
		    	any_courtier = {
		    	    limit = { 
		    	        has_character_modifier = mark_slave_tag
		    	    }
		    		remove_character_modifier = mark_slave_tag
		    	}
		    }
		}
	}
}

letter_event = { #Echange d'argent
	id = slave.12
	desc = EVTDESC_SLAVE_12
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_SLAVE_12
		
		ROOT = { clr_character_flag = request_slave_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		
        ROOT = { wealth = local_third_party_score_negatif }
		hidden_tooltip = { FROM = { wealth = local_third_party_score } }
		custom_tooltip = { text = EVTOPTA_SLAVE_CT }
		hidden_tooltip = {
		    FROM = {
		        any_courtier = {
		            limit = { 
		                has_character_modifier = mark_slave_tag
		            }
		        	move_character = ROOT
		            remove_character_modifier = mark_slave_tag
		        }
		    }
		}
	}
	
	option = {
		name = EVTOPTB_SLAVE_12
		
		ROOT = { clr_character_flag = request_slave_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_slave_tag
			    }
			}
		}
		ROOT = {
			save_event_target_as = liberator
		}
		
        ROOT = { wealth = local_third_party_score_negatif }
		hidden_tooltip = { FROM = { wealth = local_third_party_score } }
		
		FROM = {
			any_courtier = {
				limit = { 
					has_character_modifier = mark_slave_tag
				}
				move_character = ROOT
				free_slave_count = yes
				free_slave_effect = yes
				opinion = { modifier = release_ who = ROOT years = 15 }
				hidden_tooltip = { remove_character_modifier = mark_slave_tag }
			}
		}
	}
	
	option = {
		name = CURSES
		
		ROOT = { clr_character_flag = request_slave_flag }
		hidden_tooltip = {
		    FROM = {
		    	any_courtier = {
		    	    limit = { 
		    	        has_character_modifier = mark_slave_tag
		    	    }
		    		remove_character_modifier = mark_slave_tag
		        }
		    }
		}
	}
}

letter_event = { #Offert
	id = slave.13
	desc = EVTDESC_SLAVE_13
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
		
		ROOT = { clr_character_flag = request_slave_flag }
		custom_tooltip = { text = EVTOPTA_SLAVE_CT }
		hidden_tooltip = {
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_slave_tag
			        }
					imprison = no
				    imprison = ROOT
				    remove_character_modifier = mark_slave_tag
			    }
		    }
		}
	}
	
	option = {
		name = EVTOPTB_SLAVE_13
		
		ROOT = { clr_character_flag = request_slave_flag }
		ROOT = {
			save_event_target_as = liberator
		}
		FROM = {
	        any_courtier = {
			    limit = {
			        has_character_modifier = mark_slave_tag
			    }
				move_character = ROOT
				free_slave_count = yes
				free_slave_effect = yes
			    opinion = { modifier = release_ who = ROOT years = 15 }
			    hidden_tooltip = { remove_character_modifier = mark_slave_tag }
			}
		}
	}
}

letter_event = { # Refuse
	id = slave.14
	desc = EVTDESC_SLAVE_14
	
	is_triggered_only = yes
	
	option = {
		name = CURSES
		
		ROOT = { clr_character_flag = request_slave_flag }
		hidden_tooltip = {
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_slave_tag
			        }
				    remove_character_modifier = mark_slave_tag
			    }
		    }
		}
	}
}

character_event = {
	id = slave.15
	desc = EVTDESC_SLAVE_15
	picture = "GFX_evt_market"
	
	hide_from = yes
	is_triggered_only = yes
	
	option = {
		name = OK
		
		add_character_modifier = { name = free_slave_modifier duration = 5475 }
	}
}

character_event = {
	id = slave.16
	desc = EVTDESC_SLAVE_16
	picture = "GFX_evt_market"
	
	hide_from = yes
	is_triggered_only = yes
	
	option = {
		name = OK
		
		add_character_modifier = { name = free_slave_modifier_2 duration = 5475 }
		
		hidden_tooltip = {
			remove_character_modifier = free_slave_modifier
		}
	}
}

##################################
####### Artéfact Décisions #######
##################################

character_event = {
	id = RIPMOD.16
	desc = EVTDESC_RIPMOD_16
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_16
		random_list = {
			10 = {
				trigger = { NOT = { trait = lunatic } }
				add_trait = lunatic
			}
			10 = {
				trigger = { NOT = { trait = possessed } }
				add_trait = possessed
			}
			10 = {
				trigger = { NOT = { trait = fair } }
				add_trait = fair
			}
			10 = {
				trigger = { NOT = { trait = strong } }
				add_trait = strong
			}
			10 = {
				trigger = { NOT = { trait = robust } }
				add_trait = robust
			}
			10 = {
				trigger = { NOT = { trait = feeble } }
				add_trait = feeble
			}
			10 = {
				trigger = { NOT = { trait = shrewd } }
				add_trait = shrewd
			}
			10 = {
				trigger = { NOT = { trait = dull } }
				add_trait = dull
			}
			10 = {
				trigger = { NOT = { trait = hedonist } }
				add_trait = hedonist
			}
			10 = {
				trigger = { NOT = { trait = arbitrary } }
				add_trait = arbitrary
			}
			10 = {
				trigger = { NOT = { trait = paranoid } }
				add_trait = paranoid
			}
			10 = {
				trigger = { NOT = { trait = shy } }
				add_trait = shy
			}
			10 = {
				trigger = { NOT = { trait = cruel } }
				add_trait = cruel
			}
			10 = {
				trigger = { NOT = { trait = stutter } }
				add_trait = stutter
			}
			10 = {
				trigger = { NOT = { trait = ugly } }
				add_trait = ugly
			}
		}
	}
}

character_event = {
	id = RIPMOD.17
	desc = EVTDESC_RIPMOD_17
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	immediate = {
		random_demesne_province = { save_event_target_as = pandora_province1 }
		random_demesne_province = { 
			limit = { NOT = { province = event_target:pandora_province1 } }
			save_event_target_as = pandora_province2 
		}
		random_demesne_province = { 
			limit = { 
				NOR = { 
					province = event_target:pandora_province1 
					province = event_target:pandora_province2
				} 
			}
			save_event_target_as = pandora_province3 
		}
	}
	
	
	option = {
		name = EVTOPTA_RIPMOD_17
		custom_tooltip = {
			text = EVTTOOLTIP_artefact_17
			event_target:pandora_province1 = {
				random_list = {
					20 = { spawn_disease = tuberculosis }
					20 = { spawn_disease = measles }
					20 = { spawn_disease = small_pox }
				}
			}
			event_target:pandora_province2 = {
				random_list = {
					20 = { spawn_disease = tuberculosis }
					20 = { spawn_disease = measles }
					20 = { spawn_disease = small_pox }
				}
			}
			event_target:pandora_province3 = {
				random_list = {
					20 = { spawn_disease = tuberculosis }
					20 = { spawn_disease = measles }
					20 = { spawn_disease = small_pox }
				}
			}
		}	
	}
}

character_event = {
	id = RIPMOD.18
	desc = EVTDESC_RIPMOD_18
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	immediate = {
		random_child = {
			limit = {
				is_alive = yes
				age < 12
				OR = {
					is_female = no
					AND = {
						is_female = yes
						ROOT = { 
							OR = {
								has_law = cognatic_succession
								has_law = true_cognatic_succession
							}
						}
					}
				}
			}
			save_event_target_as = pandoras_child
		}
	}
	
	option = {
		name = EVTOPTA_RIPMOD_18
		event_target:pandoras_child = {
			random_list = {
				20 = { health = 1 }
				20 = {
					change_diplomacy = 1
					change_martial = 1
					change_stewardship = 1
					change_intrigue = 1
					change_learning = 1
				}
				
				20 = { health = -0.5 }
				20 = {
					change_diplomacy = -1
					change_martial = -1
					change_stewardship = -1
					change_intrigue = -1
					change_learning = -1
				}
			
				10 = { 
					add_trait = weak 
					hidden_tooltip = {
						random = {
							chance = 40
							set_character_flag = pandoras_box_remove_weak
							ROOT = { character_event = { id = RIPMOD.19 days = 300 random = 100 } }
						}
					}
				}
				10 = { 
					add_trait = strong 
					hidden_tooltip = {
						random = {
							chance = 30
							set_character_flag = pandoras_box_remove_strong
							ROOT = { character_event = { id = RIPMOD.19 days = 300 random = 100 } }
						}
					}
				}
				10 = { 
					add_trait = slow 
					hidden_tooltip = {
						random = {
							chance = 40
							set_character_flag = pandoras_box_remove_slow
							ROOT = { character_event = { id = RIPMOD.19 days = 300 random = 100 } }
						}
					}
				}
				5 = {
					add_trait = genius 
					hidden_tooltip = {
						random = {
							chance = 20
							set_character_flag = pandoras_box_remove_genius
							ROOT = { character_event = { id = RIPMOD.19 days = 300 random = 100 } }
						}
					}
				}
			}
		}
	}
}

character_event = {
	id = RIPMOD.19
	desc = EVTDESC_RIPMOD_19
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_19
		event_target:pandoras_child = {
			if = {
				limit = { has_character_flag = pandoras_box_remove_weak }
				remove_trait = weak
			}
			else_if = {
				limit = { has_character_flag = pandoras_box_remove_strong }
				remove_trait = strong
			}
			else_if = {
				limit = { has_character_flag = pandoras_box_remove_slow }
				remove_trait = slow
			}
			else_if = {
				limit = { has_character_flag = pandoras_box_remove_genius }
				remove_trait = genius
			}
		}
	}

	after = {
		event_target:pandoras_child = {
			clr_character_flag = pandoras_box_remove_weak
			clr_character_flag = pandoras_box_remove_strong
			clr_character_flag = pandoras_box_remove_slow
			clr_character_flag = pandoras_box_remove_genius
		}
	}
}

character_event = {
	id = RIPMOD.20
	desc = EVTDESC_RIPMOD_20
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_20
		random_list = {
			50 = { add_trait = incapable }
			50 = { death = { death_reason = death_murder_unknown_fear } }
		}
	}
}

character_event = {
	id = RIPMOD.21
	desc = EVTDESC_RIPMOD_21
	picture = GFX_evt_relic_box
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_21
		add_artifact = skai_unav
	}
}

narrative_event = {
	id = RIPMOD.22
	desc = EVTDESC_RIPMOD_22
	picture = GFX_evt_relic_box
	title = EVTTITLE_RIPMOD_22
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_22
		add_artifact = sampo
	}
	after = {
		any_character = {
			limit = { has_artifact = sampo_fragment }
			destroy_artifact = sampo_fragment
		}
	}
}

###############################
####### Artéfact Events #######
###############################

narrative_event = {
	id = artefact.1
	desc = {
		text = EVTDESCA_artefact_1
		trigger = {
			character = ROOT
		}
	}
	desc = {
		text = EVTDESCB_artefact_1
		trigger = {
			NOT = { character = ROOT }
		}
	}
	picture = GFX_evt_comet
	title = EVTTITLE_artefact_1
	
	major = yes
	
	only_playable = yes
	only_capable = yes
	war = no
	
	trigger = {
		NOT = { has_global_flag = feathers_found }
		religion_openly_norse_or_reformed_trigger = yes
		religion_authority = 1
	}
	
	major_trigger = { religion_openly_norse_or_reformed_trigger = yes }
	
	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 0.8
			independent = yes
		}
	}
	
	immediate = { set_global_flag = feathers_found }
	
	option = {
		name = EVTOPTA_artefact_1
		
		trigger = { character = ROOT }
		add_artifact = huginns_feather
		add_artifact = muninns_feather
		custom_tooltip = {
			text = EVTTOOLTIP_artefact_1
			set_variable = { which = huginn_counter value = 0 }
			set_variable = { which = muninn_counter value = 0 }
			while = {
				limit = {
					check_variable = { which = huginn_counter value <= 2 }
				}
				change_variable = { which = huginn_counter value = 1}
				random_character = {
					limit = {
						religion_openly_norse_or_reformed_trigger = yes
						is_landed = yes
						NOR = {
							has_artifact = huginns_feather
							has_artifact = muninns_feather
						}
					}
					add_artifact = huginns_feather
				}
			}
		}	
		hidden_tooltip = {
			while = {
				limit = {
					check_variable = { which = muninn_counter value <= 2 }
				}
				change_variable = { which = muninn_counter value = 1}
				random_character = {
					limit = {
						religion_openly_norse_or_reformed_trigger = yes
						is_landed = yes
						NOR = {
							has_artifact = huginns_feather
							has_artifact = muninns_feather
						}
					}
					add_artifact = muninns_feather
				}
			}
		}
	}
	
	option = {
		name = EVTOPTB_artefact_1
		
		trigger = { NOT = { character = ROOT } }
		custom_tooltip = { text = EVTTOOLTIP_artefact_1 }
	}
}

narrative_event = {
	id = artefact.2
	desc = {
		text = EVTDESCA_artefact_2
		trigger = { character = ROOT }
	}
	desc = {
		text = EVTDESCB_artefact_2
		trigger = { NOT = { character = ROOT } }
	}
	title = EVTTITLE_artefact_2
	picture = GFX_evt_runestone_raising_oldgods
	
	major = yes
	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no
	
	trigger = {
		NOT = { has_global_flag = gleipnir_found }
		total_years_played = 100
		religion_openly_norse_or_reformed_trigger = yes	
	}
	
	major_trigger = { religion_openly_norse_or_reformed_trigger = yes }
	
	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.9
			piety = 250
		}
		modifier = {
			factor = 0.9
			piety = 500
		}
	}
	
	immediate = { set_global_flag = gleipnir_found }
	
	option = {
		name = EVTOPTA_artefact_2
		
		trigger = { character = ROOT }
		add_artifact = gleipnir
	}
	option = {
		name = EVTOPTB_artefact_2
		
		trigger = { NOT = { character = ROOT } }
	}
}

narrative_event = {
	id = artefact.3
	desc = EVTDESC_artefact_3
	picture = GFX_evt_bandits
	title = EVTTITLE_artefact_3

	only_playable = yes
	only_capable = yes
	min_age = 16
	war = no
	
	trigger = {
		NOR = { 
			has_global_flag = odins_eye_found
			has_global_flag = odins_quest_active 
		}
		religion_openly_norse_or_reformed_trigger = yes
		religion_authority = 0.75
		OR = {
			learning = 20
			trait = mystic
			AND = {
				controls_religion = yes
				learning = 12
			}
		}
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.9
			piety = 500
		}
		modifier = {
			factor = 0.9
			piety = 750
		}
		modifier = {
			factor = 0.9
			piety = 1000
		}
	}
	
	immediate = { 
		set_global_flag = odins_quest_active
		set_variable = { which = odins_quest_counter value = 0 } 
		set_variable = { which = raiding_progress value = 0 }
		set_variable = { which = raiding_score value = 0 }
	}
	
	option = {
		name = EVTOPTA_artefact_3
		
		if = {
			limit = { trait = cynical }
			remove_trait = cynical
		}
		custom_tooltip = {
			text = EVTTOOLTIP_artefact_3
			set_character_flag = odins_quest
			character_event = { id = artefact.4 days = 100 random = 50 }
		}
		
		ai_chance = {
			factor = 50
			modifier = {
				factor = 5
				trait = zealous
			}
			modifier = {
				factor = 1.2
				trait = diligent
			}
			modifier = {
				factor = 1.2
				trait = kind
			}
		}
	}
	option = {
		name = EVTOPTB_artefact_3
		
		clr_global_flag = odins_quest_active
		
		ai_chance = {
			factor = 50
			modifier = {
				factor = 1.5
				trait = cynical
			}
			modifier = {
				factor = 1.2
				trait = slothful
			}
		}
	}
}

character_event = {
	id = artefact.4
	desc = EVTDESC_artefact_4
	picture = GFX_evt_family_feud_republic
	
	is_triggered_only = yes
	
	option = { #Combat
		name = EVTOPTA_artefact_4
		
		random_list = { 
			50 = {
				modifier = {
					factor = 1.2
					martial = 8
				}
				modifier = {
					factor = 1.2
					martial = 12
				}
				modifier = {
					factor = 1.2
					martial = 16
				}
				modifier = {
					factor = 1.2
					martial = 20
				}
				prestige = 100
				scaled_wealth = 0.10
			}
			50 = {
				prestige = -100
				add_trait_wounded_effect = yes
			}
		}
		hidden_tooltip = {
			change_variable = { which = odins_quest_counter value = 2 }
			set_character_flag = odins_quest_fought_in_pit
		}
		
		ai_chance = {
			factor = 60
			modifier = {
				factor = 1.5
				trait = brave
			}
			modifier = {
				factor = 1.5
				martial = 10
			}
			modifier = {
				factor = 1.5
				martial = 16
			}
		}
	}
	
	option = { #Regarder
		name = EVTOPTB_artefact_4
		
		add_character_modifier = { name = good_times years = 2 }
		hidden_tooltip = {
			change_variable = { which = odins_quest_counter value = 1 }
			set_character_flag = odins_quest_watched_pit
		}
		
		ai_chance = {
			factor = 40
			modifier = {
				factor = 1.5
				trait = craven
			}
		}
	}
	
	option = { #Partir
		name = EVTOPTC_artefact_4
		ai_chance = { factor = 0 }
	}
	after = { character_event = { id = artefact.5 days = 1 } }
}

character_event = {
	id = artefact.5
	desc = EVTDESC_artefact_5
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_5
		
		ai_chance = { factor = 25 }
	}
	
	option = {
		name = EVTOPTB_artefact_5
		
		ai_chance = { factor = 25 }
	}
	
	option = {
		name = EVTOPTC_artefact_5
		
		hidden_tooltip = { 
			change_variable = { which = odins_quest_counter value = 1 } 
			set_character_flag = odins_quest_correct_answer
		}
		
		ai_chance = { 
			factor = 25 
			modifier = {
				factor = 1.2
				learning = 12
			}
			modifier = {
				factor = 1.2
				learning = 14
			}
			modifier = {
				factor = 1.4
				learning = 16
			}
			modifier = {
				factor = 5
				learning = 20
			}
		}
	}
	
	option = {
		name = EVTOPTD_artefact_5
		
		ai_chance = { factor = 25 }
	}

	after = { character_event = { id = artefact.6 days = 90 random = 20 } }
}

character_event = {
	id = artefact.6
	desc = EVTDESC_artefact_6
	picture = GFX_evt_religious_exultation
	
	is_triggered_only = yes
	
	option = { #Retirer l'œil
		name = EVTOPTA_artefact_6
		
		trigger = { 
			NOR = {
				trait = one_eyed
				trait = blinded
			}
		}
		
		add_trait = one_eyed
		add_trait_severely_injured_effect = yes
		hidden_tooltip = { 
			change_variable = { which = odins_quest_counter value = 1 } 
			set_character_flag = odins_quest_removed_eye
		}
		
		ai_chance = { 
			factor = 80
			modifier = {
				factor = 100
				trait = brave
			}
		}
	}
	
	option = { #Il manque déjà un oeil
		name = EVTOPTB_artefact_6
		
		trigger = { trait = one_eyed }
		
		remove_trait = one_eyed
		add_trait = blinded
		add_trait_severely_injured_effect = yes
		hidden_tooltip = { 
			change_variable = { which = odins_quest_counter value = 2 } 
			set_character_flag = odins_quest_removed_other_eye
		}
		
		ai_chance = { 
			factor = 80
			modifier = {
				factor = 100
				trait = brave
			}
		}
	}
	
	option = { #Déjà Aveugle
		name = EVTOPTC_artefact_6
		
		trigger = { trait = blinded }
		
		hidden_tooltip = { 
			change_variable = { which = odins_quest_counter value = 1 } 
			set_character_flag = odins_quest_already_blind
		}
		ai_chance = { 
			factor = 80
			modifier = {
				factor = 100
				trait = brave
			}
		}
	}
	
	option = { #Non
		name = EVTOPTD_artefact_6
		
		trigger = { NOT = { trait = blinded } }
		
		ai_chance = {
			factor = 20
			modifier = {
				factor = 100
				trait = craven
			}
		}
	}

	after = { character_event = { id = artefact.7 days = 90 random = 20 } }
}

character_event = {
	id = artefact.7
	desc = EVTDESC_artefact_7
	picture = GFX_evt_vikings_arriving_oldgods

	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_7
		
		trigger = { ai = no }
		
		custom_tooltip = {
			text = EVTTOOLTIP_artefact_7
			set_character_flag = odins_quest_active_raiding
		}
	}
	
	option = {
		name = EVTOPTB_artefact_7
		
		trigger = { ai = yes }
		
		scaled_wealth = -0.20
		prestige = -250
		change_variable = { which = odins_quest_counter value = 1 }
		character_event = { id = artefact.9 days = 2 }
	}
}

character_event = {
	id = artefact.8
	
	hide_window = yes
	is_triggered_only = yes
	
	has_global_flag = odins_quest_active
	only_playable = yes
	only_capable = yes
	has_character_flag = odins_quest_active_raiding
	war = no

	immediate = {
		change_variable = { which = raiding_progress value = 1 }
		if = { 
			limit = { FROM = { holding_type = temple } }
			change_variable = { which = raiding_score value = 1 }
		}
		if = { 
			limit = { FROM = { holding_type = tribal } }
			change_variable = { which = raiding_score value = 1 }
		}
		if = { 
			limit = { FROM = { holding_type = city } }
			change_variable = { which = raiding_score value = 2 }
		}
		if = { 
			limit = { FROM = { holding_type = castle } }
			change_variable = { which = raiding_score value = 3 }
		}
		
		if = {
			limit = { check_variable = { which = raiding_progress value = 5 } }
			clr_character_flag = odins_quest_active_raiding
			if = {
				limit = { check_variable = { which = raiding_score value <= 9 } }
				change_variable = { which = odins_quest_counter value = 1 } 
			}
			else_if = {
				limit = { check_variable = { which = raiding_score value > 9 } }
				change_variable = { which = odins_quest_counter value = 2 } 
			}
			character_event = { id = artefact.9 days = 20 }
		}
	}
}

character_event = {
	id = artefact.9
	desc = EVTDESC_artefact_9
	picture = GFX_evt_religious_exultation
	

	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_9
		
		hidden_tooltip = { narrative_event = { id = artefact.10 } }
	}
}

narrative_event = {
	id = artefact.10
	desc = EVTDESC_artefact_10
	picture = GFX_evt_garden
	title = EVTTITLE_artefact_10
	
	is_triggered_only = yes
	
	option = { #Échouer
		name = EVTOPTA_artefact_10
		
		trigger = { check_variable = { which = odins_quest_counter value < 5 } }
		
		custom_tooltip = { text = EVTTOOLTIP_artefact_10 }
		piety = -100
		prestige = -250
	}
	
	option = { #Succès
		name = EVTOPTB_artefact_10
		
		trigger = { check_variable = { which = odins_quest_counter value >= 5 } }
		
		add_artifact = odins_eye
		add_character_modifier = { name = respected_by_the_people years = 5 }
		hidden_tooltip = { set_global_flag = odins_eye_found } 
	}

	after = {
		clr_character_flag = odins_quest_fought_in_pit
		clr_character_flag = odins_quest_watched_pit
		clr_character_flag = odins_quest_correct_answer
		clr_character_flag = odins_quest_removed_eye
		clr_character_flag = odins_quest_removed_other_eye
		clr_character_flag = odins_quest_already_blind
		clr_character_flag = odins_quest
		clr_global_flag = odins_quest_active
	}
}

character_event = {
	id = artefact.11
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		random_list = {

			65 = {
				FROM = {
					set_character_flag = no_blessing
					character_event = { id = artefact.12 days = 10 } 
				}
			}

			30 = {
				modifier = {
					factor = 1.1
					FROM = { piety = 100 }
				}
				modifier = {
					factor = 1.1
					FROM = { piety = 200 }
				}
				modifier = {
					factor = 1.1
					FROM = { piety = 300 }
				}
				modifier = {
					factor = 1.4
					FROM = { piety = 500 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 20 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 40 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 60 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 80 }
				}
				modifier = {
					factor = 1.4
					opinion = { who = FROM value = 100 }
				}
				modifier = {
					factor = 1.4
					FROM = { has_virtue_trigger = yes }
				}
				modifier = {
					factor = 1.8
					FROM = { is_pious_trigger = yes }
				}
				FROM = {
					set_character_flag = given_african_blessing
					character_event = { id = artefact.12 days = 10 }
				}
			}

			10 = {
				modifier = {
					factor = 1.1
					FROM = { piety = 100 }
				}
				modifier = {
					factor = 1.1
					FROM = { piety = 200 }
				}
				modifier = {
					factor = 1.1
					FROM = { piety = 300 }
				}
				modifier = {
					factor = 1.2
					FROM = { piety = 500 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 20 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 40 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 60 }
				}
				modifier = {
					factor = 1.1
					opinion = { who = FROM value = 80 }
				}
				modifier = {
					factor = 1.3
					opinion = { who = FROM value = 100 }
				}
				modifier = {
					factor = 1.3
					FROM = { has_virtue_trigger = yes }
				}
				modifier = {
					factor = 1.5
					FROM = { is_pious_trigger = yes }
				}
				FROM = {
					set_character_flag = given_ashanti_doll
					character_event = { id = artefact.12 days = 10 }
				}
			}
		}
	}
}

character_event = {
	id = artefact.12
	desc = {
		trigger = { has_character_flag = no_blessing }
		text = EVTDESCA_artefact_12
	}
	desc = {
		trigger = { has_character_flag = given_african_blessing }
		text = EVTDESCB_artefact_12
	}
	desc = {
		trigger = { has_character_flag = given_ashanti_doll }
		text = EVTDESCC_artefact_12
	}
	picture = GFX_evt_tribal_shrine
	
	is_triggered_only = yes
	
	option = {
		trigger = { has_character_flag = no_blessing }
		name = EVTOPTA_artefact_12
	}
	
	option = {
		trigger = { has_character_flag = given_african_blessing }
		name = EVTOPTB_artefact_12
		add_character_modifier = { name = african_blessing_modifier years = 10 }
	}
	
	option = {
		trigger = { has_character_flag = given_ashanti_doll }
		name = EVTOPTC_artefact_12
		add_artifact = ashanti_doll
	}
	
	after = {
		clr_character_flag = no_blessing
		clr_character_flag = given_african_blessing
		clr_character_flag = given_ashanti_doll
	}
}

character_event = {
	id = artefact.13
	desc = EVTDESC_artefact_13
	picture = GFX_evt_mongols

	only_playable = yes
	min_age = 20
	only_capable = yes
	war = yes
	
	trigger = {
		NOT = { has_global_flag = skai_unav_found }
		religion_openly_tengri_or_reformed_trigger = yes
		in_command = yes
	}
	
	mean_time_to_happen = {
		months = 500
	}
	
	option = {
		name = EVTOPTA_artefact_13
		
		add_artifact = meteorite
		set_global_flag = skai_unav_found
	}
}

character_event = {
	id = artefact.14
	desc = EVTDESC_artefact_14
	picture = GFX_evt_tengri_throneroom_oldgods
	
	only_playable = yes
	min_age = 20
	only_capable = yes

	trigger = {
		NOT = { has_global_flag = aram_found }
		religion_openly_tengri_or_reformed_trigger = yes
		martial = 16
		prestige = 500
		independent = yes
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 4
			ai = yes
		}
	}
	
	option = {
		name = EVTOPTA_artefact_14
		
		add_artifact = aram
		set_global_flag = aram_found
	}
}

character_event = {
	id = artefact.15
	desc = EVTDESC_artefact_15
	picture = GFX_evt_dark_prayer
	
	religion_group = pagan_group
	min_age = 18
	only_capable = yes
	
	
	trigger = {
		NOT = { has_global_flag = velnias_bow_found }
		religion_openly_baltic_or_reformed_trigger = yes
		OR = {
			society_member_of = the_cold_ones
			has_character_modifier = demon_child_non_pagan
			has_character_modifier = suspected_demon_spawn
			is_impious_trigger = yes
		}
		has_living_children = yes
	}
	
	
	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.75
			trait = mystic
		}
	}
	
	option = {
		name = EVTOPTA_artefact_15
		
		random_child = {
			limit = { is_alive = yes}
			death = { death_reason = death_missing }
		}
		random_child = {
			limit = { is_alive = yes}
			death = { death_reason = death_missing }
		}
		random_child = {
			limit = { is_alive = yes}
			death = { death_reason = death_missing }
		}
		add_artifact = velnias_bow
		set_global_flag = velnias_bow_found
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 1.2
				trait = ambitious			
			}
			modifier = {
				factor = 1.2
				trait = cruel			
			}
			modifier = {
				factor = 1.2
				trait = impaler			
			}
			modifier = {
				factor = 0
				trait = kind			
			}
		}
	}
	
	option = {
		name = EVTOPTB_artefact_15
		
		piety = 100
		
		ai_chance = { factor = 1 }
	}
}

character_event = {
	id = artefact.16
	desc = EVTDESC_artefact_16
	picture = GFX_evt_tribal_shrine
	
	is_triggered_only = yes

	trigger = {
		religion_openly_baltic_or_reformed_trigger = yes
	}
	
	option = {
		name = EVTOPTA_artefact_16
		
		add_artifact = world_tree_branch
	}
}

narrative_event = {
	id = artefact.17
	desc = EVTDESC_artefact_17
	picture = GFX_evt_emissary
	title = EVTTITLE_artefact_1
	
	only_playable = yes
	only_capable = yes
	min_age = 18
	prisoner = no
	
	
	trigger = {
		NOT ={ has_global_flag = kalevanmiekka_found }
		OR = {
			religion_openly_finnish_or_reformed_trigger = yes
			culture_group = finno_ugric
		}
		martial = 8
	}
	
	
	mean_time_to_happen = {
		months = 2400
		modifier = {
			factor = 0.80
			monthly_income = 20
		}
		modifier = {
			factor = 5
			ai = yes
		}
	}
	
	option = {
		name = EVTOPTA_artefact_17
		
		scaled_wealth = -0.40
		add_artifact = kalevanmiekka
		set_global_flag = kalevanmiekka_found
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 1.2
				trait = ambitious
			}
			modifier = {
				factor = 1.2
				trait = greedy
			}			
		}
	}
	option = {
		name = EVTOPTB_artefact_17
		
		ai_chance = { factor = 1 }
	}
}

character_event = {
	id = artefact.18
	desc = EVTDESC_artefact_18
	picture = GFX_evt_merchant_caravan
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_18
		
		hidden_tooltip = { character_event = { id = artefact.19 months = 6 } }
	}
}

character_event = {
	id = artefact.19
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		random_list = {
			40 = {
				modifier = {
					factor = 1.1
					OR = {
						diplomacy = 8
						martial = 8
						stewardship = 8
						intrigue = 8
						learning = 8
					}
				}
				modifier = {
					factor = 1.1
					OR = {
						diplomacy = 12
						martial = 12
						stewardship = 12
						intrigue = 12
						learning = 12
					}
				}
				modifier = {
					factor = 1.1
					OR = {
						diplomacy = 16
						martial = 16
						stewardship = 16
						intrigue = 16
						learning = 16
					}
				}
				modifier = {
					factor = 1.1
					trait = diligent
				}
				modifier = {
					factor = 1.1
					trait = ambitious
				}
				modifier = {
					factor = 1.2
					trait = quick
				}
				modifier = {
					factor = 1.2
					trait = shrewd
				}
				modifier = {
					factor = 1.5
					trait = genius
				}
				hidden_tooltip = { character_event = { id = artefact.20 months = 6 } }
			}
			60 = {
				modifier = {
					factor = 1.1
					trait = slothful
				}
				modifier = {
					factor = 1.1
					trait = stubborn
				}
				modifier = {
					factor = 1.1
					trait = content
				}
				modifier = {
					factor = 1.2
					trait = slow
				}
				modifier = {
					factor = 1.2
					trait = dull
				}
				modifier = {
					factor = 1.5
					trait = imbecile
				}
				hidden_tooltip = { character_event = { id = artefact.21 months = 6 } }
			}
		}
	}
}

character_event = {
	id = artefact.20
	desc = EVTDESC_artefact_20
	picture = GFX_evt_religious_exultation
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_20
		
		add_artifact = sampo_fragment
	}
}

character_event = {
	id = artefact.21
	desc = EVTDESC_artefact_21
	picture = GFX_evt_suspicious_noble
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_21
		
		random = {
			chance = 20
			add_trait = depressed
		}
	}
}

character_event = {
	id = artefact.22
	desc = EVTDESC_artefact_22
	picture = GFX_evt_market
	
	only_playable = yes
	min_age = 18
	only_capable = yes
	
	trigger = {
		NOT = { has_global_flag = vipunens_scroll }
		religion_openly_finnish_or_reformed_trigger = yes
		OR = {
			learning = 12
			trait = mystic		
		}
	}
	
	
	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.75
			trait = mystic
		}		
	}
	
	option = {
		name = EVTOPTA_artefact_22
		
		scaled_wealth = -0.10
		hidden_tooltip = {character_event = { id = artefact.23 months = 2 } }
		
	}
	
	option = { name = EVTOPTB_artefact_22 }
}

character_event = {
	id = artefact.23
	desc = EVTDESC_artefact_23
	picture = GFX_evt_ritual_scroll
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_23
		hidden_tooltip = {
			random_list = {
				20 = {
					modifier = {
						factor = 1.2
						learning = 12
					}
					modifier = {
						factor = 1.2
						learning = 16
					}
					modifier = {
						factor = 1.2
						learning = 20
					}
					modifier = {
						factor = 1.2
						learning = 24
					}
					modifier = {
						factor = 2.0
						trait = mystic
					}
					character_event = { id = artefact.24 months = 2 }
				}
				80 = { character_event = { id = artefact.25 months = 2 } }
			}
		}
	}
}

character_event = {
	id = artefact.24
	desc = EVTDESC_artefact_24
	picture = GFX_evt_relaxed_ruler
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_24
		
		add_artifact = vipunens_magic_scroll
		set_global_flag = vipunens_scroll
		culture_techpoints = 50
		economy_techpoints = 50
		military_techpoints = 50
	}
}

character_event = {
	id = artefact.25
	desc = EVTDESC_artefact_25
	picture = GFX_evt_experiments_failed
	
	is_triggered_only = yes
	
	option = { name = EVTOPTA_artefact_25 }
}

character_event = {
	id = artefact.26
	
	hide_window = yes
	is_triggered_only = yes

	has_global_flag = zun_reformation
	religion = zun_pagan_reformed
	min_age = 16
	
	trigger = {
		has_landed_title = d_zun_warriors
	}
	
	
	immediate = {
		if = {
			limit = { NOT = { has_artifact = sunlight_medallion } }
			add_artifact = sunlight_medallion
		}
		any_courtier_or_vassal = {
			limit = {
				has_minor_title = title_commander	
				liege = { character = ROOT }
			}
			if = {
				limit = { NOT = { has_artifact = sunlight_medallion } }
				add_artifact = sunlight_medallion
			}
		}
		ROOT = {
			job_marshal = {
				if = {
					limit = { NOT = { has_artifact = sunlight_medallion } }
					add_artifact = sunlight_medallion 
				}
			}
		}	
	}
	
	option = {
		any_courtier_or_vassal = {
			limit = {
				NOR = { 
					has_minor_title = title_commander 
					has_character_flag = sent_to_sunlight
				}
				liege = { character = ROOT }
			}
			if = {
				limit = { has_artifact = sunlight_medallion } 
				destroy_artifact = sunlight_medallion
			}
		}
	}
}

character_event = {
	id = artefact.27
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		d_zun_warriors = {
			holder_scope = {
				save_event_target_as = grandmaster
			}
		}
		father = { save_event_target_as = sunlight_father }
		mother = { save_event_target_as = sunlight_mother }
	}
	
	option = {
		if = {
			limit = {
				has_minor_title = title_commander
			}
			remove_title = title_commander
			}
		if = {
			limit = {
				has_minor_title = title_appointed_regent
			}
			remove_title = title_appointed_regent
		}
		if = {
			limit = {
				has_minor_title = title_patrician_heir
			}
			remove_title = title_patrician_heir
		}
		spouse = {
			remove_spouse = spouse
		}
		move_character = event_target:grandmaster
		end_inaccessibility_effect = yes
		set_character_flag = sent_to_sunlight
		character_event = { id = artefact.28 years = 10 }	
	}
	
	after = { clear_event_target = grandmaster }
}

character_event = {
	id = artefact.28
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = { event_target:sunlight_father = { is_alive = yes } }
			if = {
				limit = { has_minor_title = title_commander }
				remove_title = title_commander
			}
			if = {
				limit = { has_minor_title = title_appointed_regent }
				remove_title = title_appointed_regent
			}
			move_character = event_target:sunlight_father
			end_inaccessibility_effect = yes
			clr_character_flag = sent_to_sunlight
			set_character_flag = former_sun_knight
			event_target:sunlight_father = { character_event = {id = artefact.29 } }
		}
		else_if = {
			limit = { 
				event_target:sunlight_father = { is_alive = no }
				event_target:sunlight_mother = { is_alive = yes } 
			}
			if = {
				limit = { has_minor_title = title_commander }
				remove_title = title_commander
			}
			if = {
				limit = { has_minor_title = title_appointed_regent }
				remove_title = title_appointed_regent
			}
			move_character = event_target:sunlight_mother
			end_inaccessibility_effect = yes
			clr_character_flag = sent_to_sunlight
			set_character_flag = former_sun_knight
			event_target:sunlight_mother = { character_event = {id = artefact.29 } }
		}
	}
}

character_event = {
	id = artefact.29
	desc = EVTDESC_artefact_29
	picture = GFX_evt_rider_adventure
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_29
		
		FROM = {prestige = 250}
		clear_event_target = sunlight_father
		clear_event_target = sunlight_mother
	}
}

character_event = {
	id = artefact.30
	
	hide_window = yes
	is_triggered_only = yes
	
	has_global_flag = zun_reformation
	
	trigger = {
		religion_openly_zun_or_reformed_trigger = yes
	}
	immediate = {
		any_character = {
			limit = {
				religion = zun_pagan_reformed
				has_landed_title = d_zun_pagan_reformed
			}
			add_artifact = cylinder_of_secrets
		}
	}
}

narrative_event = {
	id = artefact.31
	title = EVTTITLE_artefact_31
	desc = EVTDESC_artefact_31
	picture = GFX_evt_siege
	
	is_triggered_only = yes
	
	has_global_flag = zun_reformation
	
	immediate = { set_global_flag = ashrune_found }
	
	trigger = {
		NOT = { has_global_flag = ashrune_found }
		FROM = {
			religion = zun_pagan_reformed 
			OR = {
				trait = zealous
				trait = herald_of_zun
				trait = holy_warrior
				piety = 500
			}
		}
	}	
	option = {
		name = EVTOPTA_artefact_31
		
		FROM = { add_artifact = ashrune } 
	}
}

character_event = {
	id = artefact.32
	desc = EVTDESC_artefact_32
	picture = GFX_evt_lunatic
	
	has_global_flag = zun_reformation
	religion = zun_pagan_reformed
	only_capable = yes
	min_age = 18
	
	trigger = {
		NOT = { has_global_flag = mask_of_terror_found }
		is_playable = yes
		OR = {
			trait = zealous
			trait = lunatic
			trait = possessed
		}
	}
	
	mean_time_to_happen = {
		months = 600
	}
	
	option = {
		name = EVTOPTA_artefact_32
		
		set_global_flag = mask_of_terror_found
		add_artifact = mask_of_terror
	}
}

character_event = {
	id = artefact.33
	desc = EVTDESC_artefact_33
	picture = GFX_evt_tribal_shrine
	
	only_playable = yes
	only_capable = yes
	min_age = 18
	prisoner = no
	war = no
	
	trigger = { religion_openly_slavic_or_reformed_trigger = yes }
	
	mean_time_to_happen = {
		months = 180
		modifier = {
			factor = 0.80
			ai = no
			NOT = { has_artifact = fern_flower }
		}
	}
	
	option = {
		name = EVTOPTA_artefact_33
		
		random = {
			chance = 30
			modifier = {
				factor = 0.5
				trait = feeble
			}
			change_martial = 1
		}
		hidden_tooltip = { character_event = { id = artefact.34 days = 10 } }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 1.2
				num_of_children = 4
			}	
		}
	}

	option = {
		name = EVTOPTB_artefact_33
		
		trigger = { is_married = yes }
		random = {
			chance = 50
			modifier = {
				factor = 0.5
				trait = chaste
			}
			if = {
				limit = { is_female = no }
				spouse = { fertility = 0.10 }
			}
			if = {
				limit = { is_female = yes }
				fertility = 0.10
			}
		}
		hidden_tooltip = { character_event = { id = artefact.34 days = 10 } }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 1.2
				NOT = { num_of_children = 4 }
			}	
		}
	}

	option = {
		name = EVTOPTC_artefact_33
	}
}

character_event = {
	id = artefact.34
	desc = EVTDESC_artefact_34
	picture = GFX_evt_bandits
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_34
		
		hidden_tooltip = {
			if = {
				limit = { NOT = { has_artifact = fern_flower } }
				random = {
					chance = 15
					modifier = {
						factor = 1.5
						trait = diligent
					}
					modifier = {
						factor = 1.5
						trait = ambitious
					}
					modifier = {
						factor = 0.1
						ai = yes
					}
					set_character_flag = found_fern_flower
				}
			}
			character_event = { id = artefact.35 days = 10 }
		}
	}
}

character_event = {
	id = artefact.35
	desc = {
		text = EVTDESCA_artefact_35
		trigger = { NOT = { has_character_flag = found_fern_flower } }
	}
	desc = {
		text = EVTDESCB_artefact_35
		trigger = { has_character_flag = found_fern_flower }
	}
	picture = GFX_evt_bandits
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_35
		
		trigger = { NOT = { has_character_flag = found_fern_flower } }
		
		add_character_modifier = { name = good_times years = 2 }
	}
	option = {
		name = EVTOPTB_artefact_35
		
		trigger = { has_character_flag = found_fern_flower }
		
		add_artifact = fern_flower
		clr_character_flag = found_fern_flower
	}
}

narrative_event = {
	id = artefact.36
	desc = EVTDESC_artefact_36
	picture = GFX_evt_rider_adventure
	title = EVTTITLE_artefact_36
	
	only_playable = yes
	only_capable = yes
	min_age = 18
	prisoner = no
	
	trigger = {
		NOT ={ has_global_flag = kladenets_found }
		OR = {
			religion_openly_slavic_or_reformed_trigger = yes
			culture_group = east_slavic
		}
	}
	
	mean_time_to_happen = {
		months = 2400
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 5
			ai = yes
		}
	}
	
	option = {
		name = EVTOPTA_artefact_36
		
		add_artifact = kladenets
		set_global_flag = kladenets_found
	}
}

character_event = {
	id = artefact.37
	desc = EVTDESC_artefact_37
	picture = GFX_evt_coronation
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_37
		
		add_artifact = blazing_crown
	}
}

narrative_event = {
	id = artefact.38
	desc = {
		text = EVTDESCA_artefact_38
		trigger = { character = ROOT }
	}
	desc = {
		text = EVTDESCB_artefact_38
		trigger = { NOT = { character = ROOT } }
	}
	title = EVTTITLE_artefact_38
	picture = GFX_evt_viking_battle_oldgods
	
	major = yes
	is_triggered_only = yes

	religion_group = pagan_group
	only_capable = yes
	min_age = 16
	has_character_flag = odin_child_success
	
	trigger = {
		NOT = { has_global_flag = gungnir_found }
		religion_openly_norse_or_reformed_trigger = yes
		martial >= 14
	}
	major_trigger = { religion_openly_norse_or_reformed_trigger = yes }
	
	immediate = { set_global_flag = gungnir_found }
	
	option = {
		name = EVTOPTA_artefact_38
		
		trigger = { character = ROOT }
		add_artifact = gungnir
		if = {
			limit = { independent = yes }
			any_current_enemy = {
				any_realm_character = {
					limit = { 
						at_location = ROOT
						in_command = yes
						prisoner = no
					}
					morale = -1
					hidden_tooltip = { character_event = { id = artefact.39 } }
				}
			}
		}
		else = {
			liege = {
				any_current_enemy = {
					any_realm_character = {
						limit = { 
							at_location = ROOT
							in_command = yes
							prisoner = no	
						}
						hidden_tooltip = { character_event = { id = artefact.39 } }
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB_artefact_38
		
		trigger = { NOT = { character = ROOT } }
		opinion = { who = ROOT modifier = opinion_gained_respect years = 5 }
	}
}

character_event = {
	id = artefact.39
	desc = EVTDESC_artefact_39
	picture = GFX_evt_viking_battle_oldgods

	is_triggered_only = yes
	
	option = { 
		name = EVTOPTA_artefact_39 
		
		morale = -1
	}
}

character_event = {
	id = artefact.40
	desc = EVTDESC_artefact_40
	picture = GFX_evt_battle_indo_aryan_group
	
	is_triggered_only = yes
	
	religion = jewish
	
	trigger = {
		FROM = { title = k_israel }
		NOT = { has_global_flag = hezekiahs_hammer_found }
	}
	option = {
		name = EVTOPTA_artefact_40
		
		add_artifact = hezekiahs_hammer
		set_global_flag = hezekiahs_hammer_found
	}
}

character_event = {
	id = artefact.41

	hide_window = yes
	is_triggered_only = yes
	
	has_global_flag = third_temple_built
	religion = jewish
	
	trigger = { 
		NOT = { has_global_flag = priestly_breastplate_found }
		FROM = { title = d_jewish }
	}
	
	immediate = {
		set_global_flag = priestly_breastplate_found
		add_artifact = priestly_breastplate
	}
}

character_event = {
	id = artefact.42
	desc = EVTDESC_artefact_42
	picture = GFX_evt_emissary
	
	has_character_flag = opened_jerusalem
	min_age = 16
	
	trigger = {
		NOR = { 
			has_global_flag = menorah_found
			trait = zealous 
		}
		in_seclusion = no
		war = no
	}
	
	mean_time_to_happen = { months = 240 }
	
	option = {
		name = EVTOPTA_artefact_42
		
		add_artifact = menorah
		set_global_flag = menorah_found
	}
}

character_event = {
	id = artefact.43
	
	hide_window = yes
	is_triggered_only = yes
	
	has_global_flag = menorah_found
	only_playable = yes
	
	trigger = { has_artifact = menorah }
	
	immediate = {
		if = {
			limit = {
				any_artifact = {
					artifact_type = menorah
					is_artifact_active = yes
				}
			}
			religion_authority = { modifier = menorah_authority }
		}
	}
}

character_event = {
	id = artefact.44
	desc = EVTDESC_artefact_44
	picture = GFX_evt_jerusalem_captured_jews
	
	is_triggered_only = yes
	
	immediate = {
		remove_character_modifier = christian_pilgrims
		remove_character_modifier = muslim_pilgrims
		remove_character_modifier = both_pilgrims
	}
	
	option = {
		name = EVTOPTA_artefact_44
		add_character_modifier = { name = christian_pilgrims duration = -1 }
		
		ai_chance = {
			factor = 20
			modifier = {
				factor = 100
				trait = sympathy_christendom
			}
		}
	}
	
	option = {
		name = EVTOPTB_artefact_44
		add_character_modifier = { name = muslim_pilgrims duration = -1 }
		
		ai_chance = {
			factor = 20
			modifier = {
				factor = 100
				trait = sympathy_islam
			}
		}
	}
	
	option = {
		name = EVTOPTC_artefact_44
		add_character_modifier = { name = both_pilgrims duration = -1 }
		
		ai_chance = {
			factor = 60
			modifier = {
				factor = 1.5
				trait = kind
			}
			modifier = {
				factor = 1.5
				trait = charitable
			}
		}
	}
}

character_event = {
	id = artefact.45

	is_triggered_only = yes
	hide_window = yes
	
	only_playable = yes
	min_age = 16
	
	trigger = {
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
		has_artifact = trident_of_poseidon
		any_artifact = {
			artifact_type = trident_of_poseidon
			is_artifact_equipped = yes
		}
		any_demesne_province = {
			port = yes
			NOT = { has_province_modifier = poseidon_blessing }
		}
	}
	
	immediate = {
		random = {
			chance = 25
			modifier = {
				factor = 0.8
				trait = cynical
			}
			modifier = {
				factor = 1.2
				piety = 250
			}
			modifier = {
				factor = 2
				has_character_modifier = dedicated_to_poseidon
			}
			random_demesne_province = {
				limit = {
					port = yes
					NOT = { has_province_modifier = poseidon_blessing }
				}
				preferred_limit = { ROOT = { capital_scope = { province = PREVPREV } } }
				add_province_modifier = { modifier = poseidon_blessing years = 5 }
			}
		}
	}
}

character_event = {
	id = artefact.46

	is_triggered_only = yes
	hide_window = yes
	
	only_playable = yes
	min_age = 14
	
	trigger = {
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
		is_female = yes
		has_artifact = girdle_of_aphrodite
		any_artifact = {
			artifact_type = girdle_of_aphrodite
			is_artifact_equipped = yes
		}
		OR = {
			NOT = { trait = groomed }
			NOT = { trait = fair }
		}
	}
	
	immediate = {
		random = {
			chance = 5
			modifier = {
				factor = 0.5
				trait = disfigured
			}
			modifier = {
				factor = 1.2
				trait = diligent
			}
			modifier = {
				factor = 2
				has_character_modifier = dedicated_to_aphrodite
			}
			remove_trait = uncouth
			add_trait = groomed
		}
		random = {
			chance = 5
			modifier = {
				factor = 0.5
				trait = disfigured
			}
			modifier = {
				factor = 1.2
				trait = diligent
			}
			modifier = {
				factor = 2
				has_character_modifier = dedicated_to_aphrodite
			}
			remove_trait = ugly
			add_trait = fair
		}
		random = {
			chance = 5
			add_character_modifier = { 
				name = dedicated_to_aphrodite
				duration = 3650
				stacking = yes #In case a player invests enough money to dedicate multiple temples within a lifetime.
			}
		}
	}
}

character_event = {
    id = artefact.47
    desc = EVTDESC_artefact_47
    picture = GFX_evt_pagan_artifacts
    border = GFX_event_normal_frame_religion

    is_triggered_only = yes

    option = { #it's their duty
        name = EVTOPT_MEDIUM_ARTIFACT_DUTY
        prestige = 10
        reverse_opinion = {
			who = FROM
			modifier = opinion_very_disappointed
			years = 15
		}
        add_artifact = fafnirs_scale
        new_artifact = {
			set_creation_date = 1.1.1
		}
    }

    option = { #monetary reward
        name = EVTOPT_MEDIUM_ARTIFACT_MONEY

        reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
		transfer_scaled_wealth = {
			to = FROM
			value = 0.5
			min = 35
		}

        add_artifact = fafnirs_scale
        new_artifact = {
			set_creation_date = 1.1.1
		}
    }
    
    option = { #reward them with a favor
        name = EVTOPT_MEDIUM_ARTIFACT_FAVOR

        reverse_opinion = {
			who = FROM
			modifier = opinion_was_rewarded
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 15
		}
        reverse_add_favor = FROM
        add_artifact = fafnirs_scale
        new_artifact = {
			set_creation_date = 1.1.1
		}
    }

    option = { #praise them (prestige reward)
    	trigger = {
			diplomacy = 15
		}
        name = EVTOPT_MEDIUM_ARTIFACT_PRESTIGE

        reverse_opinion = {
			who = FROM
			modifier = opinion_was_praised
			years = 10
		}
		opinion = {
			who = FROM
			modifier = opinion_found_medium_artifact
			years = 5
		}
		FROM = { prestige = 50 }
		random = {
			chance = 20
			add_friend = FROM
		}
        add_artifact = fafnirs_scale
        new_artifact = {
			set_creation_date = 1.1.1
		}
    }
    after = { clr_artifact_flagsmodifiers_effect = yes }
}

character_event = {
	id = artefact.48
	picture = GFX_evt_lovers
	
	desc = {
		trigger = {
			in_command = no
		}
		text = EVTDESCA_artefact_48
	}
	desc = {
		trigger = {
			in_command = yes
		}
		text = EVTDESCB_artefact_48
	}
	
	only_playable = yes
	
	is_triggered_only = yes
	
	option = {
        name = EVTOPTA_artefact_48
		
		trigger = {
			FROMFROM = { num_of_lovers < 3 }
			ROOT = { num_of_lovers < 3 }
		}
		
		add_lover = FROMFROM
		
		opinion = { 
			modifier = opinion_aphrodite_love
			who = FROMFROM
			years = 20
		}
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 5
				trait = lustful
			}
			modifier = {
				factor = 10
				trait = seducer
			}
		}
    }
	option = {
        name = EVTOPTB_artefact_48
		
		add_friend = FROMFROM
		
		if = {
			limit = { trait = celibate }
			remove_trait = celibate
		}
		if = {
			limit = { trait = chaste }
			remove_trait = chaste
		}
		
		opinion = { 
			modifier = opinion_marital_love
			who = FROMFROM
			years = 10
		}
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				trait = lustful
			}
			modifier = {
				factor = 5
				trait = chaste
			}
			modifier = {
				factor = 10
				trait = celibate
			}
			modifier = {
				factor = 10
				is_rival = FROMFROM
			}
			modifier = {
				factor = 10
				trait = homosexual
			}
		}
    }

}

character_event = {
	id = artefact.49
	hide_window = yes
	only_rulers = yes
	
	trigger = {
		primary_title = { title = k_france }
		religion = catholic
		NOT = { realm_size =  100 }
		NOT = { has_global_flag = oriflamme }
	}
	
	mean_time_to_happen = { 
		years = 10
		modifier = {
			factor = 0.5
			is_primary_war_defender = yes
		}
	}
	
	immediate = {
		set_global_flag = oriflamme
		narrative_event = { id = artefact.50 }
	}
}

narrative_event = {
	id = artefact.50
	title = EVTTITLE_artefact_50
	desc = EVTDESC_artefact_50
	picture = GFX_evt_rome_restored_byzantine
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_50
		
		add_artifact = oriflamme
		any_playable_ruler = {
			limit = {
				NOT = { has_landed_title = k_france }
				ai = no
			}
			narrative_event = { id = artefact.51 }
		}
		
	}
}

narrative_event = {
	id = artefact.51
	title = EVTTITLE_artefact_51
	desc = EVTDESC_artefact_51
	picture = GFX_evt_rome_restored_byzantine
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_artefact_51
	}
}

character_event = {
	id = horse.1
	desc = EVTDESC_HORSE_1
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HORSE_1
		
	    trigger = {
		    have_all_horse_artifacts_trigger = no
	    }
		
	    custom_tooltip = {
	    	text = employ_a_horse_search_tt
	    	hidden_effect = {
	    		character_event = { id = horse.2 days = 50 random = 50 }
	    	}
	   	}
	}
	
	option = {
		name = EVTOPTB_HORSE_1
		
	    trigger = {
		    have_all_horse_armor_artifacts_trigger = no
	    }
		
	    custom_tooltip = {
	    	text = employ_a_smith_armor_search_tt
	    	hidden_effect = {
	    		set_character_flag = horsesmith
	    		character_event = { id = horse.3 days = 50 random = 50 }
	    	}
	   	}
	}
	
	option = {
		name = EVT_OPTD_MNM_9310
		
		hidden_effect = { remove_character_modifier = employ_a_horse_smith_cd }
	}
}

character_event = {
	id = horse.2
	desc = EVTDESC_HORSE_2
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HORSE_2
		
	    trigger = {
		    NOT = { has_artifact = horse_1 }
	    }
		
		wealth = -500
		add_artifact = horse_1
		
		ai_chance = {
			factor = 0.5
		}
	}
	
	option = {
		name = EVTOPTB_HORSE_2
		
	    trigger = {
		    NOT = { has_artifact = horse_2 }
	    }
		
		wealth = -800
		add_artifact = horse_2
		
		ai_chance = {
			factor = 0.8
				modifier = {
					factor = 0
					NOT = { wealth = 800 }
				}
		}
	}
	
	option = {
		name = EVTOPTC_HORSE_2
		
	    trigger = {
		    NOT = { has_artifact = horse_3 }
	    }
		
		wealth = -1200
		add_artifact = horse_3
		
		ai_chance = {
			factor = 1
				modifier = {
					factor = 0
					NOT = { wealth = 1200 }
				}
		}
	}
	
	option = {
		name = EVT_OPTD_MNM_9310
		
		hidden_effect = { remove_character_modifier = employ_a_horse_smith_cd }
	}
}

character_event = {
	id = horse.3
	desc = EVTDESC_HORSE_3
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HORSE_3
		
	    trigger = {
		    NOT = { has_artifact = horse_armor_tier_1 }
	    }
		
		wealth = -400
		add_artifact = horse_armor_tier_1
		
		ai_chance = {
			factor = 0.5
		}
	}
	
	option = {
		name = EVTOPTB_HORSE_3
		
	    trigger = {
		    NOT = { has_artifact = horse_armor_tier_2 }
	    }
		
		wealth = -800
		add_artifact = horse_armor_tier_2
		
		ai_chance = {
			factor = 0.8
				modifier = {
					factor = 0
					NOT = { wealth = 800 }
				}
		}
	}
	
	option = {
		name = EVTOPTC_HORSE_3
		
	    trigger = {
		    NOT = {
				has_artifact = horse_armor_tier_3_golden_stallion
				has_artifact = horse_armor_tier_3_gilded_mare
				has_artifact = horse_armor_tier_3_ornate_steed
			}
	    }
		
		wealth = -1200
		random_list = {
    		33 = {
				add_artifact = horse_armor_tier_3_golden_stallion
			}
			33 = {
				add_artifact = horse_armor_tier_3_gilded_mare
			}
			33 = {
				add_artifact = horse_armor_tier_3_ornate_steed
			}
		}
		
		ai_chance = {
			factor = 1
				modifier = {
					factor = 0
					NOT = { wealth = 1200 }
				}
		}
	}
	
	option = {
		name = EVT_OPTD_MNM_9310
		
		hidden_effect = { remove_character_modifier = employ_a_horse_smith_cd }
	}
}

##############################
####### Dynastie Cadet #######
##############################

character_event = {
	id = RIPMOD.13
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		create_character = {
			name = " "
			dynasty = ROOT
			age = 0
		}
		new_character = {
			save_event_target_as = cadet_d1
			set_immune_to_pruning = yes
			death = { death_reason = death_missing }
		}
		
		if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_199 }
			}
			custom_tooltip = {
				text = cadet_dynasties_199_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_199_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_199
				set_global_flag = cadet_dynasties_flag_199
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_198 }
			}
			custom_tooltip = {
				text = cadet_dynasties_198_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_198_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_198
				set_global_flag = cadet_dynasties_flag_198
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_197 }
			}
			custom_tooltip = {
				text = cadet_dynasties_197_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_197_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_197
				set_global_flag = cadet_dynasties_flag_197
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_196 }
			}
			custom_tooltip = {
				text = cadet_dynasties_196_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_196_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_196
				set_global_flag = cadet_dynasties_flag_196
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_195 }
			}
			custom_tooltip = {
				text = cadet_dynasties_195_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_195_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_195
				set_global_flag = cadet_dynasties_flag_195
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_194 }
			}
			custom_tooltip = {
				text = cadet_dynasties_194_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_194_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_194
				set_global_flag = cadet_dynasties_flag_194
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_193 }
			}
			custom_tooltip = {
				text = cadet_dynasties_193_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_193_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_193
				set_global_flag = cadet_dynasties_flag_193
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_192 }
			}
			custom_tooltip = {
				text = cadet_dynasties_192_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_192_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_192
				set_global_flag = cadet_dynasties_flag_192
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_191 }
			}
			custom_tooltip = {
				text = cadet_dynasties_191_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_191_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_191
				
				set_global_flag = cadet_dynasties_flag_191
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_190 }
			}
			custom_tooltip = {
				text = cadet_dynasties_190_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_190_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_190
				set_global_flag = cadet_dynasties_flag_190
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_189 }
			}
			custom_tooltip = {
				text = cadet_dynasties_189_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_189_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_189
				set_global_flag = cadet_dynasties_flag_189
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_188 }
			}
			custom_tooltip = {
				text = cadet_dynasties_188_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_188_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_188
				set_global_flag = cadet_dynasties_flag_188
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_187 }
			}
			custom_tooltip = {
				text = cadet_dynasties_187_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_187_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_187
				set_global_flag = cadet_dynasties_flag_187
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_186 }
			}
			custom_tooltip = {
				text = cadet_dynasties_186_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_186_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_186
				set_global_flag = cadet_dynasties_flag_186
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_185 }
			}
			custom_tooltip = {
				text = cadet_dynasties_185_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_185_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_185
				set_global_flag = cadet_dynasties_flag_185
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_184 }
			}
			custom_tooltip = {
				text = cadet_dynasties_184_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_184_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_184
				set_global_flag = cadet_dynasties_flag_184
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_183 }
			}
			custom_tooltip = {
				text = cadet_dynasties_183_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_183_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_183
				set_global_flag = cadet_dynasties_flag_183
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_182 }
			}
			custom_tooltip = {
				text = cadet_dynasties_182_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_182_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_182
				set_global_flag = cadet_dynasties_flag_182
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_181 }
			}
			custom_tooltip = {
				text = cadet_dynasties_181_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_181_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_181
				set_global_flag = cadet_dynasties_flag_181
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_180 }
			}
			custom_tooltip = {
				text = cadet_dynasties_180_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_180_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_180
				set_global_flag = cadet_dynasties_flag_180
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_179 }
			}
			custom_tooltip = {
				text = cadet_dynasties_179_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_179_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_179
				set_global_flag = cadet_dynasties_flag_179
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_178 }
			}
			custom_tooltip = {
				text = cadet_dynasties_178_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_178_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_178
				set_global_flag = cadet_dynasties_flag_178
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_177 }
			}
			custom_tooltip = {
				text = cadet_dynasties_177_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_177_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_177
				set_global_flag = cadet_dynasties_flag_177
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_176 }
			}
			custom_tooltip = {
				text = cadet_dynasties_176_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_176_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_176
				set_global_flag = cadet_dynasties_flag_176
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_175 }
			}
			custom_tooltip = {
				text = cadet_dynasties_175_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_175_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_175
				set_global_flag = cadet_dynasties_flag_175
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_174 }
			}
			custom_tooltip = {
				text = cadet_dynasties_174_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_174_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_174
				set_global_flag = cadet_dynasties_flag_174
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_173 }
			}
			custom_tooltip = {
				text = cadet_dynasties_173_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_173_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_173
				set_global_flag = cadet_dynasties_flag_173
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_172 }
			}
			custom_tooltip = {
				text = cadet_dynasties_172_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_172_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_172
				set_global_flag = cadet_dynasties_flag_172
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_171 }
			}
			custom_tooltip = {
				text = cadet_dynasties_171_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_171_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_171
				set_global_flag = cadet_dynasties_flag_171
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_170 }
			}
			custom_tooltip = {
				text = cadet_dynasties_170_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_170_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_170
				set_global_flag = cadet_dynasties_flag_170
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_169 }
			}
			custom_tooltip = {
				text = cadet_dynasties_169_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_169_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_169
				set_global_flag = cadet_dynasties_flag_169
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_168 }
			}
			custom_tooltip = {
				text = cadet_dynasties_168_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_168_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_168
				set_global_flag = cadet_dynasties_flag_168
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_167 }
			}
			custom_tooltip = {
				text = cadet_dynasties_167_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_167_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_167
				set_global_flag = cadet_dynasties_flag_167
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_166 }
			}
			custom_tooltip = {
				text = cadet_dynasties_166_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_166_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_166
				set_global_flag = cadet_dynasties_flag_166
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_165 }
			}
			custom_tooltip = {
				text = cadet_dynasties_165_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_165_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_165
				set_global_flag = cadet_dynasties_flag_165
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_flag_164 }
			}
			custom_tooltip = {
				text = cadet_dynasties_164_modifier
				event_target:cadet_d = {
					save_global_event_target_as = cadet_dynasties_164_modifier_1
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				NOT = { has_global_flag = cadet_dynasties_flag_10 }
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			custom_tooltip = {
				text = cadet_dynasties_10_modifier
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				add_dynasty_modifier = cadet_dynasties_10
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			custom_tooltip = {
				text = cadet_dynasties_09_modifier
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				NOT = { has_global_flag = cadet_dynasties_flag_8 }
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				text = cadet_dynasties_08_modifier
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				NOT = { has_global_flag = cadet_dynasties_flag_7 }
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				NOT = { has_global_flag = cadet_dynasties_flag_6 }
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				NOT = { has_global_flag = cadet_dynasties_flag_3 }
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	hide_window = yes
	
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			custom_tooltip = {
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				add_dynasty_modifier = cadet_dynasties_of_171
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			custom_tooltip = {
				text = cadet_dynasties_of_36_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_36_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_36
				set_global_flag = cadet_dynasties_of_of_flag_36
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_35 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_35_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_35_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_35
				set_global_flag = cadet_dynasties_of_of_flag_35
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_34 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_34_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_34_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_34
				set_global_flag = cadet_dynasties_of_of_flag_34
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_33 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_33_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_33_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_33
				set_global_flag = cadet_dynasties_of_of_flag_33
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_32 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_32_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_32_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_32
				set_global_flag = cadet_dynasties_of_of_flag_32
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_31 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_31_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_31_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_31
				set_global_flag = cadet_dynasties_of_of_flag_31
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_30 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_30_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_30_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_30
				set_global_flag = cadet_dynasties_of_of_flag_30
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_29 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_29_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_29_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_29
				set_global_flag = cadet_dynasties_of_of_flag_29
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_28 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_28_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_28_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_28
				set_global_flag = cadet_dynasties_of_of_flag_28
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_27 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_27_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_27_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_27
				set_global_flag = cadet_dynasties_of_of_flag_27
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_26 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_26_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_26_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_26
				set_global_flag = cadet_dynasties_of_of_flag_26
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_25 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_25_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_25_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_25
				set_global_flag = cadet_dynasties_of_of_flag_25
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_24 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_24_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_24_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_24
				set_global_flag = cadet_dynasties_of_of_flag_24
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_23 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_23_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_23_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_23
				set_global_flag = cadet_dynasties_of_of_flag_23
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_22 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_22_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_22_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_22
				set_global_flag = cadet_dynasties_of_of_flag_22
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_21 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_21_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_21_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_21
				set_global_flag = cadet_dynasties_of_of_flag_21
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_20 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_20_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_20_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_20
				set_global_flag = cadet_dynasties_of_of_flag_20
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_19 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_19_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_19_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_19
				set_global_flag = cadet_dynasties_of_of_flag_19
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_18 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_18_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_18_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_18
				set_global_flag = cadet_dynasties_of_of_flag_18
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_17 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_17_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_17_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_17
				set_global_flag = cadet_dynasties_of_of_flag_17
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_16 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_16_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_16_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_16
				set_global_flag = cadet_dynasties_of_of_flag_16
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_15 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_15_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_15_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_15
				set_global_flag = cadet_dynasties_of_of_flag_15
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_14 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_14_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_14_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_14
				set_global_flag = cadet_dynasties_of_of_flag_14
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_13 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_13_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_13_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_13
				set_global_flag = cadet_dynasties_of_of_flag_13
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_12 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_12_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_12_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_12
				set_global_flag = cadet_dynasties_of_of_flag_12
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_11 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_11_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_11_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_11
				set_global_flag = cadet_dynasties_of_of_flag_11
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_10 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_10_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_10_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_10
				set_global_flag = cadet_dynasties_of_of_flag_10
			}	
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_9 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_09_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_09_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_09
				set_global_flag = cadet_dynasties_of_of_flag_09
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_8 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_08_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_08_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_08
				set_global_flag = cadet_dynasties_of_of_flag_08
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_7 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_07_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_07_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_07
				set_global_flag = cadet_dynasties_of_of_flag_07
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_6 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_06_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_06_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_06
				set_global_flag = cadet_dynasties_of_of_flag_06
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_5 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_05_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_05_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_05
				set_global_flag = cadet_dynasties_of_of_flag_05
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_4 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_04_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_04_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_04
				set_global_flag = cadet_dynasties_of_of_flag_04
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_3 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_03_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_03_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_03
				set_global_flag = cadet_dynasties_of_of_flag_03
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_2 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_02_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_02_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_02
				set_global_flag = cadet_dynasties_of_of_flag_02
			}
		}
		else_if = {
			limit = {
				NOT = { has_global_flag = cadet_dynasties_of_of_flag_1 }
			}
			custom_tooltip = {
				text = cadet_dynasties_of_01_modifier
				event_target:cadet_d1 = {
					save_global_event_target_as = cadet_dynasties_of_01_modifier_1
				}
				add_dynasty_modifier = cadet_dynasties_of_01
				set_global_flag = cadet_dynasties_of_of_flag_01
			}
		}
	}
}
	
############################
####### Couronnement #######
############################

character_event = {
	id = cathimprov.1
	desc = EVTDESC_cathimprov_1
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Je veux être indépendant
		name = EVTOPTA_cathimprov_1
		
		trigger = {
			vassal_of = event_target:ask_coronation_target
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20211 days = 1 } }
		
		ai_chance = {
			factor = 0.8
			    modifier = {
					factor = 0
					NOT = { vassal_of = FROM }
				}
				modifier = {
					factor = 2
					has_opinion_modifier = {
						who = FROM 
						modifier = opinion_requested_independence 
					}
				}
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
				}
				modifier = {
					factor = 2
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 0.9
					opinion = { 
						who = FROM
						value = 20 
					} 
				}
				modifier = {
					factor = 0.8
					opinion = { 
						who = FROM
						value = 40 
					} 
				}
				modifier = {
					factor = 0.7
					opinion = { 
						who = FROM
						value = 60 
					} 
				}
				modifier = {
					factor = 0.6
					opinion = { 
						who = FROM
						value = 80 
					} 
				}
				modifier = {
					factor = 0.5
					opinion = { 
						who = FROM
						value = 100 
					} 
				}
		}
	}
	option = { # Demandez un don en argent
		name = EVTOPTB_cathimprov_1

	    event_target:ask_coronation_target = { letter_event = { id = HF.20212 days = 1 } }
		
		ai_chance = {
			factor = 0.2
			    modifier = {
					factor = 0.5
					vassal_of = FROM
				} 
				modifier = {
					factor = 1.5
					has_opinion_modifier = { 
						who = FROM 
						modifier = opinion_supported_pope 
					}
				}
				modifier = {
					factor = 0
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 0.2
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 0.3
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 0.4
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 0.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 0.6
					NOT = { 
						opinion = { 
							who = FROM
							value = 0 
						} 
					}
				}
				modifier = {
					factor = 1.25
					opinion = { 
						who = FROM
						value = 20 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 40 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 60 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 80 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 100 
					}
				}
				modifier = {
					factor = 1.5
					trait = greedy
				}
				modifier = {
					factor = 0.5
					trait = zealous
				}
		}
	}
	option = { # Demandez que l'Investiture Papale soit mise en œuvre
		name = EVTOPTC_cathimprov_1
		
		trigger = {
			event_target:ask_coronation_target = { primary_title = { has_law = investiture_law_1 } }
		}
		
	    event_target:ask_coronation_target = { letter_event = { id = HF.20213 days = 1 } }
		
		ai_chance = {
			factor = 0.3
			    modifier = {
					factor = 0
					FROM = { NOT = { primary_title = { has_law = investiture_law_1 } } }
				}
				modifier = {
					factor = 2
					has_opinion_modifier = {
						who = FROM 
						modifier = opinion_requested_papal_investiture 
					}
				}
				modifier = {
					factor = 1.5
					FROM = { tier = EMPEROR }
				}
				modifier = {
					factor = 1.75
					FROM = { has_landed_title = e_hre }
				}
				modifier = {
					factor = 1.5
					tier = KING
				}
				modifier = {
					factor = 1.5
					trait = envious
				}
				modifier = {
					factor = 1.75
					independent = yes
				}
		}
	}
	option = { # Suivant
		name = EVTOPTA_cathimprov_suiv
		character_event = { id = cathimprov.2 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

character_event = {
	id = cathimprov.2
	desc = EVTDESC_cathimprov_2
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Demandez la déposition d'un dirigeant excommunié
		name = EVTOPTA_cathimprov_2
		
		trigger = {
			event_target:ask_coronation_target = { war = no } #Wartime coronation.
			any_independent_ruler = { 
				is_within_diplo_range = event_target:ask_coronation_target
				excommunicated_for = ROOT
				in_revolt = no
				NOT = { is_liege_of = event_target:ask_coronation_target }
				NOT = { is_allied_with = ROOT }
				NOT = { 
					any_current_enemy = {
						NOT = { religion_group = ROOT }
					}
				}
			}
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20214 days = 1 } }
		
		ai_chance = {
			factor = 0.3
			    modifier = {
					factor = 0
					NOT = {
						any_independent_ruler = { 
							is_within_diplo_range = FROM
							excommunicated_for = ROOT
							in_revolt = no
							NOT = { is_liege_of = FROM }
							NOT = { is_allied_with = ROOT }
							NOT = { 
								any_current_enemy = {
									NOT = { religion_group = ROOT }
								}
							}
						}
					}
				}
				modifier = {
					factor = 2.5
					has_opinion_modifier = {
						who = FROM 
						modifier = opinion_requested_excommunication_war 
					}
				}
				modifier = {
					factor = 0.35
					FROM = { lower_tier_than = EMPEROR }
				}
				modifier = {
					factor = 0.25
					FROM = { NOT = { realm_size = 40 } }
				}
				modifier = {
					factor = 0.5
					FROM = { NOT = { realm_size = 80 } }
				}
				modifier = {
					factor = 0.75
					FROM = { NOT = { realm_size = 150 } }
				}
		}
	}
	option = { # Demandez la déposition d'un antipape
		name = EVTOPTB_cathimprov_2
		
		trigger = {
			event_target:ask_coronation_target = { war = no } #Wartime coronation.
				any_independent_ruler = {
					religion = event_target:ask_coronation_target
					is_within_diplo_range = event_target:ask_coronation_target
					NOT = { is_allied_with = ROOT }
					OR = {
						religion = catholic
						religion = fraticelli
					}
					rightful_religious_head_scope = {
						is_liege_or_above = PREV
						OR = {
							has_claim = k_papal_state
							has_claim = d_fraticelli
						}
					}
				}
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20215 days = 1 } }
		
		ai_chance = {
			factor = 0.3
			    modifier = { #Check if any antipopes are available in the first place
					factor = 0
					NOT = {
						any_independent_ruler = {
							religion = FROM
							is_within_diplo_range = FROM
							NOT = { is_allied_with = ROOT }
							OR = {
								religion = catholic
								religion = fraticelli
							}
							rightful_religious_head_scope = {
								is_liege_or_above = PREV
								OR = {
									has_claim = k_papal_state
									has_claim = d_fraticelli
								}
							}
						}
					}
				}
				modifier = {
					factor = 2.5
					has_opinion_modifier = { #Opinion modifier keeps track of the Pope's previous decision, should the player deny his first request and then attempt to ask again immediately after for a different result.
						who = FROM 
						modifier = opinion_requested_antipope_war 
					}
				}
				modifier = {
					factor = 0.35
					FROM = { lower_tier_than = EMPEROR }
				}
				modifier = {
					factor = 0.25
					FROM = { NOT = { realm_size = 40 } }
				}
				modifier = {
					factor = 0.5
					FROM = { NOT = { realm_size = 80 } }
				}
				modifier = {
					factor = 0.75
					FROM = { NOT = { realm_size = 150 } }
				}
		}
	}
	option = { # Demandez les terres italienne
		name = EVTOPTC_cathimprov_2
		
		trigger = {
				event_target:ask_coronation_target = {
					NOT = { lower_tier_than = EMPEROR }
					OR = {
						any_demesne_title = {
						can_be_given_away = yes
						OR = {
							title = d_latium
							title = d_spoleto
							title = d_ancona
							title = d_ferrara
							title = d_benevento
							title = c_roma
							}
						}
						any_vassal = {
							any_demesne_title = {
							OR = {
									title = d_latium
									title = d_spoleto
									title = d_ancona
									title = d_ferrara
									title = d_benevento
									title = c_roma
								}
							}
						}
					}
				}
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20216 days = 1 } }
		
		ai_chance = {
			factor = 0.2
			    modifier = {
					factor = 0
					FROM = { lower_tier_than = EMPEROR }
				} 
				modifier = { #Check if you or your vassals hold lands within Italy
					factor = 0
					FROM = { 
						NOT = { 
							any_demesne_title = {
							can_be_given_away = yes
							OR = {
								title = d_latium
								title = d_spoleto
								title = d_ancona
								title = d_ferrara
								title = d_benevento
								title = c_roma
								}
							}
						}
						NOT = { 
							any_vassal = {
								any_demesne_title = {
								OR = {
									title = d_latium
									title = d_spoleto
									title = d_ancona
									title = d_ferrara
									title = d_benevento
									title = c_roma
									}
								}
							}
						}
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.25
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 1.25
					opinion = { 
						who = FROM
						value = -20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 40 
					} 
				}
				modifier = {
					factor = 0.75
					opinion = { 
						who = FROM
						value = 60 
					} 
				}
				modifier = {
					factor = 0.5
					opinion = { 
						who = FROM
						value = 80 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = zealous 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = baptized_by_pope 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 100
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 150
					} 
				}
				modifier = {
					factor = 0.8
					FROM = {
						piety = 250
					} 
				}
				modifier = {
					factor = 0.7
					FROM = { primary_title = { has_law = investiture_law_0 } }
				}
				#Historical Pope will want historical Vatican lands.
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
					FROM = { has_landed_title = c_roma }
				}
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_latium 
							any_vassal = { has_landed_title = d_latium }
						} 
					}
				}
				modifier = {
					factor = 1.45
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_spoleto
							any_vassal = { has_landed_title = d_spoleto }
						} 
					}
				}
				modifier = {
					factor = 1.35
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_ancona
							any_vassal = { has_landed_title = d_ancona }
						} 
					}
				}
				modifier = {
					factor = 1.25
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_ferrara
							any_vassal = { has_landed_title = d_ferrara }
						} 
					}
				}
				modifier = {
					factor = 1.15
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_benevento
							any_vassal = { has_landed_title = d_benevento }
						} 
					}
				}
				modifier = {
					factor = 1.25
					has_landed_title = k_papal_state
					FROM = { has_landed_title = e_hre }
				}
				modifier = {
					factor = 2.5
					has_opinion_modifier = { #Opinion modifier keeps track of the Pope's previous decision, should the player deny his first request and then attempt to ask again immediately after for a different result.
						who = FROM 
						modifier = opinion_requested_papal_land 
					}
				}
				modifier = { #If Papacy already controls historical provinces, it won't be interested in gaining even more land in Italy.
					factor = 0
					OR = { 
						any_vassal = { has_landed_title = c_roma }
						has_landed_title = c_roma 
					}
					OR = { 
						any_vassal = { has_landed_title = d_latium }
						has_landed_title = d_latium 
					}
					OR = { 
						any_vassal = { has_landed_title = d_spoleto }
						has_landed_title = d_spoleto 
					}
					OR = { 
						any_vassal = { has_landed_title = d_ancona }
						has_landed_title = d_ancona 
					}
					OR = { 
						any_vassal = { has_landed_title = d_ferrara }
						has_landed_title = d_ferrara 
					}
					OR = { 
						any_vassal = { has_landed_title = d_benevento }
						has_landed_title = d_benevento 
					}
				}
		}
	}
	option = { # Suivant
		name = EVTOPTA_cathimprov_suiv
		
		character_event = { id = cathimprov.3 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

character_event = {
	id = cathimprov.3
	desc = EVTDESC_cathimprov_3
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Demander une orgie...
		name = EVTOPTA_cathimprov_3
		
		trigger = {
			event_target:ask_coronation_target = { war = no } #Wartime coronation.
			OR = {
				trait = bad_priest_christian
				trait = hedonist
			}
			NOR = {
				trait = celibate
				trait = temperate
			}
			NOT = { has_landed_title = d_fraticelli }
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20235 days = 1 } }
		
		ai_chance = {
			factor = 0.1
			    modifier = {
					factor = 0
					NOR = {
						 trait = bad_priest_christian
						 trait = hedonist
					}
				}
				modifier = {
					factor = 0
					OR = {
						 trait = celibate
						 trait = temperate
					}
				}
				modifier = {
					factor = 0		# Catholics only.
					has_landed_title = d_fraticelli
				}
				modifier = {
					factor = 1.5
					trait = gluttonous
				}
				modifier = {
					factor = 1.5
					trait = drunkard
				}
				modifier = {
					factor = 1.5
					trait = greedy
				}
				modifier = {
					factor = 1.25
					trait = cynical
				}
				modifier = {
					factor = 0.5
					trait = zealous
				}
		}
	}
	option = { # Demandez une terre pour un ordre sacré
		name = EVTOPTB_cathimprov_3
		
		trigger = { #Vérifier l'existence des ordres sacrés.
			OR = { 
				is_title_active = d_knights_templar 
				is_title_active = d_teutonic_order 
				is_title_active = d_knights_hospitaler 
				is_title_active = d_knights_santiago 
				is_title_active = d_knights_calatrava 
			}
			event_target:ask_coronation_target = { 
				higher_real_tier_than = KING 
				any_demesne_title = { #Check if you have enough land to give.
					can_be_given_away = yes
					tier = duke
				}
			}
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20217 days = 1 } }
		
		ai_chance = {
			factor = 0.05
			    modifier = {
					factor = 0
					NOT = {
						FROM = {
							any_artifact = { 
								has_artifact_flag = christian 
								OR = { 
									has_artifact_flag = rare
									has_artifact_flag = very_rare
								}
							}
						}
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.25
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { #Opinion modifier keeps track of the Pope's previous decision, should the player deny his first request and then attempt to ask again immediately after for a different result.
						who = FROM 
						modifier = opinion_requested_artifact 
					}
				}
		}
	}
	option = { # Demandez un artefact
		name = EVTOPTC_cathimprov_3
		
		trigger = {
			event_target:ask_coronation_target = {
					any_artifact = { 
						has_artifact_flag = christian 
						OR = { 
							has_artifact_flag = rare
							has_artifact_flag = very_rare
						}
					}
			}		
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20241 days = 1 } }
		
		ai_chance = {
			factor = 0.15
			    modifier = {
					factor = 0
					NOT = {
						FROM = {
							any_artifact = { 
								has_artifact_flag = christian 
								OR = { 
									has_artifact_flag = rare
									has_artifact_flag = very_rare
								}
							}
						}
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.25
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { #Opinion modifier keeps track of the Pope's previous decision, should the player deny his first request and then attempt to ask again immediately after for a different result.
						who = FROM 
						modifier = opinion_requested_artifact 
					}
				}
		}
	}
	option = { # Suivant
		name = EVTOPTA_cathimprov_suiv
		character_event = { id = cathimprov.4 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

character_event = {
	id = cathimprov.4
	desc = EVTDESC_cathimprov_4
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Demandez une guerre sainte en Italie
		name = EVTOPTA_cathimprov_4
		
		trigger = { #Vérifiez si une cible potentielle existe (soit un infidèle, un hérétique, ou un dirigeant chrétien détesté).
			event_target:ask_coronation_target = { higher_tier_than = KING war = no }
			any_independent_ruler = {
				is_within_diplo_range = event_target:ask_coronation_target
				NOT = { is_allied_with = ROOT }
				OR = { 
					excommunicated_for = ROOT
					NOT = { religion = ROOT }
					NOT = { 
						opinion = { 
							who = ROOT 
							value = -50
						} 
					}
				}
				OR = {
					any_demesne_title = {
						OR = {
							title = d_latium
							title = d_spoleto
							title = d_ancona
							title = d_ferrara
							title = d_benevento
							d_latium = {
								any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
							}
							d_spoleto = {
									any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
							}
							d_ancona = {
								any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
							}
							d_ferrara = {
								any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
							}
							d_benevento = {
								any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
							}
						}
					}
					any_vassal = {	
						any_demesne_title = {
							OR = {
								title = d_latium
								title = d_spoleto
								title = d_ancona
								title = d_ferrara
								title = d_benevento
								d_latium = {
									any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
								}
								d_spoleto = {
									any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
								}
								d_ancona = {
									any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
								}
								d_ferrara = {
									any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
								}
								d_benevento = {
									any_de_jure_vassal_title = { owner = { character = PREVPREVPREVPREV } }
								}
							}
						}		
					}
				}
			}
		}

	    event_target:ask_coronation_target = { letter_event = { id = HF.20221 days = 1 } }
		
		ai_chance = {
			factor = 0.3
			    modifier = {
					factor = 0.25
					FROM = { NOT = { realm_size = 40 } }
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.25
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 2
					has_landed_title = k_papal_state
					FROM = { has_landed_title = e_hre }
				}
				modifier = {
					factor = 2.5
					has_opinion_modifier = { #Opinion modifier keeps track of the Pope's previous decision, should the player deny his first request and then attempt to ask again immediately after for a different result.
						who = FROM 
						modifier = opinion_requested_pepin_war 
					}
				}
				modifier = { #If Papacy doesn't control any of its historical provinces, this request will be its highest priority (as long as potential enemies are available and it's an imperial coronation).
					factor = 10
					NOT = { completely_controls = d_latium }
					NOT = { completely_controls = d_spoleto }
					NOT = { completely_controls = d_ancona }
					NOT = { completely_controls = d_ferrara }
					NOT = { completely_controls = d_benevento }
				}
				modifier = { #If Papacy already controls historical provinces, it won't be interested in gaining even more land in Italy.
					factor = 0
					completely_controls = d_latium
					completely_controls = d_spoleto
					completely_controls = d_ancona
					completely_controls = d_ferrara
					completely_controls = d_benevento
				}
		}
	}
	option = { # Accepter
		name = EVTOPTB_cathimprov_4
		event_target:ask_coronation_target = { letter_event = { id = cathimprov.18 days = 1 } }
		
		ai_chance = {
			factor = 0
			    
		}
	}
	option = { # Refuser
		name = EVTOPTC_cathimprov_4
		event_target:ask_coronation_target = { letter_event = { id = cathimprov.5 days = 1 } }
		
		ai_chance = {
			factor = 0
			    
		}
	}
	option = { # Retour Page 1
		name = EVTOPTA_cathimprov_page
		character_event = { id = cathimprov.1 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

letter_event = {
	id = cathimprov.5
	desc = EVTDESC_cathimprov_5

	is_triggered_only = yes

	option = {
		name = CURSES
	}
}

character_event = {
	id = cathimprov.16
	desc = EVTDESC_cathimprov_16
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = OK

		ai_chance = {
			factor = 1
			    
		}
	}
}

letter_event = {
	id = cathimprov.18
	desc = EVTDESC_cathimprov_18

	is_triggered_only = yes

	option = {
		name = EXCELLENT
		hidden_tooltip = {
			FROM = {
				opinion = {
					modifier = opinion_coronation_money_refund
					who = ROOT
					years = 100
				}
			}
		}
		set_character_flag = flag_crowned_by_pope
		FROM = { save_event_target_as = coronation_priest 
				show_scope_change = no	
			opinion = {
				modifier = opinion_supposed_to_crown
				months = 1
				who = ROOT
			}
			reverse_opinion = {
				modifier = opinion_supposed_to_crown
				months = 1
				who = ROOT
			}
		}
		if = { 
			limit = { real_tier = KING }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {
					piety = 350
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
		}
		if = { 
			limit = { real_tier = EMPEROR }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {
					piety = 350
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
		}
		hidden_tooltip = { character_event = { id = HF.20300 } }
		ai_chance = { factor = 100 }
	}
}

##########################
####### Repentance #######
##########################

character_event = {
	id = cathimprov.6
	desc = EVTDESC_cathimprov_6
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Demande de l'or
		name = EVTOPTA_cathimprov_6

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23004 days = 1 } }
		
		ai_chance = {
			factor = 0.3
			    modifier = {
					factor = 0.5
					vassal_of = FROM
				} 
				modifier = { 	#Supported Pope more likely to ask for little
					factor = 1.5
					has_opinion_modifier = { 
						who = FROM 
						modifier = opinion_supported_pope 
					}
				}
				modifier = {
					factor = 0.25
					higher_tier_than = DUKE
					NOT = { 
						wealth = 50
					}
				}
				modifier = {
					factor = 0.5
					higher_tier_than = DUKE
					NOT = { 
						wealth = 250
					}
				}
				modifier = {
					factor = 0
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 0.2
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 0.3
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 0.4
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 0.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 0.6
					NOT = { 
						opinion = { 
							who = FROM
							value = 0 
						} 
					}
				}
				modifier = {
					factor = 1.25
					opinion = { 
						who = FROM
						value = 20 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 40 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 60 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 80 
					}
				}
				modifier = {
					factor = 1.5
					opinion = { 
						who = FROM
						value = 100 
					}
				}
				modifier = {
					factor = 1.5
					trait = greedy
				}
				modifier = {
					factor = 0.5
					trait = zealous
				}
		}
	}
	option = { # Demande de Prestige
		name = EVTOPTB_cathimprov_6
		
		trigger = {
			event_target:ask_repentance_target = { higher_tier_than = DUKE }
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23006 days = 1 } }
		
		ai_chance = {
			factor = 0.3
			    modifier = {
					factor = 0.5
					vassal_of = FROM
				} 
				modifier = {
					factor = 1.5
					trait = proud
				}
				modifier = {
					factor = 0.5
					trait = cynical
				}
		}
	}
	option = { # Imposer le célibat
		name = EVTOPTC_cathimprov_6
		
		trigger = {
			event_target:ask_repentance_target = { 
				NOR = { 
					trait = celibate 
					trait = eunuch 
					trait = chaste
				} 
			}
			event_target:ask_repentance_target = { num_of_children = 1 }
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23008 days = 1 } }
		
		ai_chance = {
			factor = 0.2
			    modifier = {
					factor = 0.5
					vassal_of = FROM
				}
				modifier = {
					factor = 1.5
					trait = chaste
				}
				modifier = {
					factor = 1.5
					trait = celibate
				}
				modifier = {
					factor = 0.5
					trait = lustful
				}
				modifier = {
					factor = 0.5
					FROM = { trait = humble }
				}
				modifier = {
					factor = 1.5
					FROM = { trait = lustful }
				}
				modifier = {
					factor = 1.5
					FROM = { has_character_modifier = adulterer }
				}
				modifier = {
					factor = 1.5
					FROM = { has_character_modifier = adulteress }
				}
				modifier = {
					factor = 1.75
					FROM = { has_character_modifier = incestuous_adulterer }
				}
				modifier = {
					factor = 1.75
					FROM = { has_character_modifier = incestuous_adulteress }
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_celibacy
						who = FROM
					}
				}
		}
	}
	option = { # Suivant
		name = EVTOPTA_cathimprov_suiv
		character_event = { id = cathimprov.7 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

character_event = {
	id = cathimprov.7
	desc = EVTDESC_cathimprov_7
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Envoyez l'enfant au monastère/couvent.
		name = EVTOPTA_cathimprov_7
		
		trigger = {
			OR = { 
				religion_group = christian
				has_religion_feature = religion_monastic
			} 
			event_target:ask_repentance_target = { 
				any_child = { 
					age = 16
					is_married = no
					is_ruler = no
					prisoner = no
					NOT = { trait = incapable }
					event_target:ask_repentance_target = {
						NOT = { 
							current_heir = { character = PREVPREV }
						}
					}
					NOR = { 
						trait = monk 
						trait = nun
					} 
				}
			}
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23010 days = 1 } }
		
		ai_chance = {
			factor = 0.1
			    modifier = {
					factor = 1.5
					FROM = { 
						any_child = { 
							count = 3
							age = 16
							is_married = no
							is_ruler = no
							prisoner = no
							NOT = { trait = incapable }
							FROM = {
								NOT = { 
									current_heir = { character = PREVPREV }
								}
							}
							NOR = { 
								trait = monk 
								trait = nun
							} 
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = { 
						any_child = { 
							count = 4
							age = 16
							is_married = no
							is_ruler = no
							prisoner = no
							NOT = { trait = incapable }
							FROM = {
								NOT = { 
									current_heir = { character = PREVPREV }
								}
							}
							NOR = { 
								trait = monk 
								trait = nun
							} 
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = { 
						any_child = { 
							count = 5
							age = 16
							is_married = no
							is_ruler = no
							prisoner = no
							NOT = { trait = incapable }
							FROM = {
								NOT = { 
									current_heir = { character = PREVPREV }
								}
							}
							NOR = { 
								trait = monk 
								trait = nun
							} 
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = { 
						any_child = { 
							count = 6
							age = 16
							is_married = no
							is_ruler = no
							prisoner = no
							NOT = { trait = incapable }
							FROM = {
								NOT = { 
									current_heir = { character = PREVPREV }
								}
							}
							NOR = { 
								trait = monk 
								trait = nun
							} 
						}
					}
				}
				modifier = {
					factor = 0.25
					trait = cynical
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_child
						who = FROM
					}
				}
		}
	}
	option = { # Imposer l'abdication.
		name = EVTOPTB_cathimprov_7
		
		trigger = {
			OR = { 
				religion_group = christian
				has_religion_feature = religion_monastic
			} 
			event_target:ask_repentance_target = { higher_real_tier_than = DUKE player_heir = { dynasty = PREV } }
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23012 days = 1 } }
		
		ai_chance = {
			factor = 0.03
			    modifier = {
					factor = 0.15
					vassal_of = FROM
				}
				modifier = {
					factor = 10
					FROM = {  
						OR = { 
							trait = kinslayer
							trait = familial_kinslayer
							trait = dynastic_kinslayer
							has_character_modifier = rampant_sinner_christian
							has_character_modifier = rampant_sinner_dharmic
							has_character_modifier = known_satanist
							has_character_modifier = known_witch
						}
					}
				}
				modifier = {
					factor = 1.5
					trait = proud
				}
				modifier = {
					factor = 1.5
					trait = envious
				}
				modifier = {
					factor = 0.5
					trait = cynical
				}
				modifier = {
					factor = 0.5
					trait = kind
				}
				modifier = {
					factor = 1.5
					trait = zealous
				}
				modifier = {
					factor = 1.5
					is_rival = FROM
				}
				modifier = {
					factor = 0.25
					is_friend = FROM
				}
				modifier = {
					factor = 0.25
					is_lover = FROM
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.25
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 1.25
					opinion = { 
						who = FROM
						value = -20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 40 
					} 
				}
				modifier = {
					factor = 0.75
					opinion = { 
						who = FROM
						value = 60 
					} 
				}
				modifier = {
					factor = 0.5
					opinion = { 
						who = FROM
						value = 80 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = zealous 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = baptized_by_pope 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 100
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 150
					} 
				}
				modifier = {
					factor = 0.8
					FROM = {
						piety = 250
					} 
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_abdication
						who = FROM
					}
				}
		}
	}
	option = { # Imposer l'investiture papale.
		name = EVTOPTC_cathimprov_7
		
		trigger = {
			event_target:ask_repentance_target = {
			    primary_title = { has_law = investiture_law_1 }
				OR = {
				    tier = KING
				    tier = EMPEROR
				}
			}
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23014 days = 1 } }
		
		ai_chance = {
			factor = 0.3
			    modifier = {
					factor = 0
					FROM = { NOT = { primary_title = { has_law = investiture_law_1 } } }
				}
				modifier = {
					factor = 1.5
					FROM = { tier = EMPEROR }
				}
				modifier = {
					factor = 1.75
					FROM = { has_landed_title = e_hre }
				}
				modifier = {
					factor = 1.5
					tier = KING
				}
				modifier = {
					factor = 1.5
					trait = envious
				}
				modifier = {
					factor = 1.75
					independent = yes
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_investiture
						who = FROM
					}
				}
		}
	}
	option = { # Suivant
		name = EVTOPTA_cathimprov_suiv
		character_event = { id = cathimprov.8 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

character_event = {
	id = cathimprov.8
	desc = EVTDESC_cathimprov_8
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Imposer partage salique
		name = EVTOPTA_cathimprov_8
		
		trigger = {
			event_target:ask_repentance_target = {
				realm_size = 100
				higher_real_tier_than = DUKE 
				primary_title = { 
					NOR = { 
						has_law = succ_gavelkind
						has_law = succ_elective_gavelkind
						has_law = succ_feudal_elective
						has_law = succ_hre_elective
					} 
				} 
			}
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23016 days = 1 } }
		
		ai_chance = {
			factor = 0.05
			    modifier = {
					factor = 1.5
					FROM = { tier = EMPEROR }
				}
				modifier = {
					factor = 2
					FROM = { trait = ambitious } #Hubris
				}
				modifier = {
					factor = 0.5
					FROM = { NOT = { num_of_children = 1 } } 
				}
				modifier = {
					factor = 1.5
					FROM = { num_of_children = 3 } 
				}
				modifier = {
					factor = 1.5
					FROM = { num_of_children = 5 } 
				}
				modifier = {
					factor = 1.5
					FROM = { num_of_children = 7 } 
				}
				modifier = {
					factor = 1.5
					FROM = { num_of_children = 9 } 
				}
				modifier = {
					factor = 1.5
					tier = EMPEROR
				}
				modifier = {
					factor = 1.5
					trait = envious
				}
				modifier = {
					factor = 1.75
					independent = yes
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_gavelkind
						who = FROM
					}
				}
		}
	}
	option = { # Demander des terres italiennes.
		name = EVTOPTB_cathimprov_8
		
		trigger = {
			religion_group = christian
			is_alternate_start = no #Only matters for historical Papacy.
			event_target:ask_repentance_target = { #Check if you or your vassals hold lands within Italy
				higher_real_tier_than = KING
				OR = {
					any_demesne_title = {
						can_be_given_away = yes
						OR = {
							title = d_latium
							title = d_spoleto
							title = d_ancona
							title = d_ferrara
							title = d_benevento
							title = c_roma
						}
					}
					any_vassal = {
						any_demesne_title = {
							OR = {
								title = d_latium
								title = d_spoleto
								title = d_ancona
								title = d_ferrara
								title = d_benevento
								title = c_roma
							}
						}
					}
				}
			}
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23018 days = 1 } }
		
		ai_chance = {
			factor = 0.2
			    modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.25
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 1.25
					opinion = { 
						who = FROM
						value = -20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 40 
					} 
				}
				modifier = {
					factor = 0.75
					opinion = { 
						who = FROM
						value = 60 
					} 
				}
				modifier = {
					factor = 0.5
					opinion = { 
						who = FROM
						value = 80 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = zealous 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = baptized_by_pope 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 100
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 150
					} 
				}
				modifier = {
					factor = 0.8
					FROM = {
						piety = 250
					} 
				}
				modifier = {
					factor = 0.7
					FROM = { primary_title = { has_law = investiture_law_0 } }
				}
				#Historical Pope will want historical Vatican lands.
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
					FROM = { has_landed_title = c_roma }
				}
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_latium 
							any_vassal = { has_landed_title = d_latium }
						} 
					}
				}
				modifier = {
					factor = 1.45
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_spoleto
							any_vassal = { has_landed_title = d_spoleto }
						} 
					}
				}
				modifier = {
					factor = 1.35
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_ancona
							any_vassal = { has_landed_title = d_ancona }
						} 
					}
				}
				modifier = {
					factor = 1.25
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_ferrara
							any_vassal = { has_landed_title = d_ferrara }
						} 
					}
				}
				modifier = {
					factor = 1.15
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_benevento
							any_vassal = { has_landed_title = d_benevento }
						} 
					}
				}
				modifier = {
					factor = 1.25
					has_landed_title = k_papal_state
					FROM = { has_landed_title = e_hre }
				}
				modifier = { #If Papacy already controls historical provinces, it won't be interested in gaining even more land in Italy.
					factor = 0
					OR = { 
						any_vassal = { has_landed_title = c_roma }
						has_landed_title = c_roma 
					}
					OR = { 
						any_vassal = { has_landed_title = d_latium }
						has_landed_title = d_latium 
					}
					OR = { 
						any_vassal = { has_landed_title = d_spoleto }
						has_landed_title = d_spoleto 
					}
					OR = { 
						any_vassal = { has_landed_title = d_ancona }
						has_landed_title = d_ancona 
					}
					OR = { 
						any_vassal = { has_landed_title = d_ferrara }
						has_landed_title = d_ferrara 
					}
					OR = { 
						any_vassal = { has_landed_title = d_benevento }
						has_landed_title = d_benevento 
					}
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_lands
						who = FROM
					}
				}
		}
	}
	option = { # Je veux être indépendant.
		name = EVTOPTC_cathimprov_8
		
		trigger = {
			vassal_of = event_target:ask_repentance_target
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23020 days = 1 } }
		
		ai_chance = {
			factor = 0.6
			    modifier = {
					factor = 2
					has_opinion_modifier = { #Opinion modifier keeps track of the Pope's previous decision, should the player deny his first request and then attempt to ask again immediately after for a different result.
						who = FROM 
						modifier = opinion_requested_independence 
					}
				}
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
				}
				modifier = {
					factor = 2
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 0.9
					opinion = { 
						who = FROM
						value = 20 
					} 
				}
				modifier = {
					factor = 0.8
					opinion = { 
						who = FROM
						value = 40 
					} 
				}
				modifier = {
					factor = 0.7
					opinion = { 
						who = FROM
						value = 60 
					} 
				}
				modifier = {
					factor = 0.6
					opinion = { 
						who = FROM
						value = 80 
					} 
				}
				modifier = {
					factor = 0.5
					opinion = { 
						who = FROM
						value = 100 
					} 
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_independence
						who = FROM
					}
				}
		}
	}
	option = { # Suivant
		name = EVTOPTA_cathimprov_suiv
		character_event = { id = cathimprov.9 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

character_event = {
	id = cathimprov.9
	desc = EVTDESC_cathimprov_9
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = { # Demander la vassalisation.
		name = EVTOPTA_cathimprov_9
		
		trigger = {
			religion_group = christian
			is_alternate_start = no #Only matters for historical Papacy.
			higher_real_tier_than = DUKE
			event_target:ask_repentance_target = { #Check if you or your vassals hold lands within Italy
				OR = { 
					independent = yes
					liege = { ROOT = { vassal_of = PREV } }
				}
				lower_real_tier_than = KING
				any_neighbor_independent_ruler = { character = ROOT } #Avoid creating messy borders.
				OR = {
					any_demesne_title = {
						OR = {
							title = d_latium
							title = d_spoleto
							title = d_ancona
							title = d_ferrara
							title = d_benevento
							title = c_roma
						}
					}
					any_vassal = {
						any_demesne_title = {
							OR = {
								title = d_latium
								title = d_spoleto
								title = d_ancona
								title = d_ferrara
								title = d_benevento
								title = c_roma
							}
						}
					}
				}
			}
		}

	    event_target:ask_repentance_target = { letter_event = { id = HFP.23022 days = 1 } }
		
		ai_chance = {
			factor = 0.1
			    modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -100 
						} 
					}
				}
				modifier = {
					factor = 1.75
					NOT = { 
						opinion = { 
							who = FROM
							value = -80 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -60 
						} 
					}
				}
				modifier = {
					factor = 1.5
					NOT = { 
						opinion = { 
							who = FROM
							value = -40 
						} 
					}
				}
				modifier = {
					factor = 1.25
					NOT = { 
						opinion = { 
							who = FROM
							value = -20 
						} 
					}
				}
				modifier = {
					factor = 1.25
					opinion = { 
						who = FROM
						value = -20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 20 
					} 
				}
				modifier = {
					factor = 0.85
					opinion = { 
						who = FROM
						value = 40 
					} 
				}
				modifier = {
					factor = 0.75
					opinion = { 
						who = FROM
						value = 60 
					} 
				}
				modifier = {
					factor = 0.5
					opinion = { 
						who = FROM
						value = 80 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = zealous 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						trait = baptized_by_pope 
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 100
					} 
				}
				modifier = {
					factor = 0.9
					FROM = {
						piety = 150
					} 
				}
				modifier = {
					factor = 0.8
					FROM = {
						piety = 250
					} 
				}
				modifier = {
					factor = 0.7
					FROM = { primary_title = { has_law = investiture_law_0 } }
				}
				#Historical Pope will want control over historical Vatican lands.
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
					FROM = { has_landed_title = c_roma }
				}
				modifier = {
					factor = 1.5
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_latium 
							any_vassal = { has_landed_title = d_latium }
						} 
					}
				}
				modifier = {
					factor = 1.45
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_spoleto
							any_vassal = { has_landed_title = d_spoleto }
						} 
					}
				}
				modifier = {
					factor = 1.35
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_ancona
							any_vassal = { has_landed_title = d_ancona }
						} 
					}
				}
				modifier = {
					factor = 1.25
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_ferrara
							any_vassal = { has_landed_title = d_ferrara }
						} 
					}
				}
				modifier = {
					factor = 1.15
					has_landed_title = k_papal_state
					FROM = { 
						OR = { 
							has_landed_title = d_benevento
							any_vassal = { has_landed_title = d_benevento }
						} 
					}
				}
				modifier = { #If Papacy already controls historical provinces, it won't be interested in gaining even more land in Italy.
					factor = 0
					OR = { 
						any_vassal = { has_landed_title = c_roma }
						has_landed_title = c_roma 
					}
					OR = { 
						any_vassal = { has_landed_title = d_latium }
						has_landed_title = d_latium 
					}
					OR = { 
						any_vassal = { has_landed_title = d_spoleto }
						has_landed_title = d_spoleto 
					}
					OR = { 
						any_vassal = { has_landed_title = d_ancona }
						has_landed_title = d_ancona 
					}
					OR = { 
						any_vassal = { has_landed_title = d_ferrara }
						has_landed_title = d_ferrara 
					}
					OR = { 
						any_vassal = { has_landed_title = d_benevento }
						has_landed_title = d_benevento 
					}
				}
				modifier = {
					factor = 10
					has_opinion_modifier = { 
						modifier = opinion_pope_ex_demands_vassalization
						who = FROM
					}
				}
		}
	}
	option = { # Accepter
		name = EVTOPTB_cathimprov_9
		event_target:ask_repentance_target = { letter_event = { id = cathimprov.19 days = 1 } }
		
		ai_chance = {
			factor = 0
			    
		}
	}
	option = { # Refuser
		name = EVTOPTC_cathimprov_9
		event_target:ask_repentance_target = { letter_event = { id = cathimprov.10 days = 1 } }
		
		ai_chance = {
			factor = 0
			    
		}
	}
	option = { # Retour Page 1
		name = EVTOPTA_cathimprov_page
		character_event = { id = cathimprov.6 }
		
		ai_chance = {
			factor = 0
			    
		}
	}
}

letter_event = {
	id = cathimprov.10
	desc = EVTDESC_cathimprov_10

	is_triggered_only = yes

	option = {
		name = CURSES
	}
}

character_event = {
	id = cathimprov.17
	desc = EVTDESC_cathimprov_17
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = OK

		ai_chance = {
			factor = 1
			    
		}
	}
}

letter_event = {
	id = cathimprov.19
	desc = EVTDESC_cathimprov_19

	is_triggered_only = yes

	option = {
		name = EXCELLENT
		if = { 
			limit = { real_tier = COUNT }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				}  
			}
			if = { 
				limit = {
					piety = 350
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				}  
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				}  
			}
			if = { 
				limit = {  
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
		}
		if = { 
			limit = { real_tier = DUKE }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {
					piety = 350
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
		}
		if = { 
			limit = { real_tier = KING }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {
					piety = 350
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
		}
		if = { 
			limit = { real_tier = EMPEROR }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {
					piety = 350
					FROM = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
			if = { 
				limit = { 
					piety = 350
					FROM = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
			}
		}
		excommunicate = no
		hidden_tooltip = { 
			sound_effect = excommunication_lifted
			FROM = { 
				opinion = { 
					modifier = opinion_repented_sins
					who = ROOT
					years = 20
				}
			}
		}
		ai_chance = { factor = 100 }
		hidden_tooltip = { character_event = { id = HFP.23005 } }
	}
}

########################
####### Croisade #######
########################

#Jerusalem
narrative_event = {
	id = cathimprov.11
	title = EVTNAME39660
	desc = EVTDESC39660
	picture = GFX_evt_jerusalem
	border = GFX_event_narrative_frame_religion
	is_triggered_only = yes
	
	major = yes
	
	show_ROOT = yes
	hide_new = yes
	
	only_playable = yes
	min_age = 16
	only_men = yes
	religion = catholic
	
	trigger = {
		controls_religion = yes
		NOT = { has_global_flag = christian_crusades_unlocked }
		
		774 = { # Jerusalem
			NOT = { owner = { top_liege = { religion_group = christian } } }
		}
	}
	
	immediate = {
		set_global_flag = christian_crusades_unlocked
	}
	
	option = {
		name = EVTOPTA39660
		trigger = {
			religion_group = christian
		}
	}
	
	option = {
		name = EVTOPTB39660
		trigger = {
			NOT = { religion_group = christian }
		}
	}
}

#Empire Romain
narrative_event = {
	id = cathimprov.12
	title = EVTNAME39660
	desc = EVTDESC39661
	picture = GFX_evt_hagia_sofia
	border = GFX_event_narrative_frame_religion
	is_triggered_only = yes
	
	major = yes
	
	show_ROOT = yes
	hide_new = yes
	
	only_playable = yes
	min_age = 16
	only_men = yes
	religion = catholic
	
	trigger = {
		controls_religion = yes
		NOT = { has_global_flag = christian_crusades_unlocked }
		
		OR = {
			e_byzantium = {
				holder_scope = {
					NOT = { religion_group = christian }
				}
			}
			496 = { # Constantinople
				NOT = { owner = { top_liege = { religion_group = christian } } }
			}
			753 = { # Ancyra
				NOT = { owner = { top_liege = { religion_group = christian } } }
			}
			AND = {
				482 = { # Athens
					NOT = { owner = { top_liege = { religion_group = christian } } }
				}
				481 = { # Corinth
					NOT = { owner = { top_liege = { religion_group = christian } } }
				}
			}
		}
	}
	
	immediate = {
		set_global_flag = christian_crusades_unlocked
	}
	
	option = {
		name = EVTOPTA39660
		trigger = {
			religion_group = christian
		}
	}
	
	option = {
		name = EVTOPTB39660
		trigger = {
			NOT = { religion_group = christian }
		}
	}
}

#Rome
narrative_event = {
	id = cathimprov.13
	title = EVTNAME39660
	desc = EVTDESC39662
	picture = GFX_evt_pope
	border = GFX_event_narrative_frame_religion
	is_triggered_only = yes
	
	major = yes
	
	show_ROOT = yes
	hide_new = yes
	
	only_playable = yes
	min_age = 16
	only_men = yes
	religion = catholic
	
	trigger = {
		controls_religion = yes
		NOT = { has_global_flag = christian_crusades_unlocked }
		
		333 = { # Rome
			owner = {
				top_liege = {
					OR = {
						NOT = { religion_group = christian }
						is_heretic = yes
					}
				}
			}
		}
	}
	
	immediate = {
		set_global_flag = christian_crusades_unlocked
	}
	
	option = {
		name = EVTOPTA39660
		trigger = {
			religion_group = christian
		}
	}
	
	option = {
		name = EVTOPTB39660
		trigger = {
			NOT = { religion_group = christian }
		}
	}
}

#Europe
narrative_event = {
	id = cathimprov.14
	title = EVTNAME39660
	desc = EVTDESC39663
	picture = GFX_evt_crusaders
	border = GFX_event_narrative_frame_religion
	is_triggered_only = yes
	
	major = yes
	
	show_ROOT = yes
	hide_new = yes
	
	only_playable = yes
	min_age = 16
	only_men = yes
	religion = catholic
	
	trigger = {
		controls_religion = yes
		NOT = { has_global_flag = christian_crusades_unlocked }
		
		OR = {
			221 = { # Provence
				NOT = { owner = { top_liege = { religion_group = christian } } }
			}
			214 = { # Toulouse
				NOT = { owner = { top_liege = { religion_group = christian } } }
			}
			112 = { # Paris
				NOT = { owner = { top_liege = { religion_group = christian } } }
			}
			119 = { # Cologne
				religion_group = christian
				NOT = { owner = { top_liege = { religion_group = christian } } }
			}
			257 = { # Braunschweig
				religion_group = christian
				NOT = { owner = { top_liege = { religion_group = christian } } }
			}
		}
	}
	
	immediate = {
		set_global_flag = christian_crusades_unlocked
	}
	
	option = {
		name = EVTOPTA39660
		trigger = {
			religion_group = christian
		}
	}
	
	option = {
		name = EVTOPTB39660
		trigger = {
			NOT = { religion_group = christian }
		}
	}
}

##########################
####### Indulgence #######
##########################

character_event = {
	id = cathimprov.15
	desc = EVTDESC_cathimprov_15
    picture = GFX_evt_pope_feast
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = CURSES

		ai_chance = {
			factor = 1
			    
		}
	}
}

character_event = {
	id = cathimprov.35
	desc = "EVTDESC39211"
	picture = GFX_evt_pope
	border = "GFX_event_normal_frame_religion"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA39211"
		ai_chance = { factor = 100 }
		trigger_switch = {
			on_trigger = trait
			kinslayer = {
				piety = -100
				wealth = -50
				hidden_tooltip = {
					religion_head = { wealth = 50 }
				}
				remove_trait = kinslayer
			}
			familial_kinslayer = {
				piety = -50
				wealth = -25
				hidden_tooltip = {
					religion_head = { wealth = 25 }
				}
				remove_trait = familial_kinslayer
			}
			dynastic_kinslayer = {
				piety = -25
				wealth = -12
				hidden_tooltip = {
					religion_head = { wealth = 12 }
				}
				remove_trait = dynastic_kinslayer
			}
		}
		religion_head = { character_event = { id = 39212 days = 1 tooltip = EVTTOOLTIP39212 } }
	}
	
	option = {
		name = "EVTOPTB39211"
		ai_chance = { factor = 0 }
		add_trait = cynical
		religion_head = { character_event = { id = 39213 days = 1  tooltip = EVTTOOLTIP39213 } }
	}
}

#######################
####### Baptême #######
#######################

character_event = {
	id = cathimprov.20
	desc = EVTDESC_cathimprov_20
    picture = GFX_evt_birth
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = OK
		
		event_target:baptizing_child = { prestige = 25 }
		FROM = {
			character_event = { id = cathimprov.22 days = 1 }
		}
		
		ai_chance = {
			factor = 1
		}
	}
	
	option = {
		name = EVTOPTB_cathimprov_20
		FROM = {
		    clr_character_flag = flag_baptizing_child
			character_event = { id = cathimprov.21 days = 1 }
		}
		ROOT = {
		    reverse_opinion = {
		    	who = FROM
		    	years = 4
		    	modifier = opinion_dishonorable
		    }
		}
		
		ai_chance = {
			factor = 0
		}
	}
}

character_event = {
	id = cathimprov.21
	desc = EVTDESC_cathimprov_21
    picture = GFX_evt_birth
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

character_event = {
	id = cathimprov.22
	desc = EVTDESC_cathimprov_22
    picture = GFX_evt_birth
    border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EXCELLENT
		
		#Transfert de richesse échelonné en fonction de l'opinion du pape sur vous et votre piété.. - Emperor tier
		if = {
			limit = { real_tier = EMPEROR }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 3 min = 950 max = 1750 } 
			}
			if = { 
				limit = {
					piety = 350
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2.5 min = 750 max = 1500 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2.0 min = 600 max = 1000 } 
			}
			if = { 
				limit = {  
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.75 min = 500 max = 850 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.5 min = 450 max = 700 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.35 min = 400 max = 600 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.25 min = 350 max = 500 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.95 min = 300 max = 450 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.85 min = 275 max = 400 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.75 min = 250 max = 350 } 
			}
		}
		#Transfert de richesse échelonné en fonction de l'opinion du pape sur vous et votre piété.. - King tier
		if = { 
			limit = { real_tier = KING }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2.5 min = 750 max = 1500 } 
			}
			if = { 
				limit = {
					piety = 350
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2 min = 600 max = 1200 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.35 min = 500 max = 900 } 
			}
			if = { 
				limit = {  
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.25 min = 400 max = 750 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.0 min = 350 max = 600 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.95 min = 300 max = 500 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.85 min = 250 max = 400 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.75 min = 200 max = 350 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.65 min = 175 max = 300 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.5 min = 150 max = 250 } 
			}
		}
		#Transfert de richesse échelonné en fonction de l'opinion du pape sur vous et votre piété.. - Duke tier
		if = { 
			limit = { real_tier = DUKE }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2.5 min = 600 max = 1250 } 
			}
			if = { 
				limit = {
					piety = 350
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2 min = 500 max = 1000 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.35 min = 400 max = 850 } 
			}
			if = { 
				limit = {  
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.25 min = 350 max = 750 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.0 min = 300 max = 650 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.95 min = 250 max = 550 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.85 min = 200 max = 450 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.75 min = 150 max = 350 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.65 min = 100 max = 250 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.5 min = 50 max = 150 } 
			}
		}
		#Transfert de richesse échelonné en fonction de l'opinion du pape sur vous et votre piété.. - Count tier
		if = { 
			limit = { real_tier = COUNT }
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2.5 min = 275 max = 600 } 
			}
			if = { 
				limit = {
					piety = 350
					event_target:scoped_pope = { 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -75
							} 
						}
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 2 min = 250 max = 550 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.35 min = 225 max = 500 } 
			}
			if = { 
				limit = {  
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -75
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = -25
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.25 min = 200 max = 450 } 
			}
			if = { 
				limit = {  
					NOT = { 
						piety = 350
					} 
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 1.0 min = 175 max = 400 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = -25
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 0
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.95 min = 150 max = 350 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}  
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.85 min = 125 max = 300 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 0
						} 
						NOT = { 
							opinion = { 
								who = ROOT 
								value = 50
							} 
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.75 min = 100 max = 250 } 
			}
			if = { 
				limit = { 
					NOT = { 
						piety = 350
					}   
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.65 min = 75 max = 200 } 
			}
			if = { 
				limit = { 
					piety = 350
					event_target:scoped_pope = { 
						opinion = { 
							who = ROOT 
							value = 50
						} 
					} 
				} 
				transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.5 min = 50 max = 150 } 
			}
		}
		
		if = {
			limit = {
				NOT = {
					tier = EMPEROR
					tier = KING
					tier = DUKE
					tier = COUNT
				}
			}
			transfer_scaled_wealth = { to = event_target:scoped_pope value = 0.5 min = 25 max = 100 }
		}
		
		if = {
			limit = { 
				any_realm_character = { 
					top_liege = { character = ROOT } 
					NOT =  { trait = incapable }
					is_theocracy = no
					is_adult = yes
					religion = ROOT
					NOR =  { 
						is_father = FROM
						is_mother = FROM
						has_any_opinion_modifier = opinion_godfather 
						has_any_opinion_modifier = opinion_godmother
					}
				}
			}
			character_event = { id = HF.20101 days = 1 }
		}
		else = { character_event = { id = HF.20103 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
	}
	
	option = {
		name = EVT_OPTD_MNM_9310
		
		ai_chance = {
			factor = 0
		}
	}
}

########################
####### Cardinal #######
########################

character_event = {
	id = cathimprov.23
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		event_target:cardinal_target = {
			give_minor_title = title_cardinal
		}
		event_target:cardinal_target = { character_event = { id = cathimprov.24 } }
	}
}
character_event = {
	id = cathimprov.24
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		event_target:cardinal_target =  { inherit = event_target:cardinal_temp }
		event_target:cardinal_temp = {
			set_father = 0
			death = yes
		}
	}
}

###########################
####### Investiture #######
###########################

character_event = {
	id = cathimprov.25
	desc = EVTDESC67001
	picture = GFX_evt_pope
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA67001 # Fold to demand
		
		FROMFROM = { clr_character_flag = pope_currently_demanding }
		
		primary_title = {
			revoke_law = investiture_law_1
			add_law_w_cooldown = investiture_law_0
		}
		piety = 25
		religion_authority = {
			modifier = ruler_bowed_to_pope
			years = 10
		}
		
		clr_character_flag = pope_wants_our_law_changed
		
		FROMFROM = {
			opinion = {
				modifier = pope_invest_approve
				who = ROOT
				years = 4
			}
		}
		
		hidden_tooltip = {
			FROMFROM = { character_event = { id = 67002 days = 1 } }
		}
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				trait = cynical
			}
			modifier = {
				factor = 8
				trait = zealous
			}
		}
	}
	
	option = {
		name = EVTOPTB67001 # Refuse
		
		piety = -25
		religion_authority = {
			modifier = ruler_defied_pope
			years = 10
		}
		
		set_character_flag = pope_we_refuse_law_changed
		
		FROMFROM = {
			opinion = {
				modifier = pope_invest_dislike
				who = ROOT
				years = 5
			}
		}
		
		hidden_tooltip = {
			FROMFROM = {  character_event = { id = 67003 days = 1 } }
		}

		ai_chance = {
			factor = 1
			modifier = {
				factor = 1.5
				trait = arbitrary
			}
			modifier = {
				factor = 1.5
				trait = cynical
			}
			modifier = {
				factor = 1.5
				trait = hedonist
			}
		}
	}
	
	option = {
		name = EVTOPTC67001 # Give gold to Pope
		trigger = {
			wealth = 250
			NOT = { trait = greedy }
		}
		
		if = {
			limit = { tier = EMPEROR }
			wealth = -3500
		}
		else_if = {
			limit = { tier = KING }
			wealth = -1500
		}
		else = { wealth = -500 }
		FROMFROM = { clr_character_flag = pope_currently_demanding }
		set_character_flag = pope_respects_our_law
		clr_character_flag = pope_wants_our_law_changed
		hidden_tooltip = {
			FROMFROM = { character_event = { id = cathimprov.26 days = 1  } }
		}

		ai_chance = {
			factor = 1
			modifier = {
				factor = 3
				trait = cynical
			}
			modifier = {
				factor = 0
				trait = zealous
			}
		}
	}
	
	#option = {
	#	name = EVTOPTD67001 # Impress with Learning
	#	tooltip_info = learning
	#	trigger = {
	#		learning = 16
	#	}
	#	
	#	piety = 1
	#	FROMFROM = { clr_character_flag = pope_currently_demanding }
	#	set_character_flag = pope_respects_our_law
	#	clr_character_flag = pope_wants_our_law_changed
	#	hidden_tooltip = {
	#		FROMFROM = {  character_event = { id = 67005 days = 1 } }
	#	}
	#	
	#	ai_chance = {
	#		factor = 5
	#	}
	#}
}

character_event = {
	id = cathimprov.26
	desc = EVTDESC67004
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA67004"
		
		if = {
			limit = { ROOT = { tier = EMPEROR } }
			wealth = 3500
		}
		if = {
			limit = { ROOT = { tier = KING } }
			wealth = 1500
		}
		else = { wealth = 500 }
	}
	option = {
		name = "EVTOPTA67004"
		
		trigger = {
			NOT = { trait = greedy }
		}
		
		opinion = {
			modifier = pope_invest_dislike
			who = FROM
		}
		tooltip = {
			FROM = {
				add_trait = excommunicated
			}
		}
		hidden_tooltip = {
			FROM = { character_event = { id = cathimprov.27 days = 1 } }
		}
	}
}

character_event = {
	id = cathimprov.27
	desc = EVTDESC38022
	picture = GFX_evt_bad_news
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = EVTOPTA38022 
		
		add_trait = excommunicated
		piety = -50
		if = {
			limit = { tier = EMPEROR }
			wealth = 3500
		}
		if = {
			limit = { tier = KING }
			wealth = 1500
		}
		else = { wealth = 500 }
	}
}

letter_event = {
	id = cathimprov.28
	desc = "EVTDESC39201"
	border = "GFX_event_letter_frame_religion"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA39201"
		
		wealth = 500
	}
}

###########################################
####### Participation à la croisade #######
###########################################

letter_event = {
	id = cathimprov.29
	desc = "EVTDESC8405"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8405"
		trigger = { primary_title = { tier = EMPEROR } }
		religion_head = {
			opinion = {
				modifier = opinion_not_participating_in_crusade_emperor
				who = ROOT
				years = 10
			}
			letter_event = { id = cathimprov.30 days = 1 }
		}
	}
	option = {
		name = "EVTOPTA8405"
		trigger = { primary_title = { tier = KING } }
		religion_head = {
			opinion = {
				modifier = opinion_not_participating_in_crusade_king
				who = ROOT
				years = 10
			}
			letter_event = { id = cathimprov.30 days = 1 }
		}
	}
	option = {
		name = "EVTOPTA8405"
		trigger = { primary_title = { tier = DUKE } }
		religion_head = {
			opinion = {
				modifier = opinion_not_participating_in_crusade_duke
				who = ROOT
				years = 10
			}
			letter_event = { id = cathimprov.30 days = 1 }
		}
	}
	option = {
		name = "EVTOPTA8405"
		trigger = { primary_title = { tier = COUNT } }
		religion_head = {
			opinion = {
				modifier = opinion_not_participating_in_crusade_count
				who = ROOT
				years = 10
			}
			letter_event = { id = cathimprov.30 days = 1 }
		}
	}
	option = {
		name = "EVTOPTB8405"
		set_character_flag = reminded_about_crusade
		pledge_crusade_participation = yes
		religion_head = { letter_event = { id = cathimprov.31 days = 1 } }
	}
}

letter_event = {
	id = cathimprov.30
	desc = EVTDESC_cathimprov_30
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
	}
}

letter_event = {
	id = cathimprov.31
	desc = EVTDESC_cathimprov_31
	
	is_triggered_only = yes
	
	option = {
		name = CURSES
	}
}

character_event = {
	id = cathimprov.32
	desc = EVTDESC67021
	picture = GFX_evt_pope
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA67021"
		
		opinion = {
			modifier = bishop_bribed_by_pope
			who = ROOT
			years = 5
		}
		piety = 10
		top_liege = { primary_title = { add_pressed_claim = FROM  }}
		random = {
			chance = 33
			top_liege = {
				character_event = { id = 67022 days = 1 tooltip = EVTTOOLTIP67022 }
			}
		}
		religion_head = { letter_event = { id = cathimprov.33 days = 1 } }
		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 0.1
				opinion = { who = top_liege value = 75 }
			}
		}
	}
	option = {
		name = EVTOPTB67021
		
		piety = -20
		opinion = {
			modifier = loyal_vassal_against_pope
			who = top_liege
			years = 5
		}
		religion_head = { letter_event = { id = cathimprov.34 days = 1 } }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { opinion = { who = top_liege value = 50 } }
			}
			modifier = {
				factor = 2
				opinion = { who = top_liege value = 55 }
			}
			modifier = {
				factor = 4
				opinion = { who = top_liege value =  60 }
			}
			modifier = {
				factor = 100
				opinion = { who = top_liege value =  80 }
			}
		}
	}
}

letter_event = {
	id = cathimprov.33
	desc = EVTDESC_cathimprov_33
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
	}
}

letter_event = {
	id = cathimprov.34
	desc = EVTDESC_cathimprov_34
	
	is_triggered_only = yes
	
	option = {
		name = CURSES
	}
}

##################################
####### Bénéficiaire papal #######
##################################

letter_event = {
	id = cathimprov.36
	desc = EVTDESC_cathimprov_36

	is_triggered_only = yes

	option = {
		name = EXCELLENT
		
		crusade_target_title = {
			save_event_target_as = current_crusade_target_title
		}
		official_crusade_recipient = {
            save_event_target_as = old_crusade_recipient
        }
		save_event_target_as = new_crusade_recipient
		set_official_crusade_recipient  = FROM
		any_crusade_participant = {
			limit = {
				NOT = { character = FROM }
			}
            letter_event = { id = HFP.41120 }
        }
		
		ai_chance = {
			factor = 1
		}
	}
	
	option = {
		name = CURSES
		
		ai_chance = {
			factor = 0
		}
	}
}

#################################
####### Empire Dynastique #######
#################################

character_event = {
	id = empsty.1
    
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
	    FROM = { character_event = { id = empsty.2 days = 1 } }
	}
}

character_event = {
	id = empsty.2
	desc = EVTDESC_empsty_2
	picture = GFX_evt_torture
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_empsty_2
		
		FROM = { character_event = { id = empsty.3 days = 1 } }
		
		ai_chance = {
        	factor = 1
			
			modifier = { #Imbécile
				FROM = {
				    OR = {
					    diplomacy = 15
						trait = gregarious
					}
				}
				trait = imbecile
				
				factor = 2
			}
			modifier = { #Simplet
				FROM = {
				    OR = {
					    diplomacy = 15
						trait = gregarious
					}
				}
				trait = dull
				
				factor = 2
			}
        	modifier = { trait = content factor = 2 } #Contentement
			modifier = { trait = stressed factor = 2 } #Stressé
			modifier = { trait = depressed factor = 2 } #Déprimé
			
        	modifier = {
			    OR = {
				    is_friend = FROM
					opinion = { who = FROM value =  60 }
				}
				
				factor = 2
			}
			modifier = {
				age = 45
				NOT = { num_of_children = 1 }
				
				factor = 2
			}
        }
	}
	
	option = {
		name = EVTOPTB_empsty_2
		
		FROM = { character_event = { id = empsty.4 days = 1 } }
		reverse_opinion = { who = FROM years = 3 modifier = opinion_ask_uniondyn }
		
		ai_chance = {
			factor = 1
			
			modifier = { trait = ambitious factor = 5 } #Ambitieux
			modifier = { trait = paranoid factor = 2 } #Paranoïaque
			modifier = { trait = stubborn factor = 2 } #Têtu
			
			modifier = { NOT = { religion = FROM } factor = 10 }
			modifier = { NOT = { culture = FROM } factor = 5 }
        	modifier = { is_rival = FROM factor = 10 }
			modifier = { NOT = { opinion = { who = FROM value =  60 } } factor = 2 }
			modifier = { realm_levy_diff = { who = FROM value = 5000 } factor = 5 }
			modifier = { FROM = { is_female = yes } factor = 4 }
			modifier = { stewardship = 15 factor = 2 }
		}
	}
}

character_event = {
	id = empsty.3
	desc = EVTDESC_empsty_3
	picture = GFX_evt_torture
	
	is_triggered_only = yes

	option = {
		name = EXCELLENT
		
		ROOT = {
		    if = {
			    limit = {
				    tier = KING
					FROM = { tier = KING }
				}
			    create_title = {
		        	tier = EMPEROR
		        	landless = no
		        	temporary = no
		        	culture = ROOT
			    	name = EMPIRE_DYNASTY
		        	holder = ROOT
			    	custom_created = yes
		        	base_title = ROOT
		        	copy_title_laws = yes
		        }
				prestige = 250
				FROM = {
				    prestige = 250
					#add_claim = ROOT
				}
			}
			if = {
			    limit = {
				    tier = DUKE
					FROM = { tier = DUKE }
				}
			    create_title = {
		        	tier = KING
		        	landless = no
		        	temporary = no
		        	culture = ROOT
			    	name = KINGDOM_DYNASTY
		        	holder = ROOT
			    	custom_created = yes
		        	base_title = ROOT
		        	copy_title_laws = yes
		        }
				prestige = 150
				FROM = {
				    prestige = 150
					#add_claim = ROOT
				}
			}
			clr_character_flag = ask_empire_dynasty_flag
		}
		FROM = { set_defacto_liege = ROOT }
		
		ai_chance = {
			factor = 0
		}
	}
	
	after = { FROM = { add_claim = ROOT } }
}

character_event = {
	id = empsty.4
	desc = EVTDESC_empsty_4
	picture = GFX_evt_torture
	
	is_triggered_only = yes

	option = {
		name = CURSES
		
		clr_character_flag = ask_empire_dynasty_flag
		
		ai_chance = {
			factor = 0
		}
	}
}

#################################
####### Offrir une Faveur #######
#################################

character_event = {
	id = favor.1
	desc = EVTDESC_favor_1
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_favor_1
		    
			if = {
				limit = { owes_favor_to = FROMFROM }
				    reverse_remove_favor = FROMFROM
		    }
			else = {
			    add_favor = FROMFROM
		    }
		    FROMFROM = {
			    letter_event = {
				    id = favor.2
					days = 1
				}
				clr_character_flag = offer_favor_flag
			}
			ROOT = {
				opinion = { modifier = favor_offer  who = FROMFROM  months = 360 }
			}
			
			ai_chance = {
			    factor = 0
		    }
	}
	option = { # Refuser
		name = EVTOPTB_favor_1

			FROMFROM = {
			    letter_event = {
				    id = favor.3
					days = 1
				}
			    clr_character_flag = offer_favor_flag
			}

		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Confirmation Accepter
	id = favor.2
	desc = EVTDESC_favor_2

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Confirmation Refuser
	id = favor.3
	desc = EVTDESC_favor_3

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

#################################
####### Vendre une Faveur #######
#################################

character_event = {
	id = favor.4
	desc = EVTDESC_favor_4
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_favor_4

			if = {
				limit = {
					tier = baron
				}
				transfer_scaled_wealth = { to = FROMFROM value = 2 min = 20 }
			}
			
			if = {
				limit = {
					tier = count
				}
				transfer_scaled_wealth = { to = FROMFROM value = 2 min = 30 }
			}
			
			if = {
				limit = {
					tier = duke
				}
				transfer_scaled_wealth = { to = FROMFROM value = 2 min = 50 }
			}
			
			if = {
				limit = {
					tier = king
				}
				transfer_scaled_wealth = { to = FROMFROM value = 2 min = 75 }
			}
			
			if = {
				limit = {
					tier = emperor
				}
				transfer_scaled_wealth = { to = FROMFROM value = 2 min = 125 }
			}
			FROMFROM = { 
			    remove_favor = FROM
			}
			
			FROMFROM = {
			    letter_event = {
				    id = favor.5
					days = 1
				}
				clr_character_flag = sell_favor_flag
			}
			
			ai_chance = {
			    factor = 1
			    modifier = {
			    	factor = 100
			    	wealth = 250
			    }
				modifier = {
			    	factor = 50
					NOT = { trait = greedy }
			    }
				modifier = {
			    	factor = 100
			    	ROOT = { owes_favor_to = FROMFROM  }
			    }
		    }
	}
	option = { # Refuser
		name = EVTOPTB_favor_4
		    
			FROMFROM = { opinion = { modifier = opinion_dishonorable_scum who = ROOT years = 15 } }
			hidden_tooltip = { add_character_modifier = { name = dishonored_favor duration = 360 hidden = yes } }
			add_character_modifier = { name = dishonored_favor_1 duration = 3650 stacking = yes }

		    FROMFROM = {
			    letter_event = {
				    id = favor.6
					days = 1
				}
				clr_character_flag = sell_favor_flag
			}

		ai_chance = {
			factor = 1
			modifier = {
				factor = 75
				wealth <= 0
			}
		}
	}
}

letter_event = { # Confirmation Accepter
	id = favor.5
	desc = EVTDESC_favor_5

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Confirmation Refuser
	id = favor.6
	desc = EVTDESC_favor_6

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

################################################
####### Offrir de se joindre à la guerre #######
################################################

character_event = {
	id = favor.7
	desc = EVTDESC_favor_7
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_favor_7

		    FROMFROM = {
			    if = {
				    limit = { FROM = { is_primary_war_attacker = yes } }
			        join_attacker_wars = FROM
				}
				if = {
				    limit = { FROM = { is_primary_war_defender = yes } }
			        join_defender_wars = FROM
				}
				if = {
				    limit = { owes_favor_to = FROM }
				    reverse_remove_favor = FROM
		        }
			    if = {
			    	limit = { NOT = { owes_favor_to = FROM } }
			    	add_favor = FROM
			    }
				letter_event = {
				    id = favor.8
					days = 1
				}
				clr_character_flag = war_favor_flag
			}
			
			ai_chance = {
			    factor = 0.2
				
				modifier = {
			    	factor = 100
			    	FROMFROM = { owes_favor_to = FROM }
			    }
		    }
	}
	option = { # Refuser
		name = EVTOPTB_favor_7

			FROMFROM = {
			    letter_event = {
				    id = favor.9
					days = 1
				}
			    clr_character_flag = war_favor_flag
				opinion = {
			        who = FROM
			        modifier = favor_timer_1
			        months = 6
		        }
			}

		    ai_chance = {
			    factor = 1
		    }
	}
}

letter_event = { # Confirmation Accepter
	id = favor.8
	desc = EVTDESC_favor_8

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Confirmation Refuser
	id = favor.9
	desc = EVTDESC_favor_9

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

#############################################
####### Inviter à rejoindre ma guerre #######
#############################################

character_event = {
	id = favor.10
	desc = EVTDESC_favor_10
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_favor_10

		    ROOT = {
			    if = {
				    limit = { FROMFROM = { is_primary_war_attacker = yes } }
			        join_attacker_wars = FROMFROM
				}
				if = {
				    limit = { FROMFROM = { is_primary_war_defender = yes } }
			        join_defender_wars = FROMFROM
				}
				if = {
				    limit = { owes_favor_to = FROMFROM }
				    reverse_remove_favor = FROMFROM
		        }
			    if = {
			    	limit = { NOT = { owes_favor_to = FROMFROM } }
			    	add_favor = FROMFROM
			    }
			}
			FROMFROM = {
			    letter_event = {
				    id = favor.11
					days = 1
				}
			    clr_character_flag = ask_war_favor_flag
				opinion = {
			        who = ROOT
			        modifier = favor_timer_2
			        months = 6
		        }
			}
			
			ai_chance = {
			    factor = 1
				
				modifier = {
					factor = 2
					FROMFROM = { is_primary_war_defender = yes }
					}
			    modifier = {
			    	factor = 2
			    	ROOT = { owes_favor_to = FROMFROM  }
			    }
		    }
	}
	option = { # Refuser
		name = EVTOPTB_favor_10
		
			if = {
			    limit = { owes_favor_to = FROMFROM }
			    FROMFROM = { opinion = { modifier = opinion_dishonorable_scum who = ROOT years = 15 } }
			    hidden_tooltip = { add_character_modifier = { name = dishonored_favor duration = 360 hidden = yes } }
			    add_character_modifier = { name = dishonored_favor_1 duration = 3650 stacking = yes }
			}

			FROMFROM = {
			    letter_event = {
				    id = favor.12
					days = 1
				}
			    clr_character_flag = ask_war_favor_flag
			}

		    ai_chance = {
			    factor = 0.5
				
				modifier = {
					factor = 4
					is_rival = FROM
					NOT = { trait = honest }
			    }
		    }
	}
}

letter_event = { # Confirmation Accepter
	id = favor.11
	desc = EVTDESC_favor_11

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Confirmation Refuser
	id = favor.12
	desc = EVTDESC_favor_12

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

########################################
####### Empire Romain Occidental #######
########################################

narrative_event = {
	id = roman_empire.1
	title = EVTTITLE_roman_empire_1
	desc = EVTDESC_roman_empire_1
	picture = GFX_evt_rome_restored_byzantine
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTALoR.20
	}
}

########################
####### Abdiquer #######
########################

character_event = {
	id = ABD.1

	hide_window = yes

	is_triggered_only = yes

	option = {
		ROOT = {
		    wealth = FROM
		}
		FROM = {
			abdicate_to = ROOT
			any_artifact = { transfer_artifact = { from = FROM to = ROOT } }
			clear_wealth = yes
		}
		prestige = 250
		
		ai_chance = {
			factor = 1
		}
	}
}

#####################################
####### Entrevue Diplomatique #######
#####################################

character_event = {
	id = ADI.01
	hide_window = yes

	is_triggered_only = yes

	immediate = {
	    FROM = { character_event = { id = ADI.11 } }
	}
}

character_event = {
	id = ADI.11
	desc = EVTDESC_ADI_11
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_ADI_11
		
		trigger = {
		    is_alive = yes
			FROM = { is_inaccessible_trigger_A = no }
			ROOT = { is_inaccessible_trigger_A = no }
		}
		    add_trait = diplomatic_interview
		    hidden_tooltip = {
			    	opinion = {
			            who = FROM
			            modifier = target_diplomatic_interview
			            months = 999
		            }
					save_global_event_target_as = target_diplomatic_interview_1
					set_variable = { which = SCR value = 1 }
			    FROM = {
			    	opinion = {
			            who = ROOT
			            modifier = host_diplomatic_interview
			            months = 999
		            }
			    	clr_character_flag = ask_diplomatic_interview_flag
					save_global_event_target_as = target_diplomatic_interview_2
					set_variable = { which = SCR value = 1 }
			    }
			}
		    FROM = { letter_event = { id = ADI.12 } }
			
			ai_chance = {
			    factor = 0
		    }
	}
	option = { # Accepter Armée
		name = EVTOPTB_ADI_11
		
		trigger = {
		    is_alive = yes
			FROM = { is_inaccessible_trigger_A = no }
			ROOT = { is_inaccessible_trigger_A = no }
		}
			scaled_wealth = -0.1
		    add_trait = diplomatic_interview
		    hidden_tooltip = {
			    	opinion = {
			            who = FROM
			            modifier = target_diplomatic_interview
			            months = 999
		            }
			    	set_character_flag = diplomatic_interview_army_flag
					save_global_event_target_as = target_diplomatic_interview_1
					set_variable = { which = SCR value = 1 }
			    FROM = {
			    	opinion = {
			            who = ROOT
			            modifier = host_diplomatic_interview
			            months = 999
		            }
			    	clr_character_flag = ask_diplomatic_interview_flag
					save_global_event_target_as = target_diplomatic_interview_2
					set_variable = { which = SCR value = 1 }
			    }
			}
		    FROM = { letter_event = { id = ADI.12 } }
			
			ai_chance = {
			    factor = 0
		    }
	}
	option = { # Absent
		name = EVTOPTC_ADI_11
		
		trigger = {
		    is_alive = yes
			ROOT = { is_inaccessible_trigger_A = yes }
		}
		    clr_character_flag = ask_diplomatic_interview_flag
		    FROM = { letter_event = { id = ADI.16 } }
			
			ai_chance = {
			    factor = 0
		    }
	}
	option = { # Refuser
		name = EVTOPTD_ADI_11
		
		hidden_tooltip = {
		    FROM = { clr_character_flag = ask_diplomatic_interview_flag }
		    FROM = { letter_event = { id = ADI.13 } }
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Accepter
	id = ADI.12
	desc = EVTDESC_ADI_12

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Refuser
	id = ADI.13
	desc = EVTDESC_ADI_13

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Quitter
	id = ADI.14
	desc = EVTDESC_ADI_14

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Expulsé
	id = ADI.15
	desc = EVTDESC_ADI_15

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Absent
	id = ADI.16
	desc = EVTDESC_ADI_16

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

#################################
####### Accord Commercial #######
#################################

character_event = {
	id = ADI.17
	desc = EVTDESC_ADI_17

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_ADI_11
		
		capital_scope = {
			add_province_modifier = {
				name = commercial_pact
				duration = 7200
			}
		}
		opinion = {
			who = FROMFROM
			modifier = ac_diplomatic_interview_opinion_improved_relations
			months = 236
		}
		FROMFROM = {
		    capital_scope = {
		    	add_province_modifier = {
		    		name = commercial_pact
		    		duration = 7200
		    	}
		    }
			opinion = {
			    who = ROOT
			    modifier = ac_diplomatic_interview_opinion_improved_relations
			    months = 236
		    }
		}
		FROMFROM = { clr_character_flag = ask_ac_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.19 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	option = { # Refuser
		name = EVTOPTD_ADI_11
		
		FROMFROM = { clr_character_flag = ask_ac_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.20 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.19
	desc = EVTDESC_ADI_19

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.20
	desc = EVTDESC_ADI_20

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

#########################
####### Vrai Pére #######
#########################

letter_event = {
	id = ADI.18
	desc = EVTDESC_ADI_18

	is_triggered_only = yes

	option = { # Positif
		name = OK
		
		opinion = {
			who = FROMFROM
			modifier = opinion_father_child
			months = -1
		}
		set_father = FROMFROM
		FROMFROM = { letter_event = { id = ADI.31 days = 1 } }
		
		ai_chance = {
			factor = 0.5
		}
	}
	option = { # Négatif
		name = CURSES
		
		opinion = {
			who = FROMFROM
			modifier = opinion_degraded_relations
			months = 96
		}
		FROMFROM = { letter_event = { id = ADI.32 days = 1 } }
		
		ai_chance = {
			factor = 0.5
		}
	}
}

letter_event = {
	id = ADI.31
	desc = EVTDESC_ADI_31

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.32
	desc = EVTDESC_ADI_32

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

#######################
####### Banquet #######
#######################

character_event = {
	id = ADI.21
	desc = EVTDESC_ADI_21

	is_triggered_only = yes

	option = { # Accepter
		name = OK
		
		hidden_tooltip = {
		    add_character_modifier  = {
		    	name = banquet_diplomatic_interview_tag
		    	duration = 360
		    }
			if = {
			    limit = { NOT = { trait = socializer } }
			    random = {
			    
		        	chance = 5
			        add_trait = socializer
		        }
			}
			random = {
				
				chance = 10
				change_diplomacy = 1
		    }
		    FROMFROM = {
		    	add_character_modifier  = {
		    	    name = banquet_diplomatic_interview_tag
		    	    duration = 360
		        }
		    }
			
		}
		FROMFROM = { clr_character_flag = ask_banquet_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.22 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	option = { # Refuser
		name = EVTOPTD_ADI_11
		
		FROMFROM = { clr_character_flag = ask_banquet_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.23 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.22
	desc = EVTDESC_ADI_22

	is_triggered_only = yes

	option = {
		name = OK
		
		if = {
			limit = { NOT = { trait = socializer } }
			random = {
			
		        chance = 5
			    add_trait = socializer
		    }
		}
		random = {

		chance = 5
		change_diplomacy = 1
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.23
	desc = EVTDESC_ADI_23

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

#########################
####### Assassiné #######
#########################

character_event = {
	id = ADI.24
    desc = {
      trigger = {
        trait = diplomatic_interview
      }
      text = EVTDESC_ADI_24
    }
	desc = {
      trigger = {
        NOT = { trait = diplomatic_interview }
      }
      text = EVTDESC_ADI_24_A
    }
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ADI_24
		
		ROOT = {
		    if = {
			    limit = { intrigue = 0 intrigue < 2 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 60
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 2 intrigue < 4 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 56.8
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 4 intrigue < 6 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 53.6
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 6 intrigue < 8 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 50.4
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 8 intrigue < 10 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 47.2
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 10 intrigue < 12 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 44
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 12 intrigue < 14 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 40.8
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 14 intrigue < 16 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 37.6
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 16 intrigue < 18 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 34.4
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 18 intrigue < 20 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 31.2
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 20 intrigue < 22 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 28
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 22 intrigue < 24 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 24.8
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 24 intrigue < 26 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 21.6
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 26 intrigue < 28 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 18.4
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 28 intrigue < 30 NOT = { has_character_flag = diplomatic_interview_army_flag } }
			    random = {
		            chance = 15.2
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			if = {
			    limit = { intrigue = 0 intrigue < 2 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 40
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 2 intrigue < 4 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 37.5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 4 intrigue < 6 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 35
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 6 intrigue < 8 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 32.5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 8 intrigue < 10 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 30
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 10 intrigue < 12 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 27.5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 12 intrigue < 14 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 25
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 14 intrigue < 16 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 22.5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 16 intrigue < 18 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 20
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 18 intrigue < 20 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 17.5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 20 intrigue < 22 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 15
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 22 intrigue < 24 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 12.5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 24 intrigue < 26 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 10
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 26 intrigue < 28 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 7.5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
			else_if = {
			    limit = { intrigue = 28 intrigue < 30 has_character_flag = diplomatic_interview_army_flag }
			    random = {
		            chance = 5
		        
		            death = {
		                death_reason = death_murder_fall
		                killer = FROMFROM
		            }
					FROMFROM = { letter_event = { id = ADI.42 days = 1 } }
		        }
			}
		}
		
		
		
		if = {
		    limit = { ROOT = { trait = diplomatic_interview } }
		        ROOT = {
		            remove_trait = diplomatic_interview
					hidden_tooltip = {
		                clr_character_flag = diplomatic_interview_army_flag
		        	    remove_opinion = { who = FROMFROM modifier = target_diplomatic_interview }
		        	    remove_opinion = { who = FROMFROM modifier = host_diplomatic_interview }
					    set_variable = { which = SCR value = 0 }
					}
		        }
		        FROMFROM = {
				    hidden_tooltip = {
		                clr_character_flag = ask_killed_diplomatic_interview_flag
		        	    remove_opinion = { who = FROM modifier = target_diplomatic_interview }
		        	    remove_opinion = { who = FROM modifier = host_diplomatic_interview }
					    set_variable = { which = SCR value = 0 }
					}
		        }
		}
		if = {
		    limit = { FROMFROM = { trait = diplomatic_interview } }
		        ROOT = {
				    hidden_tooltip = {
		        	    remove_opinion = { who = FROMFROM modifier = target_diplomatic_interview }
		        	    remove_opinion = { who = FROMFROM modifier = host_diplomatic_interview }
					    set_variable = { which = SCR value = 0 }
					}
					random_list = { 25 = { reverse_imprison = FROMFROM FROMFROM = { letter_event = { id = ADI.29 days = 1 } } } 75 = { FROMFROM = { letter_event = { id = ADI.30 days = 1 } } } }
		        }
		        FROMFROM = {
				    remove_trait = diplomatic_interview
					hidden_tooltip = {
		                clr_character_flag = diplomatic_interview_army_flag
					    clr_character_flag = ask_killed_diplomatic_interview_flag
		        	    remove_opinion = { who = FROM modifier = target_diplomatic_interview }
		        	    remove_opinion = { who = FROM modifier = host_diplomatic_interview }
					    set_variable = { which = SCR value = 0 }
				    }
		        }
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.29
	desc = EVTDESC_ADI_29

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.30
	desc = EVTDESC_ADI_30

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.42
	desc = EVTDESC_ADI_42

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

#################################
####### Pacte Non-Agression #####
#################################

character_event = {
	id = ADI.25
	desc = EVTDESC_ADI_25

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_ADI_11
		
		opinion = {
			who = FROMFROM
			modifier = in_non_aggression_pact
			months = 1200
		}
		FROMFROM = { clr_character_flag = ask_non_aggression_pact_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.26 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	option = { # Refuser
		name = EVTOPTD_ADI_11
		
		FROMFROM = { clr_character_flag = ask_non_aggression_pact_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.27 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.26
	desc = EVTDESC_ADI_26

	is_triggered_only = yes

	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.27
	desc = EVTDESC_ADI_27

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

##################################
####### Invité a la chasse #######
##################################

character_event = {
	id = ADI.33
	desc = EVTDESC_ADI_33

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_ADI_11
		
		hidden_tooltip = {
		    add_character_modifier  = {
		    	name = hunt_diplomatic_interview_tag
		    	duration = 360
		    }
			if = {
			    limit = { NOT = { trait = hunter } }
			    random = {
			    
		        	chance = 5
			        add_trait = hunter
		        }
			}
			random = {
				
				chance = 10
				change_martial = 1
		    }
		    FROMFROM = {
		    	add_character_modifier  = {
		    	    name = hunt_diplomatic_interview_tag
		    	    duration = 360
		        }
		    }
			
		}
		FROMFROM = { clr_character_flag = ask_hunt_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.34 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	option = { # Refuser
		name = EVTOPTD_ADI_11
		
		FROMFROM = { clr_character_flag = ask_hunt_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.35 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.34
	desc = EVTDESC_ADI_34

	is_triggered_only = yes

	option = {
		name = OK
		
		if = {
			limit = { NOT = { trait = hunter } }
			random = {
			
		        chance = 5
			    add_trait = hunter
		    }
		}
		random = {

		chance = 5
		change_martial = 1
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.35
	desc = EVTDESC_ADI_35

	is_triggered_only = yes

	option = {
		name = CURSES
		
		ai_chance = {
			factor = 1
		}
	}
}

#####################################
####### Discussion Religieuse #######
#####################################

letter_event = {
	id = ADI.36
	desc = EVTDESC_ADI_36
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes

	option = { # Accepter
		name = OK
		
		FROMFROM = { clr_character_flag = ask_religious_discussion_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.47 days = 2 } }
		
		ai_chance = {
			factor = 0
		}
    }
	option = { # Zéle
		name = EVTOPTB_ADI_36
		
		trigger = { trait = zealous }
		FROMFROM = { clr_character_flag = ask_religious_discussion_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.38 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
    }
	option = { # Refuser
		name = EVTOPTC_ADI_36
		
		FROMFROM = { clr_character_flag = ask_religious_discussion_diplomatic_interview_flag }
		FROMFROM = { letter_event = { id = ADI.39 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
    }
}

letter_event = {
	id = ADI.37
	desc = EVTDESC_ADI_37
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.38
	desc = EVTDESC_ADI_38
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.39
	desc = EVTDESC_ADI_39
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.47
	hide_window = yes

	is_triggered_only = yes

	immediate = {
	    FROMFROM = { letter_event = { id = ADI.43 days = 2 } }
	}
}

letter_event = {
	id = ADI.43
	desc = EVTDESC_ADI_43
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = { #Conversion
		name = EVTOPTA_ADI_43
		
		trigger = { NOT = { trait = zealous } }
		
		religion = FROM
		piety = -200
		FROM = { letter_event = { id = ADI.44 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = { #Conversion Secret
		name = EVTOPTD_ADI_43
		
		set_secret_religion = FROM
		
		FROM = { letter_event = { id = ADI.45 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
	}
	
	option = { #Sympathie
		name = EVTOPTB_ADI_43
		
		trigger = {
		    FROM = { religion_group = christian }
			NOT = { trait = sympathy_christendom }
		}

		add_trait = sympathy_christendom
			
		FROM = { letter_event = { id = ADI.45 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = {
		name = EVTOPTB_ADI_43
		
		trigger = {
		    FROM = { religion_group = indian_group }
			NOT = { trait = sympathy_indian }
		}
		
		add_trait = sympathy_indian
			
		FROM = { letter_event = { id = ADI.45 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = {
		name = EVTOPTB_ADI_43
		
		trigger = {
		    FROM = { religion_group = muslim }
			NOT = { trait = sympathy_islam }
		}
		
		add_trait = sympathy_islam
			
		FROM = { letter_event = { id = ADI.45 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = {
		name = EVTOPTB_ADI_43
		
		trigger = {
		    FROM = { religion_group = jewish_group }
			NOT = { trait = sympathy_judaism }
		}
		
		add_trait = sympathy_judaism
			
		FROM = { letter_event = { id = ADI.45 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = {
		name = EVTOPTB_ADI_43
		
		trigger = {
		    FROM = { religion_group = pagan_group }
			NOT = { trait = sympathy_pagans }
		}

		add_trait = sympathy_pagans
			
		FROM = { letter_event = { id = ADI.45 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = {
		name = EVTOPTB_ADI_43
		
		trigger = {
		    FROM = { religion_group = zoroastrian_group }
			NOT = { trait = sympathy_zoroastrianism }
		}

		add_trait = sympathy_zoroastrianism
			
		FROM = { letter_event = { id = ADI.45 days = 1 } }
		
		ai_chance = {
			factor = 0
		}
	}

	option = { #Merci Bien
		name = EVTOPTC_ADI_43
		
		piety = 50
		
		FROM = { letter_event = { id = ADI.46 days = 1 } }
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.44
	desc = EVTDESC_ADI_44
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.45
	desc = EVTDESC_ADI_45
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = {
	id = ADI.46
	desc = EVTDESC_ADI_46
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = OK
		
		ai_chance = {
			factor = 1
		}
	}
}

####################################
####### Envoyer une province #######
####################################

letter_event = {
	id = ADI.48
	desc = EVTDESC_ADI_48
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_ADI_48
		
		any_landed_title = {
		    limit = {
			    has_title_flag = send_title_flag
				owner = { character = FROMFROM }
				#OR = { 
			    #    owner = { character = FROMFROM }
				#    FROMFROM = { is_liege_of = FROM }
			    #}
			}
			gain_title = FROM
			clr_title_flag = send_title_flag
		}
		FROMFROM = { clr_character_flag = ask_send_mark_title_diplomatic_interview_flag }
		
		ai_chance = {
			factor = 1
		}
    }
	
	option = { # Refuser
		name = EVTOPTB_ADI_48
		
		FROMFROM = { clr_character_flag = ask_send_mark_title_diplomatic_interview_flag }
		
		ai_chance = {
			factor = 0
		}
    }
}

########################
####### Sécurité #######
########################

letter_event = { #Se déclenche si un des personnages meurt
	id = ADI.99
    desc = {
      trigger = {
        NOT = { trait = diplomatic_interview }
      }
      text = EVTDESC_ADI_99
    }
	desc = {
      trigger = {
        trait = diplomatic_interview
      }
      text = EVTDESC_ADI_99_A
    }
	
	trigger = {
	    OR = {
	    	event_target:target_diplomatic_interview_1 = { is_alive = no }
	    	event_target:target_diplomatic_interview_2 = { is_alive = no }
			
	    }
		check_variable = { which = SCR value = 1 }
	}

	option = {
		name = OK
		if = {
		    limit = {
			    trait = diplomatic_interview
			}
		        ROOT = {
		            remove_trait = diplomatic_interview
		            clr_character_flag = diplomatic_interview_army_flag
					hidden_tooltip = { set_variable = { which = SCR value = 0 } }
		        }
		}
		if = {
		    limit = {
			    NOT = { trait = diplomatic_interview }
			}
		        ROOT = {
					hidden_tooltip = { set_variable = { which = SCR value = 0 } }
		        }
		}
	}
}

letter_event = {
	id = ADI.98
    desc = EVTDESA_ADI_98
	
	trigger = {
	    trait = diplomatic_interview
		NOT = { has_character_modifier = ask_return }
	}
	
	immediate = {
		add_character_modifier = {
			name = ask_return
			months = 6
			hidden = yes
		}
	}

	option = {
		name = OK
	}
}

#############################
####### Send Courtier #######
#############################

character_event = { # Donne
	id = court.01
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { character_event = { id = court.02 } }
	}
}

#Donne
character_event = {
	id = court.02
	desc = EVTDESC_court_02
	portrait = FROMFROMFROM
	
	is_triggered_only = yes

	option = { # Accept
		name = EXCELLENT
		FROMFROMFROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_courtier_tag
			    }
			}
		}
		hidden_tooltip = {
		    FROMFROMFROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_courtier_tag
			        }
					move_character = ROOT
				    remove_character_modifier = mark_courtier_tag
			    }
				letter_event = { id = court.04 days = 3 }
		    }
		}
		ai_chance = {
			factor = 100
		}
	}
	
	option = { # Refuse
		name = EVTOPT_court_0001
		FROMFROMFROM = { letter_event = { id = court.03 days = 3 } }
		hidden_tooltip = {
		    FROMFROMFROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_courtier_tag
			        }
				    remove_character_modifier = mark_courtier_tag
			    }
		    }
		}
	}
}

#Confirmation
letter_event = {
	id = court.03
	desc = EVTDESC_court_03
	
	is_triggered_only = yes
	
	option = {
		name = CURSES
	}
}

letter_event = {
	id = court.04
	desc = EVTDESC_court_04
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#########################
####### Envoyé Or #######
#########################

### Selection Options
character_event = {
	id = SPG.01
	desc = EVTDESC_SPG_01
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # 25 - 100 Or
		name = EVTOPTA_SPG_01
		
	    character_event = { id = SPG.02 }
	}
	option = { # 250 - 1000 Or
		name = EVTOPTB_SPG_01
		
		trigger = { wealth = 250 }

	    character_event = { id = SPG.03 }
	}
	option = { # 2500 - 10000 Or
		name = EVTOPTC_SPG_01
		
		trigger = { wealth = 2500 }

	    character_event = { id = SPG.04 }
	}
	option = { # Rien
		name = EVT_OPTD_MNM_9310
		clr_character_flag = sendplayergold
	}
}

### 25 - 100 Or
character_event = {
	id = SPG.02
	desc = EVTDESC_SPG_01
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # 25 Or
		name = EVTOPTA_SPG_02

		wealth = -25
		FROMFROM = { wealth = 25 }
	    FROMFROM = { letter_event = { id = SPG.11 } }
		clr_character_flag = sendplayergold
	}
	option = { # 50 Or
		name = EVTOPTB_SPG_02

		wealth = -50
		FROMFROM = { wealth = 50 }
	    FROMFROM = { letter_event = { id = SPG.12 } }
		clr_character_flag = sendplayergold
	}
	option = { # 100 Or
		name = EVTOPTC_SPG_02

		wealth = -100
		FROMFROM = { wealth = 100 }
	    FROMFROM = { letter_event = { id = SPG.13 } }
		clr_character_flag = sendplayergold
	}
	option = { # Rien
		name = EVT_OPTD_MNM_9310
		clr_character_flag = sendplayergold
	}
}

### 250 - 1000 Or
character_event = {
	id = SPG.03
	desc = EVTDESC_SPG_01
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # 250 Or
		name = EVTOPTA_SPG_03
		
		trigger = { wealth = 125 }

		wealth = -250
		FROMFROM = { wealth = 250 }
	    FROMFROM = { letter_event = { id = SPG.14 } }
		clr_character_flag = sendplayergold
	}
	option = { # 500 Or
		name = EVTOPTB_SPG_03
		
		trigger = { wealth = 250 }

		wealth = -500
		FROMFROM = { wealth = 500 }
	    FROMFROM = { letter_event = { id = SPG.15 } }
		clr_character_flag = sendplayergold
	}
	option = { # 10000 Or
		name = EVTOPTC_SPG_03
		
		trigger = { wealth = 500 }

		wealth = -1000
		FROMFROM = { wealth = 1000 }
	    FROMFROM = { letter_event = { id = SPG.16 } }
		clr_character_flag = sendplayergold
	}
	option = { # Rien
		name = EVT_OPTD_MNM_9310
		clr_character_flag = sendplayergold
	}
}

### 2500 - 10000 Or
character_event = {
	id = SPG.04
	desc = EVTDESC_SPG_01
    picture = GFX_evt_treasure_chamber
    border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = { # 2500 Or
		name = EVTOPTA_SPG_04
		
		trigger = { wealth = 1500 }

		wealth = -2500
		FROMFROM = { wealth = 2500 }
	    FROMFROM = { letter_event = { id = SPG.17 } }
		clr_character_flag = sendplayergold
	}
	option = { # 5000 Or
		name = EVTOPTB_SPG_04
		
		trigger = { wealth = 4000 }

		wealth = -5000
		FROMFROM = { wealth = 5000 }
	    FROMFROM = { letter_event = { id = SPG.18 } }
		clr_character_flag = sendplayergold
	}
	option = { # 10000 Or
		name = EVTOPTC_SPG_04
		
		trigger = { wealth = 9000 }

		wealth = -10000
		FROMFROM = { wealth = 10000 }
	    FROMFROM = { letter_event = { id = SPG.19 } }
		clr_character_flag = sendplayergold
	}
	option = { # Rien
		name = EVT_OPTD_MNM_9310
		clr_character_flag = sendplayergold
	}
}

### Confirmation
letter_event = {
	id = SPG.11
	desc = EVTDESC_SPG_11

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_1  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.12
	desc = EVTDESC_SPG_12

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_1  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.13
	desc = EVTDESC_SPG_13

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_1  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.14
	desc = EVTDESC_SPG_14

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_2  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.15
	desc = EVTDESC_SPG_15

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_2  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.16
	desc = EVTDESC_SPG_16

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_2  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.17
	desc = EVTDESC_SPG_17

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_3  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.18
	desc = EVTDESC_SPG_18

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_3  who = FROM  months = 120 }
        }
	}
}

letter_event = {
	id = SPG.19
	desc = EVTDESC_SPG_19

	is_triggered_only = yes

	option = { # Merci
		name = OK
		ROOT = {
            opinion = { modifier = gold_offer_3  who = FROM  months = 120 }
        }
	}
}

character_event = {
	id = SPG.94
	hide_window = yes

	trigger = {
	    NOT = {
		    treasury = -250
			has_character_flag = has_loan_1_flag
		}
	}
	
	mean_time_to_happen = { days = 1 }

	option = {
		add_indebted_tiered_effect = yes
		set_character_flag = has_loan_1_flag
	}
}

character_event = {
	id = SPG.95
	hide_window = yes

	trigger = {
	    NOT = {
		    treasury = -500
			has_character_flag = has_loan_2_flag
		}
	}
	
	mean_time_to_happen = { days = 1 }

	option = {
		add_indebted_tiered_effect = yes
		set_character_flag = has_loan_2_flag
	}
}

character_event = {
	id = SPG.96
	hide_window = yes

	trigger = {
	    NOT = {
		    treasury = -750
			has_character_flag = has_loan_3_flag
		}
	}
	
	mean_time_to_happen = { days = 1 }

	option = {
		add_indebted_tiered_effect = yes
		set_character_flag = has_loan_3_flag
	}
}

character_event = {
	id = SPG.97
	hide_window = yes

	trigger = {
	    NOT = {
		    treasury = -1000
			has_character_flag = has_loan_4_flag
		}
	}
	
	mean_time_to_happen = { days = 1 }

	option = {
		add_indebted_tiered_effect = yes
		set_character_flag = has_loan_4_flag
	}
}

character_event = {
	id = SPG.98
	hide_window = yes

	trigger = {
	    NOT = {
		    treasury = -1250
			has_character_flag = has_loan_5_flag
		}
	}
	
	mean_time_to_happen = { days = 1 }

	option = {
		add_indebted_tiered_effect = yes
		set_character_flag = has_loan_5_flag
	}
}

character_event = {
	id = SPG.99
	hide_window = yes

	trigger = {
	    OR = {
			trait = indebted_1
			trait = indebted_2
			trait = indebted_3
			trait = indebted_4
			trait = indebted_5
		}
	}
	
	mean_time_to_happen = { days = 29 }

	immediate = {
		clr_indebted_tiered_effect = yes
	}
}

#######################################
####### Former un État Autonome #######
#######################################

#Ping
character_event = {
	id = union_autonomous.1
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { letter_event = { id = union_autonomous.2 } }
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.2
	desc = EVTDESC_union_autonomous_2
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = { # Acceptez de devenir autonome
		name = EVTOPTA_union_autonomous_2
		
		FROM = { letter_event = { id = union_autonomous.3 days = 3 tooltip = EVTTOOLTIP001 } }
		
		ai_chance = {
			factor = 0.5
			modifier = {
				factor = 2
				tier = KING
			}
			modifier = {
				factor = 1.5
				tier = DUKE
			}
			modifier = {
				factor = 2
				num_of_duke_titles = 2
			}
		}
	}
	
	option = { # Refuse de devenir autonome
		name = EVTOPTB_union_autonomous_2
		
		FROM = { letter_event = { id = union_autonomous.4 days = 3 tooltip = EVTTOOLTIP002 } }
		
		ai_chance = {
			factor = 0.5
            modifier = {
				factor = 2
				ROOT = { trait = craven }
			}
			modifier = {
				factor = 0.5
				ROOT = { culture = FROM }
			}
			modifier = {
				factor = 2
				ROOT = { NOT = { religion = FROM } }
			}
			modifier = {
				factor = 2
				ROOT = { among_most_powerful_vassals = 2 }
			}
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = { # Accepté de devenir autonome
	id = union_autonomous.3
	desc = EVTDESC_union_autonomous_3
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			set_defacto_liege = THIS
			opinion = { modifier = opinion_granted_independence who = FROM years = 20 }
		}
		make_tributary = {
			who = FROM
			tributary_type = union_autonomous
		}
		FROM = {
			hidden_tooltip = {
				add_character_modifier = {
					name = union_timer
					duration = 3650
					hidden = yes
				}
			}
			clr_character_flag = form_union_autonomous_flag
		}
	}
	
	option = { #Excellent
		name = EXCELLENT
		
		prestige = 20
		
		ai_chance = {
			factor = 1
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = { # Refuse union_autonomous
	id = union_autonomous.4
	desc = EVTDESC_union_autonomous_4
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_union_autonomous_4 #Propose une faveur
		
		trigger = {
		    FROM = { NOT = { owes_favor_to = ROOT } }
	    }
		
		    FROM = { letter_event = { id = union_autonomous.5 days = 3 } }
		
		ai_chance = {
			factor = 0.5
		}
	}
	
	option = {
		name = EVTOPTB_union_autonomous_4 #Force avec faveur
		
		trigger = {
		    FROM = { owes_favor_to = ROOT }
	    }
		
		    FROM = { letter_event = { id = union_autonomous.6 days = 3 } }
		
		ai_chance = {
			factor = 0.5
		}
	}
	
	option = {
		name = EVTOPTC_union_autonomous_4 #Annule
		
		FROM = { clr_character_flag = form_union_autonomous_flag }
		opinion = {
			who = FROM
			modifier = opinion_refuse_union_autonomous
			years = 5
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.5
	desc = EVTDESC_union_autonomous_5
    border = GFX_event_letter_frame_diplomacy

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_union_autonomous_5
		    
			add_favor = FROM
			set_defacto_liege = THIS
			FROM = {
			    make_tributary = {
			        who = ROOT
			        tributary_type = union_autonomous
		        }
			}
			ROOT = { clr_character_flag = form_union_autonomous_flag }
			opinion = { modifier = opinion_granted_independence who = FROM years = 20 }
			hidden_tooltip = {
			    add_character_modifier = {
			    	name = union_timer
			    	duration = 3650
			    	hidden = yes
			    }
			}
			
		ai_chance = {
		    factor = 0.5
		}
	}
	option = { # Refuser
		name = EVTOPTB_union_autonomous_5

			FROM = {
			    letter_event = {
				    id = union_autonomous.7
					days = 1
				}
			}

		ai_chance = {
			factor = 0.5
		}
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.6
	desc = EVTDESC_union_autonomous_6
    border = GFX_event_letter_frame_diplomacy

	is_triggered_only = yes

	option = { # Accepter
		name = OK

		    reverse_remove_favor = FROM
		    set_defacto_liege = THIS
			FROM = {
			    make_tributary = {
			        who = ROOT
			        tributary_type = union_autonomous
		        }
			}
			ROOT = { clr_character_flag = form_union_autonomous_flag }
			opinion = { modifier = opinion_granted_independence who = FROM years = 20 }
			hidden_tooltip = {
			    add_character_modifier = {
			    	name = union_timer
			    	duration = 3650
			    	hidden = yes
			    }
			}
		
		ai_chance = {
		    factor = 0.5

		    modifier = {
		    	factor = 2
		    	ROOT = { owes_favor_to = FROM  }
		    }
		}
	}
	option = { # Refuser
		name = EVTOPTB_union_autonomous_6
		
		    if = {
		        limit = { ROOT = { owes_favor_to = FROM } }
		        FROM = { opinion = { modifier = opinion_dishonorable_scum who = ROOT years = 15 } }
		        hidden_tooltip = { add_character_modifier = { name = dishonored_favor duration = 360 hidden = yes } }
		        add_character_modifier = { name = dishonored_favor_1 duration = 3650 stacking = yes }
		    }
		    
		    FROM = {
		        letter_event = {
		    	    id = union_autonomous.30
		    		days = 1
		    	}
		    }
			ROOT = { clr_character_flag = form_union_autonomous_flag }

		ai_chance = {
		    factor = 1
			
			modifier = {
				factor = 2
				is_rival = FROM
			}
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = { # Confirmation Refuser
	id = union_autonomous.7
	desc = EVTDESC_union_autonomous_7

	is_triggered_only = yes

	option = {
		name = OK
		
		    FROM = { clr_character_flag = form_union_autonomous_flag }
			opinion = {
				who = FROM
				modifier = opinion_refuse_union_autonomous
				years = 5
			}
		
		ai_chance = {
			factor = 1
		}
	}
}

########################################
####### Devenir un État Autonome #######
########################################

#Ping
character_event = {
	id = union_autonomous.8
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { letter_event = { id = union_autonomous.9 } }
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.9
	desc = EVTDESC_union_autonomous_9
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_union_autonomous_9
		
		    FROM = { letter_event = { id = union_autonomous.10 days = 3 } }
		
		ai_chance = {
			factor = 45
			modifier = {
				factor = 0.2
				FROM = { de_jure_liege = ROOT }
			}
		}
	}
	
	option = {
		name = EVTOPTB_union_autonomous_9
		
		    FROM = { letter_event = { id = union_autonomous.11 days = 3 } }
		
		ai_chance = {
			factor = 15
			modifier = {
				factor = 5
				relative_power = { who = FROM power = 10 } # i.e. someone who can't defend themselves
			}
		}
	}
	
}

# FROM: Vassal, ROOT: Liege
letter_event = {
	id = union_autonomous.10
	desc = EVTDESC_union_autonomous_10
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			make_tributary = {
				who = ROOT
				tributary_type = union_autonomous
			}
		}
	}
	
	option = {
		name = EXCELLENT
		
		    ROOT = { clr_character_flag = ask_union_autonomous_flag }
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = {
	id = union_autonomous.11
	desc = EVTDESC_union_autonomous_11
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		name = CURSES
		
		    ROOT = { clr_character_flag = ask_union_autonomous_flag }
	}
}


########################################
####### Intégrer l'État Autonome #######
########################################

#Ping
character_event = {
	id = union_autonomous.12
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { letter_event = { id = union_autonomous.13 } }
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.13
	desc = {
        trigger = {
            NOT = { has_character_flag = integrate_union_autonomous_2_flag }
        }
        text = EVTDESC_union_autonomous_13
    }
	desc = {
        trigger = {
            has_character_flag = integrate_union_autonomous_2_flag
        }
        text = EVTDESC_union_autonomous_13_B
    }
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes
	
	option = { # Acceptez d'être vassalisé
		name = EVTOPTA_union_autonomous_13
		
		    FROM = { letter_event = { id = union_autonomous.14 days = 3 tooltip = EVTTOOLTIP004 } }
		    if = {
		    	limit = {
		    		host = {
		    			character = FROM
		    		}
		    		prisoner = yes
		    	}
		    	prisoner = no
		    }
			
		ai_chance = {
			factor = 0.5
			modifier = {
				factor = 0
				OR = {
					trait = lunatic
					trait = rabies
				}
			}
			modifier = {
				factor = 0
				trait = brave
			}
			modifier = {
				factor = 0
				OR = {
					has_nickname = nick_the_hammer
					has_nickname = nick_the_conqueror
					has_nickname = nick_the_victorious
					has_nickname = nick_the_brave
					has_nickname = nick_the_fearless
					has_nickname = nick_the_glorious
					has_nickname = nick_the_ruthless
					has_nickname = nick_the_destroyer
					has_nickname = nick_the_strong
					has_nickname = nick_the_magnanimous
					has_nickname = nick_the_ironside
					has_nickname = nick_the_lion
					has_nickname = nick_the_lionheart
					has_nickname = nick_the_great
					trait = proud
					trait = ambitious
				}
			}
			modifier = {
				factor = 4
				NOT = { relative_power_including_allies_defender = { who = FROM power = 0.5 } }
			}
			modifier = {
				factor = 6
				NOT = { relative_power_including_allies_defender = { who = FROM power = 0.33 } }
			}
			modifier = {
				factor = 8
				NOT = { relative_power_including_allies_defender = { who = FROM power = 0.1 } }
			}
			modifier = {
				factor = 5
				trait = craven
			}
			modifier = {
				factor = 10
				is_primary_war_defender = yes
			}
			modifier = {
				factor = 0.5
				is_nomadic = yes
			}
			modifier = {
				factor = 0.5
				is_tribal = yes
			}
			modifier = {
				factor = 2
				NOT = { wealth = 50 }
				is_merchant_republic = yes
			}
			modifier = {
				factor = 0.5
				NOT = { primary_title = { check_variable = { which = "tributary_years" value = 50 } } }
			}
		}
	}

	option = { #Paye un tribut
		name = EVTOPTB_union_autonomous_13
		
		    trigger = {
		    	NAND = {
		    		prisoner = no
		    		host = {
		    			character = FROM
		    		}
		    	}
		    	NOT = { has_character_flag = integrate_union_autonomous_2_flag }
		    }
			
			FROM = { letter_event = { id = union_autonomous.15 days = 3 } }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 10
				is_merchant_republic = yes
			}
			modifier = {
				factor = 4
				wealth = 200
				NOT = { relative_power_including_allies_defender = { who = FROM power = 0.5 }}
			}
			modifier = {
				factor = 2
				NOT = { primary_title = { check_variable = { which = "tributary_years" value = 15 } } }
			}
		}
	}
	
	option = { #Declare la guerre
		name = EVTOPTC_union_autonomous_13
		
		    trigger = {
		    	NOT = { prisoner = yes }
		    }
		
		    custom_tooltip = { text = CUSTOM_OPT_3_union_autonomous_13
		        FROM = { letter_event = { id = union_autonomous.17 days = 3 } }
	        }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				trait = craven
			}
			modifier = {
				factor = 2
				FROM = { trait = craven }
			}
			modifier = {
				factor = 2
				relative_power_including_allies_defender = { who = FROM power = 0.75 }
			}
			modifier = {
				factor = 4
				NOT = { religion_group = FROM }
			}
			modifier = {
				factor = 0
				culture = FROM
			}
			modifier = {
				factor = 6
				is_rival = FROM
			}
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = {
	id = union_autonomous.14
	desc = EVTDESC_union_autonomous_14
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		remove_tributary = FROM
		FROM = {
			prestige = 20
			set_defacto_liege = PREV
		}
		prestige = -35
		
		
		if  = {
			limit = {
				ROOT = {
					uses_decadence = yes
				}
			}
			ROOT = {
				decadence = -10
			}
		}
		clr_character_flag = integrate_union_autonomous_flag
	}
	
	option = { #Excellent
		name = EXCELLENT
		
		clr_character_flag = trying_to_vassalize_tributary
		
		ai_chance = {
			factor = 1
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = {
	id = union_autonomous.15
	desc = EVTDESC_union_autonomous_15
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = OK
		
		    FROM = {
			    transfer_scaled_wealth = { to = ROOT value = 10 min = 25 }
				letter_event = {id = union_autonomous.16 days = 3 }
			}
		    
		    hidden_tooltip = {
		    	FROM = {
					add_character_modifier = {
						name = union_timer
						duration = 3650
						hidden = yes
					}
				}
		    }
			clr_character_flag = integrate_union_autonomous_flag
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				ROOT = {
					OR = {
						trait = lunatic
						trait = rabies
					}
				}
			}
			modifier = {
				factor = 0
				ROOT = { trait = brave }
			}
			modifier = {
				factor = 0
				ROOT = {
					OR = {
						has_nickname = nick_the_hammer
						has_nickname = nick_the_conqueror
						has_nickname = nick_the_victorious
						has_nickname = nick_the_brave
						has_nickname = nick_the_fearless
						has_nickname = nick_the_glorious
						has_nickname = nick_the_ruthless
						has_nickname = nick_the_destroyer
						has_nickname = nick_the_strong
						has_nickname = nick_the_magnanimous
						has_nickname = nick_the_ironside
						has_nickname = nick_the_lion
						has_nickname = nick_the_lionheart
						has_nickname = nick_the_great
						trait = proud
						trait = ambitious
					}
				}
			}
			modifier = {
				factor = 2
				ROOT = { trait = greedy }
			}
			modifier = {
				factor = 2
				ROOT = { trait = craven }
			}
			modifier = {
				factor = 2
				ROOT = { is_primary_war_defender = yes }
			}
		}
	}
	
	option = {
		name = EVTOPTB_union_autonomous_15
		
		    FROM = {
		        letter_event = { id = union_autonomous.13 days = 1 }
		    	set_character_flag = integrate_union_autonomous_2_flag
		    }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				FROM = { relative_power_including_allies_defender = { who = ROOT power = 0.5 } }
			}
			modifier = {
				factor = 2
				FROM = { relative_power_including_allies_defender = { who = ROOT power = 0.33 } }
			}
			modifier = {
				factor = 2
				FROM = { is_primary_war_defender = yes }
			}
		}
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.16
	desc = EVTDESC_union_autonomous_16
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes

	option = { #Excellent
		name = EXCELLENT
		
		ai_chance = {
			factor = 1
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = {
	id = union_autonomous.17
	desc = EVTDESC_union_autonomous_17
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes
	
	option = { #Intégration Forcée
		name = OK
		
		    remove_tributary = FROM
		    unsafe_war = {
		    	casus_belli = force_vassalization
				target = FROM
		    }
		    hidden_tooltip = {
		    	FROM = {
					add_character_modifier = {
						name = union_timer
						duration = 3650
						hidden = yes
					}
				}
		    }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				trait = craven
			}
		}
	}
	
	option = { #Abandonné
		name = EVTOPTB_union_autonomous_17
		
		    if = {
		    	limit = { NOT = { trait = craven } }
		    	random = {
		    		chance = 15
		    		add_trait = craven
		    	}
		    }
		    hidden_tooltip = {
		    	FROM = {
					add_character_modifier = {
						name = union_timer
						duration = 3650
						hidden = yes
					}
				}
		    }
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				trait = craven
			}
			modifier = {
				factor = 2
				is_primary_war_defender = yes
			}
		}
	}
}

##########################################
####### Devenir un État Tributaire #######
##########################################

#Ping
character_event = {
	id = union_autonomous.18
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { letter_event = { id = union_autonomous.19 } }
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.19
	desc = EVTDESC_union_autonomous_19
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_union_autonomous_9
		
		    FROM = { letter_event = { id = union_autonomous.20 days = 3 } }
		
		ai_chance = {
			factor = 45
			modifier = {
				factor = 0.2
				FROM = { de_jure_liege = ROOT }
			}
		}
	}
	
	option = {
		name = EVTOPTB_union_autonomous_9
		
		    FROM = { letter_event = { id = union_autonomous.21 days = 3 } }
		
		ai_chance = {
			factor = 15
			modifier = {
				factor = 5
				relative_power = { who = FROM power = 10 } # i.e. someone who can't defend themselves
			}
		}
	}
	
}

# FROM: Vassal, ROOT: Liege
letter_event = {
	id = union_autonomous.20
	desc = EVTDESC_union_autonomous_10
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			make_tributary = {
				who = ROOT
				tributary_type = permanent
			}
		}
	}
	
	option = {
		name = EXCELLENT
		
		    ROOT = { clr_character_flag = ask_tributary_state_flag }
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = {
	id = union_autonomous.21
	desc = EVTDESC_union_autonomous_11
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		name = CURSES
		
		    ROOT = { clr_character_flag = ask_tributary_state_flag }
	}
}

#########################################
####### Former un État Tributaire #######
#########################################

#Ping
character_event = {
	id = union_autonomous.22
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { letter_event = { id = union_autonomous.23 } }
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.23
	desc = EVTDESC_union_autonomous_2
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = { # Acceptez de devenir autonome
		name = EVTOPTA_union_autonomous_2
		
		FROM = { letter_event = { id = union_autonomous.24 days = 3 tooltip = EVTTOOLTIP101 } }
		
		ai_chance = {
			factor = 0.5
			modifier = {
				factor = 2
				tier = KING
			}
			modifier = {
				factor = 1.5
				tier = DUKE
			}
			modifier = {
				factor = 2
				num_of_duke_titles = 2
			}
		}
	}
	
	option = { # Refuse de devenir autonome
		name = EVTOPTB_union_autonomous_2
		
		FROM = { letter_event = { id = union_autonomous.25 days = 3 tooltip = EVTTOOLTIP102 } }
		
		ai_chance = {
			factor = 0.5
            modifier = {
				factor = 2
				ROOT = { trait = craven }
			}
			modifier = {
				factor = 0.5
				ROOT = { culture = FROM }
			}
			modifier = {
				factor = 2
				ROOT = { NOT = { religion = FROM } }
			}
			modifier = {
				factor = 2
				ROOT = { among_most_powerful_vassals = 2 }
			}
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = { # Accepté de devenir autonome
	id = union_autonomous.24
	desc = EVTDESC_union_autonomous_3
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			set_defacto_liege = THIS
			opinion = { modifier = opinion_granted_independence who = FROM years = 20 }
		}
		make_tributary = {
			who = FROM
			tributary_type = permanent
		}
		FROM = {
			clr_character_flag = form_union_tributary_flag
		}
	}
	
	option = { #Excellent
		name = EXCELLENT
		
		prestige = 20
		
		ai_chance = {
			factor = 1
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = { # Refuse union_autonomous
	id = union_autonomous.25
	desc = EVTDESC_union_autonomous_4
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_union_autonomous_4 #Propose une faveur
		
		trigger = {
		    FROM = { NOT = { owes_favor_to = ROOT } }
	    }
		
		    FROM = { letter_event = { id = union_autonomous.26 days = 3 } }
		
		ai_chance = {
			factor = 0.5
		}
	}
	
	option = {
		name = EVTOPTB_union_autonomous_4 #Force avec faveur
		
		trigger = {
		    FROM = { owes_favor_to = ROOT }
	    }
		
		    FROM = { letter_event = { id = union_autonomous.27 days = 3 } }
		
		ai_chance = {
			factor = 0.5
		}
	}
	
	option = {
		name = EVTOPTC_union_autonomous_4 #Annule
		
		FROM = { clr_character_flag = form_union_tributary_flag }
		opinion = {
			who = FROM
			modifier = opinion_refuse_union_tribut
			years = 5
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.26
	desc = EVTDESC_union_autonomous_5
    border = GFX_event_letter_frame_diplomacy

	is_triggered_only = yes

	option = { # Accepter
		name = EVTOPTA_union_autonomous_5
		    
			add_favor = FROM
			set_defacto_liege = THIS
			FROM = {
			    make_tributary = {
			        who = ROOT
			        tributary_type = permanent
		        }
			}
			ROOT = { clr_character_flag = form_union_tributary_flag }
			opinion = { modifier = opinion_granted_independence who = FROM years = 20 }
			
		ai_chance = {
		    factor = 0.5
		}
	}
	option = { # Refuser
		name = EVTOPTB_union_autonomous_5

			FROM = {
			    letter_event = {
				    id = union_autonomous.28
					days = 1
				}
			}

		ai_chance = {
			factor = 0.5
		}
	}
}

# FROM: Liege, ROOT: Vassal
letter_event = {
	id = union_autonomous.27
	desc = EVTDESC_union_autonomous_6
    border = GFX_event_letter_frame_diplomacy

	is_triggered_only = yes

	option = { # Accepter
		name = OK

		    reverse_remove_favor = FROM
		    set_defacto_liege = THIS
			FROM = {
			    make_tributary = {
			        who = ROOT
			        tributary_type = permanent
		        }
			}
			ROOT = { clr_character_flag = form_union_tributary_flag }
			opinion = { modifier = opinion_granted_independence who = FROM years = 20 }
		
		ai_chance = {
		    factor = 0.5

		    modifier = {
		    	factor = 2
		    	ROOT = { owes_favor_to = FROM  }
		    }
		}
	}
	option = { # Refuser
		name = EVTOPTB_union_autonomous_6
		
		    if = {
		        limit = { ROOT = { owes_favor_to = FROM } }
		        FROM = { opinion = { modifier = opinion_dishonorable_scum who = ROOT years = 15 } }
		        hidden_tooltip = { add_character_modifier = { name = dishonored_favor duration = 360 hidden = yes } }
		        add_character_modifier = { name = dishonored_favor_1 duration = 3650 stacking = yes }
		    }
		    
		    FROM = {
		        letter_event = {
		    	    id = union_autonomous.29
		    		days = 1
		    	}
		    }
			ROOT = { clr_character_flag = form_union_tributary_flag }

		ai_chance = {
		    factor = 1
			
			modifier = {
				factor = 2
				is_rival = FROM
			}
		}
	}
}

# FROM: Vassal, ROOT: Liege
letter_event = { # Confirmation Refuser
	id = union_autonomous.28
	desc = EVTDESC_union_autonomous_7

	is_triggered_only = yes

	option = {
		name = OK
		
			FROM = { clr_character_flag = form_union_tributary_flag }
			opinion = {
				who = FROM
				modifier = opinion_refuse_union_tribut
				years = 5
			}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Confirmation Refuser
	id = union_autonomous.29
	desc = EVTDESC_union_autonomous_7
	
	is_triggered_only = yes

	option = {
		name = OK
		
			FROM = { clr_character_flag = form_union_tributary_flag }
			opinion = {
				who = FROM
				modifier = opinion_refuse_union_tribut
				years = 5
			}
		
		ai_chance = {
			factor = 1
		}
	}
}

letter_event = { # Confirmation Refuser
	id = union_autonomous.30
	desc = EVTDESC_union_autonomous_7

	is_triggered_only = yes

	option = {
		name = OK
		
			FROM = { clr_character_flag = form_union_tributary_flag }
			opinion = {
				who = FROM
				modifier = opinion_refuse_union_autonomous
				years = 5
			}
		
		ai_chance = {
			factor = 1
		}
	}
}

######################################
####### Demander un prisonnier #######
######################################

character_event = { # Ping
	id = send.1
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { character_event = { id = send.2 } }
	}
}

#FROM = Moi - ROOT = lui

letter_event = { #Demande
	id = send.2
	desc = EVTDESC_send_2
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes

	option = { # Echance d'une faveur
		name = EVTOPTA_send_2
		
		ROOT = {
			any_courtier = {
			    limit = {
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		FROM = { letter_event = { id = send.3 days = 3 } }
		
		ai_chance = {
			factor = 0
		}

	}
	option = { # Echange d'argent
		name = EVTOPTB_send_2
		
		ROOT = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		hidden_tooltip = {
			if = {
				limit = {
					NOT = { check_variable = { which = local_third_party_score value = 50 } }
				}
				set_variable = { which = local_third_party_score value = 50 }
			}
			change_variable = {
				which = local_third_party_score_clone
				which = local_third_party_score
				who = FROM
			}
			subtract_variable = {
				which = local_third_party_score_negatif
				which = local_third_party_score_clone
			}
		}
		FROM = { letter_event = { id = send.4 days = 3 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 20
				ROOT = { wealth <= 500 }
			}
			
			modifier = {
				factor = 10
				ROOT = { trait = greedy }
			}
			modifier = {
				factor = 0.5
				ROOT = { is_rival = FROM }
			}
			modifier = {
				factor = 0.5
				ROOT = { NOT = { opinion = { who = FROM value = 40 } } }
			}
			modifier = {
				factor = 0.5
				FROMFROMFROMFROM = { NOT = { religion = ROOT } }
			}
		}
    }
	option = { # Offert
		name = EVTOPTC_send_2
		
		ROOT = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		FROM = { letter_event = { id = send.5 days = 3 } }
		
		ai_chance = {
			factor = 0
		}
	}
	option = { # Refuse
		name = EVTOPTD_send_2
		
		FROM = { letter_event = { id = send.6 days = 3 } }
		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 10
				ROOT = { is_rival = FROM }
			}
			modifier = {
				factor = 10
				ROOT = { NOT = { opinion = { who = FROM value = 40 } } }
			}
			modifier = {
				factor = 10
				FROMFROMFROMFROM = { NOT = { religion = ROOT } }
			}
		}
    }
}

#FROM = Lui - ROOT = Moi

letter_event = { #Echance d'une faveur
	id = send.3
	desc = EVTDESC_send_3
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_send_3
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		if = {
            limit = {
            	FROM = {
			        owes_favor_to = ROOT
			    }
            }
            remove_favor = FROM
			custom_tooltip = { text = EVTOPTA_send_CT }
			hidden_tooltip = {
				FROM = {
                    any_courtier = {
			            limit = { 
			                has_character_modifier = mark_prisoner_tag
			            }
				        imprison = no
				        imprison = ROOT
				        remove_character_modifier = mark_prisoner_tag
			        }
		        }
		    }
        }
			
		else = {
           	reverse_add_favor = FROM
			custom_tooltip = { text = EVTOPTA_send_CT }
			hidden_tooltip = {
			    FROM = {
		            any_courtier = {
		                limit = { 
		                    has_character_modifier = mark_prisoner_tag
		                }
			        	imprison = no
			            imprison = ROOT
			            remove_character_modifier = mark_prisoner_tag
		            }
		        }
			}
        }
	}
	
	option = {
		name = EVTOPTB_send_3
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		OR = {
		    if = {
                limit = {
                    FROM = {
		    	        owes_favor_to = ROOT
		    	    }
                }
                remove_favor = FROM
		    	FROM = {
		    	    any_courtier = {
		    	        limit = { 
		    	        has_character_modifier = mark_prisoner_tag
		    	    }
		    	    imprison = no
					move_character = ROOT
		    	    opinion = { modifier = release_ who = ROOT years = 15 }
		    	    hidden_tooltip = { remove_character_modifier = mark_prisoner_tag }
		    	    }
		        }
            }
		    else = {
                reverse_add_favor = FROM
		    	FROM = {
		    	    any_courtier = {
		    	        limit = { 
		    	            has_character_modifier = mark_prisoner_tag
		    	        }
		    		    imprison = no
						move_character = ROOT
		    			opinion = { modifier = release_ who = ROOT years = 15 }
		    		    hidden_tooltip = { remove_character_modifier = mark_prisoner_tag }
		    	    }
		        }
            }
		}
	}
	
	option = {
		name = CURSES
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		hidden_tooltip = {
		    FROM = {
		    	any_courtier = {
		    	    limit = { 
		    	        has_character_modifier = mark_prisoner_tag
		    	    }
		    		remove_character_modifier = mark_prisoner_tag
		    	}
		    }
		}
	}
}

#FROM = Lui - ROOT = Moi
letter_event = { #Echange d'argent
	id = send.4
	desc = EVTDESC_send_4
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_send_4
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		
        ROOT = { wealth = local_third_party_score_negatif }
		hidden_tooltip = { FROM = { wealth = local_third_party_score } }
		custom_tooltip = { text = EVTOPTA_send_CT }
		hidden_tooltip = {
		    FROM = {
		        any_courtier = {
		            limit = { 
		                has_character_modifier = mark_prisoner_tag
		            }
		        	imprison = no
		            imprison = ROOT
		            remove_character_modifier = mark_prisoner_tag
		        }
		    }
		}
	}
	
	option = {
		name = EVTOPTB_send_4
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		
        ROOT = { wealth = local_third_party_score_negatif }
		hidden_tooltip = { FROM = { wealth = local_third_party_score } }
		FROM = {
		    any_courtier = {
		        limit = { 
		            has_character_modifier = mark_prisoner_tag
		        }
		    	imprison = no
				move_character = ROOT
				opinion = { modifier = release_ who = ROOT years = 15 }
		        hidden_tooltip = { remove_character_modifier = mark_prisoner_tag }
		    }
		}
	}
	
	option = {
		name = CURSES
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		hidden_tooltip = {
		    FROM = {
		    	any_courtier = {
		    	    limit = { 
		    	        has_character_modifier = mark_prisoner_tag
		    	    }
		    		remove_character_modifier = mark_prisoner_tag
		        }
		    }
		}
	}
}

#FROM = Lui - ROOT = Moi

letter_event = { #Offert
	id = send.5
	desc = EVTDESC_send_5
	border = GFX_event_letter_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		custom_tooltip = { text = EVTOPTA_send_CT }
		hidden_tooltip = {
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_prisoner_tag
			        }
					imprison = no
				    imprison = ROOT
				    remove_character_modifier = mark_prisoner_tag
			    }
		    }
		}
	}
	
	option = {
		name = EVTOPTB_send_5
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		FROM = {
	        any_courtier = {
			    limit = {
			        has_character_modifier = mark_prisoner_tag
			    }
			    imprison = no
				move_character = ROOT
			    opinion = { modifier = release_ who = ROOT years = 15 }
			    hidden_tooltip = { remove_character_modifier = mark_prisoner_tag }
			}
		}
	}
}

# Refuse
letter_event = {
	id = send.6
	desc = EVTDESC_send_6
	
	is_triggered_only = yes
	
	option = {
		name = CURSES
		
		ROOT = { clr_character_flag = request_prisoner_flag }
		hidden_tooltip = {
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_prisoner_tag
			        }
				    remove_character_modifier = mark_prisoner_tag
			    }
		    }
		}
	}
}

#####################################
####### Envoyer un prisonnier #######
#####################################


character_event = { # Ping
	id = send.10
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { character_event = { id = send.11 } }
	}
}

#FROM = Moi - ROOT = lui

character_event = { #Donne
	id = send.11
	desc = EVTDESC_send_11
	
	is_triggered_only = yes

	option = { # Accept
		name = EVTOPTA_send_11
		
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		custom_tooltip = { text = EVTOPTA_send_CT }
		hidden_tooltip = {
		    FROM = {
			        any_courtier = {
			            limit = { 
			                has_character_modifier = mark_prisoner_tag
			            }
				    	imprison = no
				        imprison = ROOT
				        remove_character_modifier = mark_prisoner_tag
			        }
				    letter_event = { id = send.12 days = 3 }
		    }
		}
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = { # Liberation
		name = EVTOPTB_send_11
		
		FROM = {
			any_courtier = {
			    limit = { 
			        has_character_modifier = mark_prisoner_tag
			    }
			}
		}
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_prisoner_tag
			        }
					imprison = no
					move_character = ROOT
					opinion = { modifier = release_ who = ROOT years = 15 }
				    hidden_tooltip = { remove_character_modifier = mark_prisoner_tag }
			    }
				letter_event = { id = send.12 days = 3 }
		    }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = { # Refuse
		name = EVTOPTC_send_11
		
		FROM = { letter_event = { id = send.13 days = 3 } }
		hidden_tooltip = {
		    FROM = {
			    any_courtier = {
			        limit = { 
			            has_character_modifier = mark_prisoner_tag
			        }
				    remove_character_modifier = mark_prisoner_tag
			    }
		    }
		}
		
		ai_chance = {
			factor = 0
		}
	}
}

letter_event = { #Confirmation
	id = send.12
	desc = EVTDESC_send_12
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

letter_event = {
	id = send.13
	desc = EVTDESC_send_13
	
	is_triggered_only = yes
	
	option = {
		name = CURSES
	}
}

#############################
####### XP Conseiller #######
#############################

character_event = {
	id = xpc.1
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		liege = { higher_tier_than = COUNT }
		OR = {
			has_job_title = job_chancellor
			has_job_title = job_marshal
			has_job_title = job_treasurer
			has_job_title = job_spymaster
			has_job_title = job_spiritual
		}
	}
	
	immediate = {
		if = {
			limit = { has_job_title = job_chancellor }
			change_variable = { which = chancellorxp value = 1 }
		}
		if = {
			limit = { has_job_title = job_marshal }
			change_variable = { which = marshalxp value = 1 }
		}
		if = {
			limit = { has_job_title = job_treasurer }
			change_variable = { which = treasurerxp value = 1 }
		}
		if = {
			limit = { has_job_title = job_spymaster }
			change_variable = { which = spymasterxp value = 1 }
		}
		if = {
			limit = { has_job_title = job_spiritual }
			change_variable = { which = spiritualxp value = 1 }
		}
		if = {
			limit = {
				check_variable = { which = "chancellorxp" value = 15 }
				NOT = { has_trait = chancellorxp_trait }
			}
			add_trait = chancellorxp_trait
		}
		
		if = {
			limit = {
				check_variable = { which = "marshalxp" value = 15 }
				NOT = { has_trait = marshalxp_trait }
			}
			add_trait = marshalxp_trait
		}
		
		if = {
			limit = {
				check_variable = { which = "treasurerxp" value = 15 }
				NOT = { has_trait = treasurerxp_trait }
			}
			add_trait = treasurerxp_trait
		}
		
		if = {
			limit = {
				check_variable = { which = "spymasterxp" value = 15 }
				NOT = { has_trait = spymasterxp_trait }
			}
			add_trait = spymasterxp_trait
		}
		
		if = {
			limit = {
				check_variable = { which = "spiritualxp" value = 15 }
				NOT = { has_trait = spiritualxp_trait }
			}
			add_trait = spiritualxp_trait
		}
	}
}

#######################
####### Culture #######
#######################

province_event = {
	id = RIPMOD.23
	hide_window = yes
	
	trigger = {
		owner = {
			OR = {
				culture = german
				culture = silesian
			}
		}
		ROOT = {
			culture = polish
			NOT = { has_province_flag = silesian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = silesian
		}
		random = {
			chance = 10
			set_province_flag = silesian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = silesian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.24 }
				any_liege = {
					narrative_event = { id = RIPMOD.24 }
				}
			}
		}
		set_global_flag = silesian_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.24
	title = EVTTITLE_RIPMOD_24
	desc = EVTDESC_RIPMOD_24
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_24
	}
}

province_event = {
	id = RIPMOD.25
	hide_window = yes
	
	trigger = {
		owner = {
			OR = {
				culture = german
				culture = hessian
				culture = rhenish
				culture = bavarian
				culture = austrian
				culture = new_prussian
			}
		}
		ROOT = {
			culture = prussian
			NOT = { has_province_flag = new_prussian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = new_prussian
		}
		random = {
			chance = 10
			set_province_flag = new_prussian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = new_prussian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.26 }
				any_liege = {
					narrative_event = { id = RIPMOD.26 }
				}
			}
		}
		set_global_flag = new_prussian_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.26
	title = EVTTITLE_RIPMOD_26
	desc = EVTDESC_RIPMOD_26
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_26
	}
}

province_event = {
	id = RIPMOD.27
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = german
					culture = rhenish
				}
			}
		}
		ROOT = {
			culture = german
			OR = {
				de_jure_liege = d_lower_lorraine
				de_jure_liege = d_koln
			}
			NOT = { has_province_flag = rhenish_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = rhenish
		}
		random = {
			chance = 10
			set_province_flag = rhenish_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = rhenish_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.28 }
				any_liege = {
					narrative_event = { id = RIPMOD.28 }
				}
			}
		}
		set_global_flag = rhenish_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.28
	title = EVTTITLE_RIPMOD_28
	desc = EVTDESC_RIPMOD_28
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_28
	}
}

province_event = {
	id = RIPMOD.29
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = german
					culture = bavarian
				}
			}
		}
		ROOT = {
			culture = german
			OR = {
				de_jure_liege = k_bavaria
				de_jure_liege = d_bavaria
			}
			NOT = { has_province_flag = bavarian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = bavarian
		}
		random = {
			chance = 10
			set_province_flag = bavarian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = bavarian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.30 }
				any_liege = {
					narrative_event = { id = RIPMOD.30 }
				}
			}
		}
		set_global_flag = bavarian_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.30
	title = EVTTITLE_RIPMOD_30
	desc = EVTDESC_RIPMOD_430
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_30
	}
}

province_event = {
	id = RIPMOD.31
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = german
					culture = hessian
				}
			}
		}
		ROOT = {
			culture = german
			de_jure_liege = k_hesse
			NOT = { has_province_flag = hessian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = hessian
		}
		random = {
			chance = 10
			set_province_flag = hessian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = hessian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.32 }
				any_liege = {
					narrative_event = { id = RIPMOD.32 }
				}
			}
		}
		set_global_flag = hessian_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.32
	title = EVTTITLE_RIPMOD_32
	desc = EVTDESC_RIPMOD_432
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_32
	}
}

province_event = {
	id = RIPMOD.33
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = german
					culture = austrian
				}
			}
		}
		ROOT = {
			culture = german
			OR = {
				de_jure_liege = k_austria
				de_jure_liege = d_osterreich
			}
			NOT = { has_province_flag = austrian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = austrian
		}
		random = {
			chance = 10
			set_province_flag = austrian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = austrian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.34 }
				any_liege = {
					narrative_event = { id = RIPMOD.34 }
				}
			}
		}
		set_global_flag = austrian_culture
	}
	
	option = {
		name = OK
	}
}

narrative_event = {
	id = RIPMOD.34
	title = EVTTITLE_RIPMOD_34
	desc = EVTDESC_RIPMOD_34
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_34
	}
}

province_event = {
	id = RIPMOD.35
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = italian
					culture = tuscan
				}
			}
		}
		ROOT = {
			culture = italian
			de_jure_liege = d_toscana
			NOT = { has_province_flag = tuscan_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = tuscan
		}
		random = {
			chance = 10
			set_province_flag = tuscan_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = tuscan_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.36 }
				any_liege = {
					narrative_event = { id = RIPMOD.36 }
				}
			}
		}
		set_global_flag = tuscan_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.36
	title = EVTTITLE_RIPMOD_36
	desc = EVTDESC_RIPMOD_36
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_36
	}
}

province_event = {
	id = RIPMOD.37
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = italian
					culture = genoese
				}
			}
		}
		ROOT = {
			culture = italian
			OR = {
				de_jure_liege = d_genoa
				de_jure_liege = k_genoa
			}
			NOT = { has_province_flag = genoese_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = genoese
		}
		random = {
			chance = 10
			set_province_flag = genoese_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = genoese_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.38 }
				any_liege = {
					narrative_event = { id = RIPMOD.38 }
				}
			}
		}
		set_global_flag = genoese_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.38
	title = EVTTITLE_RIPMOD_38
	desc = EVTDESC_RIPMOD_38
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_38
	}
}

province_event = {
	id = RIPMOD.39
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = italian
					culture = sicilian
				}
			}
		}
		ROOT = {
			culture = italian
			OR = {
				de_jure_liege = k_sicily
				de_jure_liege = d_sicily
			}
			NOT = { has_province_flag = sicilian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = sicilian
		}
		random = {
			chance = 10
			set_province_flag = sicilian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = sicilian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.40 }
				any_liege = {
					narrative_event = { id = RIPMOD.40 }
				}
			}
		}
		set_global_flag = sicilian_culture
	}
	
	option = {
		name = OK
	}
}	

narrative_event = {
	id = RIPMOD.40
	title = EVTTITLE_RIPMOD_40
	desc = EVTDESC_RIPMOD_40
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_40
	}
}

province_event = {
	id = RIPMOD.41
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = bohemian
					culture = moravian
				}
			}
		}
		ROOT = {
			culture = bohemian
			OR = {
				de_jure_liege = d_moravia
				de_jure_liege = k_moravia
			}
			NOT = { has_province_flag = moravian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = moravian
		}
		random = {
			chance = 10
			set_province_flag = moravian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = moravian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.42 }
				any_liege = {
					narrative_event = { id = RIPMOD.42 }
				}
			}
		}
		set_global_flag = moravian_culture
	}
	
	option = {
		name = OK
	}
}

narrative_event = {
	id = RIPMOD.42
	title = EVTTITLE_RIPMOD_42
	desc = EVTDESC_RIPMOD_42
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_42
	}
}

province_event = {
	id = RIPMOD.43
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = aragonese
					culture = castillan
					culture = catalan
				}
			}
		}
		ROOT = {
			culture = castillan
			OR = {
				de_jure_liege = k_aragon
				de_jure_liege = d_aragon
			}
			NOT = { has_province_flag = aragonese_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = aragonese
		}
		random = {
			chance = 10
			set_province_flag = aragonese_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = aragonese_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.44 }
				any_liege = {
					narrative_event = { id = RIPMOD.44 }
				}
			}
		}
		set_global_flag = aragonese_culture
	}
	
	option = {
		name = OK
	}
}

narrative_event = {
	id = RIPMOD.44
	title = EVTTITLE_RIPMOD_44
	desc = EVTDESC_RIPMOD_44
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_44
	}
}

province_event = {
	id = RIPMOD.45
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = italian
					culture = venetian
				}
			}
		}
		ROOT = {
			culture = italian
			OR = {
				de_jure_liege = c_venezia
				de_jure_liege = d_venice
				de_jure_liege = k_venice
			}
			NOT = { has_province_flag = venetian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = venetian
		}
		random = {
			chance = 10
			set_province_flag = venetian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = venetian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.46 }
				any_liege = {
					narrative_event = { id = RIPMOD.46 }
				}
			}
		}
		set_global_flag = venetian_culture
	}
	
	option = {
		name = OK
	}
}

narrative_event = {
	id = RIPMOD.46
	title = EVTTITLE_RIPMOD_46
	desc = EVTDESC_RIPMOD_46
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_46
	}
}

province_event = {
	id = RIPMOD.47
	hide_window = yes
	
	trigger = {
		AND = {
			owner = {
				OR = {
					culture = russian
					culture = ukrainian
				}
			}
		}
		ROOT = {
			culture = russian
			de_jure_liege = k_ukraine
			NOT = { has_province_flag = ukrainian_culture_flag }
		}
	}
	
	mean_time_to_happen = {
		years = 100
	}
	
	immediate = {
		ROOT = {
			culture = ukrainian
		}
		random = {
			chance = 10
			set_province_flag = ukrainian_culture_flag
		}
		if = {
			limit = {
				NOT = {
					has_global_flag = ukrainian_culture
				}
			}
			owner = {
				narrative_event = { id = RIPMOD.48 }
				any_liege = {
					narrative_event = { id = RIPMOD.48 }
				}
			}
		}
		set_global_flag = ukrainian_culture
	}
	
	option = {
		name = OK
	}
}

narrative_event = {
	id = RIPMOD.48
	title = EVTTITLE_RIPMOD_48
	desc = EVTDESC_RIPMOD_48
	picture = GFX_evt_stone_church
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_48
	}
}

###############################
####### Chute d'Empires #######
###############################

character_event = {
	id = RIPMOD.51
	
	is_triggered_only = yes
	hide_window = yes
	only_independent = yes
	
	trigger = {
		tier = EMPEROR
		is_landed = yes
		OR = {
			AND = {
				NOT = { has_landed_title = e_byzantium }
				num_of_count_titles_in_realm <= 20
			}
			AND = {
				has_landed_title = e_byzantium
				num_of_count_titles_in_realm <= 10
			}
		}
		independent = yes
		is_theocracy = no
		is_republic = no
		is_nomadic = no
		NOT = { has_character_flag = is_special_character }
		NOT = { has_character_flag = is_founding_character }
		current_heir = {
			OR = {
				AND = {
					is_adult = no
					NOT = { prestige = 500 }
				}
				prisoner = yes
				trait = incapable
			}
		}
		primary_title = {
			is_titular = no
		}
	}
	
	immediate = {
		current_heir = {
			long_character_event = {
				id = RIPMOD.49
				days = 1
			}
		}
		any_playable_ruler = {
			limit = {
				is_within_diplo_range = ROOT
				ai = no
			}
			narrative_event = { id = RIPMOD.50 }
		}
	}
}

long_character_event = {
	id = RIPMOD.49
	desc = EVTDESC_RIPMOD_49
	picture = GFX_evt_death
	
	is_triggered_only = yes

	immediate = {
		random_demesne_title = {
			limit = {
				tier = EMPEROR
				is_titular = no
			}
			save_event_target_as = destroyed_empire
		}
		any_vassal = {
			limit = {
				OR = {
					tier = KING
					tier = DUKE
					AND = {
						tier = COUNT
						NOT = {
							primary_title = { dejure_liege_title = { NOT = { holder_scope = { character = ROOT } } } }
						}
					}
				}
			}
			set_defacto_liege = THIS
		}
		if = {
			limit = {
				ai = yes
				OR = {
					num_of_duke_titles = 2
					num_of_count_titles	= 2
				}
			}
		}
		event_target:destroyed_empire = {
			destroy_landed_title = THIS
		}
	}
	
	option = {
		name = EVTOPTA_RIPMOD_49
		prestige = -200
	}
}

narrative_event = {
	id = RIPMOD.50
	title = EVTTITLE_RIPMOD_50
	desc = EVTDESC_RIPMOD_50
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_49
	}
}

character_event = {
	id = RIPMOD.52
	
	is_triggered_only = yes
	hide_window = yes
	only_independent = yes
	
	trigger = {
		tier = KING
		government = tribal_government
		NOT = { has_law = tribal_organization_4 }
		current_heir = {
			OR = {
				AND = {
					is_female = yes
					is_feminist_religion_trigger = no
				}
				AND = {
					is_adult = no
					NOT = { prestige = 500 }
				}
				prisoner = yes
				trait = incapable
			}
		}
		NOT = {
			is_tributary = {
				type = union_autonomous
			}
		}
		NOT = {
			is_tributary = {
				type = union_tribut
			}
		}
		primary_title = {
			is_titular = no
		}
	}
	
	immediate = {
		current_heir = {
			long_character_event = {
				id = RIPMOD.53
				days = 1
			}
		}
	}
}

long_character_event = {
	id = RIPMOD.53
	desc = EVTDESC_RIPMOD_53
	picture = GFX_evt_death
	
	is_triggered_only = yes

	immediate = {
		random_demesne_title = {
			limit = {
				tier = KING
				is_titular = no
			}
			save_event_target_as = destroyed_kingdom
		}
		any_vassal = {
			limit = {
				OR = {
					tier = DUKE
					AND = {
						tier = COUNT
						NOT = {
							primary_title = { dejure_liege_title = { NOT = { holder_scope = { character = ROOT } } } }
						}
					}
				}
			}
			set_defacto_liege = THIS
		}
		if = {
			limit = {
				ai = yes
				OR = {
					num_of_duke_titles = 2
					num_of_count_titles	= 2
				}
			}
			event_target:destroyed_kingdom = {
				random_direct_de_jure_vassal_title = {
					limit = {
						OR = {
							holder_scope = {
								character = ROOT
							}
							any_direct_de_jure_vassal_title = {
								holder_scope = {
									character = ROOT
								}
							}
						}
					}
					activate_title = { title = THIS status = yes }
					set_title_flag = capital_duchy_flag
					save_event_target_as = capital_duchy
				}
			}
			if = {
				limit = {
					NOT = { has_landed_title = event_target:capital_duchy }
				}
				event_target:capital_duchy = {
					grant_title = ROOT
				}
			}
			
			any_demesne_province = {
				limit = {
					de_jure_liege_or_above = event_target:capital_duchy
				}
				set_province_flag = capital_duchy_county
			}
			any_demesne_province = {
				limit = {
					NOT = {
						has_province_flag = capital_duchy_county
					}
				}
				county = {
					create_character = {
						random_traits = yes
						dynasty = none
						religion = PREV
						culture = PREV
						female = no
						age = 25
						trait = peasant_leader
					}
					new_character = {
						usurp_title_plus_barony_if_unlanded = PREV
						set_defacto_liege = THIS
						set_truce = {
							who = ROOT
							years = 10
						}
						ROOT = {
							set_truce = {
								who = PREV
								years = 10
							}
						}
					}
				}
			}
			any_demesne_title = {
				limit = {
					tier = duke
					NOT = { has_title_flag = capital_duchy_flag }
				}
				destroy_landed_title = THIS
			}
			event_target:capital_duchy = {
				clr_title_flag = capital_duchy_flag
			}
			any_demesne_province = {
				limit = {
					has_province_flag = capital_duchy_county
				}
				clr_province_flag = capital_duchy_county
			}
		}
		event_target:destroyed_kingdom = {
			destroy_landed_title = THIS
		}
	}
	
	option = {
		name = EVTOPTA_RIPMOD_53
		prestige = -50
	}
}

########################
####### Dynastie #######
########################

letter_event = {
	id = RIPMOD.1
	desc = EVTDESC_RIPMOD_1
	is_triggered_only = yes

	option = {
		name = OK
		
		FROMFROM = {
			dynasty = FROM
			any_child = {
				limit = { is_ruler = no }
				dynasty = FROM
			}
		}
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = {
		name = EVTOPTA_RIPMOD_1
		
		ai_chance = {
			factor = 1
		}
	}
}

#########################
####### Migration #######
#########################

character_event = {
	id = RIPMOD.54
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_realm_province = {
			limit = {
				NOT = { has_province_flag = migration_give_away }
			}
			set_province_flag = migration_give_away
		}
		# Définit le drapeau pour le temporisateur afin d'empêcher la migration dans les 10 ans.
		ROOT = {
			add_character_modifier = {
				modifier = launched_migration_war
				duration = 3650
			}
		}

	}
	
	option = {
		name = OK
	}
}

character_event = {
	id = RIPMOD.55
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		capital_scope = {
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = ROOT
				female = no
				age = 20
			}
			new_character = {
				spawn_unit = {
					province = PREV
					home = PREV
					owner = ROOT
					troops = { light_infantry = { 2500 2500 } }
					earmark = migration_unit
				}
			}
		}
		any_realm_province = {
			limit = {
				has_province_flag = migration_give_away
				OR = {
					culture = ROOT
					religion = ROOT
				}
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = ROOT
				female = no
				age = 20
			}
			new_character = {
				spawn_unit = {
					province = PREV
					home = PREV
					owner = ROOT
					troops = { light_infantry = { 100 100 } }
					earmark = migration_unit
				}
			}
		}
		if = {
			limit = {
				religion = norse_pagan
			}
			spawn_fleet = {
				province = closest
				owner = ROOT
				disband_on_peace = yes
				troops = { galleys = { 200 200 } }
				earmark = migration_fleet
			}
		}
	}
	
	option = {
		name = OK
	}
}

character_event = {
	id = RIPMOD.56
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_realm_province = {
			limit = {
				has_province_flag = migration_give_away
			}
			county = {
				create_character = {
					random_traits = yes
					dynasty = none
					religion = PREV
					culture = PREV
					female = no
					age = 25
					trait = peasant_leader
				}
				new_character = {
					usurp_title_plus_barony_if_unlanded = PREV
					set_defacto_liege = THIS
					set_truce = {
						who = ROOT
						years = 10
					}
					ROOT = {
						set_truce = {
							who = PREV
							years = 10
						}
					}
				}
			}
			clr_province_flag = migration_give_away
		}
	}
	
	option = {
		name = OK
	}
}

character_event = {
	id = RIPMOD.57
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_realm_province = {
			limit = {
				has_province_flag = migration_give_away
			}
			clr_province_flag = migration_give_away
		}
	}
	
	option = {
		name = OK
	}
}

####################
####### Lois #######
####################

character_event = {
	id = RIPMOD.58
	
	hide_window = yes
	is_ruler = no
	is_triggered_only = yes
	
	trigger = {
		liege = { has_law = court_marriage_authorization_1 }
		prisoner = no
		is_female = no
		is_married = no
		can_marry = yes
		is_ruler = no
		age = 14
		is_heir = no
		#dynasty = none
		NOT = { trait = slave_trait }
	}
	
	immediate = {
		liege = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = ROOT
				culture = ROOT
				female = yes
				age = 20
			}
			new_character = { save_event_target_as = woman_to_marry }
		}
		save_event_target_as = courtier_to_marry
		liege = { character_event = { id = RIPMOD.59 } }
	}
}

letter_event = {
	id = RIPMOD.59
	desc = EVTDESC_RIPMOD_59
	portrait = event_target:courtier_to_marry
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RIPMOD_59
		
		event_target:courtier_to_marry = { add_spouse = event_target:woman_to_marry }
		
		ai_chance = {
			factor = 0
		}
	}
	
	option = {
		name = EVTOPTB_RIPMOD_59

		event_target:courtier_to_marry = {
			random_list = {
				50 = {
					add_trait = depressed
				}
				50 = {
					add_lover = event_target:woman_to_marry
				}
			}
		}
		
		ai_chance = {
			factor = 1
		}
	}
}

#############################
####### Events Cachés #######
#############################

character_event = {
	id = cathimprov.99
	hide_window = yes
	
	trigger = {
		is_alive = yes
	    has_claim = k_papal_state
		NOT = { is_theocracy = yes }
		OR = {
		    tier = COUNT
			tier = DUKE
			tier = KING
			tier = EMPEROR
		}
		
	}
	
	mean_time_to_happen = { 
		days = 1
	}
	
	immediate = {
	    remove_claim = k_papal_state
	}
}

character_event = {
	id = cathimprov.98
	hide_window = yes
	only_rulers = yes
	
	trigger = {
		controls_religion = yes
		has_landed_title = k_papal_state
		OR = {
			religion = catholic
			religion = fraticelli
		}
	}
	
	mean_time_to_happen = { 
		days = 1
	}
	
	immediate = {
		add_trait = pape_trait
		add_trait = crowned_by_pope
	}
}

character_event = {
	id = cathimprov.97
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		is_alive = yes
		controls_religion = yes
	    has_landed_title = k_papal_state
		has_landed_title = k_papacy
		
	}
	
	immediate = {
	    destroy_landed_title = k_papacy
	}
}

character_event = {
	id = cathimprov.96
	hide_window = yes
	only_rulers = yes
	
	trigger = {
		controls_religion = yes
		OR = {
			religion = catholic
			religion = fraticelli
		}
        has_landed_title = k_papal_state
        primary_title = { title = k_papacy }
	}
	
	mean_time_to_happen = { 
		days = 1
	}
	
	immediate = {
		k_papal_state = { make_primary_title = yes }
	}
}

character_event = {
	id = EC.1
	
	hide_window = yes
	is_ruler = yes
	is_triggered_only = yes
	
	trigger = {
		has_landed_title = k_hungary
		NOT = { year = 770 }
		NOT = { has_global_flag = MDVE_HUN_startup_flag }
	}
	
	immediate = {
		wealth = 1456
		create_retinue = RETTYPE_CUL_HUNG
		create_retinue = RETTYPE_CUL_HUNG
		create_retinue = RETTYPE_CUL_HUNG
		create_retinue = RETTYPE_CUL_HUNG
		set_global_flag = MDVE_HUN_startup_flag
	}
}