namespace = emf_intrigue

### DISCREDIT COUNCILLOR
character_event = {
	id = emf_intrigue.155
	desc = EVTDESC_emf_intrigue_155
	picture = GFX_evt_spymaster

	min_age = 16
	capable_only = yes
	prisoner = no
	is_part_of_plot = yes

	trigger = {
		has_plot = plot_discredit_councillor
		NOT = { has_character_modifier = plot_in_action_timer }
	}

	mean_time_to_happen = {
		months = 150
		modifier = {
			factor = 0.75
			has_character_modifier = plot_assisted_spying
		}
		modifier = {
			factor = 0.60
			has_character_modifier = plot_assisted_spying2
		}
		modifier = {
			factor = 0.45
			has_character_modifier = plot_assisted_spying3
		}
		modifier = {
			factor = 0.30
			has_character_modifier = plot_assisted_spying4
		}
		modifier = {
			factor = 0.15
			has_character_modifier = plot_assisted_spying5
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 10 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 20 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 30 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 40 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 50 } }
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 1
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 2
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 3
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 4
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 5
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 6
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 7
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 8
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 9
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 10
		}
		modifier = {
			factor = 0.66
			plot_power = 0.5
		}
		modifier = {
			factor = 0.66
			plot_power = 1.0
		}
		modifier = {
			factor = 0.66
			plot_power = 1.5
		}
		modifier = {
			factor = 0.66
			plot_power = 2.0
		}
		modifier = {
			factor = 0.66
			plot_power = 3.0
		}
		modifier = {
			factor = 0.66
			plot_power = 4.0
		}
		modifier = {
			factor = 0.66
			plot_power = 6.0
		}
		modifier = {
			factor = 0.66
			plot_power = 8.0
		}
		modifier = {
			factor = 0.66
			plot_power = 10.0
		}
	}

	immediate = {
		plot_target_char = { save_event_target_as = plot_victim }
	}

	option = {
		name = EVTOPTA_emf_intrigue_155 #That position will be mine!
		ai_chance = {
			factor = 10
			modifier = {
				factor = 2
				trait = brave
			}
			modifier = {
				factor = 0.75
				trait = craven
			}
			modifier = {
				factor = 100
				trait = lunatic
			}
			modifier = {
				factor = 100
				trait = possessed
			}
			modifier = {
				factor = 2.5
				plot_power = 0.5
				NOT = { plot_power = 1.0 }
			}
			modifier = {
				factor = 10
				plot_power = 1.0
				NOT = { plot_power = 1.5 }
			}
			modifier = {
				factor = 40
				plot_power = 1.5
				NOT = { plot_power = 2.0 }
			}
			modifier = {
				factor = 100
				plot_power = 2.0
			}
		}
		if = {
			limit = { trait = charitable }
			remove_trait = charitable
		}
		if = {
			limit = { trait = honest }
			remove_trait = honest
		}
		if = {
			limit = { trait = kind }
			remove_trait = kind
		}
		event_target:plot_victim = {
			random_list = {
				20 = {
					modifier = {
						factor = 1.5
						ROOT = { plot_power = 0.5 }
						ROOT = { NOT = { plot_power = 1.0 } }
					}
					modifier = {
						factor = 2.5
						ROOT = { plot_power = 1.0 }
						ROOT = { NOT = { plot_power = 1.5 } }
					}
					modifier = {
						factor = 3.0
						ROOT = { plot_power = 1.5 }
						ROOT = { NOT = { plot_power = 2.0 } }
					}
					modifier = {
						factor = 4.0
						ROOT = { plot_power = 2.0 }
					}
					character_event = { id = emf_intrigue.156 tooltip = "PLOT_SUCCEEDS" days = 3 } #succeeds
				}
				20 = {
					modifier = {
						factor = 1.5
						ROOT = { plot_power = 0.5 }
						ROOT = { NOT = { plot_power = 1.0 } }
					}
					modifier = {
						factor = 1.25
						ROOT = { plot_power = 1.0 }
						ROOT = { NOT = { plot_power = 2.0 } }
					}
					modifier = {
						factor = 0.75
						ROOT = { plot_power = 2.0 }
					}
					character_event = { id = emf_intrigue.159 tooltip = "PLOT_FAILS_NO_DISCOVER" days = 3 } #fails, not discovered
				}
				60 = {
					modifier = {
						factor = 0.65
						ROOT = { plot_power = 0.5 }
						ROOT = { NOT = { plot_power = 1.0 } }
					}
					modifier = {
						factor = 0.42
						ROOT = { plot_power = 1.0 }
						ROOT = { NOT = { plot_power = 1.5 } }
					}
					modifier = {
						factor = 0.25
						ROOT = { plot_power = 1.5 }
						ROOT = { NOT = { plot_power = 2.0 } }
					}
					modifier = {
						factor = 0.08
						ROOT = { plot_power = 2.0 }
					}
					character_event = { id = emf_intrigue.162 tooltip = "PLOT_FAILS_DISCOVERED" days = 3 } #fails, discovered
				}
			}
		}
		hidden_tooltip = { activate_plot = yes }
		add_character_modifier = {
			name = plot_in_action_timer
			hidden = yes
			duration = 3
		}
	}
	option = {
		name = EVTOPTB_emf_intrigue_150 #Wait for a better opportunity...
		ai_chance = { factor = 100 }
	}
}

# Success - notify victim
character_event = {
	id = emf_intrigue.156
	desc = EVTDESC_emf_intrigue_156
	picture = GFX_evt_spymaster

	hide_from = yes
	is_triggered_only = yes

	trigger = {
		FROM = {
			has_plot = plot_discredit_councillor
			plot_target_char = { character = ROOT }
		}
	}

	immediate = {
		hidden_tooltip = {
			FROM = { set_flag = plot_success }
		}
		if = {
			limit = { has_job_title = job_chancellor }
			set_flag = job_chancellor
		}
		if = {
			limit = { has_job_title = job_treasurer }
			set_flag = job_treasurer
		}
		if = {
			limit = { has_job_title = job_marshal }
			set_flag = job_marshal
		}
		if = {
			limit = { has_job_title = job_spymaster }
			set_flag = job_spymaster
		}
		if = {
			limit = { has_job_title = job_spiritual }
			set_flag = job_spiritual
		}
		liege = {
			reverse_opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 10
			}
		}
	}

	option = {
		name = EVTOPTA_emf_intrigue_156 #I am ruined!
		if = {
			limit = { has_flag = job_chancellor }
			change_diplomacy = -2
			remove_title = job_chancellor
			clr_flag = job_chancellor
		}
		if = {
			limit = { has_flag = job_treasurer }
			change_stewardship = -2
			remove_title = job_treasurer
			clr_flag = job_treasurer
		}
		if = {
			limit = { has_flag = job_marshal }
			change_martial = -2
			remove_title = job_marshal
			clr_flag = job_marshal
		}
		if = {
			limit = { has_flag = job_spymaster }
			change_intrigue = -2
			remove_title = job_spymaster
			clr_flag = job_spymaster
		}
		if = {
			limit = { has_flag = job_spiritual }
			change_learning = -2
			remove_title = job_spiritual
			clr_flag = job_spiritual
		}
		hidden_tooltip = {
			# Notify plotter
			FROM = { character_event = { id = emf_intrigue.157 } }
			# Notify liege
			if = {
				limit = {
					liege = {
						NOT = { character = ROOT }
						NOT = { character = FROM }
					}
				}
				liege = { character_event = { id = emf_intrigue.158 } }
			}
		}
	}
}

# Success - notify plotter
character_event = {
	id = emf_intrigue.157
	desc = EVTDESC_emf_intrigue_157
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_157 #Excellent!
	}
}

# Success - notify liege
character_event = {
	id = emf_intrigue.158
	desc = EVTDESC_emf_intrigue_158
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_158 #It had to be done!
	}
}

# Failure (not discovered) - notify victim
character_event = {
	id = emf_intrigue.159
	desc = EVTDESC_emf_intrigue_159
	picture = GFX_evt_spymaster

	hide_from = yes
	is_triggered_only = yes

	trigger = {
		FROM = {
			has_plot = plot_discredit_councillor
			plot_target_char = { character = ROOT }
		}
	}

	option = {
		name = EVTOPTA_emf_intrigue_159 #Who could have instigated such an underhanded scheme?
		hidden_tooltip = {
			# Notify plotter
			FROM = { character_event = { id = emf_intrigue.160 } }
			# Notify liege
			if = {
				limit = {
					liege = {
						NOT = { character = ROOT }
						NOT = { character = FROM }
					}
				}
				liege = { character_event = { id = emf_intrigue.161 } }
			}
		}
	}
}

# Failure (not discovered) - notify plotter
character_event = {
	id = emf_intrigue.160
	desc = EVTDESC_emf_intrigue_160
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_160 #It could have been worse...
		set_flag = abort_plot
	}
}

# Failure (not discovered) - notify liege
character_event = {
	id = emf_intrigue.161
	desc = EVTDESC_emf_intrigue_161
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_159 #Who could have instigated such an underhanded scheme?
	}
}

# Failure (discovered) - notify victim
character_event = {
	id = emf_intrigue.162
	desc = EVTDESC_emf_intrigue_162
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	trigger = {
		FROM = {
			has_plot = plot_discredit_councillor
			plot_target_char = { character = ROOT }
		}
	}

	option = {
		name = EVTOPTA_emf_intrigue_162 #He will pay for this!
		opinion = {
			who = FROM
			modifier = devious_plotter
			years = 10
		}
		hidden_tooltip = {
			# Notify plotter
			FROM = { character_event = { id = emf_intrigue.163 } }
			# Notify liege
			if = {
				limit = {
					liege = {
						NOT = { character = ROOT }
						NOT = { character = FROM }
					}
				}
				liege = { character_event = { id = emf_intrigue.164 } }
			}
		}
	}
}

# Failure (discovered) - notify plotter
character_event = {
	id = emf_intrigue.163
	desc = EVTDESC_emf_intrigue_163
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_163 #My liege is not pleased...
		prestige = -100
		set_flag = abort_plot
		add_character_modifier = {
			name = revealed_plot_modifier
			years = 10
			stacking = yes
		}
	}
}

# Failure (discovered) - notify liege
character_event = {
	id = emf_intrigue.164
	desc = EVTDESC_emf_intrigue_164
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_164 #He will pay for this!
		opinion = { who = FROMFROM modifier = devious_plotter years = 5 }
	}
}

### REPLACE REGENT

# Should I abandon my current plot to become regent?
character_event = {
	id = emf_intrigue.260
	desc = AI_EVENT
	picture = GFX_evt_council

	min_age = 16
	capable_only = yes
	prisoner = no
	is_part_of_plot = yes

	trigger = {
		ai = yes
		independent = no
		liege = {
			has_regent = yes
			any_courtier = { character = ROOT }
			OR = {
				is_adult = no
				is_incapable = yes
			}
			OR = {
				is_married = ROOT
				is_lover = ROOT
				is_close_relative = ROOT
				current_heir = { character = ROOT }
				ROOT = { emf_is_voter = yes }
			}
			OR = {
				AND = {
					ROOT = { is_female = no }
					primary_title = {
						succ_law_title = {
							NOR = {
								has_law = enatic_cognatic_succession
								has_law = enatic_succession
							}
						}
					}
				}
				AND = {
					ROOT = { is_female = yes }
					primary_title = {
						succ_law_title = {
							NOR = {
								has_law = agnatic_succession
								has_law = cognatic_succession
							}
						}
					}
				}
				is_married = ROOT
				is_child_of = ROOT
				current_heir = { character = ROOT }
				ROOT = { emf_is_voter = yes }
			}
			NOR = {
				regent = { ROOT = { plot_target_char = { character = PREVPREV } } }
				ROOT = { plot_target_char = { character = PREVPREV } }
			}
		}
		NOR = {
			trait = content
			trait = humble
			is_dumb_trigger = yes
			is_inaccessible_trigger = yes
			has_minor_title = title_regent
			has_character_modifier = replace_regent_timer
		}
		OR = {
			NOT = { has_flag = replace_regent_check }
			had_flag = { flag = replace_regent_check days = 1825 }
		}
	}

	mean_time_to_happen = {
		months = 1
	}

	immediate = {
		set_flag = replace_regent_check
	}

	option = {
		name = AI_EVENT # Do it
		ai_chance = {
			factor = 75
			modifier = {
				factor = 0.5
				OR = {
					has_plot = plot_kill_character
					has_plot = plot_kill_spouse
					has_plot = plot_take_revenge
				}
			}
			modifier = {
				factor = 0.5
				NOT = { intrigue = 8 }
			}
			modifier = {
				factor = 0.5
				NOT = { intrigue = 4 }
			}
		}
		set_flag = abort_plot
	}
	option = {
		name = AI_EVENT # Never mind
		ai_chance = {
			factor = 25
			modifier = {
				factor = 0
				NOT = { num_of_plot_backers = 1 }
			}
			modifier = {
				factor = 0
				intrigue = 12
			}
		}
	}
}

# Someone starts to become aware of my plot to replace the regent
character_event = {
	id = emf_intrigue.261

	hide_window = yes

	min_age = 16
	capable_only = yes
	prisoner = no
	is_part_of_plot = yes

	trigger = {
		has_plot = plot_replace_regent
		liege = {
			NOT = { any_known_plotter = { character = ROOT } }
			OR = {
				regent = {
					NOT = { any_known_plotter = { character = ROOT } }
				}
				any_courtier = {
					has_plot = plot_replace_regent
					NOT = { character = ROOT }
					NOT = { any_known_plotter = { character = ROOT } }
				}
			}
		}
		OR = {
			NOT = { has_flag = replace_regent_plot_discovery }
			had_flag = { flag = replace_regent_plot_discovery days = 90 }
		}
	}

	mean_time_to_happen = {
		months = 12
		modifier = {
			factor = 1.5
			OR = {
				trait = quick
				trait = shrewd
			}
		}
		modifier = {
			factor = 2
			trait = genius
		}
		modifier = {
			factor = 1.5
			liege = { is_close_relative = ROOT }
		}
		modifier = {
			factor = 0.75
			liege = { NOT = { is_close_relative = ROOT } }
		}
		modifier = {
			factor = 1.5
			NOT = {
				liege = {
					any_courtier = {
						has_plot = plot_replace_regent
						count = 2
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				any_courtier = {
					has_plot = plot_replace_regent
					count = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				any_courtier = {
					has_plot = plot_replace_regent
					count = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				any_courtier = {
					has_plot = plot_replace_regent
					count = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			NOT = { intrigue = 8 }
		}
		modifier = {
			factor = 0.8
			NOT = { intrigue = 5 }
		}
		modifier = {
			factor = 0.8
			NOT = { intrigue = 3 }
		}
		modifier = {
			factor = 1.2
			intrigue = 12
		}
		modifier = {
			factor = 1.2
			intrigue = 14
		}
		modifier = {
			factor = 1.2
			intrigue = 16
		}
		modifier = {
			factor = 1.2
			intrigue = 18
		}
		modifier = {
			factor = 1.2
			intrigue = 20
		}
	}

	immediate = {
		set_flag = replace_regent_plot_discovery
		if = {
			limit = {
				liege = {
					any_courtier = {
						NOT = { character = ROOT }
						NOT = { any_known_plotter = { character = ROOT } }
						has_plot = plot_replace_regent
					}
				}
			}
			if = {
				limit = {
					liege = {
						regent = { any_known_plotter = { character = ROOT } }
					}
				}
				liege = {
					random_courtier = {
						limit = {
							NOT = { character = ROOT }
							NOT = { any_known_plotter = { character = ROOT } }
							has_plot = plot_replace_regent
						}
						character_event = { id = emf_intrigue.262 }
					}
				}
				break = yes
			}
			random = {
				chance = 50
				liege = {
					random_courtier = {
						limit = {
							NOT = { character = ROOT }
							NOT = { any_known_plotter = { character = ROOT } }
							has_plot = plot_replace_regent
						}
						character_event = { id = emf_intrigue.262 }
					}
				}
				break = yes
			}
		}
		liege = {
			regent = {
				character_event = { id = emf_intrigue.262 }
			}
		}
	}
}

# Do we try to block the plotter?
character_event = {
	id = emf_intrigue.262
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	desc = {
		text = EVTDESC_emf_intrigue_262A
		trigger = { has_minor_title = title_regent }
	}
	desc = {
		text = EVTDESC_emf_intrigue_262B
		trigger = { NOT = { has_minor_title = title_regent } }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_262 # We have to stop them
		ai_chance = { factor = 100 }
		random_list = {
			50 = {
				modifier = {
					factor = 1.5
					has_minor_title = title_regent
				}
				modifier = {
					factor = 1.5
					OR = {
						trait = quick
						trait = shrewd
					}
				}
				modifier = {
					factor = 2.0
					trait = genius
				}
				modifier = {
					factor = 1.2
					attribute_diff = { attribute = intrigue character = FROM value = 2 }
				}
				modifier = {
					factor = 1.2
					attribute_diff = { attribute = intrigue character = FROM value = 4 }
				}
				modifier = {
					factor = 1.2
					attribute_diff = { attribute = intrigue character = FROM value = 6 }
				}
				modifier = {
					factor = 1.2
					attribute_diff = { attribute = intrigue character = FROM value = 8 }
				}
				modifier = {
					factor = 1.2
					attribute_diff = { attribute = intrigue character = FROM value = 10 }
				}
				modifier = {
					factor = 0.9
					FROM = { plot_power = 1.0 }
				}
				modifier = {
					factor = 0.9
					FROM = { plot_power = 1.25 }
				}
				modifier = {
					factor = 0.9
					FROM = { plot_power = 1.5 }
				}
				modifier = {
					factor = 0.9
					FROM = { plot_power = 1.75 }
				}
				modifier = {
					factor = 0.9
					FROM = { plot_power = 2.0 }
				}
				FROM = { character_event = { id = emf_intrigue.263 tooltip = REGENT_PLOT_BLOCKED } }
				hidden_tooltip = {
					character_event = { id = emf_intrigue.264 }
					liege = { character_event = { id = emf_intrigue.268 } }
				}
			}
			50 = {
				modifier = {
					factor = 0.5
					liege = {
						OR = {
							is_close_relative = FROM
							is_close_relative = ROOT
						}
					}
				}
				FROM = { custom_tooltip = { text = REGENT_PLOT_NOTHING } }
				hidden_tooltip = { character_event = { id = emf_intrigue.265 } }
			}
			30 = {
				modifier = {
					factor = 1.5
					OR = {
						FROM = { trait = quick }
						FROM = { trait = shrewd }
						trait = slow
						trait = dull
					}
				}
				modifier = {
					factor = 2.0
					OR = {
						FROM = { trait = genius }
						trait = imbecile
					}
				}
				modifier = {
					factor = 1.5
					is_ill = yes
				}
				modifier = {
					factor = 1.2
					FROM = { attribute_diff = { attribute = intrigue character = ROOT value = 2 } }
				}
				modifier = {
					factor = 1.2
					FROM = { attribute_diff = { attribute = intrigue character = ROOT value = 4 } }
				}
				modifier = {
					factor = 1.2
					FROM = { attribute_diff = { attribute = intrigue character = ROOT value = 6 } }
				}
				modifier = {
					factor = 1.2
					FROM = { attribute_diff = { attribute = intrigue character = ROOT value = 8 } }
				}
				modifier = {
					factor = 1.2
					FROM = { attribute_diff = { attribute = intrigue character = ROOT value = 10 } }
				}
				FROM = { character_event = { id = emf_intrigue.266 tooltip = REGENT_PLOT_WORSE } }
				hidden_tooltip = {
					character_event = { id = emf_intrigue.267 }
					liege = { character_event = { id = emf_intrigue.269 } }
				}
			}
		}
	}
	option = {
		ai_chance = { factor = 0 }
		name = EVTOPTB_emf_intrigue_262 # I don't want to make things worse
	}
}

# Plot to replace the regent has been blocked
character_event = {
	id = emf_intrigue.263
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	desc = {
		text = EVTDESC_emf_intrigue_263A
		trigger = { FROM = { has_minor_title = title_regent } }
	}
	desc = {
		text = EVTDESC_emf_intrigue_263B
		trigger = { FROM = { NOT = { has_minor_title = title_regent } } }
	}

	is_triggered_only = yes

	option = {
		name = CURSES
		set_flag = abort_plot
		add_character_modifier = {
			name = revealed_plot_modifier
			years = 10
			stacking = yes
		}
	}
}

# Informed that their plan to block the plotter was successful
character_event = {
	id = emf_intrigue.264
	desc = EVTDESC_emf_intrigue_264
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes
	show_from_from = yes

	trigger = { ai = no }

	option = {
		name = EXCELLENT
	}
}

# Informed that their plan to block the plotter did nothing
character_event = {
	id = emf_intrigue.265
	desc = EVTDESC_emf_intrigue_265
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes
	show_from_from = yes

	trigger = { ai = no }

	option = {
		name = CURSES
	}
}

# Plot to replace the regent has been made more successful
character_event = {
	id = emf_intrigue.266
	desc = EVTDESC_emf_intrigue_266
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EXCELLENT
		set_flag = speed_up_replace_regent
		liege = {
			random_courtier = {
				limit = {
					opinion = { who = ROOT value = 0 }
					is_adult = yes
					prisoner = no
					NOR = {
						is_incapable = yes
						has_plot = plot_replace_regent
						ROOT = { any_plot_backer = { character = PREVPREV } }
					}
				}
				opinion = { who = ROOT modifier = opinion_grateful years = 1 }
				liege = {
					regent = {
						reverse_opinion = { who = PREVPREV modifier = opinion_irritated multiplier = 2 years = 1 }
					}
				}
			}
		}
	}
}

# Informed that their plan to block the plotter made things worse
character_event = {
	id = emf_intrigue.267
	desc = EVTDESC_emf_intrigue_267
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes
	show_from_from = yes

	trigger = { ai = no }

	option = {
		name = CURSES
	}
}

# Liege informed of plot being blocked
character_event = {
	id = emf_intrigue.268
	desc = EVTDESC_emf_intrigue_268
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	trigger = {
		ai = no
		prisoner = no
	}

	option = {
		name = OK
	}
}

# Liege informed of plot being made worse
character_event = {
	id = emf_intrigue.269
	desc = EVTDESC_emf_intrigue_269
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes
	show_from_from = yes

	trigger = {
		ai = no
		prisoner = no
	}

	option = {
		name = OK
	}
}

# Should I rescue a close relative?
character_event = {
	id = emf_intrigue.300

	hide_window = yes

	ai = yes
	only_playable = yes
	capable_only = yes
	min_age = 16
	prisoner = no
	has_dlc = "Way of Life"

	trigger = {
		higher_tier_than = COUNT
		intrigue = 8
		any_dynasty_member = {
			is_close_relative = ROOT
			reverse_opinion = { who = ROOT value = 50 }
			NOT = { trait = decadent }
			OR = {
				AND = {
					prisoner = yes
					vassal_of = ROOT
					host = { NOT = { character = ROOT } }
				}
				AND = {
					prisoner = no
					is_female = yes
					is_consort = yes
					consort = {
						NOT = { character = ROOT }
						reverse_has_opinion_modifier = { who = PREV modifier = opinion_forced_consort }
					}
				}
			}
		}
		NOR = {
			has_focus = focus_intrigue
			has_flag = rescued_relative_once
			trait = slothful
			trait = content
			trait = patient
			trait = decadent
		}
	}

	mean_time_to_happen = {
		months = 3
	}

	immediate = {
		set_flag = rescued_relative_once
		set_focus = focus_intrigue
	}
}

### USURP INCAPABLE LIEGE

# Opportunity to seize the throne arises
character_event = {
	id = emf_intrigue.270
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	desc = {
		text = EVTDESC_emf_intrigue_270A
		trigger = {
			liege = {
				current_heir = { character = ROOT }
			}
		}
	}
	desc = {
		text = EVTDESC_emf_intrigue_270B
		trigger = {
			liege = {
				NOT = { current_heir = { character = ROOT } }
				OR = {
					is_married = ROOT
					is_child_of = ROOT
					sibling = ROOT
				}
			}
		}
	}
	desc = {
		text = EVTDESC_emf_intrigue_270C
		trigger = {
			liege = {
				NOR = {
					current_heir = { character = ROOT }
					is_married = ROOT
					is_child_of = ROOT
					sibling = ROOT
				}
			}
		}
	}

	min_age = 16
	capable_only = yes
	prisoner = no
	is_part_of_plot = yes
	war = no

	trigger = {
		has_plot = plot_incapable_usurp
		plot_power = 2.0
		num_of_plot_backers = 3
		in_command = no
		is_ill = no
		plot_target_char = {
			war = no
			is_liege_of = ROOT
			is_incapable = yes
			regent = { character = ROOT }
		}
		NOR = {
			is_inaccessible_trigger = yes
			has_character_modifier = plot_in_action_timer
		}
	}

	mean_time_to_happen = {
		months = 60
		modifier = {
			factor = 0.1
			liege = { current_heir = { character = ROOT } }
		}
		modifier = {
			factor = 0.5
			liege = {
				NOT = { current_heir = { character = ROOT } }
				OR = {
					is_married = ROOT
					is_child_of = ROOT
					sibling = ROOT
				}
			}
		}
		modifier = {
			factor = 1.5
			liege = {
				NOR = {
					current_heir = { character = ROOT }
					is_married = ROOT
					is_child_of = ROOT
					sibling = ROOT
					dynasty = ROOT
				}
			}
		}
		modifier = {
			factor = 0.9
			intrigue = 12
		}
		modifier = {
			factor = 0.9
			intrigue = 14
		}
		modifier = {
			factor = 0.9
			intrigue = 16
		}
		modifier = {
			factor = 0.9
			intrigue = 18
		}
		modifier = {
			factor = 0.9
			intrigue = 20
		}
		modifier = {
			factor = 1.2
			NOT = { intrigue = 8 }
		}
		modifier = {
			factor = 1.2
			NOT = { intrigue = 6 }
		}
		modifier = {
			factor = 1.2
			NOT = { intrigue = 4 }
		}
		modifier = {
			factor = 1.2
			NOT = { intrigue = 2 }
		}
		modifier = {
			factor = 0.9
			plot_power = 2.25
		}
		modifier = {
			factor = 0.9
			plot_power = 2.5
		}
		modifier = {
			factor = 0.9
			plot_power = 2.75
		}
		modifier = {
			factor = 0.9
			plot_power = 3.0
		}
		modifier = {
			factor = 0.9
			plot_power = 3.25
		}
		modifier = {
			factor = 0.9
			plot_power = 3.5
		}
		modifier = {
			factor = 0.9
			plot_power = 3.75
		}
		modifier = {
			factor = 0.9
			plot_power = 4.0
		}
	}

	option = {
		name = EVTOPTA_emf_intrigue_270 # Do it
		ai_chance = { factor = 100 }
		add_character_modifier = {
			name = plot_in_action_timer
			hidden = yes
			duration = 7
		}
		random_list = {
			50 = {
				modifier = {
					factor = 1.5
					trait = genius
				}
				modifier = {
					factor = 1.25
					OR = {
						trait = quick
						trait = shrewd
					}
				}
				modifier = {
					factor = 0.75
					OR = {
						trait = slow
						trait = dull
					}
				}
				modifier = {
					factor = 1.5
					liege = {
						prisoner = yes
						host = { character = ROOT }
					}
				}
				modifier = {
					factor = 1.5
					liege = { prisoner = yes }
				}
				modifier = {
					factor = 0.5
					liege = {
						current_heir = {
							NOR = {
								character = ROOT
								is_incapable = yes
								trait = lunatic
							}
							is_adult = yes
							prisoner = no
						}
					}
				}
				modifier = {
					factor = 1.1
					plot_power = 2.25
				}
				modifier = {
					factor = 1.1
					plot_power = 2.5
				}
				modifier = {
					factor = 1.1
					plot_power = 2.75
				}
				modifier = {
					factor = 1.1
					plot_power = 3.0
				}
				modifier = {
					factor = 1.1
					plot_power = 3.25
				}
				modifier = {
					factor = 1.1
					plot_power = 3.5
				}
				modifier = {
					factor = 1.1
					plot_power = 3.75
				}
				modifier = {
					factor = 1.1
					plot_power = 4.0
				}
				character_event = { id = emf_intrigue.275 days = 7 tooltip = USURP_SUCCESSFUL }
			}
			50 = {
				modifier = {
					factor = 0.9
					intrigue = 12
				}
				modifier = {
					factor = 0.9
					intrigue = 14
				}
				modifier = {
					factor = 0.9
					intrigue = 16
				}
				modifier = {
					factor = 0.9
					intrigue = 18
				}
				modifier = {
					factor = 0.9
					intrigue = 20
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 8 }
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 6 }
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 4 }
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 2 }
				}
				character_event = { id = emf_intrigue.271 days = 7 tooltip = USURP_FAILED }
			}
			50 = {
				modifier = {
					factor = 0
					liege = { current_heir = { character = ROOT } }
				}
				modifier = {
					factor = 0.25
					liege = {
						NOT = { current_heir = { character = ROOT } }
						OR = {
							is_married = ROOT
							is_child_of = ROOT
							sibling = ROOT
						}
					}
				}
				modifier = {
					factor = 0.9
					intrigue = 12
				}
				modifier = {
					factor = 0.9
					intrigue = 14
				}
				modifier = {
					factor = 0.9
					intrigue = 16
				}
				modifier = {
					factor = 0.9
					intrigue = 18
				}
				modifier = {
					factor = 0.9
					intrigue = 20
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 8 }
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 6 }
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 4 }
				}
				modifier = {
					factor = 1.2
					NOT = { intrigue = 2 }
				}
				character_event = { id = emf_intrigue.272 days = 7 tooltip = USURP_REVEALED }
			}
		}
	}
	option = {
		name = EVTOPTB_emf_intrigue_270 # Forget it
		ai_chance = { factor = 0 }
	}
}

# Attempt to usurp failed
character_event = {
	id = emf_intrigue.271
	desc = EVTDESC_emf_intrigue_271
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	trigger = {
		has_plot = plot_incapable_usurp
		plot_target_char = {
			is_liege_of = ROOT
			is_incapable = yes
			regent = { character = ROOT }
		}
	}

	option = {
		name = CURSES
		set_flag = abort_plot
		prestige = -50
		add_character_modifier = {
			name = revealed_plot_modifier
			years = 10
			stacking = yes
		}
	}
}

# Attempt to usurp revealed
character_event = {
	id = emf_intrigue.272
	desc = EVTDESC_emf_intrigue_272
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	trigger = {
		has_plot = plot_incapable_usurp
		plot_target_char = {
			is_liege_of = ROOT
			is_incapable = yes
			regent = { character = ROOT }
		}
	}

	option = {
		name = CURSES
		set_flag = abort_plot
		prestige = -100
		add_character_modifier = {
			name = revealed_plot_modifier
			years = 10
			stacking = yes
		}
		tooltip = { imprison = yes }
		hidden_tooltip = {
			liege = {
				if = {
					limit = { is_friend = ROOT }
					remove_friend = ROOT
				}
				character_event = { id = emf_intrigue.273 }
				any_vassal = {
					limit = { NOT = { character = ROOT } }
					character_event = { id = emf_intrigue.274 }
				}
			}
		}
	}
}

# Liege informed about revealed usurpation
character_event = {
	id = emf_intrigue.273
	desc = EVTDESC_emf_intrigue_273
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_273
		opinion = {
			who = FROM
			modifier = opinion_charge_traitor
			years = 100
		}
		FROM = {
			remove_title = title_regent
			imprison = ROOT
		}
	}
}

# Vassals informed about revealed usurpation
character_event = {
	id = emf_intrigue.274
	desc = EVTDESC_emf_intrigue_274
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = I_SEE
	}
}

# Attempt to usurp successful
character_event = {
	id = emf_intrigue.275
	desc = EVTDESC_emf_intrigue_275
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	trigger = {
		has_plot = plot_incapable_usurp
		plot_target_char = {
			is_liege_of = ROOT
			is_incapable = yes
			regent = { character = ROOT }
		}
	}

	option = {
		name = EXCELLENT
		set_flag = regent_usurp_titles
		prestige = 100
		if = {
			limit = {
				has_nickname = no
				liege = {
					NOR = {
						current_heir = { character = ROOT }
						AND = {
							OR = {
								is_married = ROOT
								is_child_of = ROOT
								sibling = ROOT
							}
							current_heir = {
								OR = {
									trait = lunatic
									is_incapable = yes
									NOT = { dynasty = PREV }
								}
							}
						}
					}
				}
			}
			give_nickname = nick_the_usurper
		}
		tooltip = { liege = { abdicate_to = ROOT } }
		hidden_tooltip = {
			liege = {
				if = {
					limit = { current_heir = { character = ROOT } }
					ROOT = { set_flag = was_current_heir }
				}
				if = {
					limit = {
						NOT = { current_heir = { character = ROOT } }
						OR = {
							is_married = ROOT
							is_child_of = ROOT
							sibling = ROOT
						}
					}
					ROOT = { set_flag = was_close_relative }
				}
				if = {
					limit = {
						NOR = {
							current_heir = { character = ROOT }
							is_married = ROOT
							is_child_of = ROOT
							sibling = ROOT
						}
					}
					ROOT = { set_flag = was_not_close_relative }
				}
				character_event = { id = emf_intrigue.276 }
				any_vassal = {
					limit = { NOT = { character = ROOT } }
					character_event = { id = emf_intrigue.277 }
				}
				any_demesne_title = {
					limit = {
						higher_tier_than = BARON
						is_primary_holder_title_tier = yes
						current_heir = { NOT = { character = ROOT } }
					}
					current_heir = {
						opinion = { who = ROOT modifier = succ_law_disinherit months = 240 }
						set_flag = emf_justified_claimant_@PREV
					}
				}
				if = {
					limit = { current_heir = { NOT = { character = ROOT } }	}
					any_dynasty_member = {
						limit = {
							NOT = { character = ROOT }
							NOT = { vassal_of = PREV }
						}
						character_event = { id = emf_intrigue.277 }
					}
				}
			}
			clr_flag = was_current_heir
			clr_flag = was_close_relative
			clr_flag = was_not_close_relative
		}
	}
}

# Liege informed about usurpation
character_event = {
	id = emf_intrigue.276
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	desc = {
		text = EVTDESC_emf_intrigue_276A
		trigger = {
			FROM = { has_flag = was_current_heir }
		}
	}
	desc = {
		text = EVTDESC_emf_intrigue_276B
		trigger = {
			FROM = { has_flag = was_close_relative }
		}
	}
	desc = {
		text = EVTDESC_emf_intrigue_276C
		trigger = {
			FROM = { has_flag = was_not_close_relative }
		}
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_276
		transfer_scaled_wealth = { to = FROM value = all }
		if = {
			limit = { current_heir = { character = FROM } }
			emf_willfully_abdicate = yes
		}
		if = {
			limit = { current_heir = { NOT = { character = FROM } } }
			FROM = { save_event_target_as = emf_abdicate_real_heir }
			emf_willfully_abdicate = yes
		}
	}
}

# Vassals informed about usurpation
character_event = {
	id = emf_intrigue.277
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue

	desc = {
		text = EVTDESC_emf_intrigue_277A
		trigger = {
			FROM = { has_flag = was_current_heir }
		}
	}
	desc = {
		text = EVTDESC_emf_intrigue_277B
		trigger = {
			FROM = { has_flag = was_close_relative }
		}
	}
	desc = {
		text = EVTDESC_emf_intrigue_277C
		trigger = {
			FROM = { has_flag = was_not_close_relative }
		}
	}

	is_triggered_only = yes

	option = {
		name = I_SEE
	}
}

# Should I rescue a close relative?
character_event = {
	id = emf_intrigue.300

	hide_window = yes

	ai = yes
	only_playable = yes
	capable_only = yes
	min_age = 16
	prisoner = no
	has_dlc = "Way of Life"

	trigger = {
		higher_tier_than = COUNT
		intrigue = 8
		any_dynasty_member = {
			is_close_relative = ROOT
			reverse_opinion = { who = ROOT value = 50 }
			NOT = { trait = decadent }
			OR = {
				AND = {
					prisoner = yes
					vassal_of = ROOT
					host = { NOT = { character = ROOT } }
				}
				AND = {
					prisoner = no
					is_female = yes
					is_consort = yes
					consort = {
						NOT = { character = ROOT }
						reverse_has_opinion_modifier = { who = PREV modifier = opinion_forced_consort }
					}
				}
			}
		}
		NOR = {
			has_focus = focus_intrigue
			has_flag = rescued_relative_once
			trait = slothful
			trait = content
			trait = patient
			trait = decadent
		}
	}

	mean_time_to_happen = {
		months = 3
	}

	immediate = {
		set_flag = rescued_relative_once
		set_focus = focus_intrigue
	}
}

### EMBEZZLE FROM LIEGE
character_event = {
	id = emf_intrigue.170
	desc = EVTDESC_emf_intrigue_170
	picture = GFX_evt_spymaster

	min_age = 16
	capable_only = yes
	prisoner = no
	is_part_of_plot = yes

	trigger = {
		has_plot = plot_embezzle_from_liege
		NOT = { has_character_modifier = plot_in_action_timer }
	}

	mean_time_to_happen = {
		months = 150
		modifier = {
			factor = 0.5
			has_minor_title = title_regent
		}
		modifier = {
			factor = 0.75
			has_character_modifier = plot_assisted_spying
		}
		modifier = {
			factor = 0.60
			has_character_modifier = plot_assisted_spying2
		}
		modifier = {
			factor = 0.45
			has_character_modifier = plot_assisted_spying3
		}
		modifier = {
			factor = 0.30
			has_character_modifier = plot_assisted_spying4
		}
		modifier = {
			factor = 0.15
			has_character_modifier = plot_assisted_spying5
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 10 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 20 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 30 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 40 } }
		}
		modifier = {
			factor = 1.1
			plot_target_char = { check_variable = { which = "personal_spy_network" value = 50 } }
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 1
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 2
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 3
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 4
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 5
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 6
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 7
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 8
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 9
		}
		modifier = {
			factor = 0.95
			num_of_plot_backers = 10
		}
		modifier = {
			factor = 0.66
			plot_power = 0.5
		}
		modifier = {
			factor = 0.66
			plot_power = 1.0
		}
		modifier = {
			factor = 0.66
			plot_power = 1.5
		}
		modifier = {
			factor = 0.66
			plot_power = 2.0
		}
		modifier = {
			factor = 0.66
			plot_power = 3.0
		}
		modifier = {
			factor = 0.66
			plot_power = 4.0
		}
		modifier = {
			factor = 0.66
			plot_power = 6.0
		}
		modifier = {
			factor = 0.66
			plot_power = 8.0
		}
		modifier = {
			factor = 0.66
			plot_power = 10.0
		}
	}

	immediate = {
		plot_target_char = { save_event_target_as = plot_victim }
	}

	option = {
		name = EVTOPTA_emf_intrigue_170 #We'll all be rich!
		ai_chance = {
			factor = 10
			modifier = {
				factor = 2
				trait = brave
			}
			modifier = {
				factor = 0.75
				trait = craven
			}
			modifier = {
				factor = 100
				trait = lunatic
			}
			modifier = {
				factor = 100
				trait = possessed
			}
			modifier = {
				factor = 2.5
				plot_power = 0.5
				NOT = { plot_power = 1.0 }
			}
			modifier = {
				factor = 10
				plot_power = 1.0
				NOT = { plot_power = 1.5 }
			}
			modifier = {
				factor = 40
				plot_power = 1.5
				NOT = { plot_power = 2.0 }
			}
			modifier = {
				factor = 100
				plot_power = 2.0
			}
		}
		if = {
			limit = { trait = honest }
			remove_trait = honest
		}
		if = {
			limit = { trait = charitable }
			remove_trait = charitable
		}
		if = {
			limit = { trait = kind }
			remove_trait = kind
		}
		event_target:plot_victim = {
			random_list = {
				40 = {
					modifier = {
						factor = 1.5
						ROOT = {
							OR = {
								has_job_title = job_spymaster
								has_minor_title = title_regent
								any_plot_backer = { has_job_title = job_spymaster }
								any_plot_backer = { has_minor_title = title_regent }
							}
						}
					}
					modifier = {
						factor = 1.25
						ROOT = { plot_power = 0.5 }
					}
					modifier = {
						factor = 1.25
						ROOT = { plot_power = 1.0 }
					}
					modifier = {
						factor = 1.5
						ROOT = { plot_power = 1.5 }
					}
					modifier = {
						factor = 1.5
						ROOT = { plot_power = 2.0 }
					}
					character_event = { id = emf_intrigue.171 tooltip = "PLOT_SUCCEEDS" days = 3 } #succeeds
				}
				60 = {
					modifier = {
						factor = 0.66
						ROOT = {
							OR = {
								has_job_title = job_spymaster
								has_minor_title = title_regent
								any_plot_backer = { has_job_title = job_spymaster }
								any_plot_backer = { has_minor_title = title_regent }
							}
						}
					}
					modifier = {
						factor = 0.8
						ROOT = { plot_power = 0.5 }
					}
					modifier = {
						factor = 0.8
						ROOT = { plot_power = 1.0 }
					}
					modifier = {
						factor = 0.5
						ROOT = { plot_power = 1.5 }
					}
					modifier = {
						factor = 0.5
						ROOT = { plot_power = 2.0 }
					}
					character_event = { id = emf_intrigue.174 tooltip = "PLOT_FAILS_DISCOVERED" days = 3 } #fails, discovered
				}
			}
		}
		hidden_tooltip = { activate_plot = yes }
		add_character_modifier = {
			name = plot_in_action_timer
			hidden = yes
			duration = 3
		}
	}
	option = {
		name = EVTOPTB_emf_intrigue_150 #Wait for a better opportunity...
		ai_chance = { factor = 100 }
	}
}

# Success - notify victim
character_event = {
	id = emf_intrigue.171
	desc = EVTDESC_emf_intrigue_171
	picture = GFX_evt_spymaster

	hide_from = yes
	is_triggered_only = yes

	trigger = {
		FROM = {
			has_plot = plot_embezzle_from_liege
			plot_target_char = { character = ROOT }
		}
	}

	immediate = {
		if = {
			limit = {
				tier = count
			}
			wealth = -50
		}
		if = {
			limit = {
				tier = duke
			}
			wealth = -75
		}
		if = {
			limit = {
				higher_tier_than = duke
			}
			wealth = -100
		}
	}

	option = {
		name = EVTOPTA_emf_intrigue_171 #I've been robbed
		tooltip = {
			if = {
				limit = { tier = count }
				wealth = -50
			}
			if = {
				limit = { tier = duke }
				wealth = -75
			}
			if = {
				limit = { higher_tier_than = duke }
				wealth = -100
			}
		}
		hidden_tooltip = {
			# Notify plotter
			FROM = { character_event = { id = emf_intrigue.172 } }
		}
	}
}

# Success - notify plotter
character_event = {
	id = emf_intrigue.172
	desc = EVTDESC_emf_intrigue_172
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_172 #Everything went as planned!
		set_flag = plot_success
		if = {
			limit = {
				FROM = { tier = count }
			}
			wealth = 50
		}
		if = {
			limit = {
				FROM = { tier = duke }
			}
			wealth = 75
		}
		if = {
			limit = {
				FROM = { higher_tier_than = duke }
			}
			wealth = 100
		}
		hidden_tooltip = {
			# Notify backers
			any_plot_backer = {
				character_event = { id = emf_intrigue.173 }
			}
		}
	}
}

# Success - notify plot backers
character_event = {
	id = emf_intrigue.173
	desc = EVTDESC_emf_intrigue_173
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_157 #Excellent!
		wealth = 10
	}
}

# Failure (discovered) - notify victim
character_event = {
	id = emf_intrigue.174
	desc = EVTDESC_emf_intrigue_174
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	trigger = {
		FROM = {
			has_plot = plot_embezzle_from_liege
			plot_target_char = { character = ROOT }
		}
	}

	immediate = {
		hidden_tooltip = {
			# Notify plotter
			FROM = { character_event = { id = emf_intrigue.175 } }
		}
	}

	option = {
		name = EVTOPTA_emf_intrigue_174
		opinion = { who = FROM modifier = devious_plotter years = 10 }
	}
}

# Failure (discovered) - notify plotter
character_event = {
	id = emf_intrigue.175
	desc = EVTDESC_emf_intrigue_175
	picture = GFX_evt_spymaster

	is_triggered_only = yes

	option = {
		name = EVTOPTA_emf_intrigue_175 #Retribution is sure to come...
		prestige = -100
		set_flag = abort_plot
		add_character_modifier = {
			name = revealed_plot_modifier
			years = 10
			stacking = yes
		}
	}
}


