flat_terrain_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		terrain = plains
		terrain = farmlands
		terrain = steppe
	}
}

rough_terrain_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		terrain = forest
		terrain = hills
	}
}

mountain_terrain_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		terrain = mountain
	}
}

desert_terrain_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		terrain = desert
	}
	
	male_insult = INSULT_DESERT_RAT
	female_insult = INSULT_DESERT_RAT
}

holy_warrior = {
	leader = yes
	
	command_modifier = {
		religious_enemy = 0.3
	}
		
	male_compliment = COMPL_HOLY_WARRIOR
	female_compliment = COMPL_HOLY_WARRIOR
	male_insult = INSULT_FANATIC
	female_insult = INSULT_FANATIC
}

unyielding_leader = {
	leader = yes
	
	command_modifier = {
		morale_defence = 0.2
		defence = 0.1
	}
}

siege_leader = {
	leader = yes
	
	command_modifier = {
		siege = 0.4
	}
}

narrow_flank_leader = {
	leader = yes
	
	command_modifier = {
		narrow_flank = 0.5
	}
}

war_elephant_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		war_elephants = 0.2
		morale_offence = 0.2
	}
}

jungle_terrain_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		terrain = jungle
	}
	
	male_insult = INSULT_JUNGLE_SNAKE
	female_insult = INSULT_JUNGLE_SNAKE
}

back_seat_leader = { #Commander trait for avoiding duel engine leader
	leader = yes
	
	command_modifier = {
		defence = 0.2
		morale_offence = -0.1
	}
}