###This file only countain buildings common for all animal culture
###Those building was on this mod's beta version, but reworked on this one.

castle = {
    #Castle tower: building that unlock every other animal building
    ca_ani_castle_tower_01 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_01 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 1
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        prestige_cost = 150
        build_time = 257
        ai_creation_factor = 15
        ai_feudal_modifier = 90
        extra_tech_building_start = 0.8

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_02 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_02 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_01

        piety_cost = 75
        build_time = 257
        ai_creation_factor = 15
        ai_feudal_modifier = 85
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_03 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_03 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_02

        prestige_cost = 300
        build_time = 365
        ai_creation_factor = 15
        ai_feudal_modifier = 80
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_04 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_04 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_03

        piety_cost = 150
        build_time = 365
        ai_creation_factor = 15
        ai_feudal_modifier = 75
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_05 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_05 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_04

        prestige_cost = 500
        build_time = 500
        ai_creation_factor = 15
        ai_feudal_modifier = 70
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_06 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_06 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_05

        piety_cost = 250
        build_time = 500
        ai_creation_factor = 15
        ai_feudal_modifier = 65
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_07 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_07 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_06

        prestige_cost = 750
        build_time = 700
        ai_creation_factor = 15
        ai_feudal_modifier = 60
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_08 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_08 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from = ca_ani_castle_tower_07

        piety_cost = 375
        build_time = 700
        ai_creation_factor = 15
        ai_feudal_modifier = 55
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_09 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_09 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 4

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_08

        prestige_cost = 1000
        build_time = 900
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_10 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_10 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from = ca_ani_castle_tower_09

        piety_cost = 500
        build_time = 900
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_11 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_11 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 5

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_10

        prestige_cost = 1500
        build_time = 1000
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_12 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_12 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from = ca_ani_castle_tower_11

        piety_cost = 750
        build_time = 1000
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_13 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_13 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 6

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_12

        prestige_cost = 2500
        build_time = 1250
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_14 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_14 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from = ca_ani_castle_tower_13

        piety_cost = 1250
        build_time = 1250
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_15 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_15 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 7

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_14

        prestige_cost = 5000
        build_time = 1500
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }
    ca_ani_castle_tower_16 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_castle_tower_16 }
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8

            conditional_tooltip = {
                trigger = {
                    FROM = { culture_group = elephant_group }
                }
                FROM = { is_female = yes }
            }
        }
        is_active_trigger = {
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            Is_really_animal_trigger = yes
        }

        upgrades_from	= ca_ani_castle_tower_15

        piety_cost = 2500
        build_time = 1500
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        fort_level = 0.5
        tax_income = 0.4
    }


    ##military common buildings
    ca_ani_fort_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_fort_1 }
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_siege_1
                has_building = ca_ani_garrison_1
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 1
            NOR = { ###for visual appearance
                has_building = ca_ani_siege_1
                has_building = ca_ani_garrison_1
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = { ###for visual appearance
                has_building = ca_ani_siege_1
                has_building = ca_ani_garrison_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_2
                    check_variable = { which=duck_dev_var value=2 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_01 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_garrison_1}

        gold_cost = 120
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        fort_level = 0.75
        garrison_size = 0.10
    }
    ca_ani_fort_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_fort_2 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_4
                    check_variable = { which=duck_dev_var value=4 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_03 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_garrison_1}
        upgrades_from	= ca_ani_fort_1

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        fort_level = 0.75
        garrison_size = 0.12
    }
    ca_ani_fort_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_fort_3 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_6
                    check_variable = { which=duck_dev_var value=6 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_06 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_garrison_1}
        upgrades_from	= ca_ani_fort_2

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        fort_level = 1.5
        garrison_size = 0.13
    }
    ca_ani_fort_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_fort_4 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_8
                    check_variable = { which=duck_dev_var value=8 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_10 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_garrison_1}
        upgrades_from	= ca_ani_fort_3

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        fort_level = 1.5
        garrison_size = 0.15
    }

    ca_ani_siege_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_siege_1 }
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_fort_1
                has_building = ca_ani_garrison_1
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 1
            NOR = {
                has_building = ca_ani_fort_1
                has_building = ca_ani_garrison_1
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_fort_1
                has_building = ca_ani_garrison_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_2
                    check_variable = { which=duck_dev_var value=2 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_01 }
        not_if_x_exists = { ca_ani_fort_1 ca_ani_garrison_1}
        # upgrades_from	= BaseBuilding

        gold_cost = 120
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 50
        extra_tech_building_start = 10.0

        land_morale = 0.015
    }
    ca_ani_siege_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_siege_2 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_4
                    check_variable = { which=duck_dev_var value=4 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_03 }
        not_if_x_exists = { ca_ani_fort_1 ca_ani_garrison_1}
        upgrades_from	= ca_ani_siege_1

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        land_morale = 0.025
    }
    ca_ani_siege_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_siege_3 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_6
                    check_variable = { which=duck_dev_var value=6 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_06 }
        not_if_x_exists = { ca_ani_fort_1 ca_ani_garrison_1}
        upgrades_from	= ca_ani_siege_2

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        land_morale = 0.035
    }
    ca_ani_siege_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_siege_4 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_8
                    check_variable = { which=duck_dev_var value=8 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_10 }
        not_if_x_exists = { ca_ani_fort_1 ca_ani_garrison_1}
        upgrades_from	= ca_ani_siege_3

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        land_morale = 0.045
    }

    ca_ani_garrison_1 = {
        add_number_to_name = no

        potential = {
            NOR = {
                has_building = ca_ani_siege_1
                has_building = ca_ani_fort_1
            }
            OR = {
                FROMFROM = { has_building = ca_ani_garrison_1 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 1
            NOR = {
                has_building = ca_ani_siege_1
                has_building = ca_ani_fort_1
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_siege_1
                has_building = ca_ani_fort_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_2
                    check_variable = { which=duck_dev_var value=2 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_MIL_IMPL
                    holder_scope = {
                        OR = {
                            has_law = dog_law_war_1
                            has_law = dog_law_war_2
                            has_law = dog_law_war_3
                            has_law = dog_law_war_4
                        }
                    }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_01 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_fort_1}
        # upgrades_from	= BaseBuilding

        gold_cost = 120
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 25
        extra_tech_building_start = 10.0

        levy_reinforce_rate = 0.05
        levy_size = 0.10
    }
    ca_ani_garrison_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_garrison_2 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_4
                    check_variable = { which=duck_dev_var value=4 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_MIL_IMPL
                    holder_scope = {
                        OR = {
                            has_law = dog_law_war_2
                            has_law = dog_law_war_3
                            has_law = dog_law_war_4
                        }
                    }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_03 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_fort_1}
        upgrades_from	= ca_ani_garrison_1

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        levy_reinforce_rate = 0.05
        levy_size = 0.12
    }
    ca_ani_garrison_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_garrison_3 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_6
                    check_variable = { which=duck_dev_var value=6 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_MIL_IMPL
                    holder_scope = {
                        OR = {
                            has_law = dog_law_war_3
                            has_law = dog_law_war_4
                        }
                    }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_06 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_fort_1}
        upgrades_from	= ca_ani_garrison_2

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        levy_reinforce_rate = 0.1
        levy_size = 0.13
    }
    ca_ani_garrison_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_garrison_4 }
                Is_really_animal_trigger = yes
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_8
                    check_variable = { which=duck_dev_var value=8 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_MIL_IMPL
                    holder_scope = {
                        has_law = dog_law_war_4
                    }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_10 }
        not_if_x_exists = { ca_ani_siege_1 ca_ani_fort_1}
        upgrades_from	= ca_ani_garrison_3

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        levy_reinforce_rate = 0.1
        levy_size = 0.15
    }



    ##economic common buildings
    ca_ani_trade_build_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_garrison_1 }
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_build_cost_1
                has_building = ca_ani_desmene_1
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            NOR = {
                has_building = ca_ani_build_cost_1
                has_building = ca_ani_desmene_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_build_cost_1
                has_building = ca_ani_desmene_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_3
                    check_variable = { which=duck_dev_var value=3 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_02 }
        not_if_x_exists = { ca_ani_desmene_1 ca_ani_build_cost_1}
        # upgrades_from	=

        gold_cost = 120
        build_time = 365
        ai_creation_factor = 75
        ai_feudal_modifier = -55
        extra_tech_building_start = 10.0

        tradevalue = 10
    }
    ca_ani_trade_build_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_trade_build_2 }
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_5
                    check_variable = { which=duck_dev_var value=5 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_05 }
        not_if_x_exists = { ca_ani_desmene_1 ca_ani_build_cost_1}
        upgrades_from	= ca_ani_trade_build_1

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        tradevalue = 10
    }
    ca_ani_trade_build_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_trade_build_3}
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_7
                    check_variable = { which=duck_dev_var value=7 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_08 }
        not_if_x_exists = { ca_ani_desmene_1 ca_ani_build_cost_1}
        upgrades_from	= ca_ani_trade_build_2

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        tradevalue = 15
        global_tradevalue = 1
    }
    ca_ani_trade_build_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_trade_build_4 }
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_9
                    check_variable = { which=duck_dev_var value=9 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_12 }
        not_if_x_exists = { ca_ani_build_cost_1 ca_ani_desmene_1 }
        upgrades_from = ca_ani_trade_build_3

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        tradevalue = 15
        global_tradevalue = 2
    }

    ca_ani_build_cost_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_garrison_1 }
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_trade_build_1
                has_building = ca_ani_desmene_1
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
            is_capital = yes
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            NOR = {
                has_building = ca_ani_desmene_1
                has_building = ca_ani_trade_build_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_trade_build_1
                has_building = ca_ani_desmene_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_3
                    check_variable = { which=duck_dev_var value=3 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_ECO_IMPL
                    holder_scope = {
                        OR = {
                            has_law = dog_law_economic_1
                            has_law = dog_law_economic_2
                            has_law = dog_law_economic_3
                            has_law = dog_law_economic_4
                        }
                    }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_02 }
        not_if_x_exists = { ca_ani_trade_build_1 ca_ani_desmene_1}
        # upgrades_from	=

        gold_cost = 120
        build_time = 365
        ai_creation_factor = 75
        ai_feudal_modifier = 0
        extra_tech_building_start = 10.0

        tax_income = 1.0
    }
    ca_ani_build_cost_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_build_cost_2 }
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
            is_capital = yes
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_5
                    check_variable = { which=duck_dev_var value=5 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_ECO_IMPL
                    holder_scope = {
                        OR = {
                            has_law = dog_law_economic_2
                            has_law = dog_law_economic_3
                            has_law = dog_law_economic_4
                        }
                    }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_05 }
        not_if_x_exists = { ca_ani_trade_build_1 ca_ani_desmene_1}
        upgrades_from	= ca_ani_build_cost_1

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        tax_income = 1.0
    }
    ca_ani_build_cost_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_build_cost_3 }
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
            is_capital = yes
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_7
                    check_variable = { which=duck_dev_var value=7 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_ECO_IMPL
                    holder_scope = {
                        OR = {
                            has_law = dog_law_economic_3
                            has_law = dog_law_economic_4
                        }
                    }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_08 }
        not_if_x_exists = { ca_ani_trade_build_1 ca_ani_desmene_1}
        upgrades_from	= ca_ani_build_cost_2

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        tax_income = 1.5
    }
    ca_ani_build_cost_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_build_cost_4 }
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_9
                    check_variable = { which=duck_dev_var value=9 }
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = dog_group
                }
                
                custom_tooltip = {
                    text = DOG_TT_HAS_ECO_IMPL
                    holder_scope = {
                        has_law = dog_law_economic_4
                    }
                }
            }
        }

        prerequisites = { ca_ani_castle_tower_12 }
        not_if_x_exists = { ca_ani_build_cost_1 ca_ani_desmene_1 }
        upgrades_from = ca_ani_build_cost_3

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        tax_income = 2.5
    }

    ca_ani_desmene_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_garrison_1 }
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_build_cost_1
                has_building = ca_ani_trade_build_1
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            NOR = {
                has_building = ca_ani_build_cost_1
                has_building = ca_ani_trade_build_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_build_cost_1
                has_building = ca_ani_trade_build_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_3
                    check_variable = { which=duck_dev_var value=3 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_02 }
        not_if_x_exists = { ca_ani_trade_build_1 ca_ani_build_cost_1}
        # upgrades_from	=

        gold_cost = 120
        build_time = 365
        ai_creation_factor = 75
        ai_feudal_modifier = 25
        extra_tech_building_start = 10.0

        moved_capital_months_mult = -0.5
        tech_growth_modifier = 0.02
    }
    ca_ani_desmene_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_desmene_2 }
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_5
                    check_variable = { which=duck_dev_var value=5 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_05 }
        not_if_x_exists = { ca_ani_trade_build_1 ca_ani_build_cost_1}
        upgrades_from	= ca_ani_desmene_1

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        local_tax_modifier = 0.1
    }
    ca_ani_desmene_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_desmene_3 }
            }
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_7
                    check_variable = { which=duck_dev_var value=7 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_08 }
        not_if_x_exists = { ca_ani_trade_build_1 ca_ani_build_cost_1}
        upgrades_from	= ca_ani_desmene_2

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        retinuesize_perc = 0.15
        max_tradeposts = 1
    }
    ca_ani_desmene_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_build_cost_4 }
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_9
                    check_variable = { which=duck_dev_var value=9 }
                }
            }
        }

        prerequisites = { ca_ani_castle_tower_12 }
        not_if_x_exists = { ca_ani_build_cost_1 ca_ani_trade_build_1 }
        upgrades_from = ca_ani_desmene_3

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        demesne_size = 2
    }


    ##cultural common buildings
    ca_ani_prest_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_prest_1 }
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_piety_1
                has_building = ca_ani_tech_1
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            NOR = {
                has_building = ca_ani_piety_1
                has_building = ca_ani_tech_1
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_piety_1
                has_building = ca_ani_tech_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_4
                    check_variable = { which=duck_dev_var value=4 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_04 }
        not_if_x_exists = { ca_ani_tech_1 ca_ani_piety_1}
        # upgrades_from	=

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 10
        ai_feudal_modifier = 50
        extra_tech_building_start = 10.0

        liege_prestige = 0.5
        military_techpoints = 0.01
    }
    ca_ani_prest_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_prest_2 }
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = DUKE
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = DUKE
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_6
                    check_variable = { which=duck_dev_var value=6 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_09 }
        not_if_x_exists = { ca_ani_tech_1 ca_ani_piety_1}
        upgrades_from	= ca_ani_prest_1

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        liege_prestige = 0.75
        military_techpoints = 0.05
        vassal_opinion = 1
    }
    ca_ani_prest_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_prest_3 }
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = KING
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = KING
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_8
                    check_variable = { which=duck_dev_var value=8 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_14 }
        not_if_x_exists = { ca_ani_tech_1 ca_ani_piety_1 }
        upgrades_from = ca_ani_prest_2

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        liege_prestige = 1
        military_techpoints = 0.05
        vassal_opinion = 4
    }
    ca_ani_prest_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_prest_4 }
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = EMPEROR
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = EMPEROR
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_10
                    check_variable = { which=duck_dev_var value=10 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_16 }
        not_if_x_exists = { ca_ani_tech_1 ca_ani_piety_1 }
        upgrades_from = ca_ani_prest_3

        gold_cost = 500
        build_time = 1455
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        liege_prestige = 1.75
        military_techpoints = 0.05
        vassal_opinion = 10
    }

    ca_ani_piety_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_piety_1 }
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_prest_1
                has_building = ca_ani_tech_1
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            NOR = {
                has_building = ca_ani_prest_1
                has_building = ca_ani_tech_1
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_prest_1
                has_building = ca_ani_tech_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_4
                    check_variable = { which=duck_dev_var value=4 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_04 }
        not_if_x_exists = { ca_ani_prest_1 ca_ani_tech_1}
        # upgrades_from	=

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 10
        ai_feudal_modifier = 15
        extra_tech_building_start = 10.0

        liege_piety = 0.25
        culture_techpoints = 0.01
    }
    ca_ani_piety_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_piety_2}
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = DUKE
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = DUKE
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_6
                    check_variable = { which=duck_dev_var value=6 }
                }
            }
        }
        prerequisites   = { ca_ani_castle_tower_09 }
        not_if_x_exists = { ca_ani_prest_1 ca_ani_tech_1}
        upgrades_from	= ca_ani_piety_1

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        liege_piety = 0.5
        culture_techpoints = 0.05
        church_opinion = 1
    }
    ca_ani_piety_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_piety_3}
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = KING
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = KING
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_8
                    check_variable = { which=duck_dev_var value=8 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_14 }
        not_if_x_exists = { ca_ani_tech_1 ca_ani_prest_1 }
        upgrades_from = ca_ani_piety_2

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        liege_piety = 0.75
        culture_techpoints = 0.05
        church_opinion = 4
    }
    ca_ani_piety_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_piety_4}
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = EMPEROR
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = EMPEROR
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_10
                    check_variable = { which=duck_dev_var value=10 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_16 }
        not_if_x_exists = { ca_ani_tech_1 ca_ani_prest_1 }
        upgrades_from = ca_ani_prest_3

        gold_cost = 500
        build_time = 1455
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        liege_piety = 1.0
        culture_techpoints = 0.05
        church_opinion = 10
    }

    ca_ani_tech_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = ca_ani_tech_1}
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_prest_1
                has_building = ca_ani_piety_1
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            NOR = {
                has_building = ca_ani_prest_1
                has_building = ca_ani_piety_1
            }
            is_capital = yes
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            NOR = {
                has_building = ca_ani_prest_1
                has_building = ca_ani_piety_1
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_01_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_4
                    check_variable = { which=duck_dev_var value=4 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_04 }
        not_if_x_exists = { ca_ani_prest_1 ca_ani_piety_1}
        # upgrades_from	=

        gold_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = -20
        extra_tech_building_start = 10.0

        economy_techpoints = 0.01
        tech_growth_modifier = 0.01
    }
    ca_ani_tech_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_tech_2}
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = DUKE
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = DUKE
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_6
                    check_variable = { which=duck_dev_var value=6 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_09 }
        not_if_x_exists = { ca_ani_prest_1 ca_ani_piety_1}
        upgrades_from	= ca_ani_tech_1

        gold_cost = 200
        build_time = 730
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        economy_techpoints = 0.05
        tech_growth_modifier = 0.02
    }
    ca_ani_tech_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_tech_3}
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = KING
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = KING
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_MORE_8
                    check_variable = { which=duck_dev_var value=8 }
                }
            }
        }

        prerequisites = { ca_ani_castle_tower_14 }
        not_if_x_exists = { ca_ani_prest_1 ca_ani_piety_1}
        upgrades_from = ca_ani_tech_2

        gold_cost = 300
        build_time = 1090
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        economy_techpoints = 0.05
        tech_growth_modifier = 0.03
    }
    ca_ani_tech_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                Is_really_animal_trigger = yes
                FROMFROM = { has_building = ca_ani_tech_4}
            }
            is_capital = yes
            OR = {
                NOT = { culture_group = panda_group }
                AND = {
                    has_building = ca_panda_capital_office
                    panda_capital_bureau_active_trigger = yes
                }
                AND = {
                    has_building = ca_panda_vassal_office
                    panda_vassal_bureau_active_trigger = yes
                }
            }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = EMPEROR
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
        }
        is_active_trigger = {
            hidden_tooltip = {
                Is_really_animal_trigger = yes
            }
            is_capital = yes
            holder_scope = {
                primary_title = {
                    higher_real_tier_than = EMPEROR
                }
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = hedgehog_group
                }
                hedgehog_home_02_tooltip = yes
            }
            conditional_tooltip = {
                trigger = {
                    culture_group = duck_group
                }
                custom_tooltip = {
                    text = DUCK_DEV_10
                    check_variable = { which=duck_dev_var value=10 }
                }
            }
        }
        prerequisites = { ca_ani_castle_tower_16 }
        not_if_x_exists = { ca_ani_prest_1 ca_ani_piety_1}
        upgrades_from = ca_ani_tech_3

        gold_cost = 500
        build_time = 1455
        ai_creation_factor = 50
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        economy_techpoints = 0.05
        tech_growth_modifier = 0.04
    }
}

tribal = {
    tb_ani_tribal_tower_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_tribal_tower_1}
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 0
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        prestige_cost = 100
        build_time = 365
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 0.8

        liege_prestige = 0.15
        fort_level = 0.2
        retinuesize = 20
    }
    tb_ani_tribal_tower_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_tribal_tower_2}
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 1
            # TECH_CITY_CONSTRUCTION = 1
            # TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        upgrades_from = tb_ani_tribal_tower_1
        convert_to_castle = ca_ani_castle_tower_01
        # convert_to_temple = tp_ani_temple_tower_1

        piety_cost = 100
        build_time = 465
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        liege_piety = 0.15
        fort_level = 0.2
        retinuesize = 20
    }
    tb_ani_tribal_tower_3 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_tribal_tower_3}
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        upgrades_from	= tb_ani_tribal_tower_2

        prestige_cost = 300
        build_time = 565
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 0.8

        liege_prestige = 0.35
        fort_level = 0.2
        retinuesize = 20
    }
    tb_ani_tribal_tower_4 = {
        # desc = ca_ani_castle_tower_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_tribal_tower_4}
                Is_really_animal_trigger = yes
            }
        }
        trigger = {
            Is_really_animal_trigger = yes
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
        }

        upgrades_from	= tb_ani_tribal_tower_3
        convert_to_castle = ca_ani_castle_tower_02
        # convert_to_temple = tp_ani_temple_tower_2

        piety_cost = 200
        build_time = 665
        ai_creation_factor = 15
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        liege_piety = 0.25
        fort_level = 0.2
        retinuesize = 20
    }

    tb_ani_fort_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_fort_1}
                Is_really_animal_trigger = yes
            }
            NOT = {
                has_building = tb_ani_siege_1
            }
            NOT = { culture_group = dragon_group }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 0
            NOT = { ###for visual appearance
                has_building = tb_ani_siege_1
            }
            NOT = { culture_group = dragon_group }
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
            NOT = { culture_group = dragon_group }
        }
        prerequisites = { tb_ani_tribal_tower_1 }
        not_if_x_exists = { tb_ani_siege_1 }


        prestige_cost = 150
        build_time = 365
        ai_creation_factor = 50
        extra_tech_building_start = 10.0

        fort_level = 0.25
        garrison_size = 0.05
    }
    tb_ani_fort_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_fort_2}
                Is_really_animal_trigger = yes
            }
            NOT = { culture_group = dragon_group }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 0
            NOT = { culture_group = dragon_group }
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
            NOT = { culture_group = dragon_group }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        not_if_x_exists = { tb_ani_siege_1 }
        upgrades_from	= tb_ani_fort_1
        convert_to_castle = ca_ani_fort_1
        # convert_to_temple = tp_ani_fort_1

        prestige_cost = 300
        build_time = 400
        ai_creation_factor = 85
        ai_feudal_modifier = 20
        extra_tech_building_start = 10.0

        fort_level = 0.25
        garrison_size = 0.10
    }

    tb_ani_siege_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_siege_1}
                Is_really_animal_trigger = yes
            }
            NOT = {
                has_building = tb_ani_fort_1
            }
            NOT = { culture_group = dragon_group }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 0
            NOT = {
                has_building = tb_ani_fort_1
            }
            NOT = { culture_group = dragon_group }
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
            NOT = { culture_group = dragon_group }
        }
        prerequisites = { tb_ani_tribal_tower_1 }
        not_if_x_exists = { tb_ani_fort_1 }

        prestige_cost = 150
        build_time = 365
        ai_creation_factor = 50
        ai_feudal_modifier = 50
        extra_tech_building_start = 10.0

        land_morale = 0.01
    }
    tb_ani_siege_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                FROMFROM = { has_building = tb_ani_siege_2}
                Is_really_animal_trigger = yes
            }
            NOT = { culture_group = dragon_group }
        }
        trigger = {
            TECH_CASTLE_CONSTRUCTION = 0
            NOT = { culture_group = dragon_group }
        }
        is_active_trigger = {
            Is_really_animal_trigger = yes
            NOT = { culture_group = dragon_group }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        not_if_x_exists = { tb_ani_fort_1 }
        upgrades_from	= tb_ani_siege_1
        convert_to_castle = ca_ani_siege_1
        # convert_to_temple = tp_ani_siege_1

        prestige_cost = 300
        build_time = 400
        ai_creation_factor = 85
        ai_feudal_modifier = 50
        extra_tech_building_start = 10.0

        land_morale = 0.025
    }
}
