castle = {
    ca_cat_army_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_01 }
        # upgrades_from =

        gold_cost = 84
        build_time = 250
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 100
    }
    ca_cat_army_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_04 }
        upgrades_from = ca_cat_army_1

        gold_cost = 100
        build_time = 400
        ai_creation_factor = 70
        extra_tech_building_start = 1.1

        light_infantry = 150
    }
    ca_cat_army_3 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_09 }
        upgrades_from = ca_cat_army_2

        gold_cost = 217
        build_time = 650
        ai_creation_factor = 60
        extra_tech_building_start = 1.2

        light_infantry = 225
    }
    ca_cat_army_4 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_14 }
        upgrades_from = ca_cat_army_3

        gold_cost = 570
        build_time = 900
        ai_creation_factor = 50
        extra_tech_building_start = 1.3

        light_infantry = 275
    }

    ca_cat_archery_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_01 }
        # upgrades_from =

        gold_cost = 95
        build_time = 300
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 25
        archers = 35
    }
    ca_cat_archery_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_05 }
        upgrades_from = ca_cat_archery_1

        gold_cost = 115
        build_time = 450
        ai_creation_factor = 65
        extra_tech_building_start = 1.1

        light_infantry = 75
        archers = 95
    }
    ca_cat_archery_3 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_13 }
        upgrades_from = ca_cat_archery_2

        gold_cost = 550
        build_time = 750
        ai_creation_factor = 50
        extra_tech_building_start = 1.2

        light_infantry = 150
        archers = 170
    }

    ca_cat_stable_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_02 }
        # upgrades_from =

        gold_cost = 90
        build_time = 300
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 50
        light_cavalry = 15
    }
    ca_cat_stable_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_06 }
        upgrades_from = ca_cat_stable_1

        gold_cost = 150
        build_time = 450
        ai_creation_factor = 65
        extra_tech_building_start = 1.1

        light_infantry = 65
        light_cavalry = 30
    }
    ca_cat_stable_3 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_11 }
        upgrades_from = ca_cat_stable_2

        gold_cost = 300
        build_time = 750
        ai_creation_factor = 50
        extra_tech_building_start = 1.2

        light_infantry = 135
        light_cavalry = 60
    }


    ca_cat_forge_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_03 }
        # upgrades_from =

        gold_cost = 125
        build_time = 300
        ai_creation_factor = 70
        extra_tech_building_start = 1.0

        light_infantry = 75
        archers = 30
    }
    ca_cat_forge_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_10 }
        upgrades_from = ca_cat_forge_1

        gold_cost = 495
        build_time = 450
        ai_creation_factor = 50
        extra_tech_building_start = 1.1

        light_infantry = 175
        archers = 70
    }

    ca_cat_retinue_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_02 }
        # upgrades_from

        gold_cost = 95
        build_time = 250
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        retinuesize = 20
        garrison_size = 0.2
        light_infantry = 20
    }
    ca_cat_retinue_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_07 }
        upgrades_from = ca_cat_retinue_1

        gold_cost = 190
        build_time = 500
        ai_creation_factor = 70
        extra_tech_building_start = 1.1

        retinuesize = 20
        garrison_size = 0.2
        light_infantry = 20
    }
    ca_cat_retinue_3 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_12 }
        upgrades_from = ca_cat_retinue_2

        gold_cost = 285
        build_time = 750
        ai_creation_factor = 60
        extra_tech_building_start = 1.2

        retinuesize = 20
        garrison_size = 0.2
        light_infantry = 20
    }
    ca_cat_retinue_4 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { ca_ani_castle_tower_15 }
        upgrades_from = ca_cat_retinue_3

        gold_cost = 380
        build_time = 1000
        ai_creation_factor = 50
        extra_tech_building_start = 1.3

        retinuesize = 20
        garrison_size = 0.2
        light_infantry = 20
    }

    ca_cat_speciality_1  = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
        }
        is_active_trigger = {
            is_capital = yes
            culture_group = cat_group
            has_building = ca_ani_castle_tower_08
        }
        prerequisites = { ca_ani_castle_tower_08 }

        gold_cost = 370
        build_time = 750
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0


        levy_size = 0.8
        garrison_size = 1.25
    }
    ca_cat_speciality_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8
        }
        is_active_trigger = {
            culture_group = bear_group
            has_building = ca_ani_castle_tower_16
        }
        prerequisites = { ca_ani_castle_tower_16 }
        upgrades_from	= ca_cat_speciality_1

        gold_cost = 1700
        build_time = 1750
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.7

        levy_size = 1.0
        garrison_size = 1.75
    }
}

tribal = {
    tb_cat_army_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 0
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_1 }
        # upgrades_from =

        prestige_cost = 100
        build_time = 250
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 100
    }
    tb_cat_army_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_cat_army_1
        convert_to_castle = ca_cat_army_1

        prestige_cost = 200
        build_time = 400
        ai_creation_factor = 70
        extra_tech_building_start = 1.1

        light_infantry = 150
    }
    tb_cat_army_3 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_cat_army_2

        prestige_cost = 300
        build_time = 650
        ai_creation_factor = 60
        extra_tech_building_start = 1.2

        light_infantry = 225
    }
    tb_cat_army_4 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_cat_army_3
        convert_to_castle = ca_cat_army_4

        prestige_cost = 400
        build_time = 900
        ai_creation_factor = 50
        extra_tech_building_start = 1.3

        light_infantry = 275
    }

    tb_cat_archer_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 0
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_1 }
        # upgrades_from =

        prestige_cost = 100
        build_time = 250
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 50
        archers = 50
    }
    tb_cat_archer_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_cat_archer_1
        convert_to_castle = ca_cat_archery_1

        prestige_cost = 200
        build_time = 400
        ai_creation_factor = 70
        extra_tech_building_start = 1.1

        light_infantry = 50
        archers = 50
    }
    tb_cat_archer_3 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_cat_archer_2

        prestige_cost = 300
        build_time = 650
        ai_creation_factor = 60
        extra_tech_building_start = 1.2

        light_infantry = 50
        archers = 60
    }
    tb_cat_archer_4 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_cat_archer_3

        prestige_cost = 400
        build_time = 900

        ai_creation_factor = 50
        extra_tech_building_start = 1.3
        light_infantry = 50
        archers = 70
    }

    tb_cat_stable_1 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 0
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_1 }
        # upgrades_from =

        prestige_cost = 100
        build_time = 250
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 50
        light_cavalry = 10
    }
    tb_cat_stable_2 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_cat_stable_1
        convert_to_castle = ca_cat_stable_1

        prestige_cost = 200
        build_time = 400
        ai_creation_factor = 70
        extra_tech_building_start = 1.1

        light_infantry = 50
        light_cavalry = 15
    }
    tb_cat_stable_3 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_cat_stable_2

        prestige_cost = 300
        build_time = 650
        ai_creation_factor = 60
        extra_tech_building_start = 1.2

        light_infantry = 50
        light_cavalry = 20
    }
    tb_cat_stable_4 = {
        add_number_to_name = no

        potential = {
            culture_group = cat_group
        }
        trigger = {
            culture_group = cat_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = cat_group
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_cat_stable_3

        prestige_cost = 400
        build_time = 900
        ai_creation_factor = 50
        extra_tech_building_start = 1.3

        light_infantry = 50
        light_cavalry = 25
    }
}
