tribal = {

    tb_drg_slave_worker_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_worker_1
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }

        prerequisites = { tb_ani_tribal_tower_1 }

        gold_cost = 200
        build_time = 100 # short
        ai_creation_factor = 100
        extra_tech_building_start = 10

        tax_income = 6
        fort_level = 0.25
    }
    tb_drg_slave_worker_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_worker_2
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }

        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_drg_slave_worker_1

        gold_cost = 400
        build_time = 100
        ai_creation_factor = 100
        extra_tech_building_start = 10

        tax_income = 6
        fort_level = 0.25
    }
    tb_drg_slave_worker_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_worker_3
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }

        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_drg_slave_worker_2

        gold_cost = 800
        build_time = 100
        ai_creation_factor = 100
        extra_tech_building_start = 10

        tax_income = 6
        fort_level = 0.25
    }
    tb_drg_slave_worker_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_worker_4
            }
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }

        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_drg_slave_worker_3

        gold_cost = 1500
        build_time = 100
        ai_creation_factor = 100
        extra_tech_building_start = 10

        tax_income = 6
        fort_level = 0.25
    }

    tb_drg_slave_fighter_1 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_fighter_1
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }

        prerequisites = { tb_ani_tribal_tower_1 }

        gold_cost = 200
        build_time = 100 # short
        ai_creation_factor = 100
        extra_tech_building_start = 10

        retinuesize = 50
        fort_level = 0.25
    }
    tb_drg_slave_fighter_2 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_fighter_2
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }

        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_drg_slave_fighter_1

        gold_cost = 400
        build_time = 100
        ai_creation_factor = 100
        extra_tech_building_start = 10

        retinuesize = 50
        fort_level = 0.25
    }
    tb_drg_slave_fighter_3 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_fighter_3
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }

        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_drg_slave_fighter_2

        gold_cost = 800
        build_time = 100
        ai_creation_factor = 100
        extra_tech_building_start = 10

        retinuesize = 50
        fort_level = 0.25
    }
    tb_drg_slave_fighter_4 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                has_building = tb_drg_slave_fighter_4
            }
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }

        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_drg_slave_fighter_3

        gold_cost = 1500
        build_time = 100
        ai_creation_factor = 100
        extra_tech_building_start = 10

        retinuesize = 50
        fort_level = 0.25
    }

    tb_drg_fighter_1 = {
        add_number_to_name = no
        
        potential = {
            culture_group = dragon_group
            OR = {
                NOT = { has_dlc = "Legacy of Rome" }
                has_building = tb_drg_fighter_1
            }
        }
        trigger = {
            culture_group = dragon_group
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_retinue_1
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_retinue_1
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }

        gold_cost = 250
        build_time = 200
        ai_creation_factor = 75
        extra_tech_building_start = 10.0

        knights = 50
    }
    tb_drg_fighter_2 = {
        add_number_to_name = no
        
        potential = {
            culture_group = dragon_group
            OR = {
                NOT = { has_dlc = "Legacy of Rome" }
                has_building = tb_drg_fighter_2
            }
        }
        trigger = {
            culture_group = dragon_group
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_retinue_2
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_retinue_2
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_drg_fighter_1

        gold_cost = 500
        build_time = 400
        ai_creation_factor = 75
        extra_tech_building_start = 10.0

        knights = 50
    }
    tb_drg_fighter_3 = {
        add_number_to_name = no
        
        potential = {
            culture_group = dragon_group
            OR = {
                NOT = { has_dlc = "Legacy of Rome" }
                has_building = tb_drg_fighter_3
            }
        }
        trigger = {
            culture_group = dragon_group
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_retinue_3
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_retinue_3
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_drg_fighter_2

        gold_cost = 750
        build_time = 600
        ai_creation_factor = 75
        extra_tech_building_start = 10.0

        knights = 50
    }
    tb_drg_fighter_4 = {
        add_number_to_name = no
        
        potential = {
            culture_group = dragon_group
            is_capital = yes
            OR = {
                NOT = { has_dlc = "Legacy of Rome" }
                has_building = tb_drg_fighter_4
            }
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_drg_fighter_3

        gold_cost = 1000
        build_time = 800
        ai_creation_factor = 75
        extra_tech_building_start = 10.0

        knights = 50
    }

    tb_drg_cap_1 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_11
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_11
            }
        }

        prestige_cost = 1000
        build_time = 300
        ai_creation_factor = 150
        extra_tech_building_start = 10.0

        retinuesize = 150
        knights_offensive = 0.2
        knights = 100
    }
    tb_drg_cap_2 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_12
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_12
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }
        upgrades_from = tb_drg_cap_1
        piety_cost = 1000
        build_time = 300
        ai_creation_factor = 150
        extra_tech_building_start = 10.0

        retinuesize = 150
        knights_defensive = 0.2
        knights = 100
    }
    tb_drg_cap_3 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_13
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_13
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_drg_cap_2
        gold_cost = 1000
        build_time = 300
        ai_creation_factor = 150
        extra_tech_building_start = 10.0

        retinuesize = 150
        knights_morale = 0.2
        knights = 100
    }
    tb_drg_cap_4 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_14
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_14
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_drg_cap_3
        prestige_cost = 2500
        build_time = 500
        ai_creation_factor = 150
        extra_tech_building_start = 10.0

        retinuesize = 150
        knights_defensive = 0.3
        knights = 200
    }
    tb_drg_cap_5 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_15
            }
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
            location = {
                show_scope_change = no
                fort_has_building = fo_drg_guardian_15
            }
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_drg_cap_4
        piety_cost = 2000
        build_time = 300
        ai_creation_factor = 150
        extra_tech_building_start = 10.0

        retinuesize = 150
        knights_offensive = 0.3
        knights = 200
    }
}

hospital = {
    ho_drg_incubator = {
        desc = ho_drg_incubator_desc

        potential = {
            has_dlc = "Reapers"
            culture_group = dragon_group

            is_capital = yes
        }
        trigger = {
            FROM = { culture_group = dragon_group }
        }

        gold_cost = 250
        build_time = 666
        ai_creation_factor = 300
        extra_tech_building_start = 0

        # only increase hatching chance for dragon egg
    }
}

fort = {
    fo_drg_guardian_01 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_01
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }

        gold_cost = 68
        build_time = 350
        ai_creation_factor = 90

        garrison_size = 0.25
        fort_level = 0.5
    }
    fo_drg_guardian_02 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_02
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always == yes
        }
        upgrades_from = fo_drg_guardian_01

        gold_cost = 135
        build_time = 700
        ai_creation_factor = 90

        garrison_size = 0.25
        fort_level = 0.5
    }
    fo_drg_guardian_03 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_03
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_02

        gold_cost = 203
        build_time = 1050
        ai_creation_factor = 90

        garrison_size = 0.25
        fort_level = 1
    }
    fo_drg_guardian_04 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_04
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_03

        gold_cost = 270
        build_time = 1400
        ai_creation_factor = 90

        garrison_size = 0.25
        fort_level = 1
    }
    fo_drg_guardian_05 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_05
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_04

        gold_cost = 338
        build_time = 1750
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_06 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_06
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_05

        gold_cost = 405
        build_time = 2100
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_07 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_07
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_06

        gold_cost = 473
        build_time = 2450
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_08 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_08
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_07

        gold_cost = 540
        build_time = 2800
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_09 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_09
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_08

        gold_cost = 608
        build_time = 3150
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_10 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_10
            }
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_09

        gold_cost = 675
        build_time = 3500
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_11 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_11
            }
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            fort_has_building = fo_drg_retinue_1
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_10

        gold_cost = 1000
        build_time = 3500
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_12 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_12
            }
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            fort_has_building = fo_drg_retinue_1
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_11

        gold_cost = 1500
        build_time = 3500
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_13 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_13
            }
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            fort_has_building = fo_drg_retinue_2
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_12

        gold_cost = 2000
        build_time = 3500
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_14 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_14
            }
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            fort_has_building = fo_drg_retinue_2
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_13

        gold_cost = 2500
        build_time = 3500
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }
    fo_drg_guardian_15 = {
        add_number_to_name = no

        potential = {
            OR = {
                culture_group = dragon_group
                fort_has_building = fo_drg_guardian_15
            }
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            fort_has_building = fo_drg_retinue_3
        }
        is_active_trigger = {
            always = yes
        }
        upgrades_from = fo_drg_guardian_14

        gold_cost = 3000
        build_time = 3500
        ai_creation_factor = 90

        garrison_size = 0.5
        fort_level = 1
    }

    fo_drg_retinue_1 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }
        prerequisites = { fo_drg_guardian_01 }


        gold_cost= 500
        build_time = 900
        ai_creation_factor = 40

        retinuesize = 10
        knights = 50 # only work for flat garrison bonuses
    }
    fo_drg_retinue_2 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }
        upgrades_from = fo_drg_retinue_1
        prerequisites = { fo_drg_guardian_05 }

        gold_cost= 1000
        build_time = 1400
        ai_creation_factor = 40

        retinuesize = 15
        knights = 50 # only work for flat garrison bonuses
    }
    fo_drg_retinue_3 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
        }
        trigger = {
            culture_group = dragon_group
        }
        is_active_trigger = {
            culture_group = dragon_group
        }
        upgrades_from = fo_drg_retinue_2
        prerequisites = { fo_drg_guardian_10 }

        gold_cost= 2000
        build_time = 2000
        ai_creation_factor = 40

        retinuesize = 15
        knights = 50 # only work for flat garrison bonuses
    }

    fo_drg_heart_1 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        # upgrades_from = 

        gold_cost= 500
        build_time = 1000
        ai_creation_factor = 100

        fort_level = 1
        tax_income = 30
    }
    fo_drg_heart_2 = { 
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        upgrades_from = fo_drg_heart_1

        gold_cost= 1000
        build_time = 2500
        ai_creation_factor = 100

        retinuesize_perc = 0.1
        fort_level = 1
        tax_income = 40
    }
    fo_drg_heart_3 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        upgrades_from = fo_drg_heart_2

        gold_cost= 1500
        build_time = 5000
        ai_creation_factor = 100

        retinuesize_perc = 0.2
        fort_level = 2
        tax_income = 50
    }

    fo_drg_trainee = {
        add_number_to_name = no
        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        prerequisites = { fo_drg_heart_1 fo_drg_guardian_11 }

        gold_cost = 500
        build_time = 450
        ai_creation_factor = 50

        light_infantry = 250
    }

    fo_drg_academy_1 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        prerequisites = { fo_drg_heart_1 }

        gold_cost = 1000
        build_time = 5000
        ai_creation_factor = 90

        dragon_academy_level = 1
    }
    fo_drg_academy_2 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        upgrades_from = fo_drg_academy_1
        prerequisites = { fo_drg_heart_2 }

        gold_cost = 3000
        build_time = 15000
        ai_creation_factor = 80

        dragon_academy_level = 2
    }
    fo_drg_academy_3 = {
        add_number_to_name = no

        potential = {
            culture_group = dragon_group
            is_capital = yes
            OR = {
                has_dragon_holy_site_trigger = yes
                fort_has_building = fo_drg_academy_3
            }
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        upgrades_from = fo_drg_academy_2
        prerequisites = { fo_drg_heart_3 }

        gold_cost = 10000
        build_time = 30000
        ai_creation_factor = 30

        dragon_academy_level = 3
    }
    
    fo_drg_casus_belli_1 = {
        add_number_to_name = no
        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        # upgrades_from =
        prerequisites = { fo_drg_heart_1 }

        gold_cost = 250
        build_time = 300
        ai_creation_factor = 120

        dragon_expension = 1
    }
    fo_drg_casus_belli_2 = {
        add_number_to_name = no
        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        upgrades_from = fo_drg_casus_belli_1
        prerequisites = { fo_drg_heart_2 }

        gold_cost = 750
        build_time = 300
        ai_creation_factor = 100

        dragon_expension = 1
    }
    fo_drg_casus_belli_3 = {
        add_number_to_name = no
        potential = {
            culture_group = dragon_group
            is_capital = yes
        }
        trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        is_active_trigger = {
            culture_group = dragon_group
            is_capital = yes
        }
        upgrades_from = fo_drg_casus_belli_2
        prerequisites = { fo_drg_heart_3 }

        gold_cost = 1500
        build_time = 300
        ai_creation_factor = 60

        dragon_expension = 1
    }
}