trade_post = {
    tr_duck_level_dev_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            religion = Duck_religion
            TECH_TRADE_PRACTICES = 0
        }
        is_active_trigger = {
            culture_group = duck_group
            religion_group = Duck_religion
        }

        gold_cost = 120
        build_time = 300
        ai_creation_factor = 90
        extra_tech_building_start = 10.0

        duck_max_dev = 1
    }
    tr_duck_level_dev_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
            OR = {
                borders_lake = yes
                borders_major_river = yes
                port = yes
            }
        }
        trigger = {
            religion = Duck_religion
            TECH_TRADE_PRACTICES = 1
        }
        is_active_trigger = {
            culture_group = duck_group
            religion_group = Duck_religion
        }
        upgrades_from = tr_duck_level_dev_1

        gold_cost = 180
        build_time = 400
        ai_creation_factor = 89
        extra_tech_building_start = 10.0

        duck_max_dev = 1
    }
    tr_duck_level_dev_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
            port = yes
        }
        trigger = {
            religion = Duck_religion
            TECH_TRADE_PRACTICES = 2
        }
        is_active_trigger = {
            culture_group = duck_group
            religion_group = Duck_religion
        }
        upgrades_from = tr_duck_level_dev_2

        gold_cost = 240
        build_time = 500
        ai_creation_factor = 88
        extra_tech_building_start = 10.0

        duck_max_dev = 1
    }

    tr_duck_dev_growth_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            religion = Duck_religion
            TECH_TRADE_PRACTICES = 0
        }
        is_active_trigger = {
            culture_group = duck_group
            religion_group = Duck_religion
        }

        gold_cost = 120
        build_time = 300
        ai_creation_factor = 90
        extra_tech_building_start = 10.0

        duck_dev_speed_increase = 0.5
    }
    tr_duck_dev_growth_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            religion = Duck_religion
            TECH_TRADE_PRACTICES = 1
        }
        is_active_trigger = {
            culture_group = duck_group
            religion_group = Duck_religion
        }
        upgrades_from = tr_duck_dev_growth_1

        gold_cost = 180
        build_time = 400
        ai_creation_factor = 89
        extra_tech_building_start = 10.0

        duck_dev_speed_increase = 0.5
    }
    tr_duck_dev_growth_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            religion = Duck_religion
            TECH_TRADE_PRACTICES = 1
        }
        is_active_trigger = {
            culture_group = duck_group
            religion_group = Duck_religion
        }
        upgrades_from = tr_duck_dev_growth_2

        gold_cost = 240
        build_time = 500
        ai_creation_factor = 88
        extra_tech_building_start = 10.0

        duck_dev_speed_increase = 1
    }
    tr_duck_dev_growth_4 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            religion = Duck_religion
            TECH_TRADE_PRACTICES = 2
        }
        is_active_trigger = {
            culture_group = duck_group
            religion_group = Duck_religion
        }
        upgrades_from = tr_duck_dev_growth_3

        gold_cost = 300
        build_time = 600
        ai_creation_factor = 87
        extra_tech_building_start = 10.0

        duck_dev_speed_increase = 1
    }
}

castle = { # custom modifier loc are in duckevent file
    ca_duck_fortification_01 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_02
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_02 }

        gold_cost = 100
        build_time = 150
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }
    ca_duck_fortification_02 = {
        add_number_to_name = no

        potential = {
             culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_04
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_04 }
        upgrades_from = ca_duck_fortification_01

        gold_cost = 120
        build_time = 200
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }
    ca_duck_fortification_03 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_06
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_06 }
        upgrades_from = ca_duck_fortification_02

        gold_cost = 130
        build_time = 250
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }
    ca_duck_fortification_04 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_08
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_08 }
        upgrades_from = ca_duck_fortification_03

        gold_cost = 140
        build_time = 300
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }
    ca_duck_fortification_05 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_10
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_10 }
        upgrades_from = ca_duck_fortification_04

        gold_cost = 150
        build_time = 350
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }
    ca_duck_fortification_06 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_12
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_12 }
        upgrades_from = ca_duck_fortification_05

        gold_cost = 160
        build_time = 400
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }
    ca_duck_fortification_07 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_14
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_14 }
        upgrades_from = ca_duck_fortification_06

        gold_cost = 170
        build_time = 450
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }
    ca_duck_fortification_08 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_16
            custom_tooltip = {
                text = DUCK_DEV_LESS_4
                NOT = { check_variable = { which=duck_dev_var value=5 } }
            }
        }
        prerequisites = { ca_ani_castle_tower_16 }
        upgrades_from = ca_duck_fortification_07

        gold_cost = 180
        build_time = 500
        ai_creation_factor = 75
        extra_tech_building_start = 1.0

        garrison_size = 0.2
        fort_level = 0.4
    }

    ca_duck_quarters_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1

            custom_tooltip = {
                text = DUCK_DEV_MORE_2
                check_variable = { which=duck_dev_var value=2 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_01
            custom_tooltip = {
                text = DUCK_DEV_MORE_2
                check_variable = { which=duck_dev_var value=2 }
            }
        }
        prerequisites = { ca_ani_castle_tower_01 }
        # upgrades_from = BaseBuilding

        gold_cost = 150
        build_time = 450
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 40
        archers = 25
        tax_income = 0.1
    }
    ca_duck_quarters_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_05
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        prerequisites = { ca_ani_castle_tower_05 }
        upgrades_from = ca_duck_quarters_1

        gold_cost = 250
        build_time = 700
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 80
        archers = 50
        tax_income = 0.1
    }
    ca_duck_quarters_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_08
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        prerequisites = { ca_ani_castle_tower_08 }
        upgrades_from = ca_duck_quarters_2

        gold_cost = 400
        build_time = 1100
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 125
        archers = 95
        tax_income = 0.1
    }
    ca_duck_quarters_4 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_15
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        prerequisites = { ca_ani_castle_tower_15 }
        upgrades_from = ca_duck_quarters_3

        gold_cost = 650
        build_time = 2500
        ai_creation_factor = 80
        extra_tech_building_start = 1.0

        light_infantry = 250
        archers = 165
        tax_income = 0.1
    }

    ca_duck_forge_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_02
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        prerequisites = { ca_ani_castle_tower_02 }
        # upgrades_from = BaseBuilding

        gold_cost = 90
        build_time = 450
        ai_creation_factor = 30
        ai_feudal_modifier = 30
        extra_tech_building_start = 1.0

        pikemen = 30
        heavy_infantry = 30
        tax_income = 0.1
    }
    ca_duck_forge_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
            custom_tooltip = {
                text = DUCK_DEV_MORE_7
                check_variable = { which=duck_dev_var value=7 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_07
            custom_tooltip = {
                text = DUCK_DEV_MORE_7
                check_variable = { which=duck_dev_var value=7 }
            }
        }
        prerequisites = { ca_ani_castle_tower_07 }
        upgrades_from = ca_duck_forge_1

        gold_cost = 130
        build_time = 700
        ai_creation_factor = 30
        ai_feudal_modifier = 25
        extra_tech_building_start = 1.0

        pikemen = 70
        heavy_infantry = 75
        tax_income = 0.1
    }
    ca_duck_forge_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
            custom_tooltip = {
                text = DUCK_DEV_MORE_9
                check_variable = { which=duck_dev_var value=9 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_12
            custom_tooltip = {
                text = DUCK_DEV_MORE_9
                check_variable = { which=duck_dev_var value=9 }
            }
        }
        prerequisites = { ca_ani_castle_tower_12 }
        upgrades_from = ca_duck_forge_2

        gold_cost = 230
        build_time = 1100
        ai_creation_factor = 30
        ai_feudal_modifier = 20
        extra_tech_building_start = 1.0

        pikemen = 100
        heavy_infantry = 100
        tax_income = 0.1
    }

    ca_duck_stables_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_04
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        prerequisites = { ca_ani_castle_tower_04 }
        # upgrades_from = BaseBuilding

        gold_cost = 180
        build_time = 450
        ai_creation_factor = 30
        ai_feudal_modifier = 30
        extra_tech_building_start = 1.0

        light_cavalry = 120
        tax_income = 0.05
    }
    ca_duck_stables_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_11
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        prerequisites = { ca_ani_castle_tower_11 }
        upgrades_from = ca_duck_stables_1

        gold_cost = 320
        build_time = 700
        ai_creation_factor = 30
        ai_feudal_modifier = 25
        extra_tech_building_start = 1.0

        light_cavalry = 380
        tax_income = 0.05
    }

    ca_duck_retinue_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_03
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        prerequisites = { ca_ani_castle_tower_03 }
        # upgrades_from = BaseBuilding

        gold_cost = 90
        build_time = 450
        ai_creation_factor = 30
        ai_feudal_modifier = 30
        extra_tech_building_start = 1.0

        heavy_infantry = 25
        retinuesize = 25
        heavy_infantry_morale = 0.05
    }
    ca_duck_retinue_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_09
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        prerequisites = { ca_ani_castle_tower_09 }
        upgrades_from = ca_duck_retinue_1

        gold_cost = 130
        build_time = 700
        ai_creation_factor = 30
        ai_feudal_modifier = 25
        extra_tech_building_start = 1.0

        heavy_infantry = 65
        retinuesize = 25
        heavy_infantry_offensive = 0.05
    }
    ca_duck_retinue_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            custom_tooltip = {
                text = DUCK_DEV_10
                check_variable = { which=duck_dev_var value=10 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            has_building = ca_ani_castle_tower_14
            custom_tooltip = {
                text = DUCK_DEV_10
                check_variable = { which=duck_dev_var value=10 }
            }
        }
        prerequisites = { ca_ani_castle_tower_14 }
        upgrades_from = ca_duck_retinue_2

        gold_cost = 230
        build_time = 1100
        ai_creation_factor = 30
        ai_feudal_modifier = 20
        extra_tech_building_start = 1.0

        heavy_infantry = 110
        retinuesize = 30
        max_tradeposts = 1
    }
}

tribal = {
    tb_duck_center_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 0
            custom_tooltip = {
                text = DUCK_DEV_MORE_3
                check_variable = { which=duck_dev_var value=3 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_3
                check_variable = { which=duck_dev_var value=3 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }

        prestige_cost = 100
        build_time = 280
        ai_creation_factor = 50
        extra_tech_building_start = 0.8

        light_infantry = 70
        archers = 30
    }
    tb_duck_center_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_duck_center_1

        convert_to_castle = ca_duck_quarters_1

        prestige_cost = 200
        build_time = 540
        ai_creation_factor = 45
        extra_tech_building_start = 1.0

        light_infantry = 90
        archers = 45
    }
    tb_duck_center_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_duck_center_2

        prestige_cost = 300
        build_time = 540
        ai_creation_factor = 40
        extra_tech_building_start = 1.2

        light_infantry = 120
        archers = 60
    }
    tb_duck_center_4 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_duck_center_3

        prestige_cost = 400
        build_time = 540
        ai_creation_factor = 35
        extra_tech_building_start = 1.2

        light_infantry = 180
        archers = 90
    }

    tb_duck_forge_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 0
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_4
                check_variable = { which=duck_dev_var value=4 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }

        prestige_cost = 100
        build_time = 280
        ai_creation_factor = 50
        extra_tech_building_start = 0.8

        pikemen = 45
        heavy_infantry = 50
    }
    tb_duck_forge_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_duck_forge_1

        convert_to_castle = ca_duck_forge_1

        prestige_cost = 200
        build_time = 540
        ai_creation_factor = 45
        extra_tech_building_start = 1.0

        pikemen = 65
        heavy_infantry = 70
    }
    tb_duck_forge_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_duck_forge_2

        prestige_cost = 300
        build_time = 540
        ai_creation_factor = 40
        extra_tech_building_start = 1.2

        pikemen = 85
        heavy_infantry = 90
    }
    tb_duck_forge_4 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_7
                check_variable = { which=duck_dev_var value=7 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_7
                check_variable = { which=duck_dev_var value=7 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_duck_forge_3

        prestige_cost = 400
        build_time = 540
        ai_creation_factor = 35
        extra_tech_building_start = 1.2

        pikemen = 95
        heavy_infantry = 100
    }

    tb_duck_retinue_1 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 0
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_5
                check_variable = { which=duck_dev_var value=5 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }

        prestige_cost = 100
        build_time = 280
        ai_creation_factor = 50
        extra_tech_building_start = 0.8

        heavy_infantry = 25
        retinuesize = 10
        heavy_infantry_morale = 0.05
    }
    tb_duck_retinue_2 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_6
                check_variable = { which=duck_dev_var value=6 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_duck_retinue_1

        convert_to_castle = ca_hedge_weapon_01
        # convert_to_temple = tp_hedge_defender_1

        prestige_cost = 200
        build_time = 540
        ai_creation_factor = 45
        extra_tech_building_start = 1.0

        heavy_infantry = 25
        retinuesize = 10
        heavy_infantry_morale = 0.05
    }
    tb_duck_retinue_3 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_7
                check_variable = { which=duck_dev_var value=7 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_7
                check_variable = { which=duck_dev_var value=7 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_duck_retinue_2

        prestige_cost = 300
        build_time = 540
        ai_creation_factor = 40
        extra_tech_building_start = 1.2

        heavy_infantry = 25
        retinuesize = 10
        heavy_infantry_morale = 0.05
    }
    tb_duck_retinue_4 = {
        add_number_to_name = no

        potential = {
            culture_group = duck_group
        }
        trigger = {
            culture_group = duck_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        is_active_trigger = {
            culture_group = duck_group
            custom_tooltip = {
                text = DUCK_DEV_MORE_8
                check_variable = { which=duck_dev_var value=8 }
            }
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_duck_retinue_3

        prestige_cost = 400
        build_time = 540
        ai_creation_factor = 35
        extra_tech_building_start = 1.2

        heavy_infantry = 35
        retinuesize = 20
        heavy_infantry_offensive = 0.05
    }
}
