fort = {
    fo_fortification_human = {
        add_number_to_name = no

        potential = {
            OR = {
                NOT = { FROM = { Is_really_animal_trigger = yes } }
                fort_has_building = fo_fortification_human
            }
        }
        trigger = {
            FROM = {
                capital_scope = {
                    TECH_FORTIFICATIONS_CONSTRUCTION = 1
                }
                OR = {
                    lifestyle_traits == 0
                    trait = architect
                }
            }
        }
        is_active_trigger = {
            NOT = { Is_really_animal_trigger = yes }
        }
        # prerequisites = {  }
        # not_if_x_exists = {  }
        # upgrades_from	=

        gold_cost = 100
        build_time = 100
        ai_creation_factor = 70
        extra_tech_building_start = 7.0

        fort_level = 3.0
    }

    fo_terrain_adapter = {
        desc = fo_terrain_adapter_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROM = { culture_group = hedgehog_group }
                FROM = { any_liege = { culture_group = hedgehog_group } }
                fort_has_building = fo_terrain_adapter
            }
        }
        trigger = {
            hidden_tooltip = {
                hedgehog_terrain_adapter_trigger = yes
            }
        }
        is_active_trigger = {
            hedgehog_terrain_adapter_trigger = yes
        }
        # prerequisites = {  }
        # not_if_x_exists = {  }
        # upgrades_from	=

        gold_cost = 400
        build_time = 500
        ai_creation_factor = 125
        extra_tech_building_start = 7.0

        siege_defence = 0.15
    }
    fo_clonning_room = {
        desc = fo_clonning_room_desc
        add_number_to_name = no

        potential = {
            OR = {
                FROM = { culture_group = hedgehog_group }
                FROM = { any_liege = { culture_group = hedgehog_group } }
                fort_has_building = fo_clonning_room
            }
            OR = {
                fort_has_building = fo_clonning_room
                is_capital = yes
            }
        }
        trigger = {
            is_capital = yes
            hidden_tooltip = {
                hedgehog_clonning_room_trigger = yes
            }
        }
        is_active_trigger = {
            hedgehog_clonning_room_trigger = yes
        }
        # prerequisites = {  }
        # not_if_x_exists = {  }
        # upgrades_from	=

        gold_cost = 200
        build_time = 365
        ai_creation_factor = 50
        extra_tech_building_start = 7.0

        garrison_size = 2.0
    }
    fo_hedgehog_home_01 = {
        add_number_to_name = yes

        potential = {
            OR = {
                FROM = { any_liege = { culture_group = hedgehog_group } }
                FROM = { culture_group = hedgehog_group }
                fort_has_building = fo_hedgehog_home_01
            }
        }
        trigger = {
            hidden_tooltip = {
                hedgehog_home_01_trigger = yes
            }
        }
        is_active_trigger = {
            hedgehog_home_01_trigger = yes
        }
        # upgrades_from	=

        gold_cost  = 100
        build_time = 365
        ai_creation_factor = 300
        extra_tech_building_start = 7.0

        garrison_size = 1.0
        fort_level = 3.0
    }
    fo_hedgehog_home_02 = {
        add_number_to_name = yes

        potential = {
            OR = {
                FROM = { any_liege = { culture_group = hedgehog_group } }
                FROM = { culture_group = hedgehog_group }
                fort_has_building = fo_hedgehog_home_01
            }
        }
        trigger = {
            hidden_tooltip = {
                OR = {
                    FROM = { ai = no }
                    hedgehog_home_02_trigger = yes
                }
            }
        }
        is_active_trigger = {
            hedgehog_home_02_trigger = yes
        }
        upgrades_from = fo_hedgehog_home_01

        gold_cost  = 150
        build_time = 365
        ai_creation_factor = 150
        extra_tech_building_start = 7.0

        garrison_size = 1.0
        fort_level = 2.5
    }
}

castle = {
    ca_hedge_fortification_01 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 0
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_01
        }
        prerequisites = { ca_ani_castle_tower_01 }

        gold_cost = 15
        build_time = 150
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_02 = {
        add_number_to_name = no

        potential = {
             culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_02
        }
        prerequisites = { ca_ani_castle_tower_02 }
        upgrades_from = ca_hedge_fortification_01

        gold_cost = 20
        build_time = 200
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_03 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_03
        }
        prerequisites = { ca_ani_castle_tower_03 }
        upgrades_from = ca_hedge_fortification_02

        gold_cost = 25
        build_time = 250
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_04 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_04
        }
        prerequisites = { ca_ani_castle_tower_04 }
        upgrades_from = ca_hedge_fortification_03

        gold_cost = 30
        build_time = 300
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_05 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_05
        }
        prerequisites = { ca_ani_castle_tower_05 }
        upgrades_from = ca_hedge_fortification_04

        gold_cost = 35
        build_time = 350
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_06 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_06
        }
        prerequisites = { ca_ani_castle_tower_06 }
        upgrades_from = ca_hedge_fortification_05

        gold_cost = 40
        build_time = 400
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_07 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_07
        }
        prerequisites = { ca_ani_castle_tower_07 }
        upgrades_from = ca_hedge_fortification_06

        gold_cost = 45
        build_time = 450
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_08 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_08
        }
        prerequisites = { ca_ani_castle_tower_08 }
        upgrades_from = ca_hedge_fortification_07

        gold_cost = 50
        build_time = 500
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_09 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_09
        }
        prerequisites = { ca_ani_castle_tower_09 }
        upgrades_from = ca_hedge_fortification_08

        gold_cost = 55
        build_time = 550
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_10 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_10
        }
        prerequisites = { ca_ani_castle_tower_10 }
        upgrades_from = ca_hedge_fortification_09

        gold_cost = 60
        build_time = 600
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_11 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_11
        }
        prerequisites = { ca_ani_castle_tower_11 }
        upgrades_from = ca_hedge_fortification_10

        gold_cost = 65
        build_time = 650
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_12 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_12
        }
        prerequisites = { ca_ani_castle_tower_12 }
        upgrades_from = ca_hedge_fortification_11

        gold_cost = 70
        build_time = 700
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_13 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_13
        }
        prerequisites = { ca_ani_castle_tower_13 }
        upgrades_from = ca_hedge_fortification_12

        gold_cost = 75
        build_time = 750
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_14 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_14
        }
        prerequisites = { ca_ani_castle_tower_14 }
        upgrades_from = ca_hedge_fortification_13

        gold_cost = 80
        build_time = 800
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_15 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_15
        }
        prerequisites = { ca_ani_castle_tower_15 }
        upgrades_from = ca_hedge_fortification_14

        gold_cost = 85
        build_time = 850
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }
    ca_hedge_fortification_16 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_16
        }
        prerequisites = { ca_ani_castle_tower_16 }
        upgrades_from = ca_hedge_fortification_15

        gold_cost = 90
        build_time = 900
        ai_creation_factor = 30
        ai_feudal_modifier = 50
        extra_tech_building_start = 1.0

        garrison_size = 0.15
        fort_level = 0.5
    }

    ca_hedge_armor_01 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CITY_CONSTRUCTION = 1

            hedgehog_home_01_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_01_tooltip = yes
            has_building = ca_ani_castle_tower_01
        }
        prerequisites = { ca_ani_castle_tower_01 }
        # upgrades_from = BaseBuilding

        gold_cost = 90
        build_time = 450
        ai_creation_factor = 30
        ai_feudal_modifier = 30
        extra_tech_building_start = 1.0

        light_infantry = 50
        heavy_infantry = 25
    }
    ca_hedge_armor_02 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            hedgehog_home_01_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_01_tooltip = yes
            has_building = ca_ani_castle_tower_05
        }
        prerequisites = { ca_ani_castle_tower_05 }
        upgrades_from = ca_hedge_armor_01

        gold_cost = 130
        build_time = 700
        ai_creation_factor = 30
        ai_feudal_modifier = 25
        extra_tech_building_start = 1.0

        light_infantry = 80
        heavy_infantry = 25
    }
    ca_hedge_armor_03 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_10
        }
        prerequisites = { ca_ani_castle_tower_10 }
        upgrades_from = ca_hedge_armor_02

        gold_cost = 230
        build_time = 1100
        ai_creation_factor = 30
        ai_feudal_modifier = 20
        extra_tech_building_start = 1.0

        light_infantry = 150
        heavy_infantry = 40
    }
    ca_hedge_armor_04 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_14
        }
        prerequisites = { ca_ani_castle_tower_14 }
        upgrades_from = ca_hedge_armor_03

        gold_cost = 400
        build_time = 2500
        ai_creation_factor = 30
        ai_feudal_modifier = 15
        extra_tech_building_start = 1.0

        light_infantry = 300
        heavy_infantry = 60
    }

    ca_hedge_weapon_01 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CITY_CONSTRUCTION = 1

            hedgehog_home_01_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_01_tooltip = yes
            has_building = ca_ani_castle_tower_01
        }
        prerequisites = { ca_ani_castle_tower_01 }
        # upgrades_from = BaseBuilding

        gold_cost = 100
        build_time = 450
        ai_creation_factor = 30
        ai_feudal_modifier = 30
        extra_tech_building_start = 1.0

        archers = 25
        pikemen = 25
    }
    ca_hedge_weapon_02 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 2
            hedgehog_home_01_tooltip = yes

        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_01_tooltip = yes
            has_building = ca_ani_castle_tower_04
        }
        prerequisites = { ca_ani_castle_tower_04 }
        upgrades_from = ca_hedge_weapon_01

        gold_cost = 145
        build_time = 750
        ai_creation_factor = 30
        ai_feudal_modifier = 25
        extra_tech_building_start = 1.0

        archers = 35
        pikemen = 35
    }
    ca_hedge_weapon_03 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 5
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_09
        }
        prerequisites = { ca_ani_castle_tower_09 }
        upgrades_from = ca_hedge_weapon_02

        gold_cost = 235
        build_time = 1100
        ai_creation_factor = 30
        ai_feudal_modifier = 20
        extra_tech_building_start = 1.0

        archers = 50
        pikemen = 40
    }
    ca_hedge_weapon_04 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_12
        }
        prerequisites = { ca_ani_castle_tower_12 }
        upgrades_from = ca_hedge_weapon_03

        gold_cost = 360
        build_time = 1000
        ai_creation_factor = 30
        ai_feudal_modifier = 15
        extra_tech_building_start = 1.0

        archers = 85
        pikemen = 50
    }

    ca_hedge_garrison_01 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 2
            TECH_FORTIFICATIONS_CONSTRUCTION = 1

        }
        is_active_trigger = {
            culture_group = hedgehog_group
            has_building = ca_ani_castle_tower_03
        }
        prerequisites = { ca_ani_castle_tower_03 }
        # upgrades_from = BaseBuilding

        gold_cost = 130
        build_time = 600
        ai_creation_factor = 30
        ai_feudal_modifier = 30
        extra_tech_building_start = 1.0

        pikemen = 20
        garrison_size = 0.15
    }
    ca_hedge_garrison_02 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 3
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
            hedgehog_home_01_tooltip = yes

        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_01_tooltip = yes
            has_building = ca_ani_castle_tower_06
        }
        prerequisites = { ca_ani_castle_tower_06 }
        upgrades_from = ca_hedge_garrison_01

        gold_cost = 160
        build_time = 900
        ai_creation_factor = 30
        ai_feudal_modifier = 25
        extra_tech_building_start = 1.0

        pikemen = 65
    }
    ca_hedge_garrison_03 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 7
            TECH_FORTIFICATIONS_CONSTRUCTION = 6
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_13
        }
        prerequisites = { ca_ani_castle_tower_13 }
        upgrades_from = ca_hedge_garrison_02

        gold_cost = 350
        build_time = 2000
        ai_creation_factor = 30
        ai_feudal_modifier = 20
        extra_tech_building_start = 1.0

        pikemen = 100
    }

    ca_hedge_retinue_01 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            hedgehog_home_01_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_01_tooltip = yes
            has_building = ca_ani_castle_tower_02
        }
        prerequisites = { ca_ani_castle_tower_02 }
        # upgrades_from = BaseBuilding

        gold_cost = 180
        build_time = 800
        ai_creation_factor = 40
        ai_feudal_modifier = 20
        extra_tech_building_start = 1.0

        pikemen = 20
        retinuesize = 20
        pikemen_morale = 0.05
    }
    ca_hedge_retinue_02 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 3
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_07
        }
        prerequisites = { ca_ani_castle_tower_07 }
        upgrades_from = ca_hedge_retinue_01

        gold_cost = 300
        build_time = 1500
        ai_creation_factor = 40
        ai_feudal_modifier = 15
        extra_tech_building_start = 1.0

        pikemen = 20
        retinuesize = 20
        pikemen_defensive = 0.05
    }
    ca_hedge_retinue_03 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 6
            TECH_FORTIFICATIONS_CONSTRUCTION = 5
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_11
        }
        prerequisites = { ca_ani_castle_tower_11 }
        upgrades_from = ca_hedge_retinue_02

        gold_cost = 450
        build_time = 2000
        ai_creation_factor = 40
        ai_feudal_modifier = 10
        extra_tech_building_start = 1.0

        pikemen = 30
        retinuesize = 20
        pikemen_defensive = 0.05
    }
    ca_hedge_retinue_04 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 7
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_15
        }
        prerequisites = { ca_ani_castle_tower_15 }
        upgrades_from = ca_hedge_retinue_03

        gold_cost = 900
        build_time = 4000
        ai_creation_factor = 40
        ai_feudal_modifier = 05
        extra_tech_building_start = 1.0

        pikemen = 30
        retinuesize = 20
        pikemen_morale = 0.05
        pikemen_offensive = 0.05
    }

    ca_hedge_speciality_01 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 4
            TECH_FORTIFICATIONS_CONSTRUCTION = 4
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            # hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_08
        }
        prerequisites = { ca_ani_castle_tower_08 }
        # upgrades_from = BaseBuilding

        gold_cost = 500
        build_time = 2500
        ai_creation_factor = 10
        ai_feudal_modifier = 100
        extra_tech_building_start = 1.0

        siege_defence = 0.2
        garrison_size = 0.4
    }
    ca_hedge_speciality_02 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 8
            TECH_FORTIFICATIONS_CONSTRUCTION = 8
            hedgehog_home_02_tooltip = yes
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            # hedgehog_home_02_tooltip = yes
            has_building = ca_ani_castle_tower_16
        }
        prerequisites = { ca_ani_castle_tower_16 }
        upgrades_from = ca_hedge_speciality_01

        gold_cost = 1000
        build_time = 5000
        ai_creation_factor = 10
        ai_feudal_modifier = 90
        extra_tech_building_start = 1.0

        siege_defence = 0.3
        garrison_size = 0.6
    }
}

tribal = {
    tb_hedge_retinue_1 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 0
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }

        prestige_cost = 100
        build_time = 280
        ai_creation_factor = 50
        extra_tech_building_start = 0.8

        retinuesize = 20
        pikemen = 35
    }
    tb_hedge_retinue_2 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_hedge_retinue_1

        convert_to_castle = ca_hedge_retinue_01
        # convert_to_temple = tp_hedge_retinue_1

        prestige_cost = 200
        build_time = 540
        ai_creation_factor = 45
        extra_tech_building_start = 1.0

        retinuesize = 20
        pikemen_morale = 35
    }
    tb_hedge_retinue_3 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_hedge_retinue_2

        prestige_cost = 300
        build_time = 540
        ai_creation_factor = 40
        extra_tech_building_start = 1.2

        retinuesize = 20
        pikemen = 40
    }
    tb_hedge_retinue_4 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_hedge_retinue_3

        prestige_cost = 400
        build_time = 540
        ai_creation_factor = 35
        extra_tech_building_start = 1.2

        retinuesize = 20
        pikemen = 40
    }

    tb_hedge_fortification_1 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 0
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }

        prestige_cost = 100
        build_time = 280
        ai_creation_factor = 50
        extra_tech_building_start = 0.8

        fort_level = 0.25
        pikemen = 30
    }
    tb_hedge_fortification_2 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_hedge_fortification_1

        convert_to_castle = ca_hedge_garrison_01
        # convert_to_temple = tp_hedge_garrison_1

        prestige_cost = 200
        build_time = 540
        ai_creation_factor = 45
        extra_tech_building_start = 1.0

        heavy_infantry = 35
        fort_level = 0.25
    }
    tb_hedge_fortification_3 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_hedge_fortification_2

        prestige_cost = 300
        build_time = 540
        ai_creation_factor = 40
        extra_tech_building_start = 1.2

        pikemen = 45
        fort_level = 0.25
    }
    tb_hedge_fortification_4 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_hedge_fortification_3

        prestige_cost = 400
        build_time = 540
        ai_creation_factor = 35
        extra_tech_building_start = 1.2

        pikemen = 60
        fort_level = 0.25
    }

    tb_hedge_weapons_1 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 0
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_1 }

        prestige_cost = 100
        build_time = 280
        ai_creation_factor = 50
        extra_tech_building_start = 0.8

        light_infantry = 50
        archers = 30
    }
    tb_hedge_weapons_2 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_2 }
        upgrades_from = tb_hedge_weapons_1

        convert_to_castle = ca_hedge_weapon_01
        # convert_to_temple = tp_hedge_defender_1

        prestige_cost = 200
        build_time = 540
        ai_creation_factor = 45
        extra_tech_building_start = 1.0

        light_infantry = 60
        archers = 35
    }
    tb_hedge_weapons_3 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_3 }
        upgrades_from = tb_hedge_weapons_2

        prestige_cost = 300
        build_time = 540
        ai_creation_factor = 40
        extra_tech_building_start = 1.2

        light_infantry = 70
        archers = 45
    }
    tb_hedge_weapons_4 = {
        add_number_to_name = no

        potential = {
            culture_group = hedgehog_group
        }
        trigger = {
            culture_group = hedgehog_group
            TECH_CASTLE_CONSTRUCTION = 1
            TECH_CITY_CONSTRUCTION = 1
            TECH_FORTIFICATIONS_CONSTRUCTION = 1
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        is_active_trigger = {
            culture_group = hedgehog_group
            custom_tooltip = {
                text = HEDGE_TERRAIN_ALLOW_CONSTRUCTION
                OR = {
                    AND = {
                        fort_has_building = fo_terrain_adapter
                        hedgehog_terrain_adapter_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_culture
                        hedgehog_common_can_live_in_province_trigger = yes
                    }
                    AND = {
                        culture = hedgehog_desert
                        hedgehog_desert_can_live_in_province_trigger = yes
                    }
                }
            }
        }
        prerequisites = { tb_ani_tribal_tower_4 }
        upgrades_from = tb_hedge_weapons_3

        prestige_cost = 400
        build_time = 540
        ai_creation_factor = 35
        extra_tech_building_start = 1.2

        light_infantry = 80
        archers = 50
    }
}
