#bear update
#number in modifier name dosn't means nothing anymore
bear_child_0_3 = {
	icon = 126
	vassal_opinion = -15
	monthly_character_prestige = -0.5
	land_morale = -0.20
}
bear_child_4_6 = {
	icon = 126
	vassal_opinion = -10
	monthly_character_prestige = -0.25
	land_morale = -0.10
}
bear_child_7_9 = {
	icon = 126
	vassal_opinion = -5
	monthly_character_prestige = -0.01
	land_morale = -0.05
}
bear_child_10_12 = {
	icon = 125
	vassal_opinion = 5
	monthly_character_prestige = 0.01
	land_morale = 0.05
}
bear_child_13_15 = {
	icon = 125
	vassal_opinion = 10
	monthly_character_prestige = 0.25
	land_morale = 0.1
}
bear_child_16_plus = {
	icon = 125
	vassal_opinion = 15
	monthly_character_prestige = 0.5
	land_morale = 0.2
}

white_bear_religious_modifier = {
	icon = 125
	fertility = 0.2
	combat_rating = 10
	land_morale = 0.05
}
brown_bear_religious_modifier = {
	icon = 125
	fertility = 0.2
	combat_rating = 10
	retinuesize_perc = 0.05
}
black_bear_religious_modifier = {
	icon = 125
	fertility = 0.2
	combat_rating = 10
	siege_defence = 0.1
	siege_speed = 0.1
}
holy_autority_animal_cooldown = {
	icon = 1
	#secret modifier
}

Haze_cleared = {
	icon = 50

	local_revolt_risk = -0.5
	culture_flex = 0.2
	religion_flex = 0.2
	levy_reinforce_rate = 0.50
	# garrison_growth = 0.25 not recognized by game
	land_morale = 0.05
}

Haze_abadonned = {
	icon = 51

	local_revolt_risk = 0.05
	local_movement_speed = -0.5
	siege_defence = -0.5
	siege_speed = -0.5
}

disappointed_commander_animal = {
	icon = 19
	monthly_character_prestige = -0.5
}
savior_rewarded = {
	icon = 1
	monthly_character_prestige = 0.25
}
savior_ignored = {
	icon = 19
	monthly_character_prestige = -0.75
	general_opinion = -5
}
bear_malaise = {
	icon = 120
	local_revolt_risk = 0.02
	disease_defence = -0.02
	local_tax_modifier = -0.10
}
big_bear_malaise = {
	icon = 120
	disease_defence = -0.5
	local_tax_modifier = -0.25
}
giant_bear_malaise = {
	icon = 120
	local_revolt_risk = -0.05
	disease_defence = -0.08
	local_tax_modifier = -0.40
}

bear_province_attack = {
	icon = 126
	local_revolt_risk = 0.2
	tax_income = -0.5
	levy_size = -0.5
	local_build_cost_modifier = 1.0
	local_build_time_modifier = 1.0
}
inhabitant_extermination = {
	icon = 126
	local_revolt_risk = 0.8
	tax_income = -0.75
	levy_size = -1.0
	local_build_cost_modifier = 10.0
	local_build_time_modifier = 10.0
}
recent_bear_depopulation = {
	icon = 42
	local_revolt_risk = -1.0
	tax_income = -0.95
	levy_size = -0.95
	local_build_cost_modifier = 5.0
	local_build_time_modifier = 20.0
}

bear_succession_tournament_cooldown = {
	icon = 1
}


bear_stab_comtale_family_1 = {
	icon = 36
	local_revolt_risk = 0.20
	local_tax_modifier = -0.025
}
bear_stab_comtale_family_2 = {
	icon = 36
	local_revolt_risk = 0.10
	local_tax_modifier = -0.01
}
bear_stab_comtale_family_3 = {
	icon = 36
	local_revolt_risk = 0.05
}
bear_stab_comtale_family_4 = {
	icon = 18
	local_revolt_risk = -0.05
}
bear_stab_comtale_family_5 = {
	icon = 18
	local_revolt_risk = -0.075
	local_tax_modifier = 0.01
}
bear_stab_comtale_family_6 = {
	icon = 18
	local_revolt_risk = -0.10
	local_tax_modifier = 0.025
}
bear_income_family_1 = {
	icon = 24
	tax_income = -1.5
	local_tax_modifier = -0.15
}
bear_income_family_2 = {
	icon = 24
	tax_income = -1.0
	local_tax_modifier = -0.05
}
bear_income_family_3 = {
	icon = 24
	tax_income = -0.5
}
bear_income_family_4 = {
	icon = 6
	tax_income = 0.5
}
bear_income_family_5 = {
	icon = 6
	tax_income = 1.0
	local_tax_modifier = 0.05
}
bear_income_family_6 = {
	icon = 6
	tax_income = 1.5
	local_tax_modifier = 0.15
}
bear_building_family_1 = {
	icon = 29
	tax_income = -1.5
	build_cost_modifier = 0.30
	build_time_modifier = 0.50
}
bear_building_family_2 = {
	icon = 29
	tax_income = -1.0
	build_cost_modifier = 0.15
	build_time_modifier = 0.30
}
bear_building_family_3 = {
	icon = 29
	tax_income = -0.5
	build_cost_modifier = 0.05
	build_time_modifier = 0.10
}
bear_building_family_4 = {
	icon = 11
	tax_income = 0.5
	build_cost_modifier = -0.05
	build_time_modifier = -0.10
}
bear_building_family_5 = {
	icon = 11
	tax_income = 1.0
	build_cost_modifier = -0.10
	build_time_modifier = -0.25
}
bear_building_family_6 = {
	icon = 11
	tax_income = 1.5
	build_cost_modifier = -0.15
	build_time_modifier = -0.30
}
bear_siege_family_1 = {
	icon = 116
	build_cost_modifier = 0.10
	siege_defence = -0.3
}
bear_siege_family_2 = {
	icon = 116
	build_cost_modifier = 0.025
	siege_defence = -0.2
}
bear_siege_family_3 = {
	icon = 116
	siege_defence = -0.1
}
bear_siege_family_4 = {
	icon = 115
	siege_defence = 0.1
}
bear_siege_family_5 = {
	icon = 115
	build_cost_modifier = -0.025
	siege_defence = 0.2
}
bear_siege_family_6 = {
	icon = 115
	build_cost_modifier = -0.05
	siege_defence = 0.3
}

bear_hib_plot_gain = {
	icon = 14

	defensive_plot_power_modifier = 0.5
	plot_discovery_chance = 0.2
}
bear_hib_plot_lost = {
	icon = 32

	defensive_plot_power_modifier = -0.35
	plot_discovery_chance = -0.35
}
bear_hib_health_disease = {
	icon = 69
	health_penalty = 5.0
}
bear_hib_health_health = {
	icon = 69
	health = 4.0
}


#hedgehog war, theocratic gov removed
Animal_theocratic_offensive_war =  {
	icon = 19
	land_morale = -0.40
	land_organisation = -0.25
}
Animal_theocratic_civil_offensive_war = {
	icon = 19
	land_morale = -0.15
	land_organisation = -0.05
}
Animal_theocratic_defensive_war = {
	icon = 1
	land_morale = 0.35
	land_organisation = 0.25
}

animal_hord_province_invasion = {
	icon = 126
	local_tax_modifier = -0.85
	levy_size = -0.85
	local_revolt_risk = -0.20
	local_build_time_modifier = 1.0
}
animal_hord_province_invasion_cleaned = {
	icon = 125
	local_revolt_risk = -0.20
	local_tax_modifier = 0.09
	local_build_time_modifier = -0.5
}

#hedgehog update
hedge_hedgehog_inhabitant = {
	icon = 93
	siege_defence = 0.2
	army_reinforce_rate = -0.15
	levy_size = -0.10
}
hedge_hedgehog_friendly_inhabitant = {
	icon = 93
	siege_defence = 0.2
	army_reinforce_rate = -0.05
}
hedge_hedgehog_hostile_inhabitant = {
	icon = 94
	garrison_size = -0.15
	army_reinforce_rate = -0.15
	levy_size = -0.15
}
hedge_friendly_gone = {
	icon = 93
	levy_size = -0.05
	levy_reinforce_rate = -0.25
	garrison_size = -0.25
}

hedge_province_frind_with_hedgehog = {
	icon = 1
}
hedge_friendship_relation_with_hedgehog = {
	icon = 93
	child_opinion = 5
}

hedgehog_province_in_motion_1 = {
	garrison_size		= -0.20
	# garrison_growth		= -1.00   -> modifier exist on wiki but not for error.log
	levy_size    		= -0.50
	levy_reinforce_rate	= -1.50
	icon				= 106
}
hedgehog_province_in_motion_2 = {
	garrison_size		= -0.10
	# garrison_growth		= -0.50
	levy_size			= -0.25
	levy_reinforce_rate	= -0.80
	icon				= 106
}

hedgehog_loot_settlement_modifier = {
	icon = 106
	garrison_size = -0.5
	levy_size = -0.5
	local_tax_modifier = -0.35
}
hedgehog_siege_lost_settlment_modifier = {
	icon = 42
	garrison_size = -1.00
	levy_size = -0.95
	local_tax_modifier = -0.98
}
hedgehog_siege_lost_province_modifier = {
	icon = 42
	local_revolt_risk = 0.25
	local_tax_modifier = -0.2
	local_build_cost_modifier = 1.0
	local_build_time_modifier = 3.0
	land_organisation = -0.05
}

hedgehog_inhabitant_extermination = {
	icon = 41
	local_build_cost_modifier = 10.0
	local_build_time_modifier = 10.0
	local_revolt_risk = 0.60
	levy_size = -10.0
	garrison_size = -0.99
}
recent_hedge_depopulation = { ## can be used for other animals (as localisation dosn't mention hedgehog)
	icon = 42
	local_revolt_risk = -1.0
	tax_income = -0.85
	levy_size = -0.95
	garrison_size = -0.60
	local_build_cost_modifier = 5.0
	local_build_time_modifier = 20.0
}

#panda update
panda_conversion_quest_cooldown = {
	icon = 1
}
panda_instability_war_cooldown = {
	icon = 1
}


panda_food_imported = {
	icon = 24
	local_tax_modifier = -0.50
}
panda_plot_cooldown = {
	icon = 1
}
panda_unraisable_land = {
	icon = 31
	levy_size = -10.0
	garrison_size = 1.0
}

# duck update
duck_dev_level_0 = {
	icon = 6
	local_tax_modifier = -0.5
	levy_size = -0.5
	tradevalue = -8
}
duck_dev_level_1 = {
	icon = 6
	local_tax_modifier = -0.4
	levy_size = -0.4
	tradevalue = -6
}
duck_dev_level_2 = {
	icon = 6
	local_tax_modifier = -0.3
	levy_size = -0.3
	tradevalue = -4
}
duck_dev_level_3 = {
	icon = 6
	local_tax_modifier = -0.2
	levy_size = -0.2
	tradevalue = -2
}
duck_dev_level_4 = {
	icon = 6
	local_tax_modifier = -0.1
	levy_size = -0.1
}
duck_dev_level_5 = {
	icon = 6
	# local_tax_modifier = -0
	# levy_size = 0
	tradevalue = 1
}
duck_dev_level_6 = {
	icon = 6
	local_tax_modifier = 0.05
	levy_size = 0.1
	tradevalue = 2
}
duck_dev_level_7 = {
	icon = 6
	local_tax_modifier = 0.10
	levy_size = 0.2
	tradevalue = 3
}
duck_dev_level_8 = {
	icon = 6
	local_tax_modifier = 0.15
	levy_size = 0.3
	tradevalue = 4
}
duck_dev_level_9 = {
	icon = 6
	local_tax_modifier = 0.20
	levy_size = 0.4
	tradevalue = 5
}
duck_dev_level_10 = {
	icon = 6
	local_tax_modifier = 0.35
	levy_size = 0.5
	tradevalue = 6
}

duck_passive_conversion = {
	icon = 32
	general_opinion = -5
}
duck_HS_Respected_generation = {
	icon = 58
	vassal_opinion = 5
}

duck_province_invest_1 = {
	icon = 101
	duck_max_dev = 1
	duck_dev_speed_increase = 0.5
}
duck_province_invest_2 = {
	icon = 101
	duck_max_dev = 2
	duck_dev_speed_increase = 1.0
}
duck_province_invest_3 = {
	icon = 101
	duck_max_dev = 3
	duck_dev_speed_increase = 1.5
}

#elephant update
eleph_fertility_bonus = {
	icon = 18
	fertility = 0.3
}

eleph_province_hostility = {
	icon = 32
	local_revolt_risk = 0.075
}
eleph_researsh_bonus = {
	icon = 85
	learning = 1
}

eleph_epidemic_unrest = {
	icon = 36
	local_revolt_risk = 0.20
}
eleph_epidemic_garrison = {
	icon = 36
	garrison_size = -0.75
	local_tax_modifier = -0.75
}
eleph_migration_malus = {
	icon = 36
	garrison_size = -1.5
	levy_size = -2.0
}

eleph_malaises = {
	icon = 35
	diplomacy_penalty = -1
	health_penalty = -0.5
}

eleph_climate_control_1 = {
	icon = 133
	local_tax_modifier = 0.05
}
eleph_climate_control_2 = {
	icon = 134
	garrison_size = -0.025
	local_tax_modifier = -0.05
}
eleph_climate_control_3 = {
	icon = 134
	supply_limit = -5
	garrison_size = -0.1
	local_tax_modifier = -0.2
	local_revolt_risk = 0.075
}
eleph_climate_control_4 = {
	icon = 134
	supply_limit = -20
	garrison_size = -0.3
	local_tax_modifier = -0.5
	local_revolt_risk = 0.2
}

cat_controlled_holding = {
	icon = 46
	garrison_size = 1.10
	levy_size = 0.85
}

cat_no_decadence_penalty_opinion = {
	icon = 36
	vassal_opinion = -25
}
cat_no_decadence_penalty_revolt = {
	icon = 106
	global_revolt_risk = 0.10
}
cat_decadence_bonus = {
	icon = 18
	vassal_opinion = 25
}

cat_mod_society_intrigue_1 = {
	icon = 23
	defensive_plot_power_modifier = -0.10
	health_penalty = -0.5
}
cat_mod_society_prosperity_illness = {
	icon = 50
	health_penalty = 2
}
cat_mod_society_prosperity_life_bonus = {
	icon = 8
	health = 3
}
cat_mod_society_prosperity_epidemic_defense = {
	icon = 8
	disease_defence = 0.4
}
cat_mod_increased_wealth_province = {
	icon = 6
	local_tax_modifier = 0.15
	city_tax_modifier = 0.20
}
cat_mod_reputation_vassal = {
	icon = 3
	vassal_opinion = 10
}

cat_mod_reputation_cats = {
	icon = 46
	cat_group_opinion = 10
}

dog_penalty_popular = {
	icon = 21
	diplomacy_penalty = -2
	general_opinion = -25
}
dog_penalty_economic = {
	icon = 22
	stewardship_penalty = -2
	tax_income = -5
}
dog_penalty_military = {
	icon = 19
	martial_penalty = -2
	levy_size = -0.50
}

dog_military_council = {
	icon = 1
	martial = 2
	levy_size = 0.20
}
dog_political_council = {
	icon = 3
	diplomacy = 2
	vassal_opinion = 20
}
dog_economic_council = {
	icon = 4
	stewardship = 2
	global_tax_modifier = 0.1
}
dog_intrigue_council = {
	icon = 5
	intrigue = 2
}
dog_learning_council = {
	icon = 2
	learning = 2
}

horse_warrior_malus_1 = {
	icon = 36
	vassal_opinion = -25
}
horse_warrior_malus_2 = {
	icon = 19
	levy_size = -0.3
	levy_reinforce_rate = -0.5
	army_reinforce_rate = -0.5
}
horse_warrior_malus_3 = {
	icon  = 22
	castle_vassal_tax_modifier = -0.4
	city_vassal_tax_modifier = -0.4
}
horse_warrior_malus_4 = {
	icon = 21
	diplomacy_penalty = -7
	martial_penalty = -3
	combat_rating = -15
}
horse_warrior_malus_5 = {
	icon = 20
	global_revolt_risk = 0.15
}
horse_conversion_tyrany = {
	icon = 57
	general_opinion = -5
}

dragon_enslaved = {
	icon = 38

	health_penalty = -0.5
	diplomacy_penalty = -5
	stewardship_penalty = -3
	martial_penalty = -5
	intrigue_penalty = -10
	fertility_penalty = -10
}
