## le '00_' in file name is for rules to be displayed before the vanilla

animals_conversion_ways = {
	name = "ANIMALS_APPEARANCE"
	# group = "ANNIMALS_MOD"
	option = {
		name = off
		text = "RULE_OPTION_OFF_MOD"
		desc = "RULE_OPTION_OFF_MOD_DESC"
	}
	option = {
		name = animal_events
		text = "RULE_OPTION_EVENTS_MOD"
		desc = "RULE_OPTION_EVENTS_MOD_DESC"
	}
	option = {
		name = animal_decision
		text = "RULE_OPTION_DECISION_MOD"
		desc = "RULE_OPTION_DECISION_MOD_DESC"
	}
	option = {
		name = animal_instant
		text = "RULE_OPTION_INSTANT_MOD"
		desc = "RULE_OPTION_INSTANT_MOD_DESC"

	}
}

animals_bonus_levy = {
	name = "RULE_ANIMALS_LEVY"

	option = {
		name = No_levies
		text = "RULE_NO_ANI_LEVY"
		desc = "RULE_NO_ANI_LEVY_DESC"
	}
	option = {
		name = Few
		text = "RULE_ANI_LEVY_1500"
		desc = "RULE_ANI_LEVY_1500_DESC"
	}
	option = {
		name = Normal
		text = "RULE_ANI_LEVY_4000"
		desc = "RULE_ANI_LEVY_4000_DESC"
	}
	option = {
		name = Many
		text = "RULE_ANI_LEVY_10000"
		desc = "RULE_ANI_LEVY_10000_DESC"
	}
}
