feudal_governments = {

	feudal_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			muslim_government
			theocratic_feudal_government
			chinese_imperial_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		potential = {
			OR = {
				controls_religion = no
				religion_group = muslim
				has_religion_feature = religion_temporal_head
				AND = {
					religion = norse_pagan_reformed
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			NOT = {	religion_group = muslim	}
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			NOR = {
				is_government_potential = Bear_feudal_gov
				is_government_potential = Hedge_feudal_gov
				is_government_potential = panda_bureaucratic_gov
				is_government_potential = panda_bureaucratic_gov_bis
				is_government_potential = Duck_feudal_gov
				is_government_potential = Eleph_feudal_gov
				is_government_potential = cat_feudal_gov
				is_government_potential = dog_feudal_gov
				is_government_potential = horse_feudal_gov
				is_government_potential = horse_merchant_gov
				is_government_potential = dragon_tribal_gov
			}
			NAND = {
				culture_group = tibetan_group
				OR = {
					religion = bon
					religion = bon_reformed
					religion = buddhist
				}
				higher_tier_than = BARON
			}
			NAND = {
				tier = EMPEROR
				primary_title = { has_title_flag = pretender_chinese_empire }
				OR = {
					culture_group = chinese_group
					culture = khitan
					culture = tangut
					culture = jurchen
					has_character_flag = chinese_imperial_government_preserve
				}
			}
			is_patrician = no
		}

		color = { 91 133 207 }

		dukes_called_kings = yes
		barons_need_dynasty = yes

		can_build_tribal = no

		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}

	muslim_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			theocratic_feudal_government
			chinese_imperial_government
		}
		free_revoke_on_tiers = {
			duke
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_iqta"
		potential = {
			OR = {
				controls_religion = no
				religion_group = muslim
				has_religion_feature = religion_temporal_head
				AND = {
					religion = norse_pagan_reformed
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			religion_group = muslim
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			NAND = {
				tier = EMPEROR
				primary_title = { has_title_flag = pretender_chinese_empire }
				OR = {
					culture_group = chinese_group
					culture = khitan
					culture = tangut
					culture = jurchen
					has_character_flag = chinese_imperial_government_preserve
				}
			}
			is_patrician = no
		}

		color = { 10 138 57 }

		uses_decadence = yes
		uses_piety_for_law_change = yes

		dukes_called_kings = yes
		barons_need_dynasty = yes
		have_gender_laws = no
		allows_matrilineal_marriage = no
		free_retract_vassalage = yes

		free_levies_in_offensive_war = yes # Took away the hardcoded stuff for muslims where they could raise levies without pissing off vassals if in an offensive war.

		can_build_tribal = no

		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}

	theocratic_feudal_government = {
		preferred_holdings = { CASTLE TEMPLE }
		allowed_holdings = {
			CASTLE
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			muslim_government
			theocracy_government
			feudal_government
			chinese_imperial_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_theocraticfeudal"
		potential = {
			OR = {
				controls_religion = no
				has_religion_feature = religion_temporal_head
				AND = {
					religion = norse_pagan_reformed
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			NOT = {	religion_group = muslim	}
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			# AND = {
				culture_group = tibetan_group
				OR = {
					religion = bon
					religion = bon_reformed
					religion = buddhist
				}
				higher_tier_than = BARON
			# }
			NAND = {
				tier = EMPEROR
				primary_title = { has_title_flag = pretender_chinese_empire }
				OR = {
					culture_group = chinese_group
					culture = khitan
					culture = tangut
					culture = jurchen
					has_character_flag = chinese_imperial_government_preserve
				}
			}
			is_patrician = no

		}

		color = { 207 145 90 }

		uses_piety_for_law_change = yes
		dukes_called_kings = yes
		barons_need_dynasty = yes

		can_build_tribal = no

		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600
		## Modifiers
		court_size_modifier = 10
	}

	chinese_imperial_government = {
		preferred_holdings = { CASTLE CITY }
		allowed_holdings = {
			CASTLE
			CITY
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			muslim_government
			theocratic_feudal_government
		}
		free_revoke_on_tiers = {
			duke
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_chineseimperial"
		potential = {
			tier = EMPEROR
			primary_title = { has_title_flag = pretender_chinese_empire }
			OR = {
				culture_group = chinese_group
				culture = khitan
				culture = tangut
				culture = jurchen
				has_character_flag = chinese_imperial_government_preserve #keeps government when player is given culture change opton
			}
			is_patrician = no
			NOT = { is_government_potential = dragon_tribal_gov }
		}

		color = { 118 255 163 }

		barons_need_dynasty = yes

		can_build_tribal = no

		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 200

		can_usurp_kingdoms_and_empires = no
		can_create_empires = no
		can_demand_religious_conversion = no
		gets_religion_opinion_penalties = no
		gives_religion_opinion_penalties = no
		vassal_government_opinion_penalties = no
		can_grant_kingdoms_and_empires_to_other_government_group = yes
		free_retract_vassalage = yes
		marriage_ignore_religion = yes

		vassal_limit = 10

		character_modifier = {
			monthly_character_piety = 1
		}
		## Modifiers
		court_size_modifier = 15
	}

	order_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			TEMPLE
			TRIBAL
			FORT
			HOSPITAL
		}
		accepts_liege_governments = {
			feudal_government
			muslim_government
			theocracy_government
			theocratic_feudal_government
			chinese_imperial_government
			Bear_feudal_gov
			Hedge_feudal_gov
			panda_bureaucratic_gov
			panda_bureaucratic_gov_bis
			Duck_feudal_gov
		}
		free_revoke_on_governments = {
			order_government
		}
		free_revoke_on_tiers = {
			BARON
		}

		forced_contract = {
			order_government
		}

		frame_suffix = "_order"
		title_prefix = "order_"

		potential = {
			OR = {
				holy_order = yes
				AND = {
					any_liege = {
						holy_order = yes
						religion = ROOT
					}
					ai = yes
					NAND = {
						is_government_potential = merchant_republic_government
						OR = {
							tier = DUKE
							is_patrician = yes
						}
						any_demesne_province = {
							any_province_holding = {
								OR = {
									AND = {
										tier = BARON
										holding_type = family_palace
									}
									AND = {
										NOT = {
											tier = BARON
										}
										holding_type = city
									}
								}
							}
						}
					}
				}
			}
			NOT = { is_government_potential = dragon_tribal_gov }
		}

		color = { 169 169 169 }

		have_gender_laws = no
		can_create_kingdoms = no
		can_create_empires = no
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		dukes_called_kings = yes
		barons_need_dynasty = yes
		can_usurp_kingdoms_and_empires = no
		can_grant_kingdoms_and_empires_to_other_government = no
		can_be_granted_kingdoms_and_empires_by_other_government = no
		can_inherit = no
		free_retract_vassalage = yes
	}
	roman_imperial_government = {
		preferred_holdings = { CASTLE CITY }
		allowed_holdings = {
			CASTLE
			CITY
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			republic_government
			merchant_republic_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_romanimperial"
		potential = {
			OR = {
				AND = {
					is_save_game = no
					has_game_started = no
					primary_title = {
						OR = {
							title = e_byzantium
							title = e_roman_empire
						}
					}
				}
				AND = {
					primary_title = {
						OR = {
							title = e_byzantium
							title = e_roman_empire
						}
					}
					primary_title = {
						has_law = succ_byzantine_elective
					}
				}
			}
			is_patrician = no
			NOT = { is_government_potential = dragon_tribal_gov }
		}

		color = { 143 12 125 }

		barons_need_dynasty = yes

		can_build_tribal = no

		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 2000

		can_usurp_kingdoms_and_empires = no
		can_imprison_without_reason = no
		can_create_empires = no
		vassal_government_opinion_penalties = no
		can_grant_kingdoms_and_empires_to_other_government_group = yes
		can_be_granted_kingdoms_and_empires_by_other_government = no
		free_retract_vassalage = yes

		## Modifiers
		court_size_modifier = 15
	}
}
