#character
on_startup = {
	events = {
	}
}

on_death = {
	events = {
		SIR.10
		SIR.11
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_inheritance = {
	events = {
		SIR.20	#
		SIR.21
		SIR.110 # The Emperor is Dead
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_usurpation = {
	events = {
		SIR.30	#
	}
}

# An offmap power changes its governor. Triggers for the new governor
# Root = New governor
# From = Old governor
# FromFrom = Offmap
on_offmap_governor_changed = {
	events = {
		SIR.40
		SIR.41
	}
}

# An offmap power changes its ruler. Triggers for the new ruler
# Root = New ruler
# From = Old ruler
# FromFrom = Offmap
on_offmap_ruler_changed = {
	events = {
		SIR.50
	}
}

# From = Attacker, Root = Defender
on_war_started = {
	events = {
		#SIR.60
		#SIR.530 # HRE Princes ask Emperor to defense
	}
}

on_offmap_monthly_pulse = {
	events = {
		SIR.510 # Imperial Authority monthly variation
		#SIR.520 # Emperor is an infidel
		SIR.620 # Emperor is lost all lands
	}
}

on_offmap_yearly_pulse = {
	events = {
		SIR.210 # The Shadow Kingdom events
		SIR.220 # The Shadow Kingdom events
	}
}

on_decade_pulse = {
	events = {
		#SIR.230 # The Pope and the Emperor
	}
}