namespace = PATRONS_FAE_CHESSIC

#FAE_CHESSIC.1
character_event = {
	id = PATRONS_FAE_CHESSIC.1
	desc = PATRONS_FAE_CHESSIC.1.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_GHP.1.aq
		trigger = {
			ai = no
			OR = {
				culture = chessentan
				culture = airspur
			}
			year = 1018
		}
		set_character_flag = patron_chosen
		add_trait = patron_tiamat
	}
	option = {
		name = PATRONS_FAE_GHP.22.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_anhur
	}
	option = {
		name = PATRONS_FAE_GHP.19.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_hoar
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_CHESSIC.2 } }
	}
	option = { # Tchazzar, actually
		name = PATRONS_FAE_GHP.1.aq
		trigger = {
			ai = yes
			OR = {
				culture = chessentan
				culture = airspur
			}
			year = 1018
		}
		ai_chance = {
			factor = 30
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 5
				trait = ambitious
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_tiamat
	}
	option = {
		name = PATRONS_FAE_GHP.1.az
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 10
				OR = {
					trait = wroth
					trait = fighter
					trait = trained_fighter
					trait = journeyman_fighter
					trait = expert_fighter
					trait = master_fighter
					trait = renowned_fighter
					trait = legendary_fighter
					trait = barbarian
					trait = trained_barbarian
					trait = journeyman_barbarian
					trait = expert_barbarian
					trait = master_barbarian
					trait = renowned_barbarian
					trait = legendary_barbarian
					trait = aggressive_leader
					trait = unyielding_leader
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_anhur
	}
	option = {
		name = PATRONS_FAE_GHP.1.ap
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 20
				trait = just
				trait = wroth
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_hoar
	}
	option = {
		name = PATRONS_FAE_GHP.1.f
		trigger = {
			ai = yes
			year = 264
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				OR = {
					trait = wizard
					trait = trained_wizard
					trait = journeyman_wizard
					trait = expert_wizard
					trait = master_wizard
					trait = renowned_wizard
					trait = legendary_wizard
				}
			}
			modifier = {
				factor = 2
				trait = scholar
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_azuth
	}
	option = {
		name = PATRONS_FAE_GHP.1.ac
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					trait = hedonist
					trait = seducer
					trait = seductress
					trait = lustful
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_sharess
	}
	option = {
		name = PATRONS_FAE_GHP.1.r
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				OR = {
					trait = gregarious
					trait = kind
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_lathander
	}
	option = {
		name = PATRONS_FAE_GHP.1.y
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				trait = scholar
			}
			modifier = {
				factor = 5
				trait = genius
			}
			modifier = {
				factor = 5
				has_ambition = obj_improve_learning
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_oghma
	}
	option = {
		name = PATRONS_FAE_GHP.1.z
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					trait = fighter
					trait = trained_fighter
					trait = journeyman_fighter
					trait = expert_fighter
					trait = master_fighter
					trait = renowned_fighter
					trait = legendary_fighter
					trait = light_foot_leader
					trait = heavy_infantry_leader
					trait = cavalry_leader
					trait = defensive_leader
					trait = flanker
				}
			}
			modifier = {
				factor = 5
				has_ambition = obj_improve_martial
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_red_knight
	}
	option = {
		name = PATRONS_FAE_GHP.1.ai
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				OR = {
					trait = wroth
					trait = fighter
					trait = trained_fighter
					trait = journeyman_fighter
					trait = expert_fighter
					trait = master_fighter
					trait = renowned_fighter
					trait = legendary_fighter
					trait = barbarian
					trait = trained_barbarian
					trait = journeyman_barbarian
					trait = expert_barbarian
					trait = master_barbarian
					trait = renowned_barbarian
					trait = legendary_barbarian
					trait = aggressive_leader
					trait = unyielding_leader
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_tempus
	}
	option = {
		name = PATRONS_FAE_GHP.1.an
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 10
				culture = amnian
			}
			modifier = {
				factor = 10
				is_patrician = yes
			}
			modifier = {
				factor = 10
				OR = {
					has_ambition = obj_see_the_realm_prosper
					has_ambition = obj_amass_wealth
				}
			}
			modifier = {
				factor = 10
				trait = greedy
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_waukeen
	}
}

#FAE_CHESSIC.2
character_event = {
	id = PATRONS_FAE_CHESSIC.2
	desc = PATRONS_FAE_CHESSIC.1.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		trigger = {
			year = 264
		}
		name = PATRONS_FAE_GHP.12.b
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_azuth
	}
	option = {
		name = PATRONS_FAE_GHP.15.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_sharess
	}
	option = {
		name = PATRONS_FAE_GHP.14.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_lathander
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_CHESSIC.3 } }
	}
}

#FAE_CHESSIC.3
character_event = {
	id = PATRONS_FAE_CHESSIC.3
	desc = PATRONS_FAE_CHESSIC.1.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_GHP.10.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_oghma
	}
	option = {
		name = PATRONS_FAE_GHP.9.b
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_red_knight
	}
	option = {
		name = PATRONS_FAE_GHP.9.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_tempus
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_CHESSIC.4 } }
	}
}

#FAE_CHESSIC.4
character_event = {
	id = PATRONS_FAE_CHESSIC.4
	desc = PATRONS_FAE_CHESSIC.1.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_GHP.16.b
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_waukeen
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_CHESSIC.1 } }
	}
}
